<entity name_string_ref="entityname_demonsoldier" attack_type="melee" attack_range="1" spritesheet_path="assets/images/spritesheets/demon_soldier_spritesheet.png" spritesheet_id="demon_soldier_spritesheet" face_image="assets/images/dialog/face_demon_soldier.png" face_id="face_demon_soldier" xoffset=0 yoffset=-16>
	<sounds 
		walk_sound_path="assets/sfx/entitywalk_death.wav" walk_sound_id="entitywalk_death" 
		attack_hit_sound_path="assets/sfx/entityattackhit_death.wav" attack_hit_sound_id="entityattackhit_death" 
		attack_miss_sound_path="assets/sfx/entityattackmiss_death.wav" attack_miss_sound_id="entityattackmiss_death" 
		damage_sound_path="assets/sfx/entitydamage_death.wav" damage_sound_id="entitydamage_death" 
		die_sound_path="assets/sfx/entitydie_death.wav" die_sound_id="entitydie_death" 
		magic_cast_sound_path="assets/sfx/entitymagiccast_death.wav" magic_cast_sound_id="entitymagiccast_death" />
	<stats health="40" magic="0" speed="5" strength="12" defense="6" intelligence="0" willpower="5" luck="10" />
	<abilities>
	</abilities>
</entity>