new entry "_Skillbooks"
type "Object"
data "ModifierType" "Item"
data "Act" "1"
data "UseAPCost" "6"
data "Value" "7"
data "Weight" "500"
data "Requirements" "Level 4"
data "InventoryTab" "Magical"

new entry "SKILLBOOK_WhirlwindStart"
type "Object"
using "_Skillbooks"
data "Act part" "2"
data "Value" "6"
data "Requirements" "Level 1"



new entry "Purchasable_Shout_WhirlwindStart"
type "SkillData"
data "SkillType" "Shout"
data "Ability" "Warrior"
data "Element" "None"
data "Requirement" "MeleeWeapon"
data "ActionPoints" "6"
data "Cooldown" "5"
data "ChargeDuration" "0"
data "Damage Multiplier" "90"
data "Damage Range" "20"
data "AreaRadius" "1"
data "AddWeaponRange" "Yes"
data "TargetConditions" "Enemy"
data "UseCharacterStats" "Yes"
data "UseWeaponDamage" "Yes"
data "Autocast" "No"
data "Icon" "Skill_Warrior_Whirlwind"
data "DisplayName" "Shout_WhirlwindStart_DisplayName"
data "DisplayNameRef" "Dust Devil"
data "Description" "Shout_WhirlwindStart_Description"
data "DescriptionRef" "Spin around with your weapon and hit all adjacent enemies for [1] damage."
data "StatsDescription" "Shout_WhirlwindStart_StatsDescription"
data "StatsDescriptionRef" "Radius: [2]"
data "StatsDescriptionParams" "Damage;AreaRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_whirlwind_start"
data "PrepareAnimationLoop" "skill_whirlwind_loop"
data "PrepareEffect" "FX_Skills_Warrior_Whirlwind_Prepare_A"
data "CastAnimation" "skill_whirlwind_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Warrior_Whirlwind_Cast_A"
data "WeaponBones" "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_WhirlwindStart"

new entry "Purchasable_Shout_WhirlwindStart_2"
type "SkillData"
using "Purchasable_Shout_WhirlwindStart"
data "Level" "2"