<map width="10" height="12" bgm_path="" is_cutscene="0" srank_score="5000" arank_score="4000" brank_score="3000" crank_score="2000" drank_score="1000" erank_score="500" next="" carry_rank_data_over="0">
    <tilesets>
        <tileset id="barracks_int_tileset" path="assets/images/tilesets/forest_tileset.png" />
    </tilesets>
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    </tiles>
	<scenery>
		<item x="4" y="5" row="8" column="1" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="barracks_int_tileset" on_ground="0">
			<item row="6" column="1" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-128" tileset_id="barracks_int_tileset" on_ground="0" />
		</item>
	</scenery>
    <entities>
        <!-- EXAMPLE ENTRY:
			<entity x=2 y=2 starting_direction=0 faction=0 entity_file="assets/entities/death.xml" />
		-->
        <wave>
            <entity id="death" x="2" y="2" starting_direction="0" faction="0" entity_file="assets/entities/death.xml" important="0" />
        </wave>
    </entities>
</map>
