object
{
	ID megatank
	n_variants 2
	variant 0
	{
		model enemy/megatank/megatank.obj
		fragmodel enemy/megatank/megatank_frag.obj
		color 3
		collision box 56 64 36
		mass 0
		sound move enemy/megatank_move.wav 256 1024 loop
		sound explode effects/megatank_xplode.wav 256 1536 nodoppler noattenuation
		sound attack enemy/dragonfly_attack.wav 256 1536 nodoppler
		sound damage enemy/megatank_hit.wav 256 1536 nodoppler noattenuation
		music megatank.ogg
		hitpoints 5
		flag nogravity nolanding nocull
		hoveralt 48
		touchdamage 2
		score 5000
		danger 0 1 0 0 0
		n_animations 2
		animation
		{
			part Treads
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
			flag controlyaw
		}
		animation
		{
			part Turret
			rotation 1 0 0 45
			rotcenter 0 0 0
			rottime 100
			rotform sweep
			flag controlpos
		}
	}
	variant 1
	{
		model enemy/megatank/megatank.obj
		fragmodel enemy/megatank/megatank_frag.obj
		color 3
		collision box 56 64 36
		mass 0
		sound move enemy/megatank_move.wav 256 1024 loop
		sound explode effects/megatank_xplode.wav 256 1536 nodoppler noattenuation
		sound attack enemy/turret_attack.wav 256 1536 nodoppler
		sound damage enemy/megatank_hit.wav 256 1536 nodoppler noattenuation
		music megatank.ogg
		hitpoints 5
		flag nogravity nolanding nocull
		hoveralt 48
		touchdamage 2
		score 5000
		danger 0 1 0 0 0
		n_animations 2
		animation
		{
			part Treads
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
			flag controlyaw
		}
		animation
		{
			part Turret
			rotation 1 0 0 45
			rotcenter 0 0 0
			rottime 100
			rotform sweep
			flag controlpos
		}
	}
}
