
#Scope type varies depending on what is selected
# This = selected object or player country
# From = player country

# example_button_effect = {
	# potential = {
		# always = yes
	# }
	# allow = {
		# always = yes
	# }
	
	# effect = {
		# add_monthly_resource_mult = {
			# resource = minerals
			# value = 5
			# min = 5
			# max = 500
		# }		
	# }
# }

fleet_autobuild_on_button_effect = {
	potential = {
		always = yes
		
	}
	allow = {
	#	always = yes
	#	is_ship_class = shipclass_constructor
	}
	
	effect = {
		fleet_event = { id = autobuild.0}
		custom_tooltip = modmenu.tooltip
	}
}