<map gui="normal" level_num="13" trigger_complete="1" max_damage_received="125" min_damage_dealt="250" max_turns="4" width="12" height="15" bgm_path="" starting_camera_x="3" starting_camera_y="2" is_cutscene="1" srank_score="5000" arank_score="4000" brank_score="3000" crank_score="2000" drank_score="1000" erank_score="500" next="assets/maps/3-4a_mountains.xml" carry_rank_data_over="0">
    <tilesets>
        <tileset id="tavern_tileset" path="assets/images/tilesets/tavern_tileset.png" />
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        <tile x="8" y="10" row="4" column="1" wall_type="0" passable="0" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="9" y="10" row="4" column="1" wall_type="0" passable="0" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="10" y="10" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="11" y="10" row="3" column="1" wall_type="1" passable="0" flipped="1" angle="0" tileset_id="tavern_tileset">
            <tile row="2" column="1" tileset_id="tavern_tileset" />
            <tile row="1" column="1" tileset_id="tavern_tileset" />
        </tile>
        <tile x="0" y="11" row="4" column="5" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="1" y="11" row="4" column="5" wall_type="0" passable="0" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="2" y="11" row="4" column="5" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="3" y="11" row="4" column="5" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="4" y="11" row="4" column="5" wall_type="0" passable="0" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="5" y="11" row="5" column="7" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="6" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="7" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="8" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="9" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="10" y="11" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="11" y="11" row="3" column="1" wall_type="1" passable="0" flipped="1" angle="0" tileset_id="tavern_tileset">
            <tile row="2" column="1" tileset_id="tavern_tileset" />
            <tile row="1" column="2" tileset_id="tavern_tileset" />
        </tile>
        <tile x="0" y="12" row="4" column="5" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="1" y="12" row="4" column="5" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="2" y="12" row="4" column="5" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="3" y="12" row="4" column="5" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="4" y="12" row="4" column="5" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="5" y="12" row="5" column="7" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="6" y="12" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="7" y="12" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="8" y="12" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="9" y="12" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="10" y="12" row="4" column="1" wall_type="0" passable="1" flipped="0" angle="0" tileset_id="tavern_tileset" />
        <tile x="11" y="12" row="3" column="1" wall_type="1" passable="0" flipped="1" angle="0" tileset_id="tavern_tileset">
            <tile row="2" column="1" tileset_id="tavern_tileset" />
            <tile row="1" column="1" tileset_id="tavern_tileset" />
        </tile>
    </tiles>
    <scenery>
        <!-- Wall corner tile -->
        <item x="10" y="0" row="2" column="2" flipped="0" xsize="1" ysize="1" xoffset="63" yoffset="-211" tileset_id="tavern_tileset" on_ground="0" />
        <!-- Bar in the top-right with tankards etc. on top -->
        <item x="8" y="1" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="8" y="2" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0">
            <item row="8" column="6" flipped="0" xsize="1" ysize="1" xoffset="-16" yoffset="-16" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="8" y="3" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0">
            <item row="8" column="9" flipped="0" xsize="1" ysize="1" xoffset="-16" yoffset="-16" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="8" y="4" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0">
            <item row="8" column="7" flipped="0" xsize="1" ysize="1" xoffset="-16" yoffset="-16" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="8" y="5" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0">
            <item row="8" column="6" flipped="0" xsize="1" ysize="1" xoffset="-16" yoffset="-16" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="8" y="6" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0">
            <item row="7" column="7" flipped="0" xsize="1" ysize="1" xoffset="-16" yoffset="-20" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="8" y="7" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0">
            <item row="8" column="6" flipped="0" xsize="1" ysize="1" xoffset="-16" yoffset="-16" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="8" y="8" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="8" y="9" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="8" y="10" row="3" column="4" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-24" tileset_id="tavern_tileset" on_ground="0" />
        <item x="9" y="10" row="3" column="3" flipped="0" xsize="1" ysize="1" xoffset="-64" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <!-- Beer barrels -->
        <item x="10" y="1" row="3" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="10" y="2" row="3" column="2" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <!-- Table behind the bar with plates, bottles, etc. on -->
        <item x="10" y="5" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="32" yoffset="-16" tileset_id="tavern_tileset" on_ground="0">
            <item row="5" column="10" flipped="0" xsize="1" ysize="1" xoffset="16" yoffset="-40" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="10" y="6" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="32" yoffset="-16" tileset_id="tavern_tileset" on_ground="0">
            <item row="8" column="9" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-40" tileset_id="tavern_tileset" on_ground="0" />
            <item row="8" column="9" flipped="0" xsize="1" ysize="1" xoffset="16" yoffset="-32" tileset_id="tavern_tileset" on_ground="0" />
            <item row="8" column="8" flipped="0" xsize="1" ysize="1" xoffset="-24" yoffset="-48" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="10" y="7" row="3" column="3" flipped="1" xsize="1" ysize="1" xoffset="32" yoffset="-16" tileset_id="tavern_tileset" on_ground="0">
            <item row="4" column="10" flipped="0" xsize="1" ysize="1" xoffset="32" yoffset="-32" tileset_id="tavern_tileset" on_ground="0" />
            <item row="4" column="10" flipped="0" xsize="1" ysize="1" xoffset="32" yoffset="-52" tileset_id="tavern_tileset" on_ground="0" />
            <item row="4" column="10" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-46" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <!-- Stools in front of the bar -->
        <item x="7" y="2" row="4" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="7" y="4" row="4" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="7" y="5" row="4" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="7" y="7" row="4" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="7" y="9" row="4" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <!-- Table next to the door -->
        <item x="4" y="1" row="3" column="6" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="5" y="1" row="1" column="10" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0">
            <item row="8" column="5" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-24" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="6" y="1" row="3" column="5" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <!-- Table along the bottom wall -->
        <item x="0" y="3" row="3" column="5" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="0" y="4" row="1" column="10" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0">
            <item row="8" column="7" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-32" tileset_id="tavern_tileset" on_ground="0" />
            <item row="8" column="6" flipped="0" xsize="1" ysize="1" xoffset="24" yoffset="-16" tileset_id="tavern_tileset" on_ground="0" />
            <item row="8" column="8" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="-8" tileset_id="tavern_tileset" on_ground="0" />
            <item row="8" column="5" flipped="1" xsize="1" ysize="1" xoffset="-24" yoffset="-20" tileset_id="tavern_tileset" on_ground="0" />
        </item>
        <item x="0" y="5" row="3" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <!-- Table in the room center -->
        <item x="4" y="5" row="6" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="3" y="6" row="7" column="3" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="20" tileset_id="tavern_tileset" on_ground="0" />
        <item x="4" y="6" row="6" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="3" y="7" row="7" column="2" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="20" tileset_id="tavern_tileset" on_ground="0" />
        <item x="4" y="7" row="6" column="1" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
        <item x="3" y="8" row="7" column="1" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="20" tileset_id="tavern_tileset" on_ground="0" />
        <item x="3" y="5" row="6" column="7" flipped="1" xsize="1" ysize="1" xoffset="-8" yoffset="-8" tileset_id="tavern_tileset" on_ground="0" />
        <item x="3" y="6" row="6" column="6" flipped="1" xsize="1" ysize="1" xoffset="-8" yoffset="-8" tileset_id="tavern_tileset" on_ground="0" />
        <item x="3" y="7" row="6" column="5" flipped="1" xsize="1" ysize="1" xoffset="-8" yoffset="-8" tileset_id="tavern_tileset" on_ground="0" />
        <item x="5" y="5" row="6" column="7" flipped="1" xsize="1" ysize="1" xoffset="-8" yoffset="-8" tileset_id="tavern_tileset" on_ground="0" />
        <item x="5" y="6" row="6" column="6" flipped="1" xsize="1" ysize="1" xoffset="-8" yoffset="-8" tileset_id="tavern_tileset" on_ground="0" />
        <item x="5" y="7" row="6" column="5" flipped="1" xsize="1" ysize="1" xoffset="-8" yoffset="-8" tileset_id="tavern_tileset" on_ground="0" />
		<!-- Restaurant tables near bottom -->
		<item x="1" y="9" row="3" column="5" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
		<item x="1" y="10" row="2" column="10" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
		<item x="1" y="11" row="3" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
		<item x="4" y="9" row="3" column="5" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
		<item x="4" y="10" row="2" column="10" flipped="1" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
		<item x="4" y="11" row="3" column="6" flipped="0" xsize="1" ysize="1" xoffset="0" yoffset="0" tileset_id="tavern_tileset" on_ground="0" />
    </scenery>
    <entities>
        <wave>
			<entity id="sir_cain" x="2" y="1" starting_direction="0" faction="0" entity_file="assets/entities/player_entities/sir_cain.xml" important="1" cannot_die="1" />
			<entity id="medea" x="3" y="2" starting_direction="0" faction="0" entity_file="assets/entities/player_entities/sorceress_medea.xml" important="1" cannot_die="1" />
            <entity id="bard" x="2" y="5" starting_direction="2" faction="0" entity_file="assets/entities/player_entities/bard.xml" important="1" cannot_die="1" />
			<entity id="thief" x="2" y="4" starting_direction="2" faction="0" entity_file="assets/entities/player_entities/thief.xml" important="1" cannot_die="1" />
			<entity id="bartender" x="6" y="5" starting_direction="1" faction="0" entity_file="assets/entities/medieval_bartender.xml" important="1" cannot_die="0" dead="1" />
			<entity id="peasant1" x="6" y="4" starting_direction="0" faction="0" entity_file="assets/entities/medieval_peasant_3.xml" important="1" cannot_die="0" dead="1" />
			<entity id="peasant2" x="4" y="2" starting_direction="3" faction="0" entity_file="assets/entities/medieval_peasant_2.xml" important="1" cannot_die="0" dead="1" />
			<entity id="peasant5" x="5" y="4" starting_direction="2" faction="0" entity_file="assets/entities/medieval_peasant_1.xml" important="1" cannot_die="0" dead="1" />
			
			<entity id="templar1" x="0" y="7" starting_direction="3" faction="0" entity_file="assets/entities/templar_knight.xml" important="1" cannot_die="0" dead="1" />
			<entity id="templar2" x="1" y="2" starting_direction="3" faction="0" entity_file="assets/entities/templar_knight.xml" important="1" cannot_die="0" dead="1" />
        </wave>
    </entities>
    <animations>
		<animationGroup trigger="level_start">
			<animation type="show_dialogue" target_entity_id="medea" string_ref="3-3c_introtext1" face_position="right" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="thief" string_ref="3-3c_introtext2" face_position="left" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="medea" string_ref="3-3c_introtext3" face_position="right" wait_for_complete="1" />
			<animation type="show_dialogue" target_entity_id="thief" string_ref="3-3c_introtext4" face_position="left" wait_for_complete="1" />
			<animation type="unlock_entity" file="assets/entities/player_entities/thief.xml" face="face_thief" name="entityname_thief" wait_for_complete="1" />
			<animation type="unlock_entity" file="assets/entities/player_entities/bard.xml" face="face_bard" name="entityname_bard" wait_for_complete="1" />
		</animationGroup>
	</animations>
</map>
