<entity name_string_ref="entityname_king" background_string_ref="entitydescription_king" attack_type="melee" attack_range="1" spritesheet_path="assets/images/spritesheets/king_spritesheet.png" spritesheet_id="king_spritesheet" face_image="assets/images/dialog/face_king.png" face_id="face_king" xoffset="0" yoffset="-16">
    <sounds walk_sound_path="assets/sfx/entitywalk_death.wav" walk_sound_id="entitywalk_death" attack_hit_sound_path="assets/sfx/entityattackhit_death.wav" attack_hit_sound_id="entityattackhit_death" attack_miss_sound_path="assets/sfx/entityattackmiss_death.wav" attack_miss_sound_id="entityattackmiss_death" damage_sound_path="assets/sfx/entitydamage_death.wav" damage_sound_id="entitydamage_death" die_sound_path="assets/sfx/entitydie_death.wav" die_sound_id="entitydie_death" magic_cast_sound_path="assets/sfx/entitymagiccast_death.wav" magic_cast_sound_id="entitymagiccast_death" />
    <stats health="50" magic="50" speed="8" strength="10" defense="10" intelligence="20" willpower="25" luck="10" />
    <abilities>
        <ability file="assets/abilities/player_entity_abilities/king_roland_abilities/fireball.xml" unlocked="1" />
        <ability file="assets/abilities/player_entity_abilities/king_roland_abilities/heal.xml" unlocked="1" />
        <ability file="assets/abilities/player_entity_abilities/king_roland_abilities/ice.xml" unlocked="0" />
        <ability file="assets/abilities/player_entity_abilities/king_roland_abilities/thunder.xml" unlocked="0" />
    </abilities>
</entity>
