<?xml version="1.0" ?>
<COMPOUND>
  <!--***************************************************************************************************************-->
  <GENERAL LinearVelocityLossPerSecond="0" AngularVelocityLossPerSecond="0" InitialScaleX="4" InitialScaleY="4" InitialScaleZ="4"
           DestructionDelay="1" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
           EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
  <!--***************************************************************************************************************-->
  <HULL Number="1">
    <Hull HullType="0">
      <ObjectData ModelFileName="daimon_VIII_0.mesh" ScaleX="1" ScaleY="1" ScaleZ="1" 
                  PositionX="0" PositionY="0" PositionZ="0" 
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMaterial="5" ObjectMass="2" />
      <AliveObjectData ObjectMaximumLife="50" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <MobileObjects Number="1" MobilityType="7">
        <MobileObject ModelFileName="daimon_VIII_1.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0.75" />
      </MobileObjects>
    </Hull>
  </HULL>
  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="1">
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="0"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="2" MobilityType="5">
        <MobileObject ModelFileName="daimon_X_2.mesh" LocalPositionX="-0.39" LocalPositionY="-0.15" LocalPositionZ="0.3" />
        <MobileObject ModelFileName="daimon_X_3.mesh" LocalPositionX="0.39" LocalPositionY="-0.15" LocalPositionZ="0.3" />
      </MobileObjects>
      <WeaponData WeaponPriority="0" WeaponBehaviour="2" ReloadTime="0.5" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="5"
                                ProjectileScaleTime="0.5"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="1" ProjectileFinalScaleY="1" ProjectileFinalScaleZ="1"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="20"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1.12" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
  </WEAPONRYWEAPONSAI>
  <!--***************************************************************************************************************-->
  <MOVEMENTAI AIModuleMovementType="6">
    <AIModuleMovementDirectData Acceleration="300" MinimumSpeed="0" MaximumSpeed="1000" ReachDestinationAtFullLinearSpeed="0" />
    <AIModuleMovementDirectWithOrientationData AccelerationAngular="10" MaximumSpeedAngular="10" ReachDestinationAtFullAngularSpeed="0" />
  </MOVEMENTAI>
  <!--***************************************************************************************************************-->
  <AIUNIT Number="1" UnitValue="10">
    <BehaviourUnitAIData AIFormationType="9" AIFormationSeparationMultiplier="1"
                         AIGroupBehaviourType="4" AIGroupBehaviourDistance="150" AIGroupAttackBehaviourType ="3" AIGroupAttackSpeed ="100"
                         AIBehaviourType="4" AIBehaviourDistance="30" AIAttackBehaviourType ="0" AIAttackSpeed ="1"/>
  </AIUNIT>
  <!--***************************************************************************************************************-->
</COMPOUND>
