object
{
	ID ripsaw
	n_variants 1
	variant 0
	{
		model enemy/ripsaw/ripsaw.obj
		fragmodel enemy/ripsaw/ripsaw_frag.obj
		color 3
		collision box 24 48 28
		mass 0
		sound move enemy/saw.wav 256 512 loop
		sound explode effects/ripsaw_xplode.wav 256 1536 nodoppler
		flag hover
		hoveralt 20
		hitpoints 120
		touchdamage 3
		score 500
		n_animations 1
		animation
		{
			part B
			rotation 1 0 0 360
			rotcenter 0 12 0
			rottime 100
			rotform sweep
		}
		danger 8 2 0 0 0
	}
}
