object
{
	ID bigbug
	n_variants 3
	variant 0
	{
		model enemy/bigbug/bigbug.obj
		fragmodel enemy/bigbug/bigbug_frag.obj
		color 3
		collision box 60 60 64
		mass 0
		sound move enemy/bigbug_move1.wav 768 512 loop
		sound explode effects/bigbug_xplode.wav 256 1536 nodoppler noattenuation
		sound attack enemy/bigbug_bite.wav 256 1536 nodoppler
		sound damage enemy/bigbug_hit.wav 512 1536 nodoppler
		music bigbug.ogg
		hitpoints 5
		flag nocull
		hoveralt 32
		touchdamage 1
		score 5000
		danger 0 1 0 0 0
		n_animations 5
		animation
		{
			part Head
			rotation 0 0 1 15
			rotcenter 0 0 0
			rottime 50
			rotform sin
		}
		animation
		{
			part Leg1
			rotation 1 0 0 50
			rotcenter -12 8 -18
			rottime 40
			rotform sweep
			rotphase 0
		}
		animation
		{
			part Leg2
			rotation 1 0 0 50
			rotcenter 12 8 -18
			rottime 40
			rotform sweep
			rotphase 15
		}
		animation
		{
			part Leg3
			rotation 1 0 0 -50
			rotcenter -12 -8 -18
			rottime 40
			rotform sweep
			rotphase 25
		}
		animation
		{
			part Leg4
			rotation 1 0 0 -50
			rotcenter 12 -8 -18
			rottime 40
			rotform sweep
			rotphase 0
		}
	}
	variant 1
	{
		model enemy/bigbug/bigbug.obj
		fragmodel enemy/bigbug/bigbug_frag.obj
		color 3
		collision box 60 60 64
		mass 0
		sound move enemy/bigbug_move1.wav 768 512 loop
		sound explode effects/bigbug_xplode.wav 256 1536 nodoppler noattenuation
		sound attack enemy/bigbug_jump.wav 256 1536 nodoppler
		sound damage enemy/bigbug_hit.wav 512 1536 nodoppler
		music bigbug.ogg
		hitpoints 5
		flag nocull
		hoveralt 32
		touchdamage 2
		score 5000
		danger 0 1 0 0 0
		n_animations 4
		animation
		{
			part Leg1
			rotation 1 0 0 50
			rotcenter -12 8 -18
			rottime 40
			rotform sweep
			rotphase 0
			flag once
		}
		animation
		{
			part Leg2
			rotation 1 0 0 50
			rotcenter 12 8 -18
			rottime 40
			rotphase 0
			flag once
		}
		animation
		{
			part Leg3
			rotation 1 0 0 -50
			rotcenter -12 -8 -18
			rottime 40
			rotphase 0
			flag once
		}
		animation
		{
			part Leg4
			rotation 1 0 0 -50
			rotcenter 12 -8 -18
			rottime 40
			rotphase 0
			flag once
		}
	}
	variant 2
	{
		model enemy/bigbug/bigbug.obj
		fragmodel enemy/bigbug/bigbug_frag.obj
		color 3
		collision box 60 60 64
		mass 0
		sound move enemy/bigbug_move1.wav 768 512 loop
		sound explode effects/bigbug_xplode.wav 256 1536 nodoppler noattenuation
		sound attack enemy/bigbug_bite.wav 256 1536 nodoppler
		sound damage enemy/bigbug_hit.wav 512 1536 nodoppler
		music bigbug.ogg
		hitpoints 500
		flag nocull
		hoveralt 32
		touchdamage 0
		score 5000
		danger 0 1 0 0 0
		n_animations 5
		animation
		{
			part Head
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 50
			rotform sweep
		}
		animation
		{
			part Leg1
			rotation 1 0 0 50
			rotcenter -12 8 -18
			rottime 20
			rotform sweep
			rotphase 0
		}
		animation
		{
			part Leg2
			rotation 1 0 0 50
			rotcenter 12 8 -18
			rottime 20
			rotform sweep
			rotphase 15
		}
		animation
		{
			part Leg3
			rotation 1 0 0 -50
			rotcenter -12 -8 -18
			rottime 20
			rotform sweep
			rotphase 25
		}
		animation
		{
			part Leg4
			rotation 1 0 0 -50
			rotcenter 12 -8 -18
			rottime 20
			rotform sweep
			rotphase 0
		}
	}
}
