<map gui="normal" objective_string_ref="1-2a_objective" level_num="2" trigger_complete="1" max_damage_received="250" min_damage_dealt="400" max_turns="7" width="11" height="14" bgm_path="" starting_camera_x="5" starting_camera_y="12" is_cutscene="0" srank_score="5000" arank_score="4000" brank_score="3000" crank_score="2000" drank_score="1000" erank_score="500" next="assets/maps/1-3a_keep_lower.xml" carry_rank_data_over="0">
    <victory_conditions>
        <condition type="faction_entities_dead" faction_id="1" />
    </victory_conditions>
    <loss_conditions>
        <condition type="faction_entities_dead" faction_id="0" />
    </loss_conditions>
    <tilesets>
        <tileset id="throne_room_tileset" path="assets/images/tilesets/throne_room_tileset.png" />
    </tilesets>
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        </tile>
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        </tile>
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        </tile>
        <tile x="0" y="11" row="4" column="2" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="1" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="2" y="11" row="4" column="2" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="3" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="4" y="11" row="5" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="5" y="11" row="4" column="3" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="6" y="11" row="4" column="4" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="7" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="8" y="11" row="4" column="2" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="9" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="10" y="11" row="1" column="1" wall_type="1" passable="0" flipped="1" angle="0" tileset_id="throne_room_tileset">
            <tile row="3" column="5" tileset_id="throne_room_tileset" />
            <tile row="2" column="5" tileset_id="throne_room_tileset" />
        </tile>
        <tile x="0" y="12" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="1" y="12" row="4" column="2" wall_type="0" passable="0" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="2" y="12" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="3" y="12" row="4" column="2" wall_type="0" passable="0" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="4" y="12" row="5" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="5" y="12" row="4" column="3" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="6" y="12" row="4" column="4" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="7" y="12" row="4" column="2" wall_type="0" passable="0" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="8" y="12" row="4" column="1" wall_type="0" passable="0" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="9" y="12" row="4" column="2" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="10" y="12" row="1" column="1" wall_type="1" passable="0" flipped="1" angle="0" tileset_id="throne_room_tileset">
            <tile row="3" column="4" tileset_id="throne_room_tileset" />
            <tile row="2" column="4" tileset_id="throne_room_tileset" />
        </tile>
        <tile x="0" y="13" row="4" column="2" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="1" y="13" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="2" y="13" row="4" column="2" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="3" y="13" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="4" y="13" row="5" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="5" y="13" row="4" column="3" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="6" y="13" row="4" column="4" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="7" y="13" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="8" y="13" row="4" column="2" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="9" y="13" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="throne_room_tileset" />
        <tile x="10" y="13" row="1" column="1" wall_type="1" passable="0" flipped="1" angle="0" tileset_id="throne_room_tileset">
            <tile row="1" column="3" tileset_id="throne_room_tileset" />
            <tile row="1" column="4" tileset_id="throne_room_tileset" />
        </tile>
    </tiles>
    <scenery>
        <!-- Corner piece for wall tile -->
        <item x="9" y="0" row="1" column="5" flipped="0" xsize="1" ysize="1" xoffset="56" yoffset="-211" tileset_id="throne_room_tileset" on_ground="0" />
        <!-- Candlesticks in top row of map -->
        <item x="0" y="1" row="7" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-8" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-90" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="9" y="1" row="7" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-8" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-90" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <!-- Candlesticks alongside the bottom side of carpet -->
        <item x="3" y="10" row="7" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-8" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-90" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="3" y="12" row="7" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-8" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-90" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="7" y="10" row="7" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-8" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-90" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="7" y="12" row="7" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-8" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-90" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <!-- Chairs at 'top' -->
        <item x="2" y="1" row="2" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="3" y="1" row="2" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="7" y="1" row="2" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="8" y="1" row="2" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0" />
        <!-- Throne chairs at top -->
        <item x="4" y="1" row="3" column="1" flipped="0" xsize="1" ysize="1" xoffset="48" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="2" column="1" flipped="0" xsize="1" ysize="1" xoffset="48" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="6" y="1" row="3" column="1" flipped="0" xsize="1" ysize="1" xoffset="-16" yoffset="32" tileset_id="throne_room_tileset" on_ground="0">
            <item row="2" column="1" flipped="0" xsize="1" ysize="1" xoffset="-16" yoffset="-48" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <!-- Pillars -->
        <item x="1" y="4" row="7" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="5" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="1" y="8" row="7" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="5" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="1" y="12" row="7" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="5" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="8" y="4" row="7" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="5" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="8" y="8" row="7" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="5" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="8" y="12" row="7" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="5" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <!-- Little chair/stools on sides of carpet -->
        <item x="3" y="4" row="3" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="32" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="3" y="5" row="3" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="32" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="3" y="8" row="3" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="32" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="3" y="7" row="3" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="32" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="7" y="4" row="3" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="32" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="7" y="5" row="3" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="32" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="7" y="7" row="3" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="32" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="7" y="8" row="3" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="32" tileset_id="throne_room_tileset" on_ground="0" />
        <!-- Curtains on top wall -->
        <item x="2" y="0" row="7" column="3" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-40" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="3" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-120" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="8" y="0" row="7" column="3" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-40" tileset_id="throne_room_tileset" on_ground="0">
            <item row="6" column="3" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-120" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="4" y="0" row="3" column="7" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="2" column="7" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="1" column="7" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="5" y="0" row="3" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="2" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="1" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <item x="6" y="0" row="3" column="9" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="throne_room_tileset" on_ground="0">
            <item row="2" column="9" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-80" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="1" column="9" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
            <item row="1" column="10" flipped="0" xsize="1" ysize="1" xoffset="128" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        </item>
        <!-- Candlesticks on far right wall -->
        <item x="10" y="2" row="2" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="10" y="4" row="2" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="10" y="6" row="2" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="10" y="8" row="2" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="10" y="10" row="2" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="10" y="12" row="2" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-160" tileset_id="throne_room_tileset" on_ground="0" />
        <!-- Paintings/pictures on far right wall -->
        <item x="10" y="5" row="6" column="1" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-140" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="10" y="9" row="7" column="1" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-140" tileset_id="throne_room_tileset" on_ground="0" />
        <item x="10" y="13" row="6" column="1" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="-140" tileset_id="throne_room_tileset" on_ground="0" />
    </scenery>
    <entities>
        <wave>
            <entity id="king" x="4" y="3" starting_direction="1" faction="0" entity_file="assets/entities/player_entities/king_roland.xml" important="1" cannot_die="1" />
            <entity id="knight" x="6" y="3" starting_direction="3" faction="0" entity_file="assets/entities/player_entities/sir_cain.xml" important="1" cannot_die="1" />
			<entity id="skeleton_soldier1" x="4" y="6" starting_direction="2" faction="1" entity_file="assets/entities/skeleton_soldier.xml" important="1" cannot_die="0" />
			<entity id="skeleton_soldier2" x="1" y="3" starting_direction="3" faction="1" entity_file="assets/entities/skeleton_soldier.xml" important="1" cannot_die="0" />
			<entity id="skeleton_soldier3" x="8" y="3" starting_direction="1" faction="1" entity_file="assets/entities/skeleton_soldier.xml" important="1" cannot_die="0" />
			<entity id="skeleton_soldier4" x="6" y="6" starting_direction="2" faction="1" entity_file="assets/entities/skeleton_soldier.xml" important="1" cannot_die="0" />
			<entity id="skeleton_archer1" x="5" y="7" starting_direction="2" faction="1" entity_file="assets/entities/skeleton_archer.xml" important="1" cannot_die="0" />
			<entity id="castle_knight1" x="4" y="13" starting_direction="2" faction="3" entity_file="assets/entities/castle_knight.xml" important="1" cannot_die="0" />
			<entity id="castle_knight2" x="6" y="13" starting_direction="2" faction="3" entity_file="assets/entities/castle_knight.xml" important="1" cannot_die="0" />
        </wave>
		<wave>
			<entity id="skeleton_soldier7" x="0" y="2" starting_direction="3" faction="1" entity_file="assets/entities/skeleton_archer.xml" important="1" cannot_die="0" wait_for_complete="0" />
			<entity id="skeleton_soldier8" x="0" y="6" starting_direction="3" faction="1" entity_file="assets/entities/skeleton_soldier.xml" important="1" cannot_die="0" wait_for_complete="1" />
			<entity id="skeleton_soldier5" x="9" y="2" starting_direction="1" faction="1" entity_file="assets/entities/skeleton_soldier.xml" important="1" cannot_die="0" wait_for_complete="0" />
			<entity id="skeleton_soldier6" x="9" y="6" starting_direction="1" faction="1" entity_file="assets/entities/skeleton_archer.xml" important="1" cannot_die="0" wait_for_complete="1" />
		</wave>
    </entities>
	<animations>
		<animationGroup trigger="level_start">
			<animation type="pause" duration="1000" wait_for_complete="1" />
			<animation type="pan_camera" targetx="5" targety="4" snap_immediately="0" duration="1000" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="king" string_ref="1-2a_introtext1" face_position="left" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="knight" string_ref="1-2a_introtext2" face_position="right" wait_for_complete="1" />
			<animation type="play_entity_animation" target_entity_id="king" animation="magic_cast" wait_for_complete="0" />
			<animation type="play_sprite" targetx="1" targety="3" sprite_path="assets/images/abilities/fire.png" sprite_key="fire_anim_sprite" total_sprite_frames="6" interval_between_frames="75" wait_for_complete="0" />
			<animation type="kill_entity" target_entity_id="skeleton_soldier2" wait_for_complete="0" />
			<animation type="move_entity" target_entity_id="knight" targetx="7" targety="3" ignore_unpassable_tiles="0" wait_for_complete="1" />
			<animation type="set_entity_direction" target_entity_id="knight" direction="3" wait_for_complete="1" />
			<animation type="play_entity_animation" target_entity_id="knight" animation="attack" wait_for_complete="0" />
			<animation type="kill_entity" target_entity_id="skeleton_soldier3" wait_for_complete="0" />
			<animation type="show_dialogue" target_entity_id="king" string_ref="1-2a_introtext3" face_position="left" wait_for_complete="1" />
			<animation type="play_music" music_key="animation_bgm1" music_path="assets/music/battle_prep.ogg" wait_for_complete="1" />
		</animationGroup>
		<animationGroup trigger="wave_start" wave_number="2">
			<animation type="pan_camera" targetx="8" targety="4" snap_immediately="0" duration="500" wait_for_complete="1" />
			<animation type="pause" duration="500" wait_for_complete="1" />
			<animation type="pan_camera" targetx="1" targety="4" snap_immediately="0" duration="500" wait_for_complete="1" />
			<animation type="pause" duration="500" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="king" string_ref="1-2a_introtext4" face_position="left" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="knight" string_ref="1-2a_introtext5" face_position="right" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="king" string_ref="1-2a_introtext6" face_position="left" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="knight" string_ref="1-2a_introtext7" face_position="right" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="king" string_ref="1-2a_introtext8" face_position="left" wait_for_complete="1" />
		</animationGroup>
		<animationGroup trigger="level_victory">
			<animation type="unlock_entity" file="assets/entities/player_entities/king_roland.xml" face="face_king" name="entityname_king" wait_for_complete="1" />
			<animation type="unlock_entity" file="assets/entities/player_entities/sir_cain.xml" face="face_knight" name="entityname_knight" wait_for_complete="1" />
		</animationGroup>
	</animations>
	<spawn_squares>
        <square x="9" y="2" />
        <square x="9" y="6" />
		<square x="0" y="2" />
		<square x="0" y="6" />
    </spawn_squares>
</map>
