PEGGLE™
Developed and published by PopCap Games, Inc. Thanks for downloading Peggle. We hope you enjoy the game! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TABLE OF CONTENTS
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SYSTEM REQUIREMENTS [back to top] OS*: Mac OS X 10.4.11 - 10.6.X
*This game has been tested with the most current system updates of Mac OS X 10.4 (Tiger) through 10.6 (Snow Leopard) — system updates are available from Apple: www.apple.com/support/downloads (NOTE: OS X Server and case-sensitive formatting are not supported) Multiple Users: In all supported operating systems, if you are using a Mac with multiple user accounts, it is advised that the administrator of your system install this game into the Applications folder. If the administrator has not enabled any user specific restrictions, this will enable all users of the system to access the game when logged into their respective accounts. If permitted, non-administrator users may install the game; however, this does not guarantee proper function for all other users. The game is limited to one copy per machine. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
If you require assistance with your game, please visit us here: http://www.popcap.com/help.php. When you first launch Peggle, you will be asked to enter your name on the Peggle Institute Certificate of Admission. Your progress and high scores will be saved when you quit. If there are several people playing on one computer, you will want to create separate profiles for each. To do this, click on the link in Bjorn Unicorn's word balloon that reads, "If this is not you, click here." A dialog will appear allowing you to select another identity, or create a new one. Peggle has four modes: a sequential story mode (Adventure), a free-select arcade mode (Quick Play), a two-player competitive mode (Duel) and a special Challenge mode (Challenge). At the beginning of the game only Adventure Mode is available; other modes are unlocked as you proceed through the game.
The Options are accessible from the Main Menu screen, or by clicking the Menu button while playing the game. They are: Music Volume, Fever Volume and Sound Effects: "Music Volume" sets the volume of in-game music, "Fever Volume" sets the volume of the "Ode to Joy" music that plays during Fever, and "Sound Effects" sets the volume of all non-music sounds. These sliders can be adjusted separately to fit your preference. Fullscreen: If this is checked, Peggle will use your entire computer screen. If it is not checked, Peggle will be played in a window. Colorblind Mode: This box can be checked to help colorblind players distinguish the different colored pegs. Help: This will show you a series of instruction screens on how to play. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PLAYING THE GAME [back to top] Peggle is a game where you try to hit 25 orange pegs with 10 metal balls. You have enrolled in the Peggle Institute, and ten Peggle Masters are ready to train you in the skills, wonders and mysteries of Peggle. Your goal is to complete the full course of study at the Peggle Institute and earn the title of Peggle Master. Peggle is played on a Peggle board. The majority of the board is taken up by an array of pegs. At the top of the board is a Launcher, which you control. You aim the Launcher by moving the mouse cursor, and you fire it by clicking the left mouse button. Firing the Launcher shoots a Peggle ball that bounces around the board lighting up each peg it hits until falling off the bottom of the board. The lit pegs then disappear and you can take another shot. You begin each level with ten balls. Light up the 25 orange pegs scattered randomly around the board to complete the level and achieve Extreme Fever. The controls for Peggle are simple: move your mouse cursor to the point where you want the ball to go. The Launcher will automatically aim to follow your mouse cursor. Click the left mouse button to fire a Peggle ball. The ball will head to where the tip of the cursor was when you clicked. You can hold down control-click (or right-click) any time the ball is not in play to speed up the motion of the Free Ball Bucket and any moving pegs. This is helpful when waiting for moving objects. You can also use the mouse wheel or the left and right arrow keys to make small angle adjustments. This is useful for getting the exact shot that you want. Hitting the Enter key will fire the ball. Pegs can be round or rectangular. If rectangular, they are sometimes called bricks. Pegs come in four colors: Blue (Standard peg): These make up the vast majority of the pegs on the board. Orange (Goal peg): There are 25 orange pegs per level, and they must all be lit in order to complete the level. Purple (Point peg): The purple peg is worth 50x the value of the blue pegs. There is one purple peg per turn and its location changes every shot. Purple pegs appear for the first time on the fourth level. Green (Magic peg): Hitting a green peg activates a Peggle Magic Power, either immediately or on the next shot (see Peggle Masters and Magic Powers, below). There are two green pegs per level. Green pegs appear for the first time on the third level. On the left side of the Peggle board is the Ball-o-Tron. The number at the top of the Ball-o-Tron shows how many balls you have left, and the balls themselves sit in the hopper underneath. You begin each level with 10 balls: 9 in the Ball-o-Tron and one pre-loaded in the Launcher at the top of the screen. On the right side of the Peggle board is the Fevermeter. As you eliminate orange pegs, the Fevemeter lights up. As you hit certain points on the Fevermeter, a score multiplier takes effect that increases the point value of your pegs. For a more detailed description of the score multiplier, see Shot Scores in the Scoring section below. Though you begin each level with 10 balls, there are several ways to earn Free Balls during play.
Free Ball Bucket:The Free Ball Bucket moves back and forth across the bottom of the screen. If your ball lands in the Bucket it will be returned to the Ball-o-Tron for another shot. 25k Shot Score: As the ball bounces down the board it earns points for the shot (see Scoring, below). As the shot score rises the glass tubes on the sides of the Ball-o-Tron begin to fill up with green light. The green light reaches the top once the shot score reaches 25,000 points, and you are awarded a Free Ball. 75k Shot Score: If a shot score reaches 25,000 points and continues to climb, the Ball-o-Tron tubes will begin to fill with purple light. If the shot score reaches 75,000 points, you will be awarded a second Free Ball. 125k Shot Score: If a shot score reaches 75,000 points and continues to climb (it's possible!), the Ball-o-Tron tubes will begin to fill with yellow light. If the shot score reaches 125,000 points, you will be awarded a third Free Ball. Coin Flip: If you don't hit any pegs on a shot, the Free Ball coin spins and you may be awarded a Free Ball. Hitting the last orange peg on a level completes the level and activates Extreme Fever. The screen zooms in on the ball, time slows down, and the words "Extreme Fever" zestfully appear. You can click the left mouse button to end slow-motion mode and return to normal speed. Blue and green pegs struck after Fever has been activated earn 1000 points each. Hitting a purple peg after Fever earns 10,000 points. After activating Fever, the ball will continue on its way until falling into one of five bonus point areas that appear on the bottom of the board; from left to right their values are 10,000, 50,000, 100,000, 50,000 and 10,000 points. If you clear all the pegs on a level you will activate Ultra Extreme Fever. In that case all the five bonus point areas will award 100,000 points, and you will win a special All Pegs Cleared ribbon for that level. Rumor has it that a secret rank of Peggle Mastery awaits one who can get All Pegs Cleared ribbons for every Peggle board. Peggle Masters and Magic Powers The Masters watch your play from above the Launcher, and each of them has a special Magic Power that is activated when you hit the green peg. Some Magic Powers activate immediately, while others take effect on your next shot. The number above the Peggle Master's head shows how many shots remain on the Magic Power.
Certain kinds of cool shots will earn special recognition and bonus points. These bonus points add to your overall level score but do not add directly to your shot score (and thus do not help in earning a Free Ball). However, they do contribute to your score in Duel Mode as well as towards the scoring Challenges. All style shots require that you hit at least one peg. Free Ball Skills: Bounce ball directly from one (and only one) peg into the Free Ball Bucket. Long Shot: Hit a non-blue peg, travel approximately 1/3 the width of the screen, hit another non-blue peg next or almost-next. Super Long Shot: Hit a non-blue peg, travel approximately 2/3 the width of the screen, hit another non-blue peg next or almost-next. Kick the Bucket: Bounce the ball off the Free Ball Bucket and hit the final orange peg for Fever. Lucky Bounce: Bounce the ball off the Free Ball Bucket for a certain amount of time or 1/4 the height of the screen, then catch the ball in the Free Ball Bucket. Mad Skillz: Have 5 balls in a row fall in the Free Ball Bucket. Crazy Mad Skillz: Have 10 balls in a row fall in the Free Ball Bucket. Extreme Slide: Slide for 12 pegs. Orange Attack: Given a number of orange pegs remaining, hit a certain number of orange pegs in a shot: Cool Clear: Hit at least one peg, hit the final orange peg for Extreme Fever, then hit another peg to clear the board (and get Ultra Extreme Fever) OR hit the final orange peg, bounce for one-fifth or more the width of the screen and hit another peg to clear the board (and get Ultra Extreme Fever). Bucket Bonus: Have a ball fall into the Free Ball Bucket (Duel Mode only). Mega Shot Bonus: Reach 25,000, 75,000 or 125,000 points on a shot (Duel Mode only). In addition to these general style shots, there are also style shots that are specific to each Magic Power:
For some style shots there is a chance that Jimmy Lightning will be so impressed he'll pop in on the lower left or right side of the board to say either "Extreme!", "Tubular!", "Radical!", Awesome!", "Insane!", "Freak Out!", "Whoa...", "Wicked!", "Mad Skills", "Excellent!", "Rock On!" or "Toasty!" Instant replays are useful for reliving your favorite shots and showing them to your friends and family over and over again. Click the Instant Replay button on the bottom right of the screen to see a replay of your last shot. Control-click (or right-click) the Instant Replay button to enable an advanced mode in which you can replay all shots for a game. During a replay you can hold down the left mouse button in the play area to activate slow motion. Holding down control-click (or right-click) will activate fast forward. You can save replays and view them later. During the replay, click the Save button on the lower right side of the screen. This will bring up a dialog box that allows you to enter a name for the shot. When you're done watching your replay, click the Done button on the lower right corner of the screen. To view saved replays, click the Replay button on the Main Menu. Replays can be shared with friends and family that have the same type of Mac processor (G4, G5, or Intel) and certain Macs can even exchange replays with PCs!* To access a replay in Peggle, open Replays from the Main Menu and then click the Open Folder button. This will open a folder and will show you the replay installation location. You can attach replays to e-mails from this folder, and you can drop replays from your friends into this folder. Be sure that the file extension (.peg) is in all lower case or the game will not recognize the file. *Only Macs with Intel processors are capable of exchanging replays with PCs. If you are not sure what type of processor you have, you can click the Apple logo at the top left of your screen and select "About This Mac". | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adventure Mode is the primary mode, and it allows you to train with all the Peggle Masters. Progress through all the levels to become a Peggle Master yourself. Adventure Mode is divided into 11 stages made up of five levels (or boards) each. The first 10 stages are presided over by specific Peggle Masters; the final stage is a set of five extra-tricky Master Levels in which you may select and use any Peggle Master's Magic Power that you wish. The stages and levels are:
Once you have completed Adventure Mode you may replay it at any time, and you will be allowed to use any Peggle Master on any level. Try to beat your high score! Quick Play Mode lets you select individual levels to play. You can also hit the Random button in the lower right corner of the screen to have an individual level selected for you. You may only play levels that you have completed in Adventure Mode, and you may only use Peggle Masters that you have unlocked in Adventure Mode. However, unlike in Adventure Mode, you are free to use any Peggle Master that you have unlocked and not just the one associated with a particular level. Duel Mode is unlocked once you have completed Stage 1 of Adventure Mode. Duel Mode allows you to compete in a two-player version of Peggle on any board you have completed in Adventure Mode. You can play against the computer or another person. The computer opponent has four difficulty settings: Easy (good for beginners); Normal (a well-rounded Duel Mode experience); Hard (for some extra challenge); and Master (the ultimate test for ultimate Peggle Masters). Duel Mode has slightly different rules than the single player modes. In Duel Mode, two players take turns shooting the ball. You must hit at least one orange peg on a shot; if you don't then you are penalized by losing 25% of your level score. Each player starts the game with 6 balls. Generally, there are no Free Balls in Duel Mode (with one exception: you can win them with Warren's Lucky Spin Magic Power). If you get a ball in the Free Ball Bucket you will not receive a Free Ball; instead, you will receive a point award in the form of a Bucket Bonus style shot. Each time a player gets this style shot, the point value of this shot will increase for the next player to get it. Scoring 25,000, 75,000 or 125,000 points on a shot, while awesome, will also not award you a Free Ball in Duel Mode, but will award a modest point bonus to recognize achieving one of the three point thresholds. Furthermore, players are also not awarded a coin flip Free Ball in Duel Mode. The two green pegs appear one at a time rather than both together. When one is hit, the other will appear randomly on the board on the next shot. The game ends either when a player eliminates the last orange peg or when both players run out of balls. The player with the most points at the end of the game wins. Challenge Mode is unlocked once you have completed Adventure Mode. Challenge Mode presents you with extra difficult Peggle feats. There are 75 challenges, broken into 15 stages of 5 challenges each. They are:
Every challenge you beat earns you a special Peggle Master wreath. Beat all of the challenges to win the title of Peggle Grand Master. The base value for a blue peg is 10 points. Every peg you hit on a shot adds to a subtotal score. The shot score is the subtotal score multiplied by the number of pegs hit. It doesn't matter in which order the pegs are hit. Example 1: On your first shot you hit blue (10), orange (100), blue (10), blue (10), orange (100), orange (100), green (10), purple (500) and blue (10). Your subtotal score would be 850 points (10 + 100 + 10 + 10 + 100 + 100 + 10 + 500 + 10). You hit 9 pegs, so your shot score would be 7,650 points (850 points x 9 pegs). The value of all pegs goes up as orange pegs are eliminated. The Fevermeter on the right side of the board shows the current score multiplier.
Example 2: You've already hit 13 orange pegs and there are 12 remaining. You shoot and hit blue, blue, orange, orange, orange, purple, orange, blue, blue and orange. The second orange peg you hit would bump the multiplier up from 2x to 3x, so the subtotal score would be 20 (blue @ 2x) + 20 (blue @ 2x) + 200 (orange @ 2x) + 300 (orange @ 3x) + 300 (orange @ 3x) + 1500 (purple @ 3x)+ 300 (orange @ 3x) + 30 (blue @ 3x) + 30 (blue @ 3x) + 300 (orange @ 3x) for a subtotal of 3,000 points. You hit ten pegs, so your final shot score would be 30,000 points (3,000 points x 10 pegs). Fever Score (Points earned on last shot)
Note: Magic Powers can be active or activated during Fever (e.g. if Multiball is active, both balls will score points for landing in Bonus Holes). As previously mentioned in the Style Shots section above, certain cool shots earn additional points. These points do not contribute to earning Free Balls, but they do add to your level score. Style shots score differently in Duel Mode than in the other modes, and some style shots cannot be done in Duel Mode.
The level score is all shot scores + Fever score + style points, and it is displayed in the score bar to the upper left of the Ball Launcher. The total score is a running tally of your level scores, and it is displayed in the score bar to the upper right of the Ball Launcher. In Adventure Mode, if you finish a level on your first try, you get 100,000 additional points added to your total score; on your 2nd try, 50,000 points; on your 3rd try, 25,000 points; on your 4th or more tries, no bonus points. In addition, you receive a 1,000,000 point bonus if you complete Adventure Mode without losing a level. This end-of-mode bonus is reduced by 200,000 points each time you require an additional attempt to complete a level. The peg values in Duel Mode are the same as in Adventure Mode, as is the point multiplier and the method of calculating shot scores (subtotalled value of pegs x number of pegs hit). Unlike in Adventure or Quick Play, the Bonus Holes in Duel are worth, from left to right, 5,000, 25,000, 50,000, 25,000 and 5,000 points. There is no Ultra Extreme Fever in Duel Mode, and the bonus for extra balls left over is 5,000 points instead of 10,000.
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1.0.4 | Snow Leopard compatibility fixes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.0.3 | Audio bug fix. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.0.2 | Fixed bug with music and multiple output devices. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.0.1 | Initial release! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peggle was created by PopCap Games, Inc. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Producer: | Sukhbir Sidhu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Programming: | Brian Rothstein Eric Tams | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Art: | Walter Wilson Marcia Broderick Tysen Henderson | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Writing: | Stephen Notley | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PopCap Framework: | Brian Fiete David Parton | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Music and Sounds: | Somatone Interactive Audio Matthew Johnston | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
QA Manager: | Shawn Conard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
QA Testers: | Isaac Aubrey (lead) Michael Racioppi Adam MacDonnell Ty Roberts Michael Guillory Chad Zoellner Shane Hood | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
QA Dublin: | Rene Laurent (lead) Colm Gallagher Lorenzo Penati Jean de Merey Anthony Mackey Kieran Gleeson Antubel Moreda | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Special Thanks: | John Vechey Jason Kapalka Ben Lyon Shanon Lyon Sergio Lobato Ed Allard Dave Rohrl George Fan Eric Pitcock Anthony Coleman T. Carl Kwoh Andy Piro | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Beta Testers: | DixieWriter Meatboy Panther monkeyboy Curious Games NocturnaLucid HomerJay jebksb1977 deb1013 Lexi hgalindo Fire wolfpackmama Inkmei jael HRACH wuggies Sasha24 Dryden plasticgoth TheShadow Dyne firedog MrsDbolt dwl Spaggie WendigoWolf Rambobear GrukX cjbadger WildKittyFca Lovedog Phanatic cheryl Iceman Pajol Dachsx2 deb1013 Zelda Emerald Fire lala spirit29_1 LargelyFiction jb63 javansdaddy Vexrm lulie Mungoon sue H2emf Sutek nandini 33njamin kiergi Sean71570 Vern Numfive DaniEoin tcleste gemini2264jt deer_mews ashill | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thanks to all our beta testers and players on PopCap.com for their valuable feedback! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LICENSE AGREEMENT WITH WARRANTY [back to top] Please see the End User License Agreement applicable to this game. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
©2007 PopCap Games, Inc. All rights reserved. The PopCap logo and all other trademarks used herein that are listed at www.popcap.com/trademarks are owned by PopCap Games, Inc. or its licensors and may be registered in some countries. Other company and product names used herein may be trademarks of their respective owners and are used for the benefit of those owners. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
jpeglib
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ogglib, vorbislib
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
pnglib
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zlib
Mersenne Twister (MT)
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |