[COMMANDER]
ObjectName=commander;
FileName=models\actors\commander\commander;
Shadow=models\actors\mantis\shadow.tga;
Controllable=1;
Destructible=1;
Solid=1;
ShadowCaster=1;
SetOnFloor=1;
Material=flesh;
NoMipMap=1;
MapMask=MAPMASK_DYNAMICACTOR;
GameID=1;
AICapable=1;
AIPriority=5;
Collector=1;
TeamID=FRIEND;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;
ZoomControl=80;

[MANTIS]
ObjectName=mantis;
FileName=models\actors\mantis\mantis;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=90;

[CRITTER]
ObjectName=critter;
FileName=models\actors\critter\critter;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=90;

[PIRANHA]
ObjectName=piranha;
FileName=models\actors\piranha\piranha;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
;MapMask=MAPMASK_DYNAMICACTOR;
Material=flesh;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;

[DEVIL]
ObjectName=devil;
FileName=models\actors\devil\devil;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[DEVILBOSS]
ObjectName=devilboss;
FileName=models\actors\devilboss\devilboss;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[BOSS]
ObjectName=boss;
FileName=models\actors\boss\boss;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[SPIDER]
ObjectName=spider;
FileName=models\actors\spider\spider;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
Armor=500;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=70;

[SPIDERSMALL]
ObjectName=spiderSmall;
FileName=models\actors\spidersmall\spidersmall;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
Armor=150;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[SPIDERRED]
ObjectName=spiderred;
FileName=models\actors\spiderred\spiderred;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
Armor=150;
TeamID=FOE;
Physics=1;
CollisionMask=AABB;
SpeedMod=100;

[ZOMBIE]
ObjectName=zombie;
FileName=models\actors\zombie\zombie;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
Armor=300;
CollisionMask=AABB;
SpeedMod=50;

[ZOMBIEBOSS]
ObjectName=zombieboss;
FileName=models\actors\zombieboss\zombieboss;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
Armor=300;
CollisionMask=AABB;
SpeedMod=50;

[EGG]
ObjectName=egg;
FileName=models\actors\egg\egg;
Shadow=models\actors\mantis\shadow.tga;
Destructible=1;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
AIPriority=5;
TeamID=FOE;
Physics=1;
Armor=1000;
CollisionMask=AABB;

[GRENADES]
ObjectName=Grenades;
FileName=models\objects\grenades\grenades;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=3;
MaxUnits=1;
Material=wood;
Collectible=1;
Physics=0;

[NUCLEARBOMB]
ObjectName=NuclearBomb;
FileName=models\objects\NuclearBomb\NuclearBomb;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=1;
Physics=0;

[MEDKIT]
ObjectName=Medkit;
FileName=models\objects\medkit\medkit;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=wood;
Collectible=1;
Physics=0;

[SHIELD]
ObjectName=Shield;
FileName=models\objects\shield\shield;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[PIPEBOMB]
ObjectName=pipebomb;
FileName=models\objects\pipebomb\pipebomb;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SPEED]
ObjectName=Speed;
FileName=models\objects\speed\speed;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[CRIPPLE]
ObjectName=Cripple;
FileName=models\objects\cripple\cripple;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[DUALGUN]
ObjectName=DualGun;
FileName=models\objects\dualgun\dualgun;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[CONFUSION]
ObjectName=Confusion;
FileName=models\objects\confusion\confusion;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[MINELAYER]
ObjectName=MineLayer;
FileName=models\objects\minelayer\minelayer;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[DOUBLE]
ObjectName=Double;
FileName=models\objects\double\double;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[ARMORPIERCINGROUNDS]
ObjectName=ArmorPiercingRounds;
FileName=models\objects\uraniumbullets\uraniumbullets;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[DETONATOR]
ObjectName=Detonator;
FileName=models\objects\detonator\detonator;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[BULLETTIME]
ObjectName=Bullettime;
FileName=models\objects\bullettime\bullettime;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SENTRYGUNPICKUP]
ObjectName=SentryGunPickUp;
FileName=models\objects\sentrygun\sentrygun;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[THUMPERPICKUP]
ObjectName=ThumperPickUp;
FileName=models\objects\thumper\thumper;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SUPERCHARGE]
ObjectName=SuperCharge;
FileName=models\objects\supercharge\supercharge;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SHOCKCHAIN]
ObjectName=ShockChain;
FileName=models\objects\shockchain\shockchain;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[DEFAULT]
ObjectName=Default;
FileName=models\weapons\default\default;
Solid=1;
Weapon=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
Material=metal;
Collectible=1;
Physics=0;

[DEFAULTLARGE]
ObjectName=DefaultLarge;
FileName=models\weapons\defaultlarge\defaultlarge;
Solid=1;
Weapon=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
Material=metal;
Collectible=1;
Physics=0;

[SENTRYGUN]
ObjectName=SentryGun;
FileName=models\weapons\sentrygun\sentrygun;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=0;
Physics=0;

[THUMPER]
ObjectName=Thumper;
FileName=models\weapons\thumper\thumper;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=0;
Physics=0;

[NET]
ObjectName=net;
FileName=models\objects\net\net;
Destructible=0;
Solid=1;
ShadowCaster=0;
SetOnFloor=1;
Material=flesh;
;MapMask=MAPMASK_DYNAMICACTOR;
NoMipMap=0;
AICapable=0;
TeamID=FRIEND;
Physics=1;
CollisionMask=AABB;

[SEEKER]
ObjectName=seeker;
FileName=models\objects\seeker\seeker;
Shadow=models\objects\seeker\shadow.tga;
Solid=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
NumSubUnits=1;
MaxUnits=1;
Material=metal;
Collectible=1;
Physics=0;

[SIDEGUN]
ObjectName=SideGun;
FileName=models\objects\sidegun\sidegun;
Solid=1;
Weapon=1;
SetOnFloor=1;
ShadowCaster=1;
Destructible=0;
Cover=0;
Material=metal;
Collectible=0;
Physics=0;