<?xml version="1.0" ?>
<TOTEM>
  <!--***************************************************************************************************************-->
  <GENERAL LinearVelocityLossPerSecond="0.0" AngularVelocityLossPerSecond="0.0" InitialScaleX="125" InitialScaleY="125" InitialScaleZ="125"
           DestructionDelay="1" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
           EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
  <!--***************************************************************************************************************-->
  <HULL Number="1">
    <Hull HullType="0">
      <ObjectData ModelFileName="klosti8.mesh" ScaleX="1" ScaleY="1" ScaleZ="1" 
                  PositionX="0" PositionY="0" PositionZ="0" 
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="klosti8.bcs" ObjectMass="0" ObjectMaterial="1" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000001000000000000000010110" EffectsMaskDestroy="00000000011000000000000000010110" />
      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
    </Hull>

    <!--***************************************************************************************************************-->
    <LINKS Number="1">
      <Link LinkType="3">
        <LinkData HullIndexFirst="-1" HullIndexSecond="0" 
                  Destructible="0" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="1" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="-1" MovementSpeed="45" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="-1" />
      </Link>
    </LINKS>
    <!--***************************************************************************************************************-->

  </HULL>
  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="1">
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="10" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000001000000000000000010110" EffectsMaskDestroy="00000000011000000000000000010110" />
      <ComponentData HullIndexParent="0"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="10" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="1"
                                ProjectileFinalScaleX="0.1" ProjectileFinalScaleY="0.1" ProjectileFinalScaleZ="1"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="200"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="0" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="2" ProjectileUnloadTime="2" ProjectileMaximumTimeLoaded="-1.0"
                                  MaximumRollingRadiansPerSecond="10"
                                  ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01"
                                  ProjectileLoadFinalScaleX="0.1" ProjectileLoadFinalScaleY="0.1" ProjectileLoadFinalScaleZ="1" />
      <Cannons Number="3" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0.32" FiringPositionY="-0.185" FiringPositionZ="-0.55"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" />
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="-0.32" FiringPositionY="-0.185" FiringPositionZ="-0.55"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" />
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0.37" FiringPositionZ="-0.55"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
  </WEAPONRYWEAPONSAI>
  <!--***************************************************************************************************************-->
  <TotemData SacredPositionOffsetX="0" SacredPositionOffsetY="1.5" SacredPositionOffsetZ="0" />
  <!--***************************************************************************************************************-->
</TOTEM>