Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     1969 MB
    Driver:   21.21.13.7270
Begin MonoManager ReloadAssembly
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\NAudio.dll (this message is harmless)
Loading E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\NAudio.dll into Unity Child Domain
- Completed reload, in  0.021 seconds
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\NewPack\20170508\Rhythm Rush\Rhythm Rush\Rhythm Rush_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.550710 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InvalidOperationException: Steamworks is not initialized.
  at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 
  at Steamworks.SteamFriends.GetFriendCount (EFriendFlags iFriendFlags) [0x00000] in <filename unknown>:0 
  at InfoController.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 4298 -> priority: 1 
  Thread -> id: 247c -> priority: 1 
  Thread -> id: 4078 -> priority: 1 
  Thread -> id: 4330 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.230629 ms
VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2481.
Total: 3.166323 ms (FindLiveObjects: 0.323303 ms CreateObjectMapping: 0.108673 ms MarkObjects: 2.707177 ms  DeleteObjects: 0.025659 ms)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.402084 ms
VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2512.
Total: 1.814243 ms (FindLiveObjects: 0.247232 ms CreateObjectMapping: 0.072750 ms MarkObjects: 1.485808 ms  DeleteObjects: 0.006943 ms)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualizerManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

