
#Scope type varies depending on what is selected
# This = selected object or player country
# From = player country

# example_button_effect = {
	# potential = {
		# always = yes
	# }
	# allow = {
		# always = yes
	# }

	# effect = {
		# add_monthly_resource_mult = {
			# resource = minerals
			# value = 5
			# min = 5
			# max = 500
		# }
	# }
# }

modmenu_button_effect = {
	potential = {
		always = yes
	}
	allow = {
		always = yes
	}

	effect = {
		hidden_effect = {
			from = {
				country_event = { id = modmenu.1 }
			}
		}
		custom_tooltip = modmenu.tooltip
	}
}
