local ti = cTextureInfo("gui_ups01", false)
ti:AddNode("time_water", recti(0,384,128,128), 1, 1, 0)
ti:AddNode("time_water_checked", recti(0,128,128,128), 1, 1, 0)
ti:AddNode("time_weed", recti(128,384,128,128), 1, 1, 0)
ti:AddNode("time_weed_checked", recti(128,128,128,128), 1, 1, 0)
