<?xml version="1.0" encoding="utf-8"?>
<Sounds>
	<AudioSourceGroups>
		<AudioSourceGroup>
			<Name>menu</Name>
			<MaxSimultaneousSounds>10</MaxSimultaneousSounds>
			<SoundsAreInterruptible>true</SoundsAreInterruptible>
		</AudioSourceGroup>

		<AudioSourceGroup>
			<Name>important</Name>
			<MaxSimultaneousSounds>10</MaxSimultaneousSounds>
			<SoundsAreInterruptible>true</SoundsAreInterruptible>
		</AudioSourceGroup>
		
		<AudioSourceGroup>
			<Name>common</Name>
			<MaxSimultaneousSounds>10</MaxSimultaneousSounds>
			<SoundsAreInterruptible>true</SoundsAreInterruptible>
		</AudioSourceGroup>
		
		<AudioSourceGroup>
			<Name>loops</Name>
			<MaxSimultaneousSounds>4</MaxSimultaneousSounds>
			<SoundsAreInterruptible>true</SoundsAreInterruptible>
		</AudioSourceGroup>
		
		<AudioSourceGroup>
			<Name>explosions</Name>
			<MaxSimultaneousSounds>6</MaxSimultaneousSounds>
			<SoundsAreInterruptible>true</SoundsAreInterruptible>
		</AudioSourceGroup>
		
		<AudioSourceGroup>
			<Name>tile_destroyed</Name>
			<MaxSimultaneousSounds>4</MaxSimultaneousSounds>
			<SoundsAreInterruptible>true</SoundsAreInterruptible>
		</AudioSourceGroup>

	</AudioSourceGroups>
	<AudioCues>
		<!-- Menu sounds -->
		<AudioCue>
			<Name>menu_ok</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>menu_ok</File>
					<Volume>0.2</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>menu_select</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>menu_select</File>
					<Volume>0.2</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>menu_cancel</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>menu_cancel</File>
					<Volume>0.4</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>menu_animation</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>menu_animation</File>
					<Volume>0.2</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>purchase_not_possible</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>building_not_possible</File>
					<Volume>0.4</Volume>
					<Pitch>0.8</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>buy_item</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>buy_item</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>sell_item</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>sell_item</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>gaining_experience</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>gain_experience</File>
					<Volume>0.4</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>level_up</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>gain_level</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>upgrade_unlocked</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>gain_upgrade</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>inventory_discard</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>inventory_discard</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<!-- Ingame sounds -->
		<AudioCue>
			<Name>player_slide_dirt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_slide_dirt</File>
					<Volume>0.15</Volume>
					<Pitch>1.1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_jump</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_jump</File>
					<Volume>0.15</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_jump_double</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_jump</File>
					<Volume>0.25</Volume>
					<Pitch>1.2</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_jump_double_failed</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_jump</File>
					<Volume>0.15</Volume>
					<Pitch>0.8</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_jump_charge</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_jump_charge</File>
					<Volume>0.15</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_jump_steam</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_jump_steam</File>
					<Volume>0.75</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>explosion</Name>
			<AudioSourceGroup>explosions</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>dynamite_explosion_01</File>
					<Volume>2.7</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dynamite_explosion_02</File>
					<Volume>2.7</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dynamite_explosion_03</File>
					<Volume>2.7</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>punch_explosion</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>dynamite_explosion_01</File>
					<Volume>0.6</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dynamite_explosion_02</File>
					<Volume>0.6</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dynamite_explosion_03</File>
					<Volume>0.6</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>tile_destroyed</Name>
			<AudioSourceGroup>tile_destroyed</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>tile_destroyed</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>deploy_item</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>item_deploy</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>jump_plate_jump</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>jump_plate_jump</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>open_door</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>open_door</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>pull_lever</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>pull_lever</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>teleport</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>teleport</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>power_up</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>power_up</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enter_cave</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>enter_cave</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enter_pneumatic_tube</Name>
			<AudioSourceGroup>menu</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>enter_pneumatic_tube</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>new_destination</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>new_destination</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>show_banner</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>show_banner</File>
					<Volume>0.8</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>game_over</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>game_over</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>found_secret</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>found_secret</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_pickup_research</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_pickup_research</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>water_soak</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>water_soak</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>water_soak_done</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>water_splash</File>
					<Volume>1.5</Volume>
					<Pitch>1.4</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>light_time_depleted</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>light_time_depleted</File>
					<Volume>0.8</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>building_not_possible</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>building_not_possible</File>
					<Volume>0.4</Volume>
					<Pitch>0.8</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>light_refill</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>light_refill</File>
					<Volume>0.3</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>light_refill_done</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>light_refill_done</File>
					<Volume>0.9</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
				
		<!-- Player Attack -->
		<AudioCue>
			<Name>player_attack_pick</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_pick_01</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_02</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_03</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_04</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_05</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_attack_pick_dirt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_pick_dirt_01</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_dirt_02</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_dirt_03</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_dirt_04</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_dirt_05</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_attack_pick_mineral</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_pick_mineral_01</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_mineral_02</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_mineral_03</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_mineral_04</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_pick_mineral_05</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_pick_invulnerable</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_pick_invulnerable</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_drill</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_drill</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_drill_dirt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_drill_dirt</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_drill_mineral</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_drill_mineral</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_drill_invulnerable</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_drill_invulnerable</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_attack_punch</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_punch</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_punch_charged</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_punch_hard</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_attack_punch_charging</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_punch_charging</File>
					<Volume>0.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_hurt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_hurt1</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_hurt2</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_die</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_die</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
				
		<!-- Player Environment -->
		<AudioCue>
			<Name>player_land_soft_dirt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_land_soft_dirt</File>
					<Volume>0.2</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_land_hard_dirt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_land_hard_dirt</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_land_critical_dirt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_land_critical</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_headbump_dirt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_headbump_dirt</File>
					<Volume>0.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_walk_dirt</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_walk_dirt_01</File>
					<Volume>0.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_walk_dirt_02</File>
					<Volume>0.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_walk_dirt_03</File>
					<Volume>0.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_walk_dirt_04</File>
					<Volume>0.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_walk_dirt_05</File>
					<Volume>0.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_climb_ladder</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>ladder_climb1</File>
					<Volume>0.17</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>ladder_climb2</File>
					<Volume>0.15</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>water_splash</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>water_splash</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<!-- Resources -->
		<AudioCue>
			<Name>player_drop_resource_mineral</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_drop_resource_mineral</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_drop_resource_crystal</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_drop_resource_crystal</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_pickup_gold</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_pickup_gold</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_pickup_refill</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_pickup_refill</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_pickup_refill_small</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_pickup_refill_small</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_pickup_orb</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_pickup_orb</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>orb_collide</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>orb_collide</File>
					<Volume>0.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>destroy_egg_small</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>destroy_egg_small</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>destroy_egg_large</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>destroy_egg_large</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<!-- Enemies -->
		<AudioCue>
			<Name>player_attack_trilobite</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_archaean1</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_archaean2</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_archaean3</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_archaean4</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>player_attack_archaean5</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_shiner</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_shiner</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_boozer</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_shiner</File>
					<Volume>1.0</Volume>
					<Pitch>0.7</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_barrel</Name>
			<AudioSourceGroup>explosions</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_barrel</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_barrel_metal</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_barrel_metal</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_turret</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>vectron_enemy_hit</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>player_attack_laserbox</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>laserbox_hit</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>player_attack_metal</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>player_attack_pick_metal</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_spike_attack</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>spike_attack</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_trilobite_burst</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>trilobite_burst</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_trilobite_dig</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>trilobite_dig</File>
					<Volume>1.2</Volume>
					<Pitch>0.8-0.85</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_trilobite_die</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>trilobite_die</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_trilobite_walk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>trilobite_walk</File>
					<Volume>0.2-0.3</Volume>
					<Pitch>0.7-1.3</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>trilobite_walk_2</File>
					<Volume>0.2-0.3</Volume>
					<Pitch>0.7-1.3</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>trilobite_walk_3</File>
					<Volume>0.2-0.3</Volume>
					<Pitch>0.7-1.3</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>trilobite_walk_4</File>
					<Volume>0.2-0.3</Volume>
					<Pitch>0.7-1.3</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>trilobite_mecha_walk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>trilobite_mecha_walk1</File>
					<Volume>0.2-0.3</Volume>
					<Pitch>0.7-1.3</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>trilobite_mecha_walk2</File>
					<Volume>0.2-0.3</Volume>
					<Pitch>0.7-1.3</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>trilobite_mecha_walk3</File>
					<Volume>0.2-0.3</Volume>
					<Pitch>0.7-1.3</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>trilobite_mecha_walk4</File>
					<Volume>0.2-0.3</Volume>
					<Pitch>0.7-1.3</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_turtle_hide</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>turtle_hide</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_turtle_unhide</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>turtle_unhide</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_turtle_die</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>turtle_die</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_shiner_attack</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>shiner_attack</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_shiner_idle</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>shiner_snore</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_shiner_die</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>shiner_die</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_shiner_land</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>shiner_land</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_shiner_wake</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>shiner_wake1</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>shiner_wake2</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>shiner_wake3</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_boozer_bottle_hit</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boozer_bottle_hit</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_boozer_die</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>shiner_die</File>
					<Volume>1.0</Volume>
					<Pitch>0.7</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>fallblock_land</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>fallblock_land</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>fallblock_rumble</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>fallblock_rumble</File>
					<Volume>2.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>fallblock_crush_player</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>fallblock_crush_player</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>fallblock_crush_archaean</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>fallblock_crush_archaean</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>doucheblock_rumble</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>magnoblock_fall</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>acid_hit</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>acid_hit</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>generator_die</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>generator_die</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>generator_idle</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>generator_idle</File>
					<Volume>2.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>lantern_destroyed</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>lantern_destroyed</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>minion_charge</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>minion_charge</File>
					<Volume>2.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>trilobite_mecha_burst</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>trilobite_mecha_burst</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>trilobite_mecha_die</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>trilobite_mecha_die</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>trilobite_mecha_dig</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>trilobite_mecha_dig</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>vectron_enemy_hit</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>vectron_enemy_hit</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_shroom_bounce</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>jump_shroom</File>
					<Volume>1.5</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>enemy_shroom_die</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>shiner_land</File>
					<Volume>0.8</Volume>
					<Pitch>0.7</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>destroy_turret</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>destroy_egg_small</File> <!-- todo -->
					<Volume>1.0</Volume>
					<Pitch>0.4</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>laserbox_wake</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>laserbox_wake</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>laserbox_sleep</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>laserbox_sleep</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>laserbeam</Name>
			<AudioSourceGroup>loops</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>laserbeam</File>
					<Volume>0.35</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>barrier</Name>
			<AudioSourceGroup>loops</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>laserbeam</File>
					<Volume>0.4</Volume>
					<Pitch>0.7</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>lightningbeam</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>lightningbeam</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		
		<AudioCue>
			<Name>boss_laserbeam</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_laser</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>boss_capsule_opens</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_capsule_opens</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>boss_throw_capsule</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_throw_capsule</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>boss_open_hatch</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_open_hatch</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>boss_vulnerable</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_vulnerable</File>
					<Volume>1.0</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>boss_idle</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_idle</File>
					<Volume>0.6</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>boss_become_vulnerable</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_become_vulnerable</File>
					<Volume>0.7</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>boss_respawn</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_respawn</File>
					<Volume>0.7</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<AudioCue>
			<Name>lockonbeam</Name>
			<AudioSourceGroup>important</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>laser_aim</File>
					<Volume>1.2</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>

		<!-- Characters -->
		<AudioCue>
			<Name>character_rusty_talk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>shuffle</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>rusty_talk1</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>rusty_talk2</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>rusty_talk3</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>rusty_talk4</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>rusty_talk5</File>
					<Volume>1.0</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		<AudioCue>
			<Name>character_dorothy_talk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>shuffle</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>dorothy_talk1</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dorothy_talk2</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dorothy_talk3</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dorothy_talk4</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dorothy_talk5</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		<AudioCue>
			<Name>character_hola_talk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>random</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>talk_blip</File>
					<Volume>0.5</Volume>
					<Pitch>1.0</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		<AudioCue>
			<Name>character_cranky_talk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>shuffle</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>cranky_talk1</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>cranky_talk2</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>cranky_talk3</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>cranky_talk4</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>cranky_talk5</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		<AudioCue>
			<Name>character_lola_talk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>shuffle</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>lola_talk1</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>lola_talk2</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>lola_talk3</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>lola_talk4</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>lola_talk5</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		<AudioCue>
			<Name>character_jack_talk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>shuffle</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>jack_talk1</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>jack_talk2</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>jack_talk3</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>jack_talk4</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>jack_talk5</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		<AudioCue>
			<Name>character_dandy_talk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>shuffle</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>dandy_talk1</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dandy_talk2</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dandy_talk3</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dandy_talk4</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>dandy_talk5</File>
					<Volume>0.4</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>
		<AudioCue>
			<Name>character_boss_talk</Name>
			<AudioSourceGroup>common</AudioSourceGroup>
			<SampleSelectionMethod>shuffle</SampleSelectionMethod>
			<Samples>
				<Sample>
					<File>boss_talk1</File>
					<Volume>0.9</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>boss_talk2</File>
					<Volume>0.9</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>boss_talk3</File>
					<Volume>0.9</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>boss_talk4</File>
					<Volume>0.9</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
				<Sample>
					<File>boss_talk5</File>
					<Volume>0.9</Volume>
					<Pitch>1</Pitch>
					<PlaybackChanceWeight>1.0</PlaybackChanceWeight>
				</Sample>
			</Samples>
		</AudioCue>	</AudioCues>
</Sounds>
