object
{
	ID skiball
	n_variants 1
	variant 0
	{
		model enemy/skiball/skiball.obj
		fragmodel enemy/skiball/skiball_frag.obj
		color 5
		collision box 28 40 30
		mass 0
		sound move enemy/skiball.wav 256 512 loop
		sound explode effects/skiball_xplode.wav 384 1536 nodoppler
		sound attack enemy/skiball_attack.wav 256 512 loop nodoppler
		hitpoints 30
		flag wrap
		touchdamage 1
		score 150
		danger 8 1 0 0 0
		n_animations 1
		animation
		{
			part eye
			rotation 0 0 1 360
			rotcenter 0 0 16
			rottime 100
			rotform sweep
			flag controlpos
		}
	}
}
