namespace = thegods
########################
# COMING OF AGE EVENTS
########################
character_event = {
	id = "thegods.002"
	desc = "EVTDESCthegods.002"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 16
	only_men = yes
	trigger = {
		trait = Young_God
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.002"
		remove_trait = Young_God
		add_trait = God
	}
}
character_event = {
	id = "thegods.003"
	desc = "EVTDESCthegods.003"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 16
	only_men = yes
	trigger = {
		trait = Young_Fallen_God
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.003"
		remove_trait = Young_Fallen_God
		add_trait = Fallen_God
	}
}
character_event = {
	id = "thegods.004"
	desc = "EVTDESCthegods.004"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 16
	only_men = yes
	trigger = {
		trait = Young_Demi_God
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.004"
		remove_trait = Young_Demi_God
		add_trait = Demi_God
	}
}
character_event = {
	id = "thegods.101"
	desc = "EVTDESCthegods.101"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 16
	only_women = yes
	trigger = {
		trait = Young_Goddess
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.101"
		remove_trait = Young_Goddess
		add_trait = Goddess
	}
}
character_event = {
	id = "thegods.102"
	desc = "EVTDESCthegods.102"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 16
	only_women = yes
	trigger = {
		trait = Young_Fallen_Goddess
	}
	mean_time_to_happen = {
		days = 30
	}
	
	option = {
		name ="EVTOPTAthegods.102"
		remove_trait = Young_Fallen_Goddess
		add_trait = Fallen_Goddess
	}
}
character_event = {
	id = "thegods.103"
	desc = "EVTDESCthegods.103"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 16
	only_women = yes
	trigger = {
		trait = Young_Demi_Goddess
	}
	mean_time_to_happen = {
		days = 30
	}
	
	option = {
		name ="EVTOPTAthegods.103"
		remove_trait = Young_Demi_Goddess
		add_trait = Demi_Goddess
	}
}
########################
# HEALING EVENTS
########################
character_event = {
	id = "thegods.005"
	desc = "EVTDESCthegods.005"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	mean_time_to_happen = {
		days = 30
	}
	trigger = {
		OR = {
			trait = Young_God
			trait = Young_Goddess
			trait = Goddess
			trait = Fallen_Goddess
			trait = Young_Fallen_Goddess
			trait = Demi_Goddess
			trait = Young_Demi_Goddess
		}
		OR = {			
			trait = ill 
			trait = pneumonic 
			trait = has_tuberculosis 
			trait = has_typhoid_fever 
			trait = has_typhus 
			trait = has_bubonic_plague 
			trait = has_measles 
			trait = has_small_pox 			
			trait = syphilitic
			trait = leper
			trait = infirm
			trait = incapable
			trait = maimed
			trait = wounded
			trait = inbred
			trait = clubfooted
			trait = harelip
			trait = hunchback
			trait = lisp
			trait = stutter
			trait = ugly
			trait = dwarf
			trait = slow
			trait = imbecile
			trait = weak
		}

	}
	
	
	option = {
		name ="EVTOPTAthegods.005"
		if = {
			limit = {
				trait = ill 
			}
			remove_trait = ill 
		}			
		if = {
			limit = {
				trait = pneumonic 
			}
			remove_trait = pneumonic 
		}
		if = {
			limit = {
				trait = has_tuberculosis
			}
			remove_trait = has_tuberculosis 
		}		
		if = {
			limit = {
				trait = has_typhoid_fever  
			}
			remove_trait = has_typhoid_fever  
		}
		if = {
			limit = {
				trait = has_typhus  
			}
			remove_trait = has_typhus  
		}
		if = {
			limit = {
				trait = has_bubonic_plague  
			}
			remove_trait = has_bubonic_plague  
		}
		if = {
			limit = {
				trait = has_measles 
			}
			remove_trait = has_measles 
		}
		if = {
			limit = {
				trait = has_small_pox 
			}
			remove_trait = has_small_pox 
		}
		if = {
			limit = {
				trait = leper 
			}
			remove_trait = leper 
		}
		if = {
			limit = {
				trait = infirm 
			}
			remove_trait = infirm 
		}
		if = {
			limit = {
				trait = incapable 
			}
			remove_trait = incapable 
		}
		if = {
			limit = {
				trait = maimed 
			}
			remove_trait = maimed 
		}
		if = {
			limit = {
				trait = wounded 
			}
			remove_trait = wounded 
		}
		if = {
			limit = {
				trait = inbred 
			}
			remove_trait = inbred 
		}
		if = {
			limit = {
				trait = clubfooted 
			}
			remove_trait = clubfooted 
		}
		if = {
			limit = {
				trait = harelip 
			}
			remove_trait = harelip 
		}
		if = {
			limit = {
				trait = hunchback 
			}
			remove_trait = hunchback 
		}
		if = {
			limit = {
				trait = lisp 
			}
			remove_trait = lisp 
		}
		if = {
			limit = {
				trait = stutter 
			}
			remove_trait = stutter
		}
		if = {
			limit = {
				trait = ugly 
			}
			remove_trait = ugly 
		}
		if = {
			limit = {
				trait = dwarf 
			}
			remove_trait = dwarf 
		}
		if = {
			limit = {
				trait = slow 
			}
			remove_trait = slow 
		}
		if = {
			limit = {
				trait = imbecile 
			}
			remove_trait = imbecile 
		}
		if = {
			limit = {
				trait = weak 
			}
			remove_trait = weak 
		}		
		if = {
			limit = {
				trait = syphilitic 
			}
			remove_trait = syphilitic 
		}
	}
}
character_event = {
	id = "thegods.006"
	desc = "EVTDESCthegods.006"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	mean_time_to_happen = {
		days = 30
	}
	trigger = {
		trait = God
		OR = {			
			trait = ill 
			trait = pneumonic 
			trait = has_tuberculosis 
			trait = has_typhoid_fever 
			trait = has_typhus 
			trait = has_bubonic_plague 
			trait = has_measles 
			trait = has_small_pox 			
			trait = syphilitic
			trait = leper
			trait = infirm
			trait = incapable
			trait = maimed
			trait = wounded
			trait = inbred
			trait = clubfooted
			trait = harelip
			trait = hunchback
			trait = lisp
			trait = stutter
			trait = ugly
			trait = dwarf
			trait = slow
			trait = imbecile
			trait = weak
		}

	}
	
	
	option = {
		name ="EVTOPTAthegods.006"
		if = {
			limit = {
				trait = ill 
			}
			remove_trait = ill 
		}			
		if = {
			limit = {
				trait = pneumonic 
			}
			remove_trait = pneumonic 
		}
		if = {
			limit = {
				trait = has_tuberculosis
			}
			remove_trait = has_tuberculosis 
		}		
		if = {
			limit = {
				trait = has_typhoid_fever  
			}
			remove_trait = has_typhoid_fever  
		}
		if = {
			limit = {
				trait = has_typhus  
			}
			remove_trait = has_typhus  
		}
		if = {
			limit = {
				trait = has_bubonic_plague  
			}
			remove_trait = has_bubonic_plague  
		}
		if = {
			limit = {
				trait = has_measles 
			}
			remove_trait = has_measles 
		}
		if = {
			limit = {
				trait = has_small_pox 
			}
			remove_trait = has_small_pox 
		}
		if = {
			limit = {
				trait = leper 
			}
			remove_trait = leper 
		}
		if = {
			limit = {
				trait = infirm 
			}
			remove_trait = infirm 
		}
		if = {
			limit = {
				trait = incapable 
			}
			remove_trait = incapable 
		}
		if = {
			limit = {
				trait = maimed 
			}
			remove_trait = maimed 
		}
		if = {
			limit = {
				trait = wounded 
			}
			remove_trait = wounded 
		}
		if = {
			limit = {
				trait = inbred 
			}
			remove_trait = inbred 
		}
		if = {
			limit = {
				trait = clubfooted 
			}
			remove_trait = clubfooted 
		}
		if = {
			limit = {
				trait = harelip 
			}
			remove_trait = harelip 
		}
		if = {
			limit = {
				trait = hunchback 
			}
			remove_trait = hunchback 
		}
		if = {
			limit = {
				trait = lisp 
			}
			remove_trait = lisp 
		}
		if = {
			limit = {
				trait = stutter 
			}
			remove_trait = stutter
		}
		if = {
			limit = {
				trait = ugly 
			}
			remove_trait = ugly 
		}
		if = {
			limit = {
				trait = dwarf 
			}
			remove_trait = dwarf 
		}
		if = {
			limit = {
				trait = slow 
			}
			remove_trait = slow 
		}
		if = {
			limit = {
				trait = imbecile 
			}
			remove_trait = imbecile 
		}
		if = {
			limit = {
				trait = weak 
			}
			remove_trait = weak 
		}		
		if = {
			limit = {
				trait = syphilitic 
			}
			remove_trait = syphilitic 
		}
	}
}
character_event = {
	id = "thegods.007"
	desc = "EVTDESCthegods.007"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	mean_time_to_happen = {
		days = 30
	}
	trigger = {
		trait = Young_Fallen_God
		OR = {			
			trait = ill 
			trait = pneumonic 
			trait = has_tuberculosis 
			trait = has_typhoid_fever 
			trait = has_typhus 
			trait = has_bubonic_plague 
			trait = has_measles 
			trait = has_small_pox 			
			trait = syphilitic
			trait = leper
			trait = infirm
			trait = incapable
			trait = maimed
			trait = wounded
			trait = inbred
			trait = clubfooted
			trait = harelip
			trait = hunchback
			trait = lisp
			trait = stutter
			trait = ugly
			trait = dwarf
			trait = slow
			trait = imbecile
			trait = weak
		}

	}
	
	
	option = {
		name ="EVTOPTAthegods.007"
		if = {
			limit = {
				trait = ill 
			}
			remove_trait = ill 
		}			
		if = {
			limit = {
				trait = pneumonic 
			}
			remove_trait = pneumonic 
		}
		if = {
			limit = {
				trait = has_tuberculosis
			}
			remove_trait = has_tuberculosis 
		}		
		if = {
			limit = {
				trait = has_typhoid_fever  
			}
			remove_trait = has_typhoid_fever  
		}
		if = {
			limit = {
				trait = has_typhus  
			}
			remove_trait = has_typhus  
		}
		if = {
			limit = {
				trait = has_bubonic_plague  
			}
			remove_trait = has_bubonic_plague  
		}
		if = {
			limit = {
				trait = has_measles 
			}
			remove_trait = has_measles 
		}
		if = {
			limit = {
				trait = has_small_pox 
			}
			remove_trait = has_small_pox 
		}
		if = {
			limit = {
				trait = leper 
			}
			remove_trait = leper 
		}
		if = {
			limit = {
				trait = infirm 
			}
			remove_trait = infirm 
		}
		if = {
			limit = {
				trait = incapable 
			}
			remove_trait = incapable 
		}
		if = {
			limit = {
				trait = maimed 
			}
			remove_trait = maimed 
		}
		if = {
			limit = {
				trait = wounded 
			}
			remove_trait = wounded 
		}
		if = {
			limit = {
				trait = inbred 
			}
			remove_trait = inbred 
		}
		if = {
			limit = {
				trait = clubfooted 
			}
			remove_trait = clubfooted 
		}
		if = {
			limit = {
				trait = harelip 
			}
			remove_trait = harelip 
		}
		if = {
			limit = {
				trait = hunchback 
			}
			remove_trait = hunchback 
		}
		if = {
			limit = {
				trait = lisp 
			}
			remove_trait = lisp 
		}
		if = {
			limit = {
				trait = stutter 
			}
			remove_trait = stutter
		}
		if = {
			limit = {
				trait = ugly 
			}
			remove_trait = ugly 
		}
		if = {
			limit = {
				trait = dwarf 
			}
			remove_trait = dwarf 
		}
		if = {
			limit = {
				trait = slow 
			}
			remove_trait = slow 
		}
		if = {
			limit = {
				trait = imbecile 
			}
			remove_trait = imbecile 
		}
		if = {
			limit = {
				trait = weak 
			}
			remove_trait = weak 
		}		
		if = {
			limit = {
				trait = syphilitic 
			}
			remove_trait = syphilitic 
		}
	}
}
character_event = {
	id = "thegods.008"
	desc = "EVTDESCthegods.008"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	mean_time_to_happen = {
		days = 30
	}
	trigger = {
		trait = Fallen_God
		OR = {			
			trait = ill 
			trait = pneumonic 
			trait = has_tuberculosis 
			trait = has_typhoid_fever 
			trait = has_typhus 
			trait = has_bubonic_plague 
			trait = has_measles 
			trait = has_small_pox 			
			trait = syphilitic
			trait = leper
			trait = infirm
			trait = incapable
			trait = maimed
			trait = wounded
			trait = inbred
			trait = clubfooted
			trait = harelip
			trait = hunchback
			trait = lisp
			trait = stutter
			trait = ugly
			trait = dwarf
			trait = slow
			trait = imbecile
			trait = weak
		}

	}
	
	
	option = {
		name ="EVTOPTAthegods.008"
		if = {
			limit = {
				trait = ill 
			}
			remove_trait = ill 
		}			
		if = {
			limit = {
				trait = pneumonic 
			}
			remove_trait = pneumonic 
		}
		if = {
			limit = {
				trait = has_tuberculosis
			}
			remove_trait = has_tuberculosis 
		}		
		if = {
			limit = {
				trait = has_typhoid_fever  
			}
			remove_trait = has_typhoid_fever  
		}
		if = {
			limit = {
				trait = has_typhus  
			}
			remove_trait = has_typhus  
		}
		if = {
			limit = {
				trait = has_bubonic_plague  
			}
			remove_trait = has_bubonic_plague  
		}
		if = {
			limit = {
				trait = has_measles 
			}
			remove_trait = has_measles 
		}
		if = {
			limit = {
				trait = has_small_pox 
			}
			remove_trait = has_small_pox 
		}
		if = {
			limit = {
				trait = leper 
			}
			remove_trait = leper 
		}
		if = {
			limit = {
				trait = infirm 
			}
			remove_trait = infirm 
		}
		if = {
			limit = {
				trait = incapable 
			}
			remove_trait = incapable 
		}
		if = {
			limit = {
				trait = maimed 
			}
			remove_trait = maimed 
		}
		if = {
			limit = {
				trait = wounded 
			}
			remove_trait = wounded 
		}
		if = {
			limit = {
				trait = inbred 
			}
			remove_trait = inbred 
		}
		if = {
			limit = {
				trait = clubfooted 
			}
			remove_trait = clubfooted 
		}
		if = {
			limit = {
				trait = harelip 
			}
			remove_trait = harelip 
		}
		if = {
			limit = {
				trait = hunchback 
			}
			remove_trait = hunchback 
		}
		if = {
			limit = {
				trait = lisp 
			}
			remove_trait = lisp 
		}
		if = {
			limit = {
				trait = stutter 
			}
			remove_trait = stutter
		}
		if = {
			limit = {
				trait = ugly 
			}
			remove_trait = ugly 
		}
		if = {
			limit = {
				trait = dwarf 
			}
			remove_trait = dwarf 
		}
		if = {
			limit = {
				trait = slow 
			}
			remove_trait = slow 
		}
		if = {
			limit = {
				trait = imbecile 
			}
			remove_trait = imbecile 
		}
		if = {
			limit = {
				trait = weak 
			}
			remove_trait = weak 
		}		
		if = {
			limit = {
				trait = syphilitic 
			}
			remove_trait = syphilitic 
		}
	}
}
########################
# BIRTH EVENTS
########################
character_event = {
	id = "thegods.009"
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		if = {
			limit = {
						father = { trait = God }
						mother = { trait = Goddess }
 		 	}
			add_trait = Young_Baby
		}
		if = {
			limit = {
						father = { trait = God }
						mother = { trait = Fallen_Goddess }
 		 	}
			add_trait = Young_Baby
		}
		if = {
			limit = {
						father = { trait = God }
						mother = { trait = Demi_Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Fallen_God }
						mother = { trait = Goddess }
 		 	}
			add_trait = Young_Evil_Baby
		}
		if = {
			limit = {
						father = { trait = Fallen_God }
						mother = { trait = Fallen_Goddess }
 		 	}
			add_trait = Young_Evil_Baby
		}
		if = {
			limit = {
						father = { trait = Fallen_God }
						mother = { trait = Demi_Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Demi_God }
						mother = { trait = Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Demi_God }
						mother = { trait = Fallen_Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Demi_God }
						mother = { trait = Demi_Goddess }
 		 	}
			add_trait = God_Blood
		}
		if = {
			limit = {
						father = { trait = Demi_God }
						mother = { trait = Angel }
 		 	}
			add_trait = God_Blood
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Demi_God }
						mother = { trait = Arcangel }
 		 	}
			add_trait = God_Blood
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Demi_God }
						mother = { trait = Dark_Angel }
 		 	}
			add_trait = God_Blood
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Demi_God }
						mother = { trait = Dark_Arcangel }
 		 	}
			add_trait = God_Blood
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Angel }
						mother = { trait = Angel }
 		 	}
			add_trait = Angel
		}
		if = {
			limit = {
						father = { trait = Angel }
						mother = { trait = Arcangel }
 		 	}
			add_trait = Angel
		}
		if = {
			limit = {
						father = { trait = Angel }
						mother = { trait = Dark_Angel }
 		 	}
			add_trait = Angel
		}
		if = {
			limit = {
						father = { trait = Angel }
						mother = { trait = Dark_Arcangel }
 		 	}
			add_trait = Angel
		}
		if = {
			limit = {
						father = { trait = Angel }
						mother = { trait = Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Angel }
						mother = { trait = Fallen_Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Angel }
						mother = { trait = Demi_Goddess }
 		 	}
			add_trait = God_Blood
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Arcangel }
						mother = { trait = Angel }
 		 	}
			add_trait = Angel
		}
		if = {
			limit = {
						father = { trait = Arcangel }
						mother = { trait = Arcangel }
 		 	}
			add_trait = Angel
		}
		if = {
			limit = {
						father = { trait = Arcangel }
						mother = { trait = Dark_Angel }
 		 	}
			add_trait = Angel
		}
		if = {
			limit = {
						father = { trait = Arcangel }
						mother = { trait = Dark_Arcangel }
 		 	}
			add_trait = Angel
		}
		if = {
			limit = {
						father = { trait = Arcangel }
						mother = { trait = Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Arcangel }
						mother = { trait = Fallen_Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Arcangel }
						mother = { trait = Demi_Goddess }
 		 	}
			add_trait = God_Blood
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Dark_Angel }
						mother = { trait = Angel }
 		 	}
			add_trait = Dark_Angel
		}
		if = {
			limit = {
						father = { trait = Dark_Angel }
						mother = { trait = Arcangel }
 		 	}
			add_trait = Dark_Angel
		}
		if = {
			limit = {
						father = { trait = Dark_Angel }
						mother = { trait = Dark_Angel }
 		 	}
			add_trait = Dark_Angel
		}
		if = {
			limit = {
						father = { trait = Dark_Angel }
						mother = { trait = Dark_Arcangel }
 		 	}
			add_trait = Dark_Angel
		}
		if = {
			limit = {
						father = { trait = Dark_Angel }
						mother = { trait = Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Dark_Angel }
						mother = { trait = Fallen_Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Dark_Angel }
						mother = { trait = Demi_Goddess }
 		 	}
			add_trait = God_Blood
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Dark_Arcangel }
						mother = { trait = Angel }
 		 	}
			add_trait = Dark_Angel
		}
		if = {
			limit = {
						father = { trait = Dark_Arcangel }
						mother = { trait = Arcangel }
 		 	}
			add_trait = Dark_Angel
		}
		if = {
			limit = {
						father = { trait = Dark_Arcangel }
						mother = { trait = Dark_Angel }
 		 	}
			add_trait = Dark_Angel
		}
		if = {
			limit = {
						father = { trait = Dark_Arcangel }
						mother = { trait = Dark_Arcangel }
 		 	}
			add_trait = Dark_Angel
		}
		if = {
			limit = {
						father = { trait = Dark_Arcangel }
						mother = { trait = Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Dark_Arcangel }
						mother = { trait = Fallen_Goddess }
 		 	}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Dark_Arcangel }
						mother = { trait = Demi_Goddess }
 		 	}
			add_trait = God_Blood
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = God }
						NOT = { mother = { trait = God } } 
								NOT = { mother = { trait = Fallen_God } }
								NOT = { mother = { trait = Demi_God } }
								NOT = { mother = { trait = Goddess } } 
								NOT = { mother = { trait = Fallen_Goddess } }
								NOT = { mother = { trait = Demi_Goddess } }
								NOT = { mother = { trait = Angel } }
								NOT = { mother = { trait = Arcangel } }
								NOT = { mother = { trait = Dark_Angel } }
								NOT = { mother = { trait = Dark_Arcangel } }
						}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Fallen_God }
						NOT = { mother = { trait = God } } 
								NOT = { mother = { trait = Fallen_God } }
								NOT = { mother = { trait = Demi_God } }
								NOT = { mother = { trait = Goddess } } 
								NOT = { mother = { trait = Fallen_Goddess } }
								NOT = { mother = { trait = Demi_Goddess } }
								NOT = { mother = { trait = Angel } }
								NOT = { mother = { trait = Arcangel } }
								NOT = { mother = { trait = Dark_Angel } }
								NOT = { mother = { trait = Dark_Arcangel } }
						}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						father = { trait = Demi_God }
						NOT = { mother = { trait = God } } 
								NOT = { mother = { trait = Fallen_God } }
								NOT = { mother = { trait = Demi_God } }
								NOT = { mother = { trait = Goddess } } 
								NOT = { mother = { trait = Fallen_Goddess } }
								NOT = { mother = { trait = Demi_Goddess } }
								NOT = { mother = { trait = Angel } }
								NOT = { mother = { trait = Arcangel } }
								NOT = { mother = { trait = Dark_Angel } }
								NOT = { mother = { trait = Dark_Arcangel } }
						}
			add_trait = God_Blood
		}
		if = {
			limit = {
						father = { trait = Angel }
						NOT = { mother = { trait = God } } 
								NOT = { mother = { trait = Fallen_God } }
								NOT = { mother = { trait = Demi_God } }
								NOT = { mother = { trait = Goddess } } 
								NOT = { mother = { trait = Fallen_Goddess } }
								NOT = { mother = { trait = Demi_Goddess } }
								NOT = { mother = { trait = Angel } }
								NOT = { mother = { trait = Arcangel } }
								NOT = { mother = { trait = Dark_Angel } }
								NOT = { mother = { trait = Dark_Arcangel } }
						}
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Arcangel }
						NOT = { mother = { trait = God } } 
								NOT = { mother = { trait = Fallen_God } }
								NOT = { mother = { trait = Demi_God } }
								NOT = { mother = { trait = Goddess } } 
								NOT = { mother = { trait = Fallen_Goddess } }
								NOT = { mother = { trait = Demi_Goddess } }
								NOT = { mother = { trait = Angel } }
								NOT = { mother = { trait = Arcangel } }
								NOT = { mother = { trait = Dark_Angel } }
								NOT = { mother = { trait = Dark_Arcangel } }
						}
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Dark_Angel }
						NOT = { mother = { trait = God } } 
								NOT = { mother = { trait = Fallen_God } }
								NOT = { mother = { trait = Demi_God } }
								NOT = { mother = { trait = Goddess } } 
								NOT = { mother = { trait = Fallen_Goddess } }
								NOT = { mother = { trait = Demi_Goddess } }
								NOT = { mother = { trait = Angel } }
								NOT = { mother = { trait = Arcangel } }
								NOT = { mother = { trait = Dark_Angel } }
								NOT = { mother = { trait = Dark_Arcangel } }
						}
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						father = { trait = Dark_Arcangel }
						NOT = { mother = { trait = God } } 
								NOT = { mother = { trait = Fallen_God } }
								NOT = { mother = { trait = Demi_God } }
								NOT = { mother = { trait = Goddess } } 
								NOT = { mother = { trait = Fallen_Goddess } }
								NOT = { mother = { trait = Demi_Goddess } }
								NOT = { mother = { trait = Angel } }
								NOT = { mother = { trait = Arcangel } }
								NOT = { mother = { trait = Dark_Angel } }
								NOT = { mother = { trait = Dark_Arcangel } }
						}
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						mother = { trait = Goddess }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
						}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						mother = { trait = Fallen_Goddess }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
						}
			add_trait = Young_Demi_Baby
		}
		if = {
			limit = {
						mother = { trait = Demi_Goddess }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
 		 	}
			add_trait = God_Blood
		}
		if = {
			limit = {
						mother = { trait = God_Blood }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
								NOT = { father = { trait = God_Blood } }
 		 	}
			add_trait = God_Blood
		}
		if = {
			limit = {
						mother = { trait = Angel_Blood }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
								NOT = { father = { trait = God_Blood } }
						}
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						mother = { trait = Angel }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
 		 	}
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						mother = { trait = Arcangel }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
 		 	}
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						mother = { trait = Dark_Angel }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
 		 	}
			add_trait = Angel_Blood
		}
		if = {
			limit = {
						mother = { trait = Dark_Arcangel }
						NOT = { father = { trait = God } } 
								NOT = { father = { trait = Fallen_God } }
								NOT = { father = { trait = Demi_God } }
								NOT = { father = { trait = Angel } }
								NOT = { father = { trait = Arcangel } }
								NOT = { father = { trait = Dark_Angel } }
								NOT = { father = { trait = Dark_Arcangel } }
 		 	}
			add_trait = Angel_Blood
		}
	}	
}
character_event = {
	id = "thegods.104"
	desc = "EVTDESCthegods.104"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	max_age = 1
	trigger = {
		trait = Young_Baby
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.104"
		if = {
			limit = {
				is_female = yes
				trait = Young_Baby
			}
			remove_trait = Young_Baby
			add_trait = Young_Goddess
		}
		if = {
			limit = {
				is_female = no
				trait = Young_Baby
			}
			remove_trait = Young_Baby
			add_trait = Young_God
		}
	}	
}
character_event = {
	id = "thegods.105"
	desc = "EVTDESCthegods.105"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	max_age = 1
	trigger = {
		trait = Young_Evil_Baby
	}mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.1075"
		if = {
			limit = {
				is_female = yes
				trait = Young_Evil_Baby
			}
			remove_trait = Young_Evil_Baby
			add_trait = Young_Fallen_Goddess
		}
		if = {
			limit = {
				is_female = no
				trait = Young_Evil_Baby
			}
			remove_trait = Young_Evil_Baby
			add_trait = Young_Fallen_God
		}
	}	
}
character_event = {
	id = "thegods.106"
	desc = "EVTDESCthegods.106"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	max_age = 1
	trigger = {
		trait = Young_Demi_Baby
	}mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.106"
		if = {
			limit = {
				is_female = yes
				trait = Young_Demi_Baby
			}
			remove_trait = Young_Demi_Baby
			add_trait = Young_Demi_Goddess
		}
		if = {
			limit = {
				is_female = no
				trait = Young_Demi_Baby
			}
			remove_trait = Young_Demi_Baby
			add_trait = Young_Demi_God
		}
	}	
}
character_event = {
	id = "thegods.107"
	desc = "EVTDESCthegods.107"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	only_men = yes
	mean_time_to_happen = {
		days = 30
	}
	trigger = {
		OR = { 
			trait = Young_Goddess
			trait = Young_Fallen_Goddess
			trait = Young_Demi_Goddess
			trait = Goddess
			trait = Fallen_Goddess
			trait = Demi_Goddess
		}	
	}
	option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Young_Goddess
			}
			remove_trait = Young_Goddess
			add_trait = Young_God
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Young_Fallen_Goddess
			}
			remove_trait = Young_Fallen_Goddess
			add_trait = Young_Fallen_God
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Young_Demi_Goddess
			}
			remove_trait = Young_Demi_Goddess
			add_trait = Young_Demi_God
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Goddess
			}
			remove_trait = Goddess
			add_trait = God
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Fallen_Goddess
			}
			remove_trait = Fallen_Goddess
			add_trait = Fallen_God
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Demi_Goddess
			}
			remove_trait = Demi_Goddess
			add_trait = Demi_God
		}
	}
character_event = {
	id = "thegods.108"
	desc = "EVTDESCthegods.107"
	picture = GFX_event_Sick_character_recovering
	border = GFX_event_normal_frame_war
	only_women = yes
	mean_time_to_happen = {
		days = 30
	}
	trigger = {
		OR = { 
			trait = Young_God 
			trait = Young_Fallen_God
			trait = Young_Demi_God
			trait = God
			trait = Fallen_God
			trait = Demi_God
		}
	}
	option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Young_God
			}
			remove_trait = Young_God
			add_trait = Young_Goddess
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Young_Fallen_God
			}
			remove_trait = Young_Fallen_God
			add_trait = Young_Fallen_Goddess
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
		trait = Young_Demi_God
			}
			remove_trait = Young_Demi_God
			add_trait = Young_Demi_Goddess
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = God
			}
			remove_trait = God
			add_trait = Goddess
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
			trait = Fallen_God
			}
			remove_trait = Fallen_God
			add_trait = Fallen_Goddess
		}
		option = {
		name ="EVTOPTAthegods.107"
		trigger = {
				trait = Demi_God
			}
			remove_trait = Demi_God
			add_trait = Demi_Goddess
		}
}
########################
# Evil God Events
########################
character_event = {
	id = "thegods.010"
	desc = "EVTDESCthegods.010"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		OR = {
			trait = Young_God
			trait = Young_Goddess
			}
		trait = cruel
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.010"
		if = {
			limit = {
				trait = Young_God
				is_female = no
			}
			remove_trait = Young_God
			add_trait = Young_Fallen_God
			religion = the_darkness
		}
		if = {
			limit = {
				trait = Young_Goddess
				is_female = yes
			}
			remove_trait = Young_Goddess
			add_trait = Young_Fallen_Goddess
			religion = the_darkness
		}
	}
}
character_event = {
	id = "thegods.011"
	desc = "EVTDESCthegods.011"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		OR = {
			trait = God
			trait = Goddess
			}
		trait = cruel
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.011"
		if = {
			limit = {
				trait = God
				is_female = no
			}
			remove_trait = God
			add_trait = Fallen_God
			religion = the_darkness
		}
		if = {
			limit = {
				trait = Goddess
				is_female = yes
			}
			remove_trait = Goddess
			add_trait = Fallen_Goddess
			religion = the_darkness
		}
	}
}
character_event = {
	id = "thegods.017"
	desc = "EVTDESCthegods.017"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		OR = {
			trait = Young_Fallen_God
			trait = Young_Fallen_Goddess
			}
		NOT = { religion = the_darkness }
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.017"
		religion = the_darkness
	}
}

character_event = {
	id = "thegods.019"
	desc = "EVTDESCthegods.019"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		OR = {
			trait = Fallen_God
			trait = Fallen_Goddess
			}
		NOT = { religion = the_darkness }
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.017"
		religion = the_darkness
	}
}

########################
# Good God Events
########################
character_event = {
	id = "thegods.012"
	desc = "EVTDESCthegods.012"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		OR = {
			trait = Young_Fallen_God
			trait = Young_Fallen_Goddess
			}
		trait = kind
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.012"
		if = {
			limit = {
				trait = Young_Fallen_God
				is_female = no
			}
			remove_trait = Young_Fallen_God
			add_trait = Young_God
			religion = the_light
		}
		if = {
			limit = {
				trait = Young_Fallen_Goddess
				is_female = yes
			}
			remove_trait = Young_Fallen_Goddess
			add_trait = Young_Goddess
			religion = the_light
		}
	}
}
character_event = {
	id = "thegods.013"
	desc = "EVTDESCthegods.013"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		OR = {
			trait = Fallen_God
			trait = Fallen_Goddess
			}
		trait = kind
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.013"
		if = {
			limit = {
				trait = Fallen_God
				is_female = no
			}
			remove_trait = Fallen_God
			add_trait = God
			religion = the_light
		}
		if = {
			limit = {
				trait = Fallen_Goddess
				is_female = yes
			}
			remove_trait = Fallen_Goddess
			add_trait = Goddess
			religion = the_light
		}
	}
}
character_event = {
	id = "thegods.021"
	desc = "EVTDESCthegods.021"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		OR = {
			trait = Young_God
			trait = Young_Goddess
			}
		NOT = { religion = the_light }
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.021"
		religion = the_light
	}
}

character_event = {
	id = "thegods.023"
	desc = "EVTDESCthegods.023"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		OR = {
			trait = God
			trait = Goddess
			}
		NOT = { religion = the_light }
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.023"
		religion = the_light
	}
}


########################
# NO DUPLICATE TRAITS
########################
character_event = {
	id = "thegods.014"
	hide_window = yes

	trigger = {
		trait = Young_Fallen_God
		trait = God_Blood
	}
	
	mean_time_to_happen = {
		days = 30
	}
	immediate = {
		remove_trait = God_Blood
	}
}
character_event = {
	id = "thegods.015"
	hide_window = yes

	trigger = {
		trait = Young_Demi_God
		trait = God_Blood
	}
	
	mean_time_to_happen = {
		days = 30
	}
	immediate = {
		remove_trait = God_Blood
	}
}
character_event = {
	id = "thegods.016"
	hide_window = yes

	trigger = {
		trait = Young_God
		trait = God_Blood
	}
	
	mean_time_to_happen = {
		days = 30
	}
	immediate = {
		remove_trait = God_Blood
	}
}
########################
# ANGEL EVENTS
########################
character_event = {
	id = "thegods.025"
	desc = "EVTDESCthegods.025"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Angel
		piety = 1000
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.025"
		add_trait = Arcangel
		remove_trait = Angel
	}
}
character_event = {
	id = "thegods.026"
	desc = "EVTDESCthegods.026"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Dark_Angel
		piety = 1000
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.026"
		add_trait = Dark_Arcangel
		remove_trait = Dark_Angel
	}
}
character_event = {
	id = "thegods.027"
	desc = "EVTDESCthegods.027"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Dark_Angel
		trait = kind
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.027"
		remove_trait = Dark_Angel
		add_trait = Angel
		culture = High_God
		religion = the_light
	}
}
character_event = {
	id = "thegods.028"
	desc = "EVTDESCthegods.028"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Dark_Arcangel
		trait = kind
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.028"
		remove_trait = Dark_Arcangel
		add_trait = Arcangel
		culture = High_God
		religion = the_light
	}
}
character_event = {
	id = "thegods.029"
	desc = "EVTDESCthegods.029"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Angel
		trait = cruel
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.029"
		remove_trait = Angel
		add_trait = Dark_Angel
		culture = Fallen_God
		religion = the_darkness
	}
}
character_event = {
	id = "thegods.030"
	desc = "EVTDESCthegods.030"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Arcangel
		trait = cruel
	}

	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.030"
		remove_trait = Arcangel
		add_trait = Dark_Arcangel
		culture = Fallen_God
		religion = the_darkness
	}
}
########################
# PROPER EDUCATION
########################
character_event = {
	id = "thegods.031"
	desc = "EVTDESCthegods.031"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_God
		OR = { 
			trait = amateurish_plotter
			trait = flamboyant_schemer
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.031"
		if = {
			limit = {
				trait = amateurish_plotter 
			}
			remove_trait = amateurish_plotter
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = flamboyant_schemer 
			}
			remove_trait = flamboyant_schemer
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = intricate_webweaver 
			}
			remove_trait = intricate_webweaver
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = elusive_shadow 
			}
			remove_trait = elusive_shadow
			add_trait = Divine_Assassin
		}
	}
}
character_event = {
	id = "thegods.032"
	desc = "EVTDESCthegods.032"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_God
		OR = { 
			trait = naive_appeaser
			trait = underhanded_rogue
			trait = charismatic_negotiator
			trait = grey_eminence
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.032"
		if = {
			limit = {
				trait = naive_appeaser
			}
			remove_trait = naive_appeaser
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = underhanded_rogue 
			}
			remove_trait = underhanded_rogue
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = charismatic_negotiator 
			}
			remove_trait = charismatic_negotiator
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = grey_eminence 
			}
			remove_trait = grey_eminence
			add_trait = Divine_Diplomat
		}
	}
}
character_event = {
	id = "thegods.033"
	desc = "EVTDESCthegods.033"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_God
		OR = { 
			trait = indulgent_wastrel
			trait = thrifty_clerk
			trait = fortune_builder
			trait = midas_touched
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.033"
		if = {
			limit = {
				trait = indulgent_wastrel
			}
			remove_trait = indulgent_wastrel
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = thrifty_clerk 
			}
			remove_trait = thrifty_clerk
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = fortune_builder
			}
			remove_trait = fortune_builder
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = midas_touched
			}
			remove_trait = midas_touched
			add_trait = Divine_Steward
		}
	}
}
character_event = {
	id = "thegods.034"
	desc = "EVTDESCthegods.034"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_God
		OR = { 
			trait = misguided_warrior
			trait = tough_soldier
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.034"
		if = {
			limit = {
				trait = misguided_warrior
			}
			remove_trait = misguided_warrior
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = tough_soldier 
			}
			remove_trait = tough_soldier
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = skilled_tactician
			}
			remove_trait = skilled_tactician
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = brilliant_strategist
			}
			remove_trait = brilliant_strategist
			add_trait = Divine_Warrior
		}
	}
}
character_event = {
	id = "thegods.035"
	desc = "EVTDESCthegods.035"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_God
		OR = { 
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.035"
		if = {
			limit = {
				trait = detached_priest
			}
			remove_trait = detached_priest
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = martial_cleric
			}
			remove_trait = martial_cleric
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = scholarly_theologian
			}
			remove_trait = scholarly_theologian
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = mastermind_theologian
			}
			remove_trait = mastermind_theologian
			add_trait = Divine_Theologian
		}
	}
}
character_event = {
	id = "thegods.131"
	desc = "EVTDESCthegods.031"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Goddess
		OR = { 
			trait = amateurish_plotter
			trait = flamboyant_schemer
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.031"
		if = {
			limit = {
				trait = amateurish_plotter 
			}
			remove_trait = amateurish_plotter
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = flamboyant_schemer 
			}
			remove_trait = flamboyant_schemer
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = intricate_webweaver 
			}
			remove_trait = intricate_webweaver
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = elusive_shadow 
			}
			remove_trait = elusive_shadow
			add_trait = Divine_Assassin
		}
	}
}
character_event = {
	id = "thegods.132"
	desc = "EVTDESCthegods.032"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Goddess
		OR = { 
			trait = naive_appeaser
			trait = underhanded_rogue
			trait = charismatic_negotiator
			trait = grey_eminence
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.032"
		if = {
			limit = {
				trait = naive_appeaser
			}
			remove_trait = naive_appeaser
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = underhanded_rogue 
			}
			remove_trait = underhanded_rogue
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = charismatic_negotiator 
			}
			remove_trait = charismatic_negotiator
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = grey_eminence 
			}
			remove_trait = grey_eminence
			add_trait = Divine_Diplomat
		}
	}
}
character_event = {
	id = "thegods.133"
	desc = "EVTDESCthegods.033"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Goddess
		OR = { 
			trait = indulgent_wastrel
			trait = thrifty_clerk
			trait = fortune_builder
			trait = midas_touched
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.033"
		if = {
			limit = {
				trait = indulgent_wastrel
			}
			remove_trait = indulgent_wastrel
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = thrifty_clerk 
			}
			remove_trait = thrifty_clerk
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = fortune_builder
			}
			remove_trait = fortune_builder
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = midas_touched
			}
			remove_trait = midas_touched
			add_trait = Divine_Steward
		}
	}
}
character_event = {
	id = "thegods.134"
	desc = "EVTDESCthegods.034"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Goddess
		OR = { 
			trait = misguided_warrior
			trait = tough_soldier
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.034"
		if = {
			limit = {
				trait = misguided_warrior
			}
			remove_trait = misguided_warrior
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = tough_soldier 
			}
			remove_trait = tough_soldier
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = skilled_tactician
			}
			remove_trait = skilled_tactician
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = brilliant_strategist
			}
			remove_trait = brilliant_strategist
			add_trait = Divine_Warrior
		}
	}
}
character_event = {
	id = "thegods.135"
	desc = "EVTDESCthegods.035"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Goddess
		OR = { 
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.035"
		if = {
			limit = {
				trait = detached_priest
			}
			remove_trait = detached_priest
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = martial_cleric
			}
			remove_trait = martial_cleric
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = scholarly_theologian
			}
			remove_trait = scholarly_theologian
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = mastermind_theologian
			}
			remove_trait = mastermind_theologian
			add_trait = Divine_Theologian
		}
	}
}
character_event = {
	id = "thegods.231"
	desc = "EVTDESCthegods.031"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_God
		OR = { 
			trait = amateurish_plotter
			trait = flamboyant_schemer
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.031"
		if = {
			limit = {
				trait = amateurish_plotter 
			}
			remove_trait = amateurish_plotter
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = flamboyant_schemer 
			}
			remove_trait = flamboyant_schemer
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = intricate_webweaver 
			}
			remove_trait = intricate_webweaver
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = elusive_shadow 
			}
			remove_trait = elusive_shadow
			add_trait = Divine_Assassin
		}
	}
}
character_event = {
	id = "thegods.232"
	desc = "EVTDESCthegods.032"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_God
		OR = { 
			trait = naive_appeaser
			trait = underhanded_rogue
			trait = charismatic_negotiator
			trait = grey_eminence
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.032"
		if = {
			limit = {
				trait = naive_appeaser
			}
			remove_trait = naive_appeaser
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = underhanded_rogue 
			}
			remove_trait = underhanded_rogue
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = charismatic_negotiator 
			}
			remove_trait = charismatic_negotiator
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = grey_eminence 
			}
			remove_trait = grey_eminence
			add_trait = Divine_Diplomat
		}
	}
}
character_event = {
	id = "thegods.233"
	desc = "EVTDESCthegods.033"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_God
		OR = { 
			trait = indulgent_wastrel
			trait = thrifty_clerk
			trait = fortune_builder
			trait = midas_touched
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.033"
		if = {
			limit = {
				trait = indulgent_wastrel
			}
			remove_trait = indulgent_wastrel
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = thrifty_clerk 
			}
			remove_trait = thrifty_clerk
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = fortune_builder
			}
			remove_trait = fortune_builder
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = midas_touched
			}
			remove_trait = midas_touched
			add_trait = Divine_Steward
		}
	}
}
character_event = {
	id = "thegods.234"
	desc = "EVTDESCthegods.034"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_God
		OR = { 
			trait = misguided_warrior
			trait = tough_soldier
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.034"
		if = {
			limit = {
				trait = misguided_warrior
			}
			remove_trait = misguided_warrior
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = tough_soldier 
			}
			remove_trait = tough_soldier
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = skilled_tactician
			}
			remove_trait = skilled_tactician
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = brilliant_strategist
			}
			remove_trait = brilliant_strategist
			add_trait = Divine_Warrior
		}
	}
}
character_event = {
	id = "thegods.235"
	desc = "EVTDESCthegods.035"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_God
		OR = { 
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.035"
		if = {
			limit = {
				trait = detached_priest
			}
			remove_trait = detached_priest
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = martial_cleric
			}
			remove_trait = martial_cleric
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = scholarly_theologian
			}
			remove_trait = scholarly_theologian
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = mastermind_theologian
			}
			remove_trait = mastermind_theologian
			add_trait = Divine_Theologian
		}
	}
}
character_event = {
	id = "thegods.331"
	desc = "EVTDESCthegods.031"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_Goddess
		OR = { 
			trait = amateurish_plotter
			trait = flamboyant_schemer
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.031"
		if = {
			limit = {
				trait = amateurish_plotter 
			}
			remove_trait = amateurish_plotter
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = flamboyant_schemer 
			}
			remove_trait = flamboyant_schemer
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = intricate_webweaver 
			}
			remove_trait = intricate_webweaver
			add_trait = Divine_Assassin
		}
		if = {
			limit = {
				trait = elusive_shadow 
			}
			remove_trait = elusive_shadow
			add_trait = Divine_Assassin
		}
	}
}
character_event = {
	id = "thegods.332"
	desc = "EVTDESCthegods.032"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_Goddess
		OR = { 
			trait = naive_appeaser
			trait = underhanded_rogue
			trait = charismatic_negotiator
			trait = grey_eminence
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.032"
		if = {
			limit = {
				trait = naive_appeaser
			}
			remove_trait = naive_appeaser
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = underhanded_rogue 
			}
			remove_trait = underhanded_rogue
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = charismatic_negotiator 
			}
			remove_trait = charismatic_negotiator
			add_trait = Divine_Diplomat
		}
		if = {
			limit = {
				trait = grey_eminence 
			}
			remove_trait = grey_eminence
			add_trait = Divine_Diplomat
		}
	}
}
character_event = {
	id = "thegods.333"
	desc = "EVTDESCthegods.033"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_Goddess
		OR = { 
			trait = indulgent_wastrel
			trait = thrifty_clerk
			trait = fortune_builder
			trait = midas_touched
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.033"
		if = {
			limit = {
				trait = indulgent_wastrel
			}
			remove_trait = indulgent_wastrel
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = thrifty_clerk 
			}
			remove_trait = thrifty_clerk
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = fortune_builder
			}
			remove_trait = fortune_builder
			add_trait = Divine_Steward
		}
		if = {
			limit = {
				trait = midas_touched
			}
			remove_trait = midas_touched
			add_trait = Divine_Steward
		}
	}
}
character_event = {
	id = "thegods.334"
	desc = "EVTDESCthegods.034"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_Goddess
		OR = { 
			trait = misguided_warrior
			trait = tough_soldier
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.034"
		if = {
			limit = {
				trait = misguided_warrior
			}
			remove_trait = misguided_warrior
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = tough_soldier 
			}
			remove_trait = tough_soldier
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = skilled_tactician
			}
			remove_trait = skilled_tactician
			add_trait = Divine_Warrior
		}
		if = {
			limit = {
				trait = brilliant_strategist
			}
			remove_trait = brilliant_strategist
			add_trait = Divine_Warrior
		}
	}
}
character_event = {
	id = "thegods.335"
	desc = "EVTDESCthegods.035"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	trigger = {
		trait = Young_Fallen_Goddess
		OR = { 
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
		}
	}
	mean_time_to_happen = {
		days = 30
	}
	option = {
		name ="EVTOPTAthegods.035"
		if = {
			limit = {
				trait = detached_priest
			}
			remove_trait = detached_priest
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = martial_cleric
			}
			remove_trait = martial_cleric
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = scholarly_theologian
			}
			remove_trait = scholarly_theologian
			add_trait = Divine_Theologian
		}
		if = {
			limit = {
				trait = mastermind_theologian
			}
			remove_trait = mastermind_theologian
			add_trait = Divine_Theologian
		}
	}
}
character_event = {
	id = "thegods.036"
	desc = "EVTDESCthegods.036"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	mean_time_to_happen = {
		days = 3082
	}
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Angel }
		NOT = { trait = Arcangel }
		NOT = { trait = Dark_Angel }
		NOT = { trait = Dark_Arcangel }
		OR = { 
			trait = Divine_Assassin
			trait = Divine_Steward
			trait = Divine_Diplomat
			trait = Divine_Warrior
			trait = Divine_Theologian
			trait = goddessoflove
			trait = godoftheseas
			trait = godofwar
			trait = godofthedead
			trait = goddessofwisdom
			trait = kingofthegods
			trait = evilking
			trait = evilqueen
			trait = queenofthegods
		}
	}
	option = {
		name ="EVTOPTAthegods.036"
		if = {
			limit = {
				trait = Divine_Assassin
			}
			remove_trait = Divine_Assassin
			add_trait = intricate_webweaver
		}
		if = {
			limit = {
				trait = Divine_Steward
			}
			remove_trait = Divine_Steward
			add_trait = fortune_builder
		}
		if = {
			limit = {
				trait = Divine_Diplomat
			}
			remove_trait = Divine_Diplomat
			add_trait = charismatic_negotiator
		}
		if = {
			limit = {
				trait = Divine_Warrior
			}
			remove_trait = Divine_Warrior
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = Divine_Theologian
			}
			remove_trait = Divine_Theologian
			add_trait = scholarly_theologian
		}
		if = {
			limit = {
				trait = goddessoflove
			}
			remove_trait = goddessoflove
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = godoftheseas
			}
			remove_trait = godoftheseas
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = godofwar
			}
			remove_trait = godofwar
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = godofthedead
			}
			remove_trait = godofthedead
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = goddessofwisdom
			}
			remove_trait = goddessofwisdom
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = kingofthegods
			}
			remove_trait = kingofthegods
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = queenofthegods
			}
			remove_trait = queenofthegods
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = evilking
			}
			remove_trait = evilking
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = evilqueen
			}
			remove_trait = evilqueen
			add_trait = skilled_tactician
		}
	}
}
########################
# PROVINCE EVENTS
########################
province_event = {
	id = "thegods.099"
	desc = "EVTDESCthegods.099"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war

	trigger = {
		owner = { culture = High_God }
		NOT = { culture = High_God }

	}
	
	mean_time_to_happen = {
		months = 1200
	}

	option = {
		name = "EVTOPTAthegods.099"
		culture = High_God
	}
}
province_event = {
	id = "thegods.100"
	desc = "EVTDESCthegods.100"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war

	trigger = {
		owner = { culture = Fallen_God }
		NOT = { culture = Fallen_God }

	}
	
	mean_time_to_happen = {
		months = 1200
	}

	option = {
		name = "EVTOPTAthegods.100"
		culture = Fallen_God
	}
}
province_event = {
	id = "thegods.098"
	desc = "EVTDESCthegods.098"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war

	trigger = {
		owner = { culture = Norse_God }
		NOT = { culture = Norse_God }

	}
	
	mean_time_to_happen = {
		months = 1200
	}

	option = {
		name = "EVTOPTAthegods.098"
		culture = Norse_God
	}
}
province_event = {
	id = "thegods.097"
	desc = "EVTDESCthegods.097"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war

	trigger = {
		owner = { culture = Olympic_God }
		NOT = { culture = Olympic_God }

	}
	
	mean_time_to_happen = {
		months = 1200
	}

	option = {
		name = "EVTOPTAthegods.097"
		culture = Olympic_God
	}
}