Scriptname aHH0FluteTrigger extends ObjectReference  

Actor Property playerref Auto ; Least 'costly' way to refer to the player
Quest property aHH0 auto
Actor property aHHFlutSkeleton1REF auto
Actor property aHHFlutSkeleton2REF auto
Actor property aHHFlutSoulnessREF auto
Objectreference property aHH0DrumWallWindowREF auto
Objectreference property aHH0DrumWallREF auto
 
Event OnTriggerEnter(ObjectReference akActionRef)
	If akActionRef == PlayerREF ; This condition ensures that only the player will trigger this code
		aHH0.setstage(230)
		aHHFlutSkeleton1REF.enable()
		aHHFlutSkeleton2REF.enable()
		aHHFlutSoulnessREF.enable()
		aHH0DrumWallWindowREF.enable()
		aHH0DrumWallREF.enable()
	EndIf
EndEvent