object
{
	ID mine
	n_variants 7
	variant 0
	{
		model enemy/mine/mine_flat.obj
		fragmodel enemy/mine/mine_flat_frag.obj
		color 4
		collision box 24 24 10
		mass 128
		sound explode effects/mine_xplode.wav 256 1536 nodoppler
		sound move enemy/mine_flat.wav 256 512 loop
		flag immovable expontouch
		hitpoints 1
		touchdamage 30
		score 50
		danger 0
	}
	variant 1
	{
		model enemy/mine/mine_shroom.obj
		fragmodel enemy/mine/mine_shroom_frag.obj
		color 4
		collision box 24 24 24
		mass 128
		sound explode effects/mush_xplode.wav 256 1536 nodoppler
		sound move enemy/mush_flyby.wav 256 512 loop
		flag immovable expontouch
		hitpoints 1
		touchdamage 30
		score 50
		danger 0
		n_animations 1
		animation
		{
			part head
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
		}
	}
	variant 2
	{
		model enemy/mine/mine_laser.obj
		fragmodel enemy/mine/mine_laser_frag.obj
		color 4
		collision box 8 30 32
		mass 128
		sound explode effects/laser_xplode.wav 256 1536 nodoppler
		sound move enemy/laser_flyby.wav 256 512 loop
		flag immovable expontouch
		hitpoints 1
		touchdamage 30
		score 50
		danger 0
	}
	variant 3
	{
		model enemy/mine/mine_pillar.obj
		color 5
		collision none 24 24 0
		mass 0
		sound explode effects/laser_xplode.wav 256 1536 nodoppler
		sound move enemy/pillar.wav 256 768 loop
		sound attack enemy/pillar_attack.wav 256 512
		flag immovable expontouch transparent
		hitpoints 1
		touchdamage 10
		score 50
		danger 8 1 -3 0 0
		n_animations 1
		animation
		{
			part body
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
		}
	}
	variant 4
	{
		model enemy/mine/mine_laserspinner.obj
		color 3
		collision none 0 0 0
		mass 0
		sound explode effects/laser_xplode.wav 256 1536 nodoppler
		sound move enemy/laserspinner_flyby.wav 512 1536 loop
		flag immovable nogravity nolanding
		hitpoints 1
		touchdamage 0
		score 0
		danger 0
		n_animations 1
		animation
		{
			part body
			rotation 0 1 0 360
			rotcenter 0 0 0
			rottime 150
			rotform sweep
		}
	}
	variant 5
	{
		model enemy/mine/mine_bouncer.obj
		fragmodel enemy/mine/mine_bouncer_frag.obj
		color 4
		collision box 24 24 24
		mass 128
		sound explode effects/bouncer_xplode.wav 256 1536 nodoppler
		sound move enemy/bouncer_flyby.wav 256 512 loop
		sound land enemy/bounce.wav 256 1536 nodoppler
		flag nogravity nolanding expontouch
		hitpoints 1
		score 50
		touchdamage 40
		hoveralt 128
		danger 0
	}
	variant 6
	{
		model enemy/mine/mine_fan.obj
		fragmodel enemy/mine/mine_fan_frag.obj
		color 4
		collision box 28 28 32
		mass 128
		sound explode effects/fan_xplode.wav 256 1536 nodoppler
		sound move enemy/fan_flyby.wav 256 768 loop
		sound attack enemy/pillar_attack.wav 256 512
		flag expontouch
		hitpoints 1
		touchdamage 40
		score 50
		danger 8 1 -3 0 0
		n_animations 1
		animation
		{
			part fan
			rotation 0 1 0 360
			rotcenter 0 0 4
			rottime 100
			rotform sweep
		}
	}
}
