; NOTE: Maximum number of characters per line of text is 2000
language	"English"
;
; Game name

game_title	"Maze: The Fracture"
game_title_ce	"Maze: The Fracture Collector's Edition"

; Startup
;
ART:gui_images:background	"Maze
THE FRACTURE"
ART:sound_splash:sound:	"The game is best experienced
when played with sound."
;
; Main Menu
ART:main_menu:logo_text	"MAZE"
ART:main_menu:logo_subtitle	"THE FRACTURE"
ART:main_menu:intro_text_text_bottom	"PRESENTS"
ART:main_menu:intro_text_text_top	"MAD HEAD GAMES"
ART:main_menu:credits_text	"CREDITS"
ART:main_menu:credits_h	"(see ART:main_menu:credits_text)"
ART:main_menu:exit_text	"EXIT"
ART:main_menu:exit_h	"(see ART:main_menu:exit_text)"
ART:main_menu:extras_text	"EXTRAS"
ART:main_menu:extras_h	"(see ART:main_menu:extras_text)"
ART:main_menu:more_games_text	"MORE GAMES"
ART:main_menu:more_games_h	"(see ART:main_menu:more_games_text)"
ART:main_menu:options_text	"OPTIONS"
ART:main_menu:options_h	"(see ART:main_menu:options_text)"
ART:main_menu:play_text	"PLAY"
ART:main_menu:play_h	"(see ART:main_menu:play_text)"
ART:main_menu:profiles_text	"PROFILES"
ART:main_menu:profiles_h	"(see ART:main_menu:profiles_text)"
main_menu:sub_intro_01	"Christine? You shouldn't be waking up yet. There's still a lot of work to do."
main_menu:sub_intro_02	"Now sleep..."
ui_confirm_quit_game	"Are you sure
you want to quit the game?"
ui_profile_reset	"Profile successfully reset."
main_menu_ce_not_unlocked	"You need to complete the game
in order to access the bonus content."
main_menu_ce_unlocked	"You have unlocked the bonus content."
main_menu_not_avail	"This feature is not yet available."
main_menu_audio_not_available	"No sound card detected.
The game will proceed without sound."
main_menu_already_played	"You have completed this part of the game.
Create a new profile to play it again."
main_menu_no_profile_selected	"No profile selected!"
ui_play_game	"Main Story"
ui_bonus_chapter	"Bonus Game"
ui_bonus_chapter_locked	"You need to complete the game in order to access the bonus content."
ui_game_finished_tooltip	"You have already finished this story. Create a new profile to play it again."
;
; More games
;
; Demo End
ART:demo_end:text	"Thank you for playing the demo."
ART:demo_end:maze	"(see ART:main_menu:logo_text)"
ART:demo_end:fracture	"(see ART:main_menu:logo_subtitle)"
;
; Options
ui_options_title	"Options"
ui_fullscreen	"Full-screen"
ui_aspectratio	"Aspect correction"
ui_hardware_cursor	"Hardware icon"
ui_music	"Music volume"
ui_ambient	"Ambient volume"
ui_sound	"Effects volume"
ui_voice	"Voice volume"
ui_profile	"Profile"
ui_difficulty	"Difficulty"
ui_quit	"Quit"
ui_dlg_exit	"End conversation."
;
; Dialogs
ui_ok	"OK"
ui_yes	"Yes"
ui_no	"No"
ui_full_tutorial	"FULL"
ui_full_tutorial_tooltip	"Explain every aspect of the game."
ui_special_tutorial	"SPECIAL FEATURES"
ui_special_tutorial_tooltip	"Explain only the special features of this game not found in other HOPA titles."
ui_no_tutorial	"NONE"
ui_no_tutorial_tooltip	"Don't display the tutorial."
ui_click_to_continue	"Continue..."
ui_replay	"Replay"
ui_confirm_tutorial	"Would you like an interactive tutorial?"
ui_confirm_skip_tutorial	"Are you sure
you want to skip the tutorial?"
ui_confirm_quit_to_main_menu	"Are you sure you want to quit?
Your progress will be saved."
ui_hor_window_title	"Item found:"
skip_game_comfirmation	"Are you sure you want to skip this puzzle?"
;
; Profiles
ui_default_profile_name	"PLAYER"
ui_profile_title	"New profile"
ui_confirm_delete_profile	"Are you sure
you want to delete the profile?"
ui_profile_is_duplicate	"This name is already in use.
Please choose another name."
ui_profile_corrupt	"The profile has become corrupted
and will be reset."
ui_profile_enter_name	"Enter your name:"
ui_profile_new	"New"
;
; Difficulty
ui_difficulty_title	"Select Difficulty"
ui_difficulty_casual	"Intact"
ui_difficulty_experienced	"Fractured"
ui_difficulty_masterful	"Shattered"
ui_difficulty_ultra	"Crushed"
ui_difficulty_custom	"Therapy"
ui_difficulty_casual_tooltip	"Optional tutorial included. Active areas and HOPs sparkle. Hint and skip recharge quickly. Map has indicators."
ui_difficulty_experienced_tooltip	"Optional tutorial included. Only HOPs sparkle. Hint and skip recharge slowly. Map has no indicators. Rapid selection HOP penalty."
ui_difficulty_mastrerful_tooltip	"No tutorial included. No sparkles. Hint and skip are disabled. Map has no indicators. Rapid selection HOP penalty."
ui_difficulty_ultra_tooltip	"No tutorial included. No sparkles. Hint and skip buttons are disabled. Rapid selection HOP penalty. Cursor doesn't change over active areas. No helper messages."
ui_difficulty_custom_tooltip	"Customize each setting according to your preferences."
;
; Profile mode
ui_reset_progress	"Reset"
ui_confirm_reset_progress	"Your current progress will be lost.
Are you sure you want to restart the game?"
;
; Profile Mode
profile_mode_title	"Profile Options"
custom_tutorial	"Tutorial"
special_tutorial	"Only for special features"
custom_objectives	"Objectives"
custom_plus_indication	"Active plus-items indicated"
custom_sparkles	"Sparkles show active areas"
custom_ho_sparcles	"Sparkles show Hidden-Object Puzzles"
custom_recharge_time	"Hint recharge time"
custom_skip_time	"Skip recharge time"
custom_enable_hint	"Use hints"
custom_enable_skip	"Skip puzzles"
custom_seconds	"sec"
custom_pointer	"Cursor changes on active areas"
custom_dummy_use	"Display helper messages"

;
; Tutorial
ART:gui_images:overlay_tutorialicon_memory_box	"(see ART:item_ch1_memory_box_plus:text_box)"
tutorial_flip_zz	"Flip"
tutorial_flip_zz_text	"Can't find what you're looking for? Viewing it from another angle might help."
tutorial_dialog	"Talking with people"
tutorial_dialog_text	"You can communicate with people in your environment."
tutorial_pick	"Interacting"
tutorial_pick_text	"The cursor will change when you can interact with the environment."
tutorial_pick_item	"Picking up items"
tutorial_pick_item_text	"You can pick up some items and use them later."
tutorial_look	"Look closer"
tutorial_look_text	"Examine this area closely."
tutorial_take	"Moving items"
tutorial_take_text	"You can move some items to different locations in the scene."
tutorial_info	"Points of interest"
tutorial_info_text	"Throughout your journey, you will find places of interest which will tell you more about your surroundings or give you a clue about what to do next."
tutorial_use	"Using items"
tutorial_use_text	"Items you have picked up can be used on various locations around you."
tutorial_plus	"Examine item"
tutorial_plus_text	"You can interact with some items further. A plus symbol indicates that you can inspect them more closely."
tutorial_ho	"Hidden-object puzzle"
tutorial_ho_text	"You'll find hidden-object puzzles during your journey. Complete them to receive valuable items!"
tutorial_ho_image	"Clues"
tutorial_ho_image_text	"HO image"
tutorial_ho_item	"Hidden objects"
tutorial_ho_item_text	"Complete hidden-object puzzles by examining the scene carefully and finding all the items indicated at the bottom."
tutorial_map	"Map"
tutorial_map_text	"Use the map to travel faster, view your current and previously-visited locations, and find unfinished tasks."
tutorial_puzzle_info	"Puzzles"
tutorial_puzzle_info_text	"Press the info button to view instructions for the current mini-game."
tutorial_puzzle_info_no_skip	"Puzzles"
tutorial_puzzle_info_no_skip_text	"Press the info button to view instructions for the current mini-game."
tutorial_puzzle_reset	"Puzzle reset"
tutorial_puzzle_reset_text	"You can always reset a puzzle to its initial state."
tutorial_hint	"Hint"
tutorial_hint_text	"Use a hint if you get stuck."
tutorial_puzzle_skip	"Skipping puzzles"
tutorial_puzzle_skip_text	"If you get stuck, or don't want to solve a puzzle, press the skip button once it fully charges."
tutorial_morph	"Morphing objects"
tutorial_morph_text	"Each hidden-object puzzle has one morphing item in it as a bonus challenge for those with a keen eye. See if you can find all of them!"
tutorial_navigate	"Move ahead"
tutorial_navigate_text	"Exit the area and move to the next location."
tutorial_drag	"Drag"
tutorial_drag_text	"During your adventures, you can press and hold to drag items from one place to another."
tutorial_collectable	"Collectibles"
tutorial_collectable_text	"Every scene contains a hidden collectible. Find them all to unlock bonus content!"
tutorial_journal	"Journal"
tutorial_journal_text	"Relevant notes and clues are written in your journal."
tutorial_memory_box	"Memory Box"
tutorial_memory_box_text	"This box contains valuable items and information, but can only be opened when certain conditions are met."
tutorial_choice	"Making Choices"
tutorial_choice_text	"Sometimes you'll have to make a choice. Choose carefully - it could mean life or death!"
;
; Extras menu
extras_ce_not_avail	"This feature is not available yet."
extras_ce_wallpaper_saved	"The wallpaper has been successfully saved
in your Documents folder."
extras_ce_soundtrack_saved	"The soundtrack has been successfully saved
in your Documents folder."
extras_ce_not_available_in_demo	"This feature is not available in the demo version."
extras_ce_back_portal	"Back to Extras"
gallery_soundtrack_title	"Music"
extras_ce_concept_locked	"It's locked."
extras_ce_wallpaper_locked_ce	"This wallpaper is currently locked."
extras_ce_wallpaper_locked_se	"This wallpaper is currently locked."
extras_ce_gallery_ho_locked	"This HO is locked."
galery_ce_morph_found	"Morph Found"
galery_ce_morph_not_found	"Morph Not Found"
extras_ce_icon_saved	"The profile icon has been successfully saved
in your Documents folder."
extras_ce_complete_ce	"You must complete the bonus chapter to unlock this feature."
extras_ce_complete_collectables	"You must complete the collectible hunt to unlock this feature."
;
; Soundtracks
;
; HUD elements
ART:hud:box_text	"(see ART:item_ch1_memory_box_plus:text_box)"
ART:hud:button_guide_guide	"guide"
ART:hud:button_guide_h	"(see ART:hud:button_guide_guide)"
ART:hud:button_menu_menu	"menu"
ART:hud:button_menu_h	"(see ART:hud:button_menu_menu)"
ui_completed_achievement	"ACHIEVEMENT!"
ui_menu	"Menu"
ui_skip_puzzle	"Skip Puzzle"
ui_reset_puzzle	"Reset Puzzle"
ui_skip_puzzle_charging	"Skip is charging..."
ui_new_objective	"New Objective:"
ui_objective	"Objective:"
ui_main_menu	"Main Menu"
ui_completed_objective	"Objective Completed:"
ui_forced_fullscreen	"Full-screen mode is enforced because your current desktop resolution doesn't support windowed mode."
ui_info	"Mini-Game Info"
ui_hint	"Hint"
ui_skip_tutorial	"Skip Tutorial"
ui_close_tutorial	"Close"
ui_skip_dialog	"Skip"
ui_skip_cutscene	"Skip"
ui_inventory_locked	"Locks the Inventory"
ui_current_objective	"Objective"
ui_morph_not_found	"Morph found 0/1"
ui_morph_found	"Morph found!"
ui_found	"Found"
ui_collectable_not_picked	"Collectible not found."
ui_collectable_picked	"Collectible found!"
;
; Help
ui_help_ho_text	"Hidden-Object Puzzle - Indicated by sparkles. Complete them to earn useful items."
ui_help_journal_text	"Journal - Stores clues and tracks your objectives."
ui_help_map_text	"Map - Quickly travel to any visited location."
ui_help_hint_text	"Hint - Use one when you're stuck!"
ui_help_plus_text	"Plus Item - This item can be examined closer and manipulated."
ui_help_info_text	"Info icon - Learn more about an area."
ui_help_pick_text	"Grab icon - Store an item in your inventory for later."
ui_help_use_text	"Use icon - Use an inventory item on an area."
ui_help_look_text	"Examine Icon - Examine an object or area."
ui_help_navigate_text	"Move Icon - Move to another location."
ui_help_drag_text	"Drag Icon - This icon will appear over objects that can be dragged around."
ui_help_collectable_text	"Collectible indicator - Shows a scene's collectible status."
;
; Tooltips
tooltip_hint	"Hint"
tooltip_hint_charging	"Hint is charging..."
tooltip_hint_ms	"Hint"
tooltip_close	"Close"
tooltip_home	"Home"
tooltip_map	"Map"
tooltip_objectives	"Objectives"
tooltip_achievements	"Achievements"
tooltip_journal	"Journal"
tooltip_new_profile	"New Profile"
tooltip_delete_profile	"Delete Profile"
tooltip_strategy_guide	"Strategy Guide"
tooltip_aspect	"Keep Aspect"
tooltip_save	"Save"
tooltip_settings	"Settings"
tooltip_settings_short	"settings"
tooltip_wallpaper_locked	"Wallpaper not unlocked."
;
; Pointer tooltips -bg
tooltip_default_forward	"Forward"
tooltip_default_back	"Back"
tooltip_default_left	"Left"
tooltip_default_right	"Right"
tooltip_default_up	"Up"
tooltip_default_down	"Down"
;
; Objectives
objective_title_find_kid	"Find the kid"
objective_body_find_kid	"That kid seems to be the only 'normal' person in this place."
objective_title_escape	"Escape"
objective_body_escape	"This is obviously a prison of some sort - I have to get out of here."
objective_title_reach_attic	"Reach the attic"
objective_body_reach_attic	"It sounds like the way out."
objective_title_living_room	"Disable the ghost from the TV"
objective_body_living_room	"The apparition from the TV is blocking my way. I need to neutralize it."
objective_title_solve_maze	"Escape the Dreadful Maze"
objective_body_solve_maze	"I have a feeling I'll be here forever, and that just won't do."
objective_title_find_light	"Find a light for Randall"
objective_body_find_light	"He's helped me out. I can't just leave him here in the dark."

;
; Clues
clue_body_code_brain	"I feel like I've seen this somewhere before..."
clue_body_code_sign	"This symbol must be important."
clue_body_code_symbol	"I got this after playing the game."
clue_body_game_code	"It looks like a code. What's it for?"
clue_body_lucky_number_seven	"Lucky number seven? Lucky for whom?"
clue_body_tv_guide	"That's the kid I've been looking for, but what's he doing on channel three?"
clue_body_piggy_code	"I have the piggy-bank combination. Who puts combination locks on piggy banks?"
clue_body_ragtags	"Is this some kind of ranking? The kids all wrote their names in different colors."
clue_body_road	"I called a doctor while I was on the road. Why was I meeting him?"
clue_body_doctor_office	"I met with Doctor Wester in person to talk about some kind of a supernatural assignment."
;
; Map
ART:map:text_attic	"(see ART:zz_window_wall:text_attic)"
ART:map:text_corridor	"(see ART:zz_window_wall:text_corridor)"
ART:map:text_living_room	"(see ART:zz_window_wall:text_living_room)"
ART:map:text_my_room	"(see ART:zz_window_wall:text_my_room)"
ART:map:text_veranda	"(see ART:zz_window_wall:text_veranda)"
ui_journal_current_location	"Current location"
ui_journal_has_objectives	"Location has objectives"
ui_journal_location_available	"Location available"
ui_journal_location_unavailable	"Location unavailable"
ui_journal_location_completed	"Location completed"
ui_journal_map_location_unknown	"Map unavailable"
ui_map_location_blocked	"I can't go there right now."
;
; Journal
ui_time_played_text	"Time played: "
ui_time_played_h	"h"
ui_time_played_min	"m"
;
; Achievement
; With Stars:
achievement_brainiac	"Brainiac"
achievement_brainiac_tooltip	"Complete consecutive mini-games without skipping."
achievement_unguided	"Unguided"
achievement_unguided_tooltip	"Complete HOPs without using a hint."
achievement_speed_run	"Speed Run"
achievement_speed_run_tooltip	"Finish the main game in the shortest amount of time."
achievement_metamorphosis	"Metamorphosis"
achievement_metamorphosis_tooltip	"Find morphing objects in HOPs."
achievement_treasure_hunt	"Storm Chaser"
achievement_treasure_hunt_tooltip	"Find storm collectibles during game play."
achievement_collector	"Collector"
achievement_collector_tooltip	"Find collectibles during game play."
achievement_stardom	"Stardom"
achievement_stardom_tooltip	"Win three stars in HOPs."

; OneTime:
achievement_quick_fingers	"Quick Fingers"
achievement_quick_fingers_tooltip	"Complete a HOP in under a minute."
achievement_3_in_3_ho	"Three in Three"
achievement_3_in_3_ho_tooltip	"Find three objects in a HOP as fast as possible."
achievement_10_in_10_ho	"Ten in Ten"
achievement_10_in_10_ho_tooltip	"Find ten objects in a HOP as fast as possible."
achievement_researcher	"Researcher"
achievement_researcher_tooltip	"Complete Chapter One without using a hint."
achievement_speedster	"Speedster"
achievement_speedster_tooltip	"Complete a mini-game in under a minute."
achievement_trailblazer	"Trailblazer"
achievement_trailblazer_tooltip	"Complete the whole game without using any hints."
achievement_face_off	"Face Off"
achievement_face_off_tooltip	"Defeat the masked figure and uncover their true identity."
;
; Player messages
msg_invalid_use	"This won't work."
msg_dummy_use	"Hmm, what do I do here?"
msg_no_hint	"There's nothing to do here at the moment."
msg_ho_overclick_01	"Oops. I'd better slow down."
msg_ho_overclick_02	"It's better to be precise than hasty."
msg_ho_overclick_03	"I'd better take my time."
msg_ho_overclick_04	"I should try to be more careful."
msg_ho_overclick_05	"There's no need to rush."
;
; Hor Stats
hor_stats_time	"Time :"
hor_stats_accuracy	"Accuracy :"
hor_stats_score	"Score :"
hor_stats_best_score	"High Score: "
;
; CREDITS
credits_01	"Thank you for playing!"
credits_02	"
{c=d1202a}Mad Head Games:{/c}

{c=d1202a}Chief Executive Officer{/c}
Nenad Tomić

{c=d1202a}Chief Technical officer{/c}
Aleksa Todorović

{c=d1202a}Chief Creative Officer{/c}
Uroš Banješević

{c=d1202a}Executive Producer{/c}
Ivan Zorkić

{c=d1202a}Senior Producer{/c}
Emil Esov

{c=d1202a}Maze: The Fracture Producer{/c}
Sanja Lošić

{c=d1202a}Maze: The Fracture Team:{/c}
Petar Jandrić
David Vesović
Predrag Petrović
Marko Ranđelović
Jelisaveta Vukašinović
Vladimir Matić-Kuriljov

{c=d1202a}Game designers{/c}
Mateja Vidaković
Miloš Petrik

{c=d1202a}Project Management:{/c}
Saša Drinić
Vukašin Šoć

{c=d1202a}Additional development (in alphabetical order):{/c}
Aleksandra Pelivanović
Dijana Bardžić
Dina Stipić
Dušan Kerčov
Fea Munižaba
Igor Vavan
Marija Josifović
Milica Todorović
Miloš Simić
Srđan Bilić
Stevan Antonijević
Strahinja Stankov
Vitomir Višnjić
Viktor Kaluđerović

{c=d1202a}Audio Director:{/c}
Miloš Nikolić

{c=d1202a}Music and Sound Design:{/c}
Dimitrije Cvetković
Dragoslav Ostojić
Nikola Jeremić
Nikola Lukić

{c=d1202a}Voice Over Director:{/c}
Jovana Karajanov Nikolić (Jovian Audio)

{c=d1202a}QA Lead:{/c}
Vukašin Šoć

{c=d1202a}QA:{/c}
Bojan Laković
Goran Luco
Ivana Filipović
Maja Tadić
Marko Gerić

{c=d1202a}Big Fish Games Maze: The Fracture{/c}
{c=d1202a}BF Production Group{/c}

{c=d1202a}Senior Game Producer{/c}
Brandon Banaag

{c=d1202a}Lead Game Producer{/c}
Bob Givnin

{c=d1202a}Narrative Design Manager {/c}
Faye Hoerauf

{c=d1202a}Narrative Designers{/c}
Corinne Hutchinson
Joanie Rich


{c=d1202a}Senior Strategy Guide Editor and Writer{/c}
Margie Bissainthe

{c=d1202a}Beta Guide Writer/Narrative Assistant{/c}
Amanda Barrera


{c=d1202a}Quality Assurance{/c}

{c=d1202a}QA Senior Director{/c}
Curtis Reynolds

{c=d1202a}QA Senior Manager{/c}
Chris Tobolski

{c=d1202a}QA Manager{/c}
Mike Harmon

{c=d1202a}Project Leads{/c}
Nathaniel Umipeg
Joel Flamme
Jason Rich
Alex O'Farrell

{c=d1202a}QA Testers{/c}
Christina Kasinger
Joel Flamme
Josh Bugenig
Ken Lapworth
Tessa Loudiana
Nathaniel Umipeg
Lauren Sallen-Paris
Max Nafziger
Jason Rich
Alex O'Farrell
Byron Donaldson
Kayla Cristy
Matthew Maas
Cary Jasinski


{c=d1202a}Lab Associate Manager{/c}
Peter Corwin

{c=d1202a}Lab Techs{/c}
Andy Sellers
Andrew Kind
Tony Ferreira
Will Herschelman

{c=d1202a}Actors:{/c}
David Vesović as Dark Man
Igor Vavan as Timmy

{c=d1202a}Voice Actors:{/c}


{c=d1202a}Special Thanks:{/c}

We would like to thank our families and friends
for their patience, support, love, and for being OK with us occasionally taking their food.

© 2017 Big Fish Games, Inc., All Rights Reserved. 
Big Fish, the Big Fish logo and Maze are trademarks of Big Fish Games, Inc.
"
;
; ==================== DO NOT REMOVE THIS LINE ====================
;
; ----- INVENTORY -----
invalid_use_item_ch1_shoelace	"The shoelace is too wide."
item_ch1_antenna	"Antenna"
item_ch1_bag_plus	"Bag"
item_ch1_batteries	"Batteries"
item_ch1_bobble_head	"Toy head"
item_ch1_boyscout_pick	"Pickaxe"
item_ch1_brick	"Brick"
item_ch1_broken_toy_crossbow_plus	"Broken toy bow"
item_ch1_clapper	"Clapper"
item_ch1_crayons	"Colored pencil"
item_ch1_dime	"Dime"
item_ch1_drawer_key	"Drawer key"
item_ch1_empty_slingshot_plus	"Empty slingshot"
item_ch1_fake_car_key	"Toy car key"
item_ch1_folded_card	"Folded postcard"
item_ch1_glass_blade	"Improvised blade"
item_ch1_iron_rod	"Iron rod"
item_ch1_kids_sneaker_plus	"Kid's sneaker"
item_ch1_magnet	"Magnet"
item_ch1_memory_box_plus	"Memory box"
item_ch1_mikeys_phone_number	"Mikey's phone number"
item_ch1_postcard_plus	"Postcard"
item_ch1_rusty_ladder	"Rusty ladder"
item_ch1_shoelace	"Shoelace"
item_ch1_slingshot	"Slingshot"
item_ch1_small_switch	"Switch"
item_ch1_small_towel	"Towel"
item_ch1_small_wheel	"Small wheel"
item_ch1_small_wrench	"Wrench"
item_ch1_steel_ball	"Steel ball"
item_ch1_string_rope	"String"
item_ch1_tiny_key	"Diary key"
item_ch1_token	"Animal token"
item_ch1_torn_page_part	"Torn page"
item_ch1_torn_up_tv_guide_plus	"Torn TV guide"
item_ch1_toy_arrow	"Toy arrow"
item_ch1_toy_crossbow	"Toy bow"
item_ch1_toy_cube	"Numbered tiles"
item_ch1_tv_note	"TV note"
item_ch1_tv_remote	"TV remote"
item_ch1_veranda_key	"Veranda key"
item_ch1_video_game_plus	"Handheld video game"
item_ch1_wire	"Wire"
;
; ----- PLUS ITEMS -----
ART:item_ch1_bag_plus:text_box	"(see ART:item_ch1_memory_box_plus:text_box)"
ART:item_ch1_memory_box_plus:plate_01	"ANGER"
ART:item_ch1_memory_box_plus:plate_02	"PAIN"
ART:item_ch1_memory_box_plus:plate_03	"GRIEF"
ART:item_ch1_memory_box_plus:plate_04	"FEAR"
ART:item_ch1_memory_box_plus:polariod_text	"(see ART:item_ch1_memory_box_plus:polariod_text_big)"
ART:item_ch1_memory_box_plus:polariod_text_big	"The Ragtags"
ART:item_ch1_memory_box_plus:text_box	"MEMORY BOX"
ART:item_ch1_torn_up_tv_guide_plus:anim_torn_page_part	"TV"
ART:item_ch1_torn_up_tv_guide_plus:clue	"CHANNEL 3 PRESENTS
THE DREADFUL MAZE TV
PROGRAM
JOIN TIMMY IN SUBLIME,
ABJECT TERROR
TUNE IN AT
00:00 HOURS!
WHAT HORRORS AWAIT?"
ART:item_ch1_torn_up_tv_guide_plus:tv_guide_headline_bottom_left_text	"THE DREAD"
ART:item_ch1_torn_up_tv_guide_plus:tv_guide_headline_bottom_right_text	"FUL MAZE"
ART:item_ch1_torn_up_tv_guide_plus:tv_guide_headline_top_left_text	"CHANNEL"
ART:item_ch1_torn_up_tv_guide_plus:tv_guide_headline_top_right_text	"3 PRESENTS"
ART:item_ch1_torn_up_tv_guide_plus:txt_01	"JOIN TIMMY IN SUBLIME, ABJECT TERROR"
ART:item_ch1_torn_up_tv_guide_plus:txt_04	"Tune in at 00:00 hours!"
ART:item_ch1_torn_up_tv_guide_plus:txt_05	"program"
ART:item_ch1_torn_up_tv_guide_plus:txt_06	"WHAT HORRORS AWAIT?"
ART:item_ch1_video_game_plus:puzzle_text	"INPUT SECRET CODE
TO UNLOCK BONUS LEVEL!"
item_ch1_bag_plus:bbt_interesting_box	"What an interesting looking box..."
item_ch1_broken_toy_crossbow_plus:iz_string_first	"I need to string it first."
item_ch1_memory_box_plus:iz_biking_patch	"That's a scout's biking patch. I'm guessing it's a treasured memory."
item_ch1_memory_box_plus:iz_compartment_glow	"Something's glowing inside the box, but it still won't open."
item_ch1_memory_box_plus:iz_kids	"I bet these kids have all sorts of adventures."
item_ch1_memory_box_plus:iz_medical_tag	"That looks like a medical tag, but it's illegible."
item_ch1_memory_box_plus:iz_missing_something	"These won't open. There must be something I'm missing..."
item_ch1_memory_box_plus:iz_timmy	"That's Timmy! But whoever's with him is missing half a face."
item_ch1_torn_up_tv_guide_plus:bbt_tv_guide	"Dreadful Maze... Is this some sort of TV show?"
item_ch1_video_game_plus:bbt_batteries_placed	"Now to start this thing up."
item_ch1_video_game_plus:bbt_no_good_pass	"Nope, that's not it."
item_ch1_video_game_plus:bbt_solved	"Ha! I beat it."
item_ch1_video_game_plus:dummy_use_use_item_ch1_batteries	"It needs two batteries."
item_ch1_video_game_plus:iz_console_back	"Let's take a look inside."
item_ch1_video_game_plus:iz_game_buttons	"These buttons don't do anything."
item_ch1_video_game_plus:iz_game_childhood	"We didn't have video games when I was a kid."
item_ch1_video_game_plus:iz_game_code	"I have to find that code."
item_ch1_video_game_plus:puzzle_info	"Press the buttons (A) in the correct sequence to unlock a secret."
;
; ----- JOURNAL -----
;
; ----- PORTAL -----
portal_s02_kids_room	"Timmy's room"
portal_s04_strange_corridor	"Strange corridor"
portal_s06_flashback_road	"Flashback road"
portal_s08_livingroom	"Living room"
portal_s10_veranda	"Veranda"
portal_s12_dreadful_maze	"Dreadful Maze"
portal_s14_attic	"Attic"
portal_s16_flashback_office	"Flashback office"
portal_s18_rooftop_void	"Rooftop void"
portal_s20_dark_glade	"Dark glade"
portal_s22_mirror_pond	"Mirror pond"
;
; ----- SCENES -----
;
; S02 Kids Room
ART:s02_kids_room:background	"Timmy"
ART:s02_kids_room:memory_box_cover	"(see ART:item_ch1_memory_box_plus:text_box)"
ART:s02_kids_room:wall_text	"(see ART:zz_window_wall:text)"
s02_kids_room:bbt_aaah	"Aaah!"
s02_kids_room:bbt_box_closed	"This looks important. I'd better hold onto it."
s02_kids_room:bbt_box_glows	"What's going on?!"
s02_kids_room:bbt_box_pops	"Aaah!"
s02_kids_room:bbt_box_rise	"This doesn't look like a kid's toy..."
s02_kids_room:bbt_chair	"I could stand on this if I needed to reach something."
s02_kids_room:bbt_closet	"Is someone there?"
s02_kids_room:bbt_door_brick	"What? But he was just there!"
s02_kids_room:bbt_glass	"This doesn't look good..."
s02_kids_room:bbt_scared_kid	"That kid looked so scared! I need to help him."
s02_kids_room:bbt_slam_door	"Hey, we're not done here!"
s02_kids_room:bbt_where_am_i	"Where am I? What is this place? What's going on?"
s02_kids_room:dlg_first_a_10	"You're not to leave this room until I say so. Am I making myself clear, Timothy?"
s02_kids_room:dlg_first_a_20	"No! You can't do that!"
s02_kids_room:dlg_first_a_31	"Hey, you! Leave that kid alone!"
s02_kids_room:dlg_first_b_11	"Where did he go? What did you do to him?!"
s02_kids_room:dlg_first_b_20	"If you care so much, maybe you should look for him. Good luck finding him before the darkness does..."
s02_kids_room:dummy_use_place_chair	"I could reach the loudspeaker if I had something to stand on."
s02_kids_room:iz_bricked_up	"Someone's trying to trap me in here."
s02_kids_room:iz_cables	"These are electrodes, like in a lab. What are they monitoring?"
s02_kids_room:iz_closet	"I don't think a kid's clothes would look nice on me."
s02_kids_room:iz_neat_bed	"That's one neat bed!"
s02_kids_room:iz_open_door	"I need to help that boy!"
s02_kids_room:iz_speaker_destroyed	"It blew. Probably from all the nonsense that came through it."
s02_kids_room:iz_speaker_whole	"How can I reach that speaker?"
s02_kids_room:iz_wall	"How did that man disappear?"
s02_kids_room:sub_opening_01	"You're... grounded!"
s02_kids_room:sub_opening_02	"No, please don't!"
s02_kids_room_ho:bbt_box	"I hope that whatever's in that bag isn't radioactive."
s02_kids_room_ho:ho_items_01	"Maybe I can find some useful {c=74ebb4}TOOLS 0/3{/c} in here."
s02_kids_room_ho:ho_items_02	"Maybe I can find some useful {c=74ebb4}TOOLS 1/3{/c} in here."
s02_kids_room_ho:ho_items_03	"Maybe I can find some useful {c=74ebb4}TOOLS 2/3{/c} in here."
s02_kids_room_ho:ho_items_04	"Judging by the plates, his name is Timmy. It looks like he's an avid reader of {c=74ebb4}COMIC BOOKS 0/3{/c}."
s02_kids_room_ho:ho_items_05	"Judging by the plates, his name is Timmy. It looks like he's an avid reader of {c=74ebb4}COMIC BOOKS 1/3{/c}."
s02_kids_room_ho:ho_items_06	"Judging by the plates, his name is Timmy. It looks like he's an avid reader of {c=74ebb4}COMIC BOOKS 2/3{/c}."
s02_kids_room_ho:ho_items_07	"{c=74ebb4}MEDS 0/3{/c}? Is Timmy sick?"
s02_kids_room_ho:ho_items_08	"{c=74ebb4}MEDS 1/3{/c}? Is Timmy sick?"
s02_kids_room_ho:ho_items_09	"{c=74ebb4}MEDS 2/3{/c}? Is Timmy sick?"
s02_kids_room_ho:ho_items_10	"Ah, it looks like he owns a {c=74ebb4}bike{/c}, and this is where he keeps the {c=74ebb4}PARTS 0/3{/c}."
s02_kids_room_ho:ho_items_11	"Ah, it looks like he owns a {c=74ebb4}bike{/c}, and this is where he keeps the {c=74ebb4}PARTS 1/3{/c}."
s02_kids_room_ho:ho_items_12	"Ah, it looks like he owns a {c=74ebb4}bike{/c}, and this is where he keeps the {c=74ebb4}PARTS 2/3{/c}."
pz_dangerous_toys:bbt_cube_start	"This calls for a closer inspection."
pz_dangerous_toys:bbt_doll	"I hate clowns!"
pz_dangerous_toys:dummy_use_use_item_ch1_glass_blade	"I need to remove these cables somehow."
pz_dangerous_toys:dummy_use_use_item_ch1_toy_cube	"Some of the tiles are missing."
pz_dangerous_toys:puzzle_info	"Select the numbered tiles on the board (A) to light them up. Switch on the lights so that the sum of the lit up tiles is equal to the numbers indicated on the sides (B)."
ART:zz_broken_bookshelf:text_big	"Massive Cranial Trauma"
ART:zz_broken_bookshelf:text_small	"(see ART:zz_broken_bookshelf:text_big)"
zz_broken_bookshelf:bbt_brain	"This is broken as much as my brain and memory right now."
zz_broken_bookshelf:bbt_trauma	"This doesn't look like a children's book."
zz_broken_bookshelf:bbt_watch	"Whoa! Don't lose your head!"
zz_broken_bookshelf:iz_monster_after	"It's headless now, and I'd say that's an improvement."
zz_broken_bookshelf:iz_monster_before	"There's something off about this toy."
zz_broken_bookshelf:iz_random_books	"This kid must love reading."
zz_broken_bookshelf:iz_trauma_book	"What kind of a kid would read that?"
zz_closet_door:bbt_confused	"What just happened?"
zz_closet_door:bbt_someone	"Someone - or something - is locked in there!"
zz_closet_door:bbt_thats_it	"That's it!"
zz_closet_door:dlg_boy_a_11	"Hey, there. It's Timmy, right? What did that man want from you?"
zz_closet_door:dlg_boy_b_10	"Leave me alone! You're with HIM! I'm going outside, and you can't stop me!"
zz_closet_door:bbt_boy_b	"Don't be scared. I'm not going to--"
zz_closet_door:dlg_boy_c_11	"Wait! What's going on?"
zz_closet_door:iz_clue	"I found these images, but I'll have to guess the correct sequence."
zz_closet_door:iz_code	"I don't know the code."
zz_closet_door:iz_someone	"Hello?"
zz_mini_school_pa_system:bbt_explosion	"That sure shut him up."
zz_mini_school_pa_system:bbt_wall_text	"It's some kind of code. I hope that's just paint."
zz_mini_school_pa_system:bbt_speaker	"This is what happens to kids who talk back. Now we--"
zz_mini_school_pa_system:dummy_use_use_item_ch1_small_switch	"It's missing a switch."
zz_mini_trunk:dummy_use_use_item_ch1_fake_car_key	"Locked. I'll need to find the key."
ART:zz_window_wall:map	"(see ART:zz_window_wall:map_journal)"
ART:zz_window_wall:map_journal	"my room 
attic
living room corridor veranda"
ART:zz_window_wall:text	"CHICKEN!
DOUBLE DARRE
TIMMY!"
ART:zz_window_wall:text_attic	"attic"
ART:zz_window_wall:text_corridor	"corridor"
ART:zz_window_wall:text_living_room	"living room"
ART:zz_window_wall:text_my_room	"my room"
ART:zz_window_wall:text_veranda	"veranda"
zz_window_wall:bbt_map	"A map, huh? This should come in handy."
zz_window_wall:bbt_wall_out	"What's going on? Are they going to wall me up in here?"
zz_window_wall:dummy_use_use_item_ch1_small_towel	"I don't want to cut my hand."
zz_window_wall:iz_dare	"Double dare? What's the dare about?"
;
; S04 Strange Corridor
s04_strange_corridor:bbt_arm	"What just happened?!"
s04_strange_corridor:bbt_chains	"This place makes no sense!"
s04_strange_corridor:bbt_man_from_tv	"That man just came out of the TV!"
s04_strange_corridor:bbt_nightmare	"What is this? I feel like I'm in a nightmare!"
s04_strange_corridor:bbt_what_is_hapening	"What was that?! What's going on here?"
s04_strange_corridor:bbt_where_is_kid	"What is this place? And where'd that kid go?"
s04_strange_corridor:dlg_dark_man_13	"There's no greater source of anxiety for a parent than a disobedient child. Disobedient children fall."
s04_strange_corridor:dlg_dark_man_21	"I'm not a child. I don't know what you did to me, but I'm giving you one last chance to let me go."
s04_strange_corridor:dlg_dark_man_33	"(Laughs) Go? I'm not the one keeping you here. You'll have to hurry to catch up."
s04_strange_corridor:dummy_use_use_item_ch1_iron_rod	"I could break this open if I had some leverage."
s04_strange_corridor:iz_not_going_back	"I'm not going back in there!"
s04_strange_corridor:iz_payphone	"What's a pay phone doing here anyways?"
s04_strange_corridor:iz_speaker	"Another loudspeaker? I'm on a tight leash here."
ART:zz_dead_end:text	"TRUTH
OR
DARE"
zz_dead_end:bbt_dead_end	"Where did he go?"
zz_dead_end:bbt_went_there	"That thing went in here."
zz_dead_end:choice_text_01	"Peek out slowly."
zz_dead_end:choice_text_02	"Leap out at whatever is there."
zz_dead_end:iz_truth_or_dare	"A remnant of some long forgotten game?"
ART:zz_destroyed_wall:item_ch1_mikeys_phone_number	"Mikey
266-2271"
ART:zz_destroyed_wall:lucky_number_seven	"LUCKY NUMBER
SEVEN"
ART:zz_destroyed_wall:lucky_number_txt	"(see ART:zz_dead_end:lucky_number_seven)"
zz_destroyed_wall:bbt_aha	"Aha!"
zz_destroyed_wall:bbt_button_off	"Nothing happens."
zz_destroyed_wall:bbt_number	"What do we have here?"
zz_destroyed_wall:bbt_off_you_come	"Come on!"
zz_destroyed_wall:bbt_photo	"This man looks familiar..."
zz_destroyed_wall:bbt_remember	"C'mon, Christine! Where do you know this guy from?"
zz_destroyed_wall:bbt_shelves_removed	"There, all cleared up."
zz_destroyed_wall:bbt_something_behind	"There's something behind the wallpaper."
zz_destroyed_wall:bbt_take_number	"I don't know who Mikey is, but I'll keep this number."
zz_destroyed_wall:bbt_what_the	"Where did this writing come from?"
zz_destroyed_wall:dummy_use_use_item_ch1_token	"One token is missing."
zz_destroyed_wall:iz_animal_heads	"I feel like I've seen these before..."
zz_destroyed_wall:iz_one_shelf	"I need to move the other shelf, too."
zz_destroyed_wall:iz_picture_right	"These look like family photos."
zz_destroyed_wall:iz_remove_wallpaper	"I should remove this wallpaper."
zz_destroyed_wall:puzzle_info	"Select a token to move it into an adjacent empty slot (A). Arrange identical tokens into rows as indicated on the side (B, C)"
zz_living_room_door:bbt_spider	"I'm not trying that again!"
zz_living_room_door:choice_text_01	"Carefully open the door."
zz_living_room_door:choice_text_02	"Kick in the door (and whatever is behind it)."
zz_mini_iron_lock:bbt_locked_ofc	"Locked. Of course..."
zz_mini_iron_lock:bbt_something_stuck	"I'll need to pull that broken key out first."
zz_mini_iron_lock:dummy_use_use_item_ch1_magnet	"A piece of an old key is lodged inside."
zz_mini_iron_lock:dummy_use_use_item_ch1_veranda_key	"It's still locked."
ART:zz_payphone:phone_anim_mikeys_number	"(see ART:zz_destroyed_wall:item_ch1_mikeys_phone_number)"
zz_payphone:bbt_maze1	"I've seen this before!"
zz_payphone:bbt_mistake	"It sounds like I can get out of here through the attic."
zz_payphone:bbt_not_that_lucky	"I guess that's not a lucky number."
zz_payphone:bbt_number	"I made an appointment with that doctor, but I can't remember why."
zz_payphone:dlg_telephone_first_13	"Hey, dweeb. I told you not to call me before we go out."
zz_payphone:dlg_telephone_first_21	"Wait... who do you think I am?"
zz_payphone:dlg_telephone_first_33	"Ha-ha, very funny, Timmy. Do you know the lucky number? How many have done the dare?"
zz_payphone:dlg_telephone_second_13	"OK, meet us outside the house tonight. I don't care if you're grounded. Just use the attic!"
zz_payphone:dummy_use_use_item_ch1_mikeys_phone_number	"It's no use dialing random numbers."
zz_payphone:iz_lucky_number	"That kid wants to know the lucky number."
zz_payphone:iz_mikeys_number	"I should dial the number."
zz_payphone:iz_phone	"There's no one I need to call right now."
;
; S06 Flashback Road
ART:s06_flashback_road:text	"Call the doctor back
262-1384"
ART:s06_flashback_road:willow	"WILLOW
HEIGHTS"
s06_flashback_road:bbt_call	"Let's see what the doctor has to say."
s06_flashback_road:bbt_not_good_num	"That's not right."
s06_flashback_road:bbt_was_i_here_before	"I feel like I've been here before..."
s06_flashback_road:dlg_phonecall_11	"Hey, I got your message. I'm just calling you back."
s06_flashback_road:dlg_phonecall_23	"Thank you, Christine. You might be one of the few people with the... mental capacity to do this."
s06_flashback_road:dlg_phonecall_31	"Well, you've definitely peaked my interest."
s06_flashback_road:dlg_phonecall_43	"Meet me at my office at 2PM. You have the address."
s06_flashback_road:dlg_phonecall_51	"See you then."
s06_flashback_road:dummy_use_start_car	"My keys are here somewhere."
s06_flashback_road:iz_car	"I can't leave until I know where I should be going."
s06_flashback_road:iz_nature	"I hate stopping in small towns. Bad memories."
s06_flashback_road:iz_paper	"I should call this number."
s06_flashback_road:iz_phone	"Who should I call?"
s06_flashback_road:iz_phone_after_call	"I don't need to phone anyone at the moment."
;
; S08 Livingroom
s08_livingroom:bbt_punish	"I need to shut this guy down somehow."
s08_livingroom:bbt_tv_off	"Go bother someone else, freak."
s08_livingroom:bbt_whoa	"Oh no..."
s08_livingroom:dummy_use_use_item_ch1_toy_crossbow	"There's got to be some way to reach that remote from here."
s08_livingroom:dummy_use_use_item_ch1_tv_remote	"I have to turn that darn thing off."
s08_livingroom:iz_windows	"What's with these brick walls on every window?"
ART:s08_livingroom_ho:fourth_texts_01	"(see ART:item_ch1_torn_up_tv_guide_plus:tv_guide_headline_top_right_text)"
ART:s08_livingroom_ho:fourth_texts_02	"(see ART:item_ch1_torn_up_tv_guide_plus:tv_guide_headline_bottom_right_text)"
ART:s08_livingroom_ho:fourth_texts_03	"(see ART:item_ch1_torn_up_tv_guide_plus:txt_05)"
ART:s08_livingroom_ho:fourth_texts_04	"(see ART:item_ch1_torn_up_tv_guide_plus:txt_06)"
s08_livingroom_ho:ho_sentence_01	"The first dare I ever did was sneaking into the house of the Tall Man and fighting the {c=74ebb4}MONSTERS 0/6{/c} there."
s08_livingroom_ho:ho_sentence_02	"The first dare I ever did was sneaking into the house of the Tall Man and fighting the {c=74ebb4}MONSTERS 1/6{/c} there."
s08_livingroom_ho:ho_sentence_03	"The first dare I ever did was sneaking into the house of the Tall Man and fighting the {c=74ebb4}MONSTERS 2/6{/c} there."
s08_livingroom_ho:ho_sentence_04	"The first dare I ever did was sneaking into the house of the Tall Man and fighting the {c=74ebb4}MONSTERS 3/6{/c} there."
s08_livingroom_ho:ho_sentence_05	"The first dare I ever did was sneaking into the house of the Tall Man and fighting the {c=74ebb4}MONSTERS 4/6{/c} there."
s08_livingroom_ho:ho_sentence_06	"The first dare I ever did was sneaking into the house of the Tall Man and fighting the {c=74ebb4}MONSTERS 5/6{/c} there."
s08_livingroom_ho:ho_sentence_07	"The first dare I ever did was sneaking into the house of the Tall Man and fighting the {c=74ebb4}MONSTERS 6/6{/c} there."
s08_livingroom_ho:ho_sentence_08	"Then there was the time that I looted the kitchen cabinet for {c=74ebb4}SWEETS 0/5{/c}. That was fun!"
s08_livingroom_ho:ho_sentence_09	"Then there was the time that I looted the kitchen cabinet for {c=74ebb4}SWEETS 1/5{/c}. That was fun!"
s08_livingroom_ho:ho_sentence_10	"Then there was the time that I looted the kitchen cabinet for {c=74ebb4}SWEETS 2/5{/c}. That was fun!"
s08_livingroom_ho:ho_sentence_11	"Then there was the time that I looted the kitchen cabinet for {c=74ebb4}SWEETS 3/5{/c}. That was fun!"
s08_livingroom_ho:ho_sentence_12	"Then there was the time that I looted the kitchen cabinet for {c=74ebb4}SWEETS 4/5{/c}. That was fun!"
s08_livingroom_ho:ho_sentence_13	"Then there was the time that I looted the kitchen cabinet for {c=74ebb4}SWEETS 5/5{/c}. That was fun!"
s08_livingroom_ho:ho_sentence_14	"It took a while before I saw the {c=74ebb4}WHOLE PICTURE 0/4{/c}. The first time I went out into the forest, everything changed."
s08_livingroom_ho:ho_sentence_15	"It took a while before I saw the {c=74ebb4}WHOLE PICTURE 1/4{/c}. The first time I went out into the forest, everything changed."
s08_livingroom_ho:ho_sentence_16	"It took a while before I saw the {c=74ebb4}WHOLE PICTURE 2/4{/c}. The first time I went out into the forest, everything changed."
s08_livingroom_ho:ho_sentence_17	"It took a while before I saw the {c=74ebb4}WHOLE PICTURE 3/4{/c}. The first time I went out into the forest, everything changed."
s08_livingroom_ho:ho_sentence_18	"It took a while before I saw the {c=74ebb4}WHOLE PICTURE 4/4{/c}. The first time I went out into the forest, everything changed."
ART:pz_homework:big_assignment	"assignment
B2"
ART:pz_homework:big_back_text	"Add the solution of the
homework here __34 and
you can get some money
from the piggy bank."
ART:pz_homework:big_tv_note	"(see ART:zz_tv:item_ch1_tv_note)"
pz_homework:bbt_handy_coin	"This might come in handy."
pz_homework:bbt_homehork	"I hope that kid finished his homework."
pz_homework:bbt_not_correct	"That's not right."
pz_homework:bbt_there_it_is	"There it is!"
pz_homework:dummy_use_use_item_ch1_tv_note	"What was that assignment again?"
pz_homework:iz_lot_of_homeworks	"That's a lot of homework."
pz_homework:puzzle_info	"Select and move a coin (A) into an empty spot (B). A coin may only move two spaces and must jump over another coin. Jump over coins to remove them from the board until only one remains."
ART:zz_table_drawings:big_closed_text	"Timmy's 
diary"
ART:zz_table_drawings:photo_album_small_closed_text	"(see ART:zz_table_drawings:big_closed_text)"
zz_table_drawings:dummy_use_use_item_ch1_tiny_key	"I'll need a key to open it."
ART:zz_tv:item_ch1_tv_note	"NO TV UNTIL
YOU'VE DONE
YOUR
HOMEWORK!
ASSIGNMENT B2!
Dad"
zz_tv:bbt_kid_gone	"Where's Timmy?"
zz_tv:bbt_touching_tv	"It almost looks real..."
zz_tv:dlg_tv_dark_man_10	"Soon, he'll be beyond help. Finish what he started. Otherwise... observe."
zz_tv:dlg_tv_kid_10	"You... It's coming!"
zz_tv:dummy_use_use_item_ch1_tv_remote	"I need to change it to channel three."
zz_tv:iz_counter	"What's going to happen when that timer runs out?"
zz_tv:iz_tv_off	"It's off. Let's keep it that way."
zz_tv:puzzle_info	"Watch the order that the toys light up, then repeat the pattern."
;
; S10 Veranda
ART:s10_veranda:destroyed_text_01	"HOMEWORK FIRST,
PLAY SECOND"
ART:s10_veranda:destroyed_text_01_glow	"(see ART:s08_livingroom:destroyed_text_01)"
ART:s10_veranda:destroyed_va_puzla_01_02	"(see ART:pz_etching:etching_text)"
s10_veranda:bbt_bell	"This is all about that kid... It must be!"
s10_veranda:bbt_cocentrate	"Concentrate, Christine, concentrate..."
s10_veranda:bbt_gotcha	"Gotcha!"
s10_veranda:bbt_monster	"The monster? Does he mean that man?"
s10_veranda:bbt_outside	"I think I've seen that bell tower somewhere before..."
s10_veranda:bbt_trap	"Don't tell me this place is booby-trapped!"
s10_veranda:bbt_whos_controling_walls	"More brick walls! Why does this keep happening?"
s10_veranda:dlg_boy_a_10	"Be careful. The monster's close!"
s10_veranda:dummy_use_use_item_ch1_shoelace	"I can't reach the handle."
s10_veranda:iz_stuff_on_roof	"There's all sorts of junk piled on the roof."
s10_veranda:iz_wall	"Bricked up... I won't be leaving this way."
s10_veranda:puzzle_info	"Stop the cross hairs over the window handle."
ART:s10_veranda_ho:hor	"CHANNEL
THE DREAD
JOIN TIMMY IN SUBLIME, ABJECT TERROR
TUNE IN AT
00:00 HOURS!"
s10_veranda_ho:iz_book_01	"Is that a skull?"
s10_veranda_ho:iz_book_02	"That looks like a heart."
s10_veranda_ho:iz_book_03	"An insect of some sort?"
s10_veranda_ho:iz_book_04	"That's obviously a bird."
s10_veranda_ho:iz_book_05	"A woman with wings?"
s10_veranda_ho:iz_book_06	"That looks like a rag doll, or maybe a plush toy."
s10_veranda_ho:iz_book_07	"It kind of looks like a ballerina."
s10_veranda_ho:iz_book_08	"That looks like a scorpion."
s10_veranda_ho:iz_book_09	"That almost looks like another drawing of a brain."
s10_veranda_ho:iz_book_10	"A crab, or maybe a spider."
s10_veranda_ho:iz_book_11	"That's clearly a footprint."
s10_veranda_ho:iz_book_12	"Is that a moth, or a butterfly?"
ART:pz_etching:etching_text	"DARE DONE!"
pz_etching:bbt_bell	"There's something wrong with this picture."
pz_etching:bbt_bike_on	"We can bike right over!"
pz_etching:bbt_the_moon	"The moon will give us enough light!"
pz_etching:dlg_no_etching_11	"I didn't see the name 'Mikey' etched on the bell. You're a liar."
pz_etching:dlg_no_etching_23	"You're just too scared to go through with it. Don't be such a chicken!"
pz_etching:dlg_the_dare_13	"Hey, how long are you gonna make me and Mikey wait?"
pz_etching:dlg_the_dare_21	"Listen, kid. This has gone on long enough. What's going on here?"
pz_etching:dlg_the_dare_33	"Haha. Your voice sounds funny. We already etched our names into the bell, and you haven't even done the dare!"
pz_etching:dlg_the_dare_43	"Come on, it's time!"
pz_etching:dummy_use_use_item_ch1_antenna	"It won't work without an antenna."
pz_etching:iz_scrambled_image	"There's an image here, but it's all scrambled."
pz_etching:iz_talkie_walkie	"Who does this kid think he is, talking to me like that?"
pz_etching:iz_zvrlje_01	"I can't make out what it says."
pz_etching:iz_zvrlje_02	"I can't make out what it says."
pz_etching:iz_zvrlje_03	"I can't make out what it says."
pz_etching:puzzle_info	"Move and rotate the plates (A) to form a picture."
zz_ceiling_opening:bbt_out_of_here	"What do you want from me, you monster?!"
zz_ceiling_opening:bbt_sealed	"I guess the only way out now is through the attic."
zz_ceiling_opening:dummy_use_use_item_ch1_clapper	"I can almost reach..."
zz_couch_corner:iz_photo	"That must be Timmy's mom and dad."
zz_couch_corner:iz_piggy_bank	"I guess I'll need a combination to open this piggy bank."
;
; S12 Dreadful Maze
s12_dreadful_maze:bbt_darkman_hello	"Hello?"
s12_dreadful_maze:bbt_fuj	"It's too thick, I'll need to cut through."
s12_dreadful_maze:bbt_glass	"That was close!"
s12_dreadful_maze:bbt_helmet	"I'm going outside, and you can't stop me!"
s12_dreadful_maze:bbt_kid_leaves	"I just can't catch up with this kid."
s12_dreadful_maze:bbt_wolf	"Be careful. The monster's close!"
s12_dreadful_maze:dlg_kid_maze_10	"We have to get out of here. Hurry!"
s12_dreadful_maze:dlg_kid_maze_21	"Wait..."
s12_dreadful_maze:dummy_use_break_wall_first	"Now I need to find something to hit it with."
s12_dreadful_maze:dummy_use_use_item_ch1_crayons	"The bullseye is incomplete."
s12_dreadful_maze:iz_bell	"Another bell? What's up with that?"
s12_dreadful_maze:iz_bikes	"These bikes seem to be stuck in the walls..."
s12_dreadful_maze:iz_not_going_there_nine	"There's no way I'm going in there again."
s12_dreadful_maze:iz_not_going_there_six	"I'm not going in there again!"
s12_dreadful_maze:iz_painting	"Why do I keep seeing this bell tower everywhere?"
;
; S14 Attic
s14_attic:bbt_kid_escaped	"What's here? What are you talking about?"
s14_attic:bbt_memories_free	"This is my chance to get them back into the box."
s14_attic:bbt_minishow_completed	"I'm finally beginning to piece this together."
s14_attic:bbt_monster_gone	"I've got to get up there, that kid is all alone!"
s14_attic:bbt_no_use	"It's like trying to catch a rabbit!"
s14_attic:dlg_kid_roof_11	"Hey, kid! Wait!"
s14_attic:dlg_kid_roof_20	"I can't! It's coming... it's here!"
s14_attic:iz_kid_went_there	"I need to find a way to get up there!"
s14_attic:iz_tent_ho	"That's Timmy's hideout."
s14_attic_ho:ho_baseball	"Baseball"
s14_attic_ho:ho_building_block	"Building block"
s14_attic_ho:ho_chess_piece	"Chess piece"
s14_attic_ho:ho_eye	"Eye"
s14_attic_ho:ho_feather	"Feather"
s14_attic_ho:ho_noise_maker	"Noise maker"
s14_attic_ho:ho_pinmill	"Pinwheel"
s14_attic_ho:ho_rocket	"Rocket"
s14_attic_ho:ho_soda_can	"Soda can"
s14_attic_ho:ho_spinning_top	"Spinning top"
s14_attic_ho:ho_sun	"Sun"
s14_attic_ho:ho_toy_car	"Toy car"
pz_ragtags_ms:play_01	"That must be the kid and his dad. They look like they're having some kind of an argument."
pz_ragtags_ms:play_02	"The Ragtags - Jake, Mikey, BB, and Tim. So, that's Tim with his friends. Those kids look like they're up to no good."
pz_ragtags_ms:puzzle_info	"Select the misplaced objects in each scene and place them in the correct positions."
pz_ragtags_ms:story_01	"The kid looks scared and angry. He must've been grounded or something. He looks like he feels threatened."
pz_ragtags_ms:story_02	"It looks like his friends were taunting him to go outside."
ART:zz_book_pile:opened_book_journal	"The Ragtags, in
order of rank:
JAKE
Mikey
BB
TIM"
ART:zz_book_pile:opened_book_jurnal	"Mikey
Tim
Jake
BB
the Ragtags"
ART:zz_book_pile:opened_book_text_03	"(see ART:zz_large_window:text_05)"
ART:zz_book_pile:opened_book_text_04	"(see ART:zz_large_window:text_01)"
ART:zz_book_pile:opened_book_text_05	"(see ART:zz_large_window:text_03)"
ART:zz_book_pile:opened_book_text_06	"(see ART:zz_large_window:text_02)"
ART:zz_book_pile:opened_book_text_07	"(see ART:zz_large_window:text_04)"
ART:zz_book_pile:opened_book_text_08	"(see ART:zz_large_window:text_06)"
zz_book_pile:dummy_use_use_item_ch1_small_wheel	"It's missing a wheel."
zz_book_pile:dummy_use_use_item_ch1_small_wrench	"It won't hold, it's too loose."
zz_drawers:bbt_remember_newton	"I've seen that somewhere before..."
zz_drawers:dummy_use_use_item_ch1_drawer_key	"Locked."
zz_drawers:iz_newton	"It's the same as the one I saw in Dr. Wester's office."
ART:zz_large_window:text_01	"BB"
ART:zz_large_window:text_02	"TIM"
ART:zz_large_window:text_03	"JAKE"
ART:zz_large_window:text_04	"Mikey"
ART:zz_large_window:text_05	"The Ragtags, in"
ART:zz_large_window:text_06	"order of rank:"
zz_large_window:bbt_names	"These names are written in the same colors as those bricks..."
zz_large_window:bbt_not_good	"That's not the correct order."
zz_large_window:iz_bricks	"Someone painted these bricks different colors."
zz_large_window:iz_paper	"The order of the names must have something to do with the colors on the bricks."
zz_mini_tent_flap:dummy_use_use_item_ch1_wire	"The zipper pull is missing."
;
; S16 Flashback Office
ART:s16_flashback_office:dr_wester	"DR. WESTER"
s16_flashback_office:dlg_wester_first_10	"Your reputation precedes you, but one can never be too careful. May I see some kind of ID, Miss Mack?"
s16_flashback_office:dlg_wester_second_10	"Thank you. I understand you claim to have encountered the paranormal before, correct?"
s16_flashback_office:dlg_wester_second_21	"You could say that. I'm not really looking to face those kinds of things again."
s16_flashback_office:dlg_wester_second_30	"What I ask of you is borderline paranormal... and dangerous."
s16_flashback_office:dlg_wester_second_41	"You're not really wooing me here, Doc."
s16_flashback_office:dlg_wester_second_50	"It's early days, Miss Mack. Cheers!"
;
; S18 Rooftop Void
s18_rooftop_void:bbt_kid	"Hey, quit playing around and come over here!"
s18_rooftop_void:bbt_move_away	"I said move!"
s18_rooftop_void:bbt_move_monster	"Hey, I've seen things like you before. I'm not afraid of you. Now move."
s18_rooftop_void:choice_text_01	"Intimidate it."
s18_rooftop_void:choice_text_02	"Shoot it with the slingshot."
s18_rooftop_void:dlg_darkmen_10	"What are you waiting for? Follow him! How many times will you let him fall?"
s18_rooftop_void:dlg_kid_11	"Hey, I'm not going to hurt you."
s18_rooftop_void:dlg_kid_20	"Save me..."
;
; S20 Dark Glade
s20_dark_glade:bbt_up_the_race	"I guess I better pick up the pace. The boy is way ahead of me!"
s20_dark_glade:bbt_didnt_break_anything	"Whew! At least I didn't break anything."
;
; S22 Mirror Pond
zz_headrest:bbt_rusty	"It's easy to break it when it's corroded. I hope I won't need a TT shot after this."
;
ART:inventory:ch01_mikeys_phone_number	"(see ART:zz_destroyed_wall:item_ch1_mikeys_phone_number)"
ART:prefab_hud_journal:clues_icon_doctor_office	"(see ART:s16_flashback_office:dr_wester)"
ART:prefab_hud_journal:clues_icon_lucky_number_seven	"(see ART:zz_destroyed_wall:lucky_number_seven)"
ART:prefab_hud_journal:clues_icon_ragtags	"(see ART:zz_book_pile:opened_book_jurnal)"
ART:prefab_hud_journal:clues_icon_road	"(see ART:s06_flashback_road:willow)"
ART:prefab_hud_journal:clues_icon_tv_guide	"(see ART:item_ch1_torn_up_tv_guide_plus:clue)"
ART:prefab_hud_journal:journal_tab_clues_active	"(see ART:prefab_hud_journal:journal_tab_clues_inactive)"
ART:prefab_hud_journal:journal_tab_clues_inactive	"clues"
ART:prefab_hud_journal:journal_tab_objectives_active	"(see ART:prefab_hud_journal:journal_tab_objectives_inactive)"
ART:prefab_hud_journal:journal_tab_objectives_inactive	"objectives"
bbt_box_unavailable	"I don't need to open the box right now."
bbt_unavailable	"I can't use that right now."
hud_ho_text	"Find items indicated by silhouettes on the book pages."
tooltip_leap_of_faith	"Take a leap of faith"
ui_are_you_sure	"Are you sure?"
ui_no_not_really	"No, not really."
ui_yes_i_am	"Yes, I am!"
ui_go_out	"Go out"
s12_dreadful_maze:dummy_use_use_item_ch1_rusty_ladder	"Another screen, maybe that's my way out!"
s12_dreadful_maze:bbt_seems_wrong	"Hitting that wall without completing the bullseye just seems wrong."


custom_ho_punish	"HOP punishment on rapid missclicks"
s18_rooftop_void:iz_better_asamble_it	"I better assemble this slingshot quickly!"

item_ch2_socket_wrench	"Socket wrench"
item_ch2_air_canister	"Air canister"
item_ch2_nail_puller	"Nail puller"
item_ch2_baseball_bat	"Baseball bat"
portal_s24_abandoned_playground	"Abandoned playground"
portal_s26_warrens	"Warrens"
portal_s28_stepping_stones	"Stepping stones"
item_ch2_broom_plus	"Broom"
item_ch2_winch_gear	"Winch gear"
s14_attic:dummy_use_place_cart	"If it wasn't so heavy, I could move it closer to the window."

item_ch2_eyedropper	"Eyedropper"
item_ch2_rung	"Rung"
item_ch2_crooked_nails	"Crooked nails"
zz_winch:puzzle_info	"Arange gears (A) to form working mechanism."
ART:zz_winch:ph_text	"PUZZLE PLACEHOLDER!
PRESS SPACE TO SKIP!"
s20_dark_glade:puzzle_info	"Stop the balls on the center of the target."

ART:s20_dark_glade:ph_text	"PUZZLE PLACEHOLDER!
PRESS SPACE TO SKIP!"

s20_dark_glade:iz_attach_hook	"I have to attach hook somewhere first."

s20_dark_glade:dlg_randal_first_10	"That did it, for a while! But they'll be back. They always come back."
s20_dark_glade:dlg_randal_first_21	"Wow, thanks for that. I'm Christine, and who are you?"
s20_dark_glade:dlg_randal_first_30	"Name's Randall. And you are the first sane thing I've come across in this place."
s20_dark_glade:dlg_randal_first_41	"Yeah, same here. What's going on? "
s20_dark_glade:dlg_randal_first_50	"I remember a man, a doctor, and this monster, and there was something about dreaming..."
s20_dark_glade:dlg_randal_first_60	"We're in the same dream, aren't we?"
s20_dark_glade:dlg_randal_first_71	"Yes... But whose dream are we in?"

s20_dark_glade:dlg_randal_second_10	"Oh, no! Look, I don't know about you, but I'm not moving without light. I'm staying here until dawn."
s20_dark_glade:dlg_randal_second_20	"Here. Maybe you can put this to good use."

s20_dark_glade:iz_scared	"He's too afraid of the monsters to so much as move."

zz_fallen_tree:iz_move_tree	"I need to remove this tree, it's blocking my path."

s20_dark_glade:bbt_not_again	"Oh, not this again!"

zz_fallen_tree:iz_nails	"Knowing my luck, I better pick the nails first before they fall off the tree."
zz_fallen_tree:dummy_use_use_item_ch2_nail_puller	"That gear might come in handy, but it's nailed to the tree."
zz_fallen_tree:iz_nails_pickup	"One down, one more to go."

item_ch2_wire_cutters	"Wire cutters"
item_ch2_coathanger_plus	"Coathanger"
