
artyfire
{
	artyfire01
	artyfire02
	artyfire03
	artyfire04
	artyfire05
}

fanfare
{
	fanfare
}

lab
{
	lab01
	lab02
	lab03
}

whoosh
{
	whoosh1
	whoosh2
	whoosh3
}

capture
{
	capture
}

cashbeep
{
	cashbeep	
}

cashregister
{
	cashregister
}

camzoomin
{
	camzoomin	
}

camzoomout
{
	camzoomout
}


demolition
{
	demolition01
	demolition02
	demolition03
	demolition04
	demolition05
}

guns
{
	gun01
	gun02
	gun03
	gun04
	gun05
	gun06
	gun07
	gun08
}

click
{
	clickbeep
}

explosion
{
	explo01
	explo02
	explo03
	explo04
	explo05
	explo06
	explo07
	explo08
}

bark
{
	bark01
	bark02
	bark03
	bark04
	bark05
	bark06
	bark07
}

artyplace
{
	artyplace
}

clickselect
{
	clickselect
}

clickerror
{
	clickerror
}

mineplace
{
	mineplace
}

minedelete
{
	minedelete
}

minetrigger
{
	minetrigger
}

foghorn
{
	foghorn01	
	foghorn02
	foghorn03
}

helioverrun
{
	helioverrun01
	helioverrun02
	helioverrun03
}

heliload
{
	heliload
}

helileave
{
	helileave01
	helileave02
}

heliloop
{
	heliloop
}

infantryradio
{
	infantryradio01
	infantryradio02
	infantryradio03
	infantryradio04
	infantryradio05
	infantryradio06
	infantryradio07
	infantryradio08
	infantryradio09
	infantryradio10
	infantryradio11
	infantryradio12
	infantryradio13
	infantryradio14
	infantryradio15
}

signature
{
	signature
}

write
{
	write01
	write02
	write03
}

sniper
{
	sniper01
	sniper02
	sniper03
	sniper04
}

splat
{
	splat
}

fanfareitem
{
	fanfareitem
}

upgrade
{
	upgrade
}

zepmove
{
	zepmove
}

zepreturn
{
	zepreturn
}

reloaddone
{
	reloaddone
}

pageturn
{
	pageturn01
	pageturn02
	pageturn03
	pageturn04
	pageturn05
	pageturn06
}

researchcomplete
{
	researchcomplete
}

cello
{
	cello1
	cello2
	cello3
	cello4
	cello5
}

sniperplace
{
	sniperplace
}

artyreload
{
	artyreload
}

nighttransition
{
	nighttransition
}

zombie
{
	zom01
	zom02
	zom03
	zom04
	zom05
	zom06
	zom07
	zom08
	zom09
	zom10	
	zom11
	zom12
	zom13
	zom14
	zom15
	zom16
	zom17
	zom18
	zom19
	zom20	
}



heliding1
{
	ding2
}

heliding2
{
	ding3
}

gore
{
	gore01
	gore02
	gore03
}

klaxon
{
	klaxon
}

klaxonshort
{
	klaxonshort
}

transport
{
	transport01
	transport02
	transport03
	transport04
	transport05
}

pause
{
	pause
}

unpause
{
	unpause
}

timer
{
	timer
}

nectarstart
{
	nectarstart
}

nectarstop
{
	nectarstop
}

nectarloop
{
	nectarloop
}

rooster1
{
	rooster1
}

footstep
{
	footstep01
}

superzombie
{
	superzombie01
	superzombie02
	superzombie03
}

scientistding
{
	scientistding01
}


mercfanfare
{
	mercfanfare
}


trumpet
{
	trumpet
}

howl
{
	howl01
}


crickets
{
	crickets
}


aww
{
	aww1
	aww2
	aww3
	aww4
}

cheering
{
	cheering1
	cheering2
	cheering3
}

birds
{
	birds
}



artyradio
{
	artyradio01
	artyradio02
	artyradio03
	artyradio04
	artyradio05
	artyradio06
	artyradio07
	artyradio08
	artyradio09
	artyradio10	
	artyradio11
	artyradio12
	artyradio13
	artyradio14
	artyradio15
	artyradio16
	artyradio17
	artyradio18
	artyradio19
	artyradio20	
}

modem
{
	modem
}

clicktiny
{
	clicktiny
}


sniperconfirm
{
	sniperconfirm01
	sniperconfirm02
	sniperconfirm03
	sniperconfirm04
	sniperconfirm05
}

rain
{
	rain
}

thunder
{
	thunder1
	thunder2
}

wind
{
	wind
}

elephantready
{
	elephantready1
}

llama
{
	llama
}

llamatiny
{
	llamatiny
}

chime
{
	chime
}

eisenhower
{
	eisenhower
}