// - Look in locgen.df for the theme helper words I used

locations-start

		: set-theme
			// Re-seed the global RNG each time based on location, for same results
			locseed seed! 

			rnd5050 if floor-carpet else floor-wood then

			// TODO: Set these up more specifically with theme helper
			// similar to floor-carpet for walls, doors etc.
			// - themes like door-house, door-industrial, door-hospital, door-metal, etc.
			0 3 rnd loc-wtheme!
			0 4 rnd loc-dtheme!

			// for items
			0 5 rnd to theme-num 

		;

		: nad 0 auto-doors! ; 
		: ndx 0 %auto-door-escape ;

		location tags: test
		max-rooms: 11
		entry-tags: entry
		script: set-theme 
		pre-script: set-theme tags msg

		room-choice: kitchen 1
			room-weight: 1	
			room-count: 1
			room-script: ndx
			room-post-script: dhall
		room-choice: kitchen 2	
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall
		room-choice: kitchen 3
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall
		room-choice: kitchen 4
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall	
		room-choice: kitchen 5
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall
		room-choice: kitchen 6
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall			 
		room-choice: kitchen 7
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall
		room-choice: kitchen 8
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall
		room-choice: kitchen 9
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall
		room-choice: kitchen 10
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall	
		room-choice: kitchen 11
			room-weight: 1
			room-count: 1
			room-script: ndx
			room-post-script: dhall	
			
locations-end

