
<sequence>
  <scene id="scene">

    <resources>
      <bg id="background" priority="2">
        <bitmap file="sequences/swamp/swamp9.jpg"/>
      </bg>
      <bg id="woman" priority="1">
        <bitmap file="sequences/swamp/woman1.png"/>
      </bg>
      <bg id="man" priority="1">
        <bitmap file="sequences/swamp/man1.png"/>
      </bg>
      <dialogbox/>
    </resources>

    <script>
		<movebg id="woman" pos="255,0" duration="0" soft="false"/> <movebg id="man" pos="0,0" duration="0" soft="false"/>
		<setbrightness value="0" duration="0"/> <setbrightness value="1" duration="1.5"/> <waitforall> <brightness/> </waitforall>

		<movebg id="woman" pos="0,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="left">
		"John, you said you wondered if we would pass the cottage... what did you mean by that?"
		</dialogtextsequence> <movebg id="woman" pos="255,0" duration="0.5" soft="false"/>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"This is another secret of this island. Things... change... the paths, the pillars, the location of the cottage... you wake up and they are suddenly gone, or at a different place. I suppose this is linked to the leaps in time, somehow this phenomenon influences everything on this island."
		</dialogtextsequence> <movebg id="man" pos="0,0" duration="0.5" soft="false"/>

		<movebg id="woman" pos="0,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="left">
		"Is this another reason why we have to hurry?"
		</dialogtextsequence> <movebg id="woman" pos="255,0" duration="0.5" soft="false"/>

		<movebg id="man" pos="255,0" duration="0.5" soft="false"/> <dialogtextsequence characterdelay="0.02" orientation="right">
		"Yes, we have to reach the center of the island, before the paths change again."
		</dialogtextsequence>

		<setbrightness value="0" duration="1.5"/> <waitforall> <brightness/> </waitforall>

    </script>
  </scene>

</sequence>
