<?xml version="1.0" encoding="utf-8"?>
<EffectDefinitions>
	<Effect>
		<Name>tile_destroyed</Name>
		<Sprite>Sprites/effects;puff_medium</Sprite>
	</Effect>
	<Effect>
		<Name>tile_destroyed_oldworld</Name>
		<Sprite>Sprites/effects;puff_medium2</Sprite>
	</Effect>
	<Effect>
		<Name>tile_destroyed_vectron</Name>
		<Sprite>Sprites/effects;puff_medium3</Sprite>
	</Effect>
	<Effect>
		<Name>tile_damaged</Name>
		<Sprite Scale="0.4">Sprites/effects;puff_medium</Sprite>
	</Effect>
	<Effect>
		<Name>tile_trilobite_damaged</Name>
		<Sprite Scale="0.7">Sprites/effects;puff_medium</Sprite>
		<Sound>player_attack_pick_dirt</Sound>
	</Effect>
	<Effect>
		<Name>spark_hit</Name>
		<Sprite>Sprites/effects;sparks</Sprite>
		<Light Sprite="sparks" Scale="2" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>archaea_tile_hit</Name>
		<Sprite>Sprites/effects;archaea_tile_hit</Sprite>
		<Light Sprite="sparks" Scale="1" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
    <Effect>
		<Name>oldworld_tile_hit</Name>
		<Sprite>Sprites/effects;oldworld_tile_hit</Sprite>
		<Light Sprite="sparks" Scale="1" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
    <Effect>
		<Name>vectron_tile_hit</Name>
		<Sprite>Sprites/effects;vectron_tile_hit</Sprite>
		<Light Sprite="sparks" Scale="1" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>pickup_resource</Name>
		<Sprite Scale="1.25">Sprites/effects;pickup_resource</Sprite>
		<Light Sprite="explosion" Scale="1.25" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>resource_destroyed</Name>
		<Sprite>Sprites/effects;pickup_resource</Sprite>
		<Sound>fallblock_crush_archaean</Sound>
	</Effect>
	<Effect>
		<Name>water_splash</Name>
		<Sprite>Sprites/effects;water_splash</Sprite>
		<Sound>water_splash</Sound>
	</Effect>
	<Effect>
		<Name>acid_splash</Name>
		<Sprite>Sprites/effects;acid_splash</Sprite>
		<Sound>water_splash</Sound>
	</Effect>
	<Effect>
		<Name>hit_distance</Name>
		<Sprite>Sprites/effects;hit_distance</Sprite>
	</Effect>
	<Effect>
		<Name>walk_puff</Name>
		<Sprite>Sprites/effects;walk_puff</Sprite>
	</Effect>
	<Effect>
		<Name>land_puff</Name>
		<Sprite>Sprites/effects;land_puff</Sprite>
	</Effect>
	<Effect>
		<Name>fart_lines</Name>
		<Sprite>Sprites/char-rusty;rusty_fartlines</Sprite>
	</Effect>
	<Effect>
		<Name>steam_jump</Name>
		<Sprite>Sprites/effects;steam_launch</Sprite>
	</Effect>
	<Effect>
		<Name>steam_jump_trail</Name>
		<Sprite>Sprites/effects;steam_trail</Sprite>
	</Effect>
	<Effect>
		<Name>slide_trail</Name>
		<Sprite>Sprites/effects;walk_puff</Sprite>
	</Effect>
	<Effect>
		<Name>hit_light</Name>
		<Light Sprite="flash_small" Scale="1.0" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>level_up</Name>
		<Sprite>Sprites/effects;level_up</Sprite>
		<Light Sprite="explosion" Scale="3" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>acid_leak</Name>
		<Sprite>Sprites/effects;acid_leak</Sprite>
		<Light Sprite="flash_small" Scale="1.0" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>acid_splat</Name>
		<Sprite>Sprites/effects;acid_splat</Sprite>
		<Light Sprite="flash_small" Scale="1.0" Offset="0,0" Loop="0" Color="1,1,1"/>
		<Sound>acid_hit</Sound>
	</Effect>
	<Effect>
		<Name>turtle_hit</Name>
		<Sprite>Sprites/effects;turtle_hit</Sprite>
	</Effect>
	<Effect>
		<Name>enemy_hit</Name>
		<Sprite>Sprites/effects;hit_animation</Sprite>
	</Effect>
	<Effect>
		<Name>wood_hit</Name>
		<Sprite>Sprites/effects;wood_hit</Sprite>
	</Effect>
	<Effect>
		<Name>metal_hit</Name>
		<Sprite>Sprites/effects;lighting</Sprite>
        <Light Sprite="flash_small" Scale="1.5" Offset="0,0" Loop="0" Color="0.6,0.85,1"/>
	</Effect>
	<Effect>
		<Name>dynamite_explode</Name>
		<Sprite Scale="1.5">Sprites/effects;explosion</Sprite>
		<Light Sprite="explosion" Scale="5" Offset="0,0" Loop="0" Color="1,1,1"/>
		<Sound>explosion</Sound>
	</Effect>
	<Effect>
		<Name>steampunch_explode</Name>
		<Sprite Scale="0.7">Sprites/effects;explosion</Sprite>
		<Light Sprite="explosion" Scale="2" Offset="0,0" Loop="0" Color="1,1,1"/>
		<Sound>punch_explosion</Sound>
	</Effect>
	<Effect>
		<Name>minion_explode</Name>
		<Sprite Scale="1.5">Sprites/effects;explosion</Sprite>
		<Light Sprite="explosion" Scale="2" Offset="0,0" Loop="0" Color="1,1,1"/>
		<Sound>explosion</Sound>
	</Effect>
	<Effect>
		<Name>double_jump</Name>
		<Sprite Scale="0.4">Sprites/effects;explosion_egg</Sprite>		
		<Light Sprite="egg_explosion" Scale="0.6" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>explosion_egg_tiny</Name>
		<Sprite Scale="0.6">Sprites/effects;explosion_egg</Sprite>
		<Sound>destroy_egg_small</Sound>
		<Light Sprite="egg_explosion" Scale="0.6" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>explosion_egg_small</Name>
		<Sprite Scale="0.75">Sprites/effects;explosion_egg</Sprite>
		<Sound>destroy_egg_small</Sound>
		<Light Sprite="egg_explosion" Scale="0.75" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>explosion_egg_large</Name>
		<Sprite Scale="1">Sprites/effects;explosion_egg</Sprite>
		<Sound>destroy_egg_large</Sound>
		<Light Sprite="egg_explosion" Scale="1" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>generator_explosion</Name>
		<Sprite Scale="0.75">Sprites/effects;explosion_egg</Sprite>
		<Sound>generator_die</Sound>
		<Light Sprite="egg_explosion" Scale="0.75" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>boss_explosion</Name>
		<Sprite Scale="1">Sprites/effects;explosion_egg</Sprite>
		<Sound>explosion</Sound>
		<Light Sprite="egg_explosion" Scale="1" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>orb_pickup</Name>
		<Sprite>Sprites/effects;orb_pickup</Sprite>
		<Light Sprite="orb_flash" Scale="2" Offset="0,0" Loop="0" Color="1,1,1"/>
	</Effect>
	<Effect>
		<Name>spore_fx</Name>
		<Sprite Scale="1">Sprites/effects;spore_fx</Sprite>
	</Effect>
	<Effect>
		<Name>bottle_hit</Name>
		<Sprite Scale="0.9">Sprites/effects;acid_bottle</Sprite>
		<Sound>enemy_boozer_bottle_hit</Sound>
		<Light Sprite="explosion" Scale="1.5" Offset="0,0" Loop="0" Color="0.6,1,0.8"/>
	</Effect>
	<Effect>
		<Name>lantern_destroyed</Name>
		<Sprite Scale="0.5">Sprites/effects;explosion</Sprite>
		<Light Sprite="explosion" Scale="1" Offset="0,0" Loop="0" Color="0.8,0.5,0.5"/>
		<Sound>lantern_destroyed</Sound>
	</Effect>
	<Effect>
		<Name>turtle_death</Name>
		<Sprite>Sprites/enemies-archaea;enemy_turtle_death</Sprite>
	</Effect>
	<Effect>
		<Name>trilobite_death</Name>
		<Sprite>Sprites/enemies-archaea;enemy_trilobite_death</Sprite>
	</Effect>
	<Effect>
		<Name>shiner_death</Name>
		<Sprite>Sprites/enemies-oldworld;enemy_shiner_death</Sprite>
	</Effect>
	<Effect>
		<Name>boozer_death</Name>
		<Sprite>Sprites/enemies-oldworld;enemy_boozer_death</Sprite>
	</Effect>
	<Effect>
		<Name>waterbubbles</Name>
		<Sprite>Sprites/effects;waterbubbles</Sprite>
	</Effect>	
	<Effect>
		<Name>boss_capsule_hit</Name>
		<Sprite>Sprites/effects;explosion_egg</Sprite>
		<Sound>boss_capsule_opens</Sound>
	</Effect>
	<Effect>
		<Name>fallblock_destroyed</Name>
		<Sprite>Sprites/effects;puff_medium</Sprite>
	</Effect>
	<Effect>
		<Name>woodblock_destroyed</Name>
		<Sprite Scale="0.5">Sprites/effects;wood_splinter</Sprite>
	</Effect>
	<Effect>
		<Name>shroom_destroyed</Name>
		<Sprite Scale="0.5">Sprites/effects;puff_medium</Sprite>		
	</Effect>

</EffectDefinitions>
