namespace = becomeagod
########################
# BECOMING A GOD EVENTS
########################
character_event = {
	id = "becomeagod.001"
	desc = "EVTDESCbecomeagod.001"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 20
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = hasmagicseer }
		NOT = { trait = studentlight }
		NOT = { trait = studentdark }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
	}
	mean_time_to_happen = {
		months = 0
	}
	option = {
		name ="EVTOPTAbecomeagod.001"
		add_trait = haddream
	}
}
character_event = {
	id = "becomeagod.002"
	desc = "EVTDESCbecomeagod.002"
	picture = GFX_evt_god_02
	border = GFX_event_normal_frame_war
	min_age = 22
	ai = no
	mean_time_to_happen = {
		days = 182
	}
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		trait = haddream
		NOT = { trait = hasmagicseer }
		NOT = { trait = studentlight }
		NOT = { trait = studentdark }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
	}
	option = {
		name ="EVTOPTAbecomeagod.002"
		remove_trait = haddream
		add_trait = hasmagicseer
		create_character = {
			random_traits = no
			name = "ÁøÊ®Èý°ë"
			dynasty = 905002
			religion = the_light
			culture = High_God
			female = no
			age = 53
			attributes = {
				diplomacy = 7
				martial = 4
				stewardship = 12
				intrigue = 18
				learning = 25
			}
			health = 15
			fertility = -1
			trait = master_theologian
			trait = patient
			trait = honest
			trait = zealous
			trait = scholar
			trait = celibate
			trait = magicseer
		}
	}
	option = {
		name ="EVTOPTAbecomeagod.102"
		remove_trait = haddream
		add_trait = deniedseer
	}
}
character_event = {
	id = "becomeagod.003"
	desc = "EVTDESCbecomeagod.003"
	picture = GFX_evt_god_03
	border = GFX_event_normal_frame_war
	min_age = 22
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		trait = hasmagicseer
		NOT = { trait = studentlight }
		NOT = { trait = studentdark }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
	}
	mean_time_to_happen = {
		days = 3
	}
	option = {
		name ="EVTOPTAbecomeagod.003"
		add_trait = studentlight
	}
	option = {
		name ="EVTOPTAbecomeagod.103"
		add_trait = studentdark
	}
}
character_event = {
	id = "becomeagod.004"
	desc = "EVTDESCbecomeagod.004"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 22
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = studentdark }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		NOT = { trait = kind }
		NOT = { trait = strong }
		trait = hasmagicseer
		trait = studentlight
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name ="EVTOPTAbecomeagod.004"
		random = { 
			chance = 70 
			add_trait = kind
			remove_trait = cruel
			remove_trait = deceitful
		}
	}
}
character_event = {
	id = "becomeagod.005"
	desc = "EVTDESCbecomeagod.005"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 23
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = strong }
		NOT = { trait = studentdark }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		trait = hasmagicseer
		trait = studentlight
		trait = kind
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name ="EVTOPTAbecomeagod.005"
		random = { chance = 60 add_trait = strong }
		
	}
}
character_event = {
	id = "becomeagod.006"
	desc = "EVTDESCbecomeagod.006"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 24
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = studentdark }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		trait = hasmagicseer
		trait = studentlight
		trait = kind
		trait = strong
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name ="EVTOPTAbecomeagod.006"
		add_trait = internallight
		remove_trait = studentlight
	}
}

character_event = {
	id = "becomeagod.007"
	desc = "EVTDESCbecomeagod.007"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 200
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = internaldarkness }
		trait = internallight
		trait = kind
		trait = strong
		trait = hasmagicseer
	}

	mean_time_to_happen = {
		days = 182
	}
	option = {
		name ="EVTOPTAbecomeagod.007"
		if = {
			limit = {
				is_female = no
			}
		add_trait = Young_God
		remove_trait = internallight
		}
		if = {
			limit = {
				is_female = yes
			}
		add_trait = Young_Goddess
		remove_trait = internallight
		}
	}
}

character_event = {
	id = "becomeagod.008"
	desc = "EVTDESCbecomeagod.008"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 200
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = studentlight }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		NOT = { trait = cruel }
		NOT = { trait = strong }
		trait = hasmagicseer
		trait = studentdark
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name = "EVTOPTAbecomeagod.008"
		random = { 
			chance = 70 
			add_trait = cruel
			remove_trait = kind
		}
	}
}

character_event = {
	id = "becomeagod.009"
	desc = "EVTDESCbecomeagod.009"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 200
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = strong }
		NOT = { trait = studentlight }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		trait = hasmagicseer
		trait = studentdark
		trait = cruel
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name = "EVTOPTAbecomeagod.009"
		random = { chance = 60 add_trait = strong }
		
	}
}

character_event = {
	id = "becomeagod.010"
	desc = "EVTDESCbecomeagod.010"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 200
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = studentlight }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		trait = hasmagicseer
		trait = studentdark
		trait = cruel
		trait = strong
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name = "EVTOPTAbecomeagod.010"
		random = { 
			chance = 50 
			add_trait = internaldarkness
			remove_trait = studentdark
			}
	}
}

character_event = {
	id = "becomeagod.011"
	desc = "EVTDESCbecomeagod.011"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 25
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		trait = hasmagicseer
		NOT = { trait = studentlight }
		NOT = { trait = studentdark }
		trait = internaldarkness
		NOT = { trait = internallight }
		NOT = { trait = deniedseer }
		trait = cruel
		trait = strong
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name ="EVTOPTAbecomeagod.011"
		if = {
			limit = {
				is_female = yes
			}
			add_trait = Young_Fallen_Goddess
			remove_trait = internaldarkness
		}
		if = {
			limit = {
				is_female = no
			}
			add_trait = Young_Fallen_God
			remove_trait = internaldarkness
		}
	}
}
character_event = {
	id = "becomeagod.012"
	desc = "EVTDESCbecomeagod.012"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 22
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = studentlight }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		NOT = { trait = cruel }
		NOT = { trait = strong }
		trait = hasmagicseer
		trait = studentdark
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name ="EVTOPTAbecomeagod.012"
		random = { 
			chance = 70 
			add_trait = cruel
			remove_trait = kind
		}
	}
}
character_event = {
	id = "becomeagod.013"
	desc = "EVTDESCbecomeagod.013"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 1
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = internaldarkness}
		trait = internallight
		trait = kind
		trait = strong
		trait = hasmagicseer
	}

	mean_time_to_happen = {
		days = 182
	}
	option = {
		name ="EVTOPTAbecomeagod.013"
		if = {
			limit = {
				is_female = no
			}
		add_trait = Young_God
		remove_trait = internallight
		}
		if = {
			limit = {
				is_female = yes
			}
		add_trait = Young_Goddess
		remove_trait = internallight
		}
	}
}
character_event = {
	id = "becomeagod.014"
	desc = "EVTDESCbecomeagod.014"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 23
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = strong }
		NOT = { trait = studentlight }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		trait = hasmagicseer
		trait = studentdark
		trait = cruel
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name = "EVTOPTAbecomeagod.014"
		random = { chance = 60 add_trait = strong }
		
	}
}
character_event = {
	id = "becomeagod.015"
	desc = "EVTDESCbecomeagod.015"
	picture = GFX_evt_god_01
	border = GFX_event_normal_frame_war
	min_age = 24
	ai = no
	trigger = {
		NOT = { trait = Young_God }
		NOT = { trait = God }
		NOT = { trait = Young_Fallen_God }
		NOT = { trait = Fallen_God }
		NOT = { trait = Demi_God }
		NOT = { trait = Young_Demi_God }
		NOT = { trait = Young_Goddess }
		NOT = { trait = Goddess }
		NOT = { trait = Young_Fallen_Goddess }
		NOT = { trait = Fallen_Goddess }
		NOT = { trait = Demi_Goddess }
		NOT = { trait = Young_Demi_Goddess }
		NOT = { trait = haddream }
		NOT = { trait = studentlight }
		NOT = { trait = internallight }
		NOT = { trait = internaldarkness }
		NOT = { trait = deniedseer }
		trait = hasmagicseer
		trait = studentdark
		trait = cruel
		trait = strong
	}
	mean_time_to_happen = {
		days = 182
	}
	option = {
		name = "EVTOPTAbecomeagod.015"
		random = { 
			chance = 50 
			add_trait = internaldarkness
			remove_trait = studentdark
			}
	}
}