object
{
	ID splitter
	n_variants 2
	variant 0
	{
		model enemy/splitter/splitter.obj
		fragmodel enemy/splitter/splitter_frag.obj
		color 3
		collision box 16 32 48
		mass 0
		sound move enemy/splitter.wav 256 1536 256 512 loop
		sound explode effects/splitter_xplode.wav 256 1536 nodoppler
		hitpoints 30
		touchdamage 70
		score 250
		danger 8 1 -5 0 0
	}
	variant 1
	{
		model enemy/splitter/splittertank.obj
		fragmodel enemy/splitter/splittertank_frag.obj
		color 3
		collision box 30 42 28
		mass 0
		sound move enemy/splitter2.wav 256 1536 256 512 loop
		sound explode effects/splitter2_xplode.wav 256 1536 nodoppler
		hitpoints 30
		touchdamage 70
		score 250
		danger 8 1 -5 0 0
	}
}
