0 Joystick(s) found.
1920 1080
1680 1050
1600 900
1440 900
1400 1050
1366 768
1360 1024
1360 768
1280 1024
1280 960
1280 800
1280 768
1280 720
1152 864
1024 768
800 600
Detected 16 acceptable videomodes
Desktop resolution 1920*1080
graphics/dropshadow100.ini 4 frames
bpp 32

graphics/window100.ini 4 frames
bpp 32

ei_open - file ./graphics/font100.ini not found
graphics/button100.ini 28 frames
bpp 32

Steam running
ei_open - file ./config.cfg not found
Bpp: 0
Screen BPP: 32

Vendor     : ATI Technologies Inc.
Renderer   : ATI Radeon HD 5700 Series
Version    : 4.2.11414 Compatibility Profile Context
Extensions : GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

SDL_GL_STENCIL_SIZE: requested 8, got 8
SDL_GL_RED_SIZE: requested 8, got 8
SDL_GL_GREEN_SIZE: requested 8, got 8
SDL_GL_BLUE_SIZE: requested 8, got 8
SDL_GL_ALPHA_SIZE: requested 8, got 8
SDL_GL_DEPTH_SIZE: requested 24, got 24
SDL_GL_DOUBLEBUFFER: requested 1, got 1
Stencil bits 8
VBO supported
Multitexture supported
graphics/building.ini bpp 24

graphics/tracksurface.ini bpp 24

graphics/beam.ini 4 frames
bpp 24

graphics/particle.ini 52 frames
bpp 32

graphics/indicator.ini 16 frames
bpp 32

ei_open - file ./graphics/font_main.ini not found
ei_open - file ./graphics/font_menu.ini not found
graphics/scorelcd.ini 14 frames
bpp 32

graphics/hazards.ini 16 frames
bpp 32

graphics/liblogos.ini 6 frames
bpp 24

ei_open - file ./graphics/ffwd_logo.ini not found
ei_open - file ./graphics/eel_logo.ini not found
ei_open - file ./graphics/splash.ini not found
graphics/achievements.ini 64 frames
bpp 32

Loaded player/player.obj bones 2
Destructing models/player/player_dest.obj... 0 (-6.000000 -3.000003 -11.000000)-(-0.999997 3.000000 -4.000000)
1 (0.999996 -3.000002 -11.000000)-(6.000000 3.000000 -4.000000)
2 (-10.000004 -3.000000 0.000000)-(-3.999997 2.000004 5.000000)
3 (3.999996 -3.000002 0.000000)-(10.000003 1.999999 5.000000)
4 (-3.000004 -4.000000 5.000000)-(3.000003 3.000005 11.000000)
5 (-3.000004 -3.000003 -3.000000)-(3.000000 2.000004 4.000000)
Bones 0
Replaced, bones 6
Loaded pickup/coin.obj bones 1
Loaded pickup/powerbox.obj bones 1
Destructing models/pickup/powerbox_dest.obj... 0 (4.000000 4.000000 -14.000000)-(14.000000 14.000000 -4.000000)
1 (4.000000 -14.000000 4.000000)-(14.000000 -4.000000 14.000000)
2 (4.000000 4.000000 4.000000)-(14.000000 14.000000 14.000000)
3 (-14.000000 4.000000 4.000000)-(-4.000000 14.000000 14.000000)
4 (-14.000000 -14.000000 4.000000)-(-4.000000 -4.000000 14.000000)
5 (-14.000000 4.000000 -14.000000)-(-4.000000 14.000000 -4.000000)
6 (-14.000004 -14.000000 -14.000004)-(-4.000001 -4.000000 -3.999997)
7 (4.000000 -14.000000 -14.000000)-(14.000000 -4.000000 -4.000000)
Bones 0
Replaced, bones 8
Loaded pickup/powerbox_bomb.obj bones 1
Loaded pickup/powerbox_heal.obj bones 1
Loaded pickup/powerbox_shield.obj bones 1
Loaded pickup/powerbox_life.obj bones 1
Loaded pickup/powerbox_burn.obj bones 1
Loaded obstacle/dot.obj bones 1
Loaded obstacle/cone.obj bones 1
Loaded obstacle/pole.obj bones 1
Loaded obstacle/goal.obj bones 1
Loaded obstacle/fence.obj bones 1
Fragment model models/obstacle/fence_frag.obj, bones 10
Loaded enemy/mine/mine_flat.obj bones 1
Fragment model models/enemy/mine/mine_flat_frag.obj, bones 2
Loaded enemy/mine/mine_shroom.obj bones 2
Fragment model models/enemy/mine/mine_shroom_frag.obj, bones 8
Loaded enemy/mine/mine_laser.obj bones 1
Fragment model models/enemy/mine/mine_laser_frag.obj, bones 15
Loaded enemy/mine/mine_pillar.obj bones 1
Loaded enemy/mine/mine_laserspinner.obj bones 1
Loaded enemy/mine/mine_bouncer.obj bones 1
Fragment model models/enemy/mine/mine_bouncer_frag.obj, bones 5
Loaded enemy/mine/mine_fan.obj bones 2
Fragment model models/enemy/mine/mine_fan_frag.obj, bones 11
Loaded projectile/projectile_skiball.obj bones 1
Loaded projectile/projectile_bomb.obj bones 1
Fragment model models/projectile/projectile_bomb_frag.obj, bones 4
Loaded projectile/projectile_bullet.obj bones 1
Loaded projectile/mine_fan_beam.obj bones 1
Loaded projectile/projectile_bullet.obj bones 1
Loaded projectile/projectile_bomb.obj bones 1
Fragment model models/projectile/projectile_bomb_frag.obj, bones 4
Loaded projectile/projectile_bigbug.obj bones 1
Loaded enemy/block/block1.obj bones 1
Fragment model models/enemy/block/block1_frag.obj, bones 28
Loaded enemy/block/block2.obj bones 1
Fragment model models/enemy/block/block2_frag.obj, bones 29
Loaded enemy/block/block3.obj bones 1
Fragment model models/enemy/block/block3_frag.obj, bones 33
Loaded enemy/block/block4.obj bones 1
Fragment model models/enemy/block/block4_frag.obj, bones 35
Loaded enemy/block/block5.obj bones 1
Fragment model models/enemy/block/block5_frag.obj, bones 25
Loaded enemy/block/block6.obj bones 1
Fragment model models/enemy/block/block6_frag.obj, bones 29
Loaded enemy/sideblock/sideblock1.obj bones 11
Fragment model models/enemy/sideblock/sideblock1_frag.obj, bones 63
Loaded enemy/pusher/pusher_front.obj bones 1
Fragment model models/enemy/pusher/pusher_front_frag.obj, bones 15
Loaded enemy/pusher/pusher_right.obj bones 1
Fragment model models/enemy/pusher/pusher_right_frag.obj, bones 17
Loaded enemy/pusher/pusher_left.obj bones 1
Fragment model models/enemy/pusher/pusher_left_frag.obj, bones 19
Loaded enemy/splitter/splitter.obj bones 1
Fragment model models/enemy/splitter/splitter_frag.obj, bones 21
Loaded enemy/splitter/splittertank.obj bones 1
Fragment model models/enemy/splitter/splittertank_frag.obj, bones 26
Loaded enemy/scorpion/scorpion1.obj bones 2
Fragment model models/enemy/scorpion/scorpion_frag.obj, bones 9
Loaded enemy/scorpion/scorpion1.obj bones 2
Fragment model models/enemy/scorpion/scorpion_frag.obj, bones 9
Loaded enemy/flapjack/flapjack.obj bones 2
Fragment model models/enemy/flapjack/flapjack_frag.obj, bones 5
Loaded enemy/flapjack/flapjack.obj bones 2
Fragment model models/enemy/flapjack/flapjack_frag.obj, bones 5
Loaded enemy/ripsaw/ripsaw.obj bones 2
Fragment model models/enemy/ripsaw/ripsaw_frag.obj, bones 17
Loaded enemy/skiball/skiball.obj bones 2
Fragment model models/enemy/skiball/skiball_frag.obj, bones 12
Loaded enemy/tank/tank.obj bones 2
Fragment model models/enemy/tank/tank_frag.obj, bones 35
Loaded enemy/tank/minelayer.obj bones 1
Fragment model models/enemy/tank/minelayer_frag.obj, bones 29
Loaded enemy/gridbug/gridbug1.obj bones 6
Fragment model models/enemy/gridbug/gridbug1_frag.obj, bones 6
Loaded enemy/dragonfly/dragonfly1.obj bones 3
Fragment model models/enemy/dragonfly/dragonfly1_frag.obj, bones 13
Loaded enemy/dragonfly/beamcopter.obj bones 2
Fragment model models/enemy/dragonfly/beamcopter_frag.obj, bones 6
Loaded enemy/sideturret/sideturret.obj bones 2
Fragment model models/enemy/sideturret/sideturret_frag.obj, bones 22
Loaded enemy/laserhead/laserhead.obj bones 4
Fragment model models/enemy/laserhead/laserhead_frag.obj, bones 50
Loaded enemy/laserhead/laserhead.obj bones 4
Fragment model models/enemy/laserhead/laserhead_frag.obj, bones 50
Loaded enemy/megatank/megatank.obj bones 3
Fragment model models/enemy/megatank/megatank_frag.obj, bones 84
Loaded enemy/megatank/megatank.obj bones 3
Fragment model models/enemy/megatank/megatank_frag.obj, bones 84
Loaded enemy/bigbug/bigbug.obj bones 6
Fragment model models/enemy/bigbug/bigbug_frag.obj, bones 45
Loaded enemy/bigbug/bigbug.obj bones 6
Fragment model models/enemy/bigbug/bigbug_frag.obj, bones 45
Loaded enemy/bigbug/bigbug.obj bones 6
Fragment model models/enemy/bigbug/bigbug_frag.obj, bones 45
Loading episode 1...5 tracks
graphics/sky/sky_city0.ini 6 frames
bpp 24

Bitslide Canyon
Over the Under
graphics/sky/sky_cave0.ini 6 frames
bpp 24

Vorticave
Interzone
graphics/sky/sky_space0.ini 6 frames
bpp 24

Guardian Grotto
Loading episode 2...5 tracks
Speed Reef
Zintar Asteroids
Hive Planet
Digital DNA
Data Junkyard
Loading episode 3...5 tracks
Pulsor City
Master Grid
Gigalith
Security Saucer
Cryptovault
ei_open - file ./gamedata/episode04.txt not found
Loading leaderboard Top Jammers
Received stats and achievements from Steam
GameID 110500
Leaderboard found: Top Jammers - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Bitslide Canyon
Leaderboard found: Bitslide Canyon - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Over the Under
Leaderboard found: Over the Under - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Vorticave
Leaderboard found: Vorticave - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Interzone
Leaderboard found: Interzone - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Guardian Grotto
Leaderboard found: Guardian Grotto - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Speed Reef
Leaderboard found: Speed Reef - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Zintar Asteroids
Leaderboard found: Zintar Asteroids - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Hive Planet
Leaderboard found: Hive Planet - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Digital DNA
Leaderboard found: Digital DNA - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Data Junkyard
Leaderboard found: Data Junkyard - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Pulsor City
Leaderboard found: Pulsor City - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Master Grid
Leaderboard found: Master Grid - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Gigalith
Leaderboard found: Gigalith - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Security Saucer
Leaderboard found: Security Saucer - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Cryptovault
Leaderboard found: Cryptovault - 0 entries
Downloading scores (T 348  F 2)
downloaded 1 scores (T 348)
Loading leaderboard Top Jammers
Leaderboard found: Top Jammers - 0 entries
Downloading scores (T 348  F 0)
downloaded 10 scores (T 348)
Loaded lesson 0 Controls Press [%s] and [%s] or use joystick to steer sideways.
Loaded lesson 1 Controls Press [%s] and [%s] or use joystick to move forward and back.
Loaded lesson 2 Controls Press [%s] or FIRE button to activate smart bomb.
Loaded lesson 3 Lane Signals A green lane signals a row of rings Collect them for points!
Loaded lesson 4 Lane Signals A green lane with arrowheads signals a powerup item you can collect.
Loaded lesson 5 Lane Signals A red lane signals danger. It turns yellow when combined with green.
Loaded lesson 6 Traffic Green blocky objects are harmless data traffic traveling along.
Loaded lesson 7 Traffic Some objects are hostile toward you. Use a bomb ([%s] or FIRE) when near it.
Loaded lesson 8 Traffic Avoid running out of bombs - lure or push the enemy to its destruction.
Loaded intro 0 Splitter This high-priority program travels against the traffic flow, often resulting in data packet collisions. 9
Loaded intro 1 Pusher This program guides data packets by pushing against them. Prolonged contact with it results in data loss. 8
Loaded intro 2 Stinger This sophisticated filtering algorithm is programmed to stop any unauthorized data packets. 10
Loaded intro 3 Ripsaw A serious bandwidth hog, this program reserves a whole data lane for itself and often harms other traffic. 11
Loaded intro 4 LASERHED The details of this firewall program are classified but its efficiency in stopping unwanted traffic is well known. 2
Loaded intro 5 Creeper This autonomous software agent examines network traffic for novel new program code it can steal. 14
Loaded intro 6 Skiball This nasty malware appears to be specifically designed to prevent you from snooping around. 12
Loaded intro 7 Bomber Existing outside the data stream, this program interacts with it by spawning destructive data packets. 15
Loaded intro 8 Scanner This traffic scanning program doesn't appear to care if it causes heavy packet loss. Be careful. 4
Loaded intro 9 Terabug Little is known about this mutant data-miner, except for its ruthlessness in acquiring information. 2
Loaded intro 10 Masher These outgoing packets of data must be of high importance, judging by the heavy encryption armor. 9
Loaded intro 11 Flapjack This program has one purpose - to prevent unauthorized use of these data lanes by throwing you out. 10
Loaded intro 12 Plopper This security program tries to slow you down by clogging the data lanes with conflicting packets. 13
Loaded intro 13 Tank This highly advanced network security program seeks and destroys unauthorized data traffic. 13
Loaded intro 14 Sentinel This static packet identification and rejection algorithm is used to guard data of high importance. 16
Loaded achievement 0 Graduation Finish the "how to play" section.
Loaded achievement 1 Outbreak Escape the local network.
Loaded achievement 2 Debugger Analyze the innards of Terabug.
Loaded achievement 3 Underdog Obtain the secrets of Ouroboros.
Loaded achievement 4 Mad bomber Destroy five objects with one bomb.
Loaded achievement 5 Pyromania Burn five objects with one powerup.
Loaded achievement 6 Shining Armor Survive lethal damage due to shield powerup.
Loaded achievement 7 Packet Loss Burn or bomb 1000 innocent data packets.
Loaded achievement 8 Untouchable Finish a level without taking damage.
Loaded achievement 9 Jacked Up Survive being thrown really high.
Loaded achievement 10 Pacifist Finish a level without using bombs.
Loaded achievement 11 Collector Pick up all powerups in a level.
Loaded achievement 12 Perfectionist Pick up all rings in a level.
Loaded achievement 13 Bean Counter Pick up at least half the rings in a level.
Loaded achievement 14 Rammed Survive 25 head-on collisions.
Loaded achievement 15 Top Jammer Reach the top 10 percent of global leaderboard.
Loaded achievement 16 Elite Jammer Reach the top 1 percent of global leaderboard.
Loaded achievement 17 Sinkhole Cause 25 Stingers to fall off track.
Loaded achievement 18 Fireball Destroy an object in mid-air with burn powerup.
Loaded achievement 19 Ducks In a Row Collect a complete row of rings.
Loaded achievement 20 Save The World Finish all three Chapters.
Loading leaderboard Bitslide Canyon
Leaderboard found: Bitslide Canyon - 0 entries
Downloading scores (T 349  F 0)
downloaded 10 scores (T 366)
Loading leaderboard Bitslide Canyon
Leaderboard found: Bitslide Canyon - 0 entries
Downloading scores (T 1431  F 0)
downloaded 10 scores (T 1431)
Stored stats for Steam
Score successfully uploaded to Steam
Rank 0
Downloading scores (T 9738  F 1)
downloaded 10 scores (T 9738)
Loading leaderboard Top Jammers
Leaderboard found: Top Jammers - 0 entries
Downloading scores (T 9997  F 2)
downloaded 1 scores (T 9997)
Loading leaderboard Top Jammers
Leaderboard found: Top Jammers - 0 entries
Downloading scores (T 10463  F 2)
downloaded 1 scores (T 10463)
quitting due to user input
world deinit
gamedata deinit
destruct cube
----=----=----=----=----=----=----=----=----=----=----=----=----=----=----=Max bytes allocated during run: 131397216
Bytes left allocated at io_deinit: 0
