object
{
	ID scorpion
	n_variants 4
	variant 0
	{
		model enemy/scorpion/scorpion1.obj
		fragmodel enemy/scorpion/scorpion_frag.obj
		color 5
		collision box 28 28 24
		mass 40
		sound move enemy/scorpion.wav 256 512 loop
		sound explode effects/scorpion_xplode.wav 256 1536 nodoppler
		sound attack enemy/scorpion_hit.wav
		flag wrap
		hitpoints 30
		touchdamage 0
		score 150
		danger 8 1 0 0 0
		n_animations 1
		animation
		{
			part B
			rotation 0 1 1 30
			rotcenter 0 0 -6
			rottime 100
			rotform sin
		}
	}
	variant 1
	{
		model enemy/scorpion/scorpion1.obj
		fragmodel enemy/scorpion/scorpion_frag.obj
		color 5
		collision box 28 28 28
		mass 40
		sound move enemy/scorpion.wav 256 512 loop
		sound explode effects/scorpion_xplode.wav 256 1536 nodoppler
		sound attack enemy/scorpion_hit.wav
		flag wrap
		hitpoints 30
		touchdamage 0
		score 150
		danger 8 1 0 0 0
		n_animations 1
		animation
		{
			part B
			rotation 1 0 0 -45
			rotcenter 0 0 -6
			rottime 100
			rotform sweep
			flag reverse once
		}
	}
	variant 2
	{
		model enemy/flapjack/flapjack.obj
		fragmodel enemy/flapjack/flapjack_frag.obj
		color 3
		collision box 28 28 16
		mass 40
		sound move enemy/flapjack.wav 256 512 loop
		sound explode effects/flapjack_xplode.wav 256 1536 nodoppler
		sound attack enemy/flapjack_hit.wav
		flag wrap
		hitpoints 30
		touchdamage 0
		score 150
		danger 8 1 0 0 0
	}
	variant 3
	{
		model enemy/flapjack/flapjack.obj
		fragmodel enemy/flapjack/flapjack_frag.obj
		color 3
		collision box 28 28 16
		mass 40
		sound move enemy/flapjack.wav 256 512 loop
		sound explode effects/flapjack_xplode.wav 256 1536 nodoppler
		sound attack enemy/flapjack_hit.wav
		flag wrap
		hitpoints 30
		touchdamage 0
		score 150
		danger 8 1 0 0 0
		n_animations 1
		animation
		{
			part spatula
			rotation 1 0 0 75
			rotcenter 0 1 -4
			rottime 100
			rotform sweep
			flag reverse once
		}
	}
}
