object
{
	ID player
	n_variants 1
	variant 0
	{
		model player/player.obj
		destruct player/player_dest.obj
		color 1
		collision round 28 28 28
		mass 64
		sound move player/thrust.wav 256 512 loop
		sound turn player/spin.ogg 256 512 loop
		sound explode effects/player_xplode.wav 256 1536 nodoppler
		flag hover
		hoveralt 16
		hitpoints 100
		touchdamage 0
		danger 8 1 0 0 0
		n_animations 1
		animation
		{
			part Ring
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
			flag controlpos
		}
	}
}
