Initialize engine version: 5.6.0b9 (e1cc23a55ad8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7653
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.TestRunner.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.TestRunner.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\nunit.framework.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\nunit.framework.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  3.455 seconds
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\szjryx\4.6\TABZ.v04.04.2017\GAME_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 39.476856 ms
Initialized BTService
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio: Creating runtime system instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current quiality setting: Lowest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 3b0c -> priority: 1 
  Thread -> id: 3984 -> priority: 1 
  Thread -> id: 2ba0 -> priority: 1 
  Thread -> id: 39f4 -> priority: 1 
OnConnectedToMaster() was called by PUN. Now this client is connected and could join a room. Calling: PhotonNetwork.JoinRandomRoom();
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio: Destroying runtime system instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

