object
{
	ID pickup
	n_variants 7
	variant 0
	{
		model pickup/coin.obj
		collision none 16 16 16
		color 1
		mass 0
		sound explode player/pickup.wav 256 1536 nodoppler
		flag immovable hover nogravity
		hoveralt 20
		score 50
		danger 0
		n_animations 1
		animation
		{
			part Ring
			rotation 1 0 0 30
			rotcenter 0 0 0
			rottime 50
			rotform sin
		}
	}
	variant 1
	{
		model pickup/powerbox.obj
		destruct pickup/powerbox_dest.obj
		collision none 28 28 28
		color 1
		mass 0
		flag immovable hover nogravity
		hoveralt 20
		score 250
		danger 0
	}
	variant 2
	{
		model pickup/powerbox_bomb.obj
		collision none 28 28 28
		color 5
		mass 0
		flag immovable hover nogravity transparent
		hoveralt 20
		danger 0
	}
	variant 3
	{
		model pickup/powerbox_heal.obj
		collision none 28 28 28
		color 3
		mass 0
		flag immovable hover nogravity transparent
		hoveralt 20
		danger 0
	}
	variant 4
	{
		model pickup/powerbox_shield.obj
		collision none 28 28 28
		color 7
		mass 0
		flag immovable hover nogravity transparent
		hoveralt 20
		danger 0
	}
	variant 5
	{
		model pickup/powerbox_life.obj
		collision none 28 28 28
		color 2
		mass 0
		flag immovable hover nogravity transparent
		hoveralt 20
		danger 0
	}
	variant 6
	{
		model pickup/powerbox_burn.obj
		collision none 28 28 28
		color 5
		mass 0
		flag immovable hover nogravity transparent
		hoveralt 20
		danger 0
	}
}
