object
{
	ID dragonfly
	n_variants 2
	variant 0
	{
		model enemy/dragonfly/dragonfly1.obj
		fragmodel enemy/dragonfly/dragonfly1_frag.obj
		color 7
		collision box 32 48 22
		mass 40
		sound move enemy/dragonfly.wav 256 512 loop
		sound explode effects/dragonfly_explode.wav 256 1536 nodoppler
		sound attack enemy/dragonfly_attack.wav
		flag expontouch nogravity nolanding
		hoveralt 128
		hitpoints 30
		touchdamage 30
		score 150
		danger 0 1 0 0 0
		n_animations 2
		animation
		{
			part Rwing
			rotation 1 0 0 -360
			rotcenter 0 0 8
			rottime 40
			rotform sweep
			rotphase 0
		}
		animation
		{
			part Lwing
			rotation 1 0 0 -360
			rotcenter 0 0 8
			rottime 40
			rotform sweep
			rotphase 20
		}
	}
	variant 1
	{
		model enemy/dragonfly/beamcopter.obj
		fragmodel enemy/dragonfly/beamcopter_frag.obj
		color 7
		collision box 32 48 22
		mass 40
		sound move enemy/beamcopter.wav 256 512 loop
		sound explode effects/beamcopter_xplode.wav 256 1536 nodoppler
		sound attack enemy/beamcopter_attack.wav
		flag expontouch nogravity nolanding
		hoveralt 128
		hitpoints 30
		touchdamage 30
		score 150
		danger 0 1 0 0 0
		n_animations 2
		animation
		{
			part rotor
			rotation 0 0 1 -360
			rotcenter 0 0 0
			rottime 40
			rotform sweep
			rotphase 0
		}
	}
}
