object
{
	ID laserhead
	n_variants 2
	variant 0
	{
		model enemy/laserhead/laserhead.obj
		fragmodel enemy/laserhead/laserhead_frag.obj
		color 3
		collision box 56 48 48
		mass 0
		sound move enemy/laserhed_move1.wav 256 1024 loop
		music laserhead.ogg
		hitpoints 200
		flag nogravity nolanding nocull
		hoveralt 144
		touchdamage 2
		score 5000
		danger 0 1 0 0 0
		n_animations 3
		animation
		{
			part Laser
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
		}
		animation
		{
			part Bar
			movement 1 0 0
			moveform sweep
			movetime 0
			flag controlx		
		}
		animation
		{
			part Legs
			movement 1 0 1
			moveform sweep
			movetime 0
			flag controlx controlz
		}
	}
	variant 1
	{
		model enemy/laserhead/laserhead.obj
		fragmodel enemy/laserhead/laserhead_frag.obj
		color 3
		collision box 56 48 48
		mass 0
		sound move enemy/laserhed_move2.wav 256 1024 loop
		sound attack enemy/laserhed_attack.wav 256 1536 nodoppler
		sound damage enemy/laserhed_hit.wav 768 1536 nodoppler
		sound explode effects/laserhed_xplode.wav 256 1536 nodoppler noattenuation
		hitpoints 3
		flag nogravity nolanding nocull
		hoveralt 160
		touchdamage 2
		score 5000
		danger 0 1 0 0 0
		n_animations 3
		animation
		{
			part Laser
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
		}
		animation
		{
			part Bar
			movement 1 0 0
			moveform sweep
			movetime 0
			flag controlx		
		}
		animation
		{
			part Legs
			movement 1 0 1
			moveform sweep
			movetime 0
			flag controlx controlz
		}
	}
}
