object
{
	ID block
	n_variants 6
	variant 0
	{
		model enemy/block/block1.obj
		fragmodel enemy/block/block1_frag.obj
		color 2
		collision box 28 56 16
		mass 64
		sound move enemy/block1.wav 256 512 loop
		sound explode effects/block_xplode1.wav 256 1536 nodoppler
		flag wrap hover dampen
		hoveralt 16
		hitpoints 1
		touchdamage 0
		danger 8 1 0 0 0
	}
	variant 1
	{
		model enemy/block/block2.obj
		fragmodel enemy/block/block2_frag.obj
		color 2
		collision box 28 56 16
		mass 64
		sound move enemy/block2.wav 256 512 loop
		sound explode effects/block_xplode2.wav 256 1536 nodoppler
		flag wrap hover dampen
		hoveralt 16
		hitpoints 1
		touchdamage 0
		danger 8 1 0 0 0
	}
	variant 2
	{
		model enemy/block/block3.obj
		fragmodel enemy/block/block3_frag.obj
		color 2
		collision box 28 56 16
		mass 64
		sound move enemy/block3.wav 256 512 loop
		sound explode effects/block_xplode3.wav 256 1536 nodoppler
		flag wrap hover dampen
		hoveralt 16
		hitpoints 1
		touchdamage 0
		danger 8 1 0 0 0
	}
	variant 3
	{
		model enemy/block/block4.obj
		fragmodel enemy/block/block4_frag.obj
		color 2
		collision box 28 56 16
		mass 64
		sound move enemy/block4.wav 256 512 loop
		sound explode effects/block_xplode4.wav 256 1536 nodoppler
		flag wrap hover dampen
		hoveralt 16
		hitpoints 1
		touchdamage 0
		danger 8 1 0 0 0
	}
	variant 4
	{
		model enemy/block/block5.obj
		fragmodel enemy/block/block5_frag.obj
		color 2
		collision box 28 56 16
		mass 64
		sound move enemy/block5.wav 256 512 loop
		sound explode effects/block_xplode5.wav 256 1536 nodoppler
		flag wrap hover dampen
		hoveralt 16
		hitpoints 1
		touchdamage 0
		danger 8 1 0 0 0
	}
	variant 5
	{
		model enemy/block/block6.obj
		fragmodel enemy/block/block6_frag.obj
		color 2
		collision box 28 56 16
		mass 64
		sound move enemy/block6.wav 256 512 loop
		sound explode effects/block_xplode6.wav 256 1536 nodoppler
		flag wrap hover dampen
		hoveralt 16
		hitpoints 1
		touchdamage 0
		danger 8 1 0 0 0
	}
}
