
<sequence>
  <scene id="scene">

    <resources>
      <bg id="background" priority="2">
        <bitmap file="sequences/swamp/swamp1.jpg"/>
      </bg>
      <bg id="woman" priority="1">
        <bitmap file="sequences/swamp/woman1.png"/>
      </bg>
      <bg id="man" priority="1">
        <bitmap file="sequences/swamp/man1.png"/>
      </bg>
      <dialogbox/>
    </resources>

    <script>
		<movebg id="woman" pos="255,0" duration="0" soft="false"/> <movebg id="man" pos="0,0" duration="0" soft="false"/>
		<setbrightness value="0" duration="0"/> <setbrightness value="1" duration="1.5"/> <waitforall> <brightness/> </waitforall>

		<dialogtextsequence characterdelay="0.02" orientation="neutral">
		When Valerie reaches the house, a middle-aged man appears from the shade of the veranda and walks up to her.
		</dialogtextsequence>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"You took your time. I thought you would make it faster to my humble cabin."
		</dialogtextsequence> <movebg id="man" pos="0,0" duration="0.5" soft="false"/>

		<dialogtextsequence characterdelay="0.02" orientation="neutral">
		Valerie expected anything but such a reception.
		</dialogtextsequence>

		<movebg id="woman" pos="0,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="left">
		"Who... what... who are you?"
		</dialogtextsequence> <movebg id="woman" pos="255,0" duration="0.5" soft="false"/>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"Oh excuse my bad manners... my name is Captain John Livingstone."
		</dialogtextsequence> <movebg id="man" pos="0,0" duration="0.5" soft="false"/>

		<movebg id="woman" pos="0,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="left">
		"My name is Valerie... Valerie Vague. A captain, but then you must have a ship with which you can take me away from this island? I&apos;ve got gold, I can pay you."
		</dialogtextsequence> <movebg id="woman" pos="255,0" duration="0.5" soft="false"/>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"I am sorry to disappoint you, Valerie, but I am a pilot and to my regret, my plane was completely destroyed when I crashed on this island."
		</dialogtextsequence> <movebg id="man" pos="0,0" duration="0.5" soft="false"/>

		<movebg id="woman" pos="0,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="left">
		"But don&apos;t you have a radio equipment with which we can call for help."
		</dialogtextsequence> <movebg id="woman" pos="255,0" duration="0.5" soft="false"/>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"If I had, I would have left here long ago. I became stranded here the same way you did. Maybe you have already noticed the unusual things that happen on this island."
		</dialogtextsequence> <movebg id="man" pos="0,0" duration="0.5" soft="false"/>

		<movebg id="woman" pos="0,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="left">
		"You are talking about the pillars and the gold everywhere... not to mention these strange hovering energy balls..."
		</dialogtextsequence> <movebg id="woman" pos="255,0" duration="0.5" soft="false"/>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"Just a second... What did you just say, you have found an energy ball? Show it to me, please."
		</dialogtextsequence> <movebg id="man" pos="0,0" duration="0.5" soft="false"/>

		<dialogtextsequence characterdelay="0.02" orientation="neutral">
		Valerie takes the energy ball out of her bag and shows it to John.
		</dialogtextsequence>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"Interesting, we might have a chance with that... I think you are more helpful than I thought. Maybe it was not an accident that you are stranded on this island."
		</dialogtextsequence> <movebg id="man" pos="0,0" duration="0.5" soft="false"/>

		<movebg id="woman" pos="0,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="left">
		"What are you talking about... which chance, what do you mean?"
		</dialogtextsequence> <movebg id="woman" pos="255,0" duration="0.5" soft="false"/>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"I know, this is all quite confusing, but you have to trust me. Valerie, we cannot lose any time, it has already started and with your abilities we might be able to leave this island. I will explain everything to you on the way... but now we have to hurry up, please, Valerie!"
		</dialogtextsequence> <movebg id="man" pos="0,0" duration="0.5" soft="false"/>

		<dialogtextsequence characterdelay="0.02" orientation="neutral">
		Valerie looks at John and eventually nods her head.
		</dialogtextsequence>

		<movebg id="woman" pos="0,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="left">
		"I have no choice, but to trust you, John. But I want to know what is going on here."
		</dialogtextsequence> <movebg id="woman" pos="255,0" duration="0.5" soft="false"/>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"I promise, I will tell you everything... as far as I understand it myself."
		</dialogtextsequence>

		<setbrightness value="0" duration="1.5"/> <waitforall> <brightness/> </waitforall>

    </script>
  </scene>

</sequence>
