<?xml version="1.0" standalone="no" ?>

<rltres>
  <respath path="rlt-res/" />
  <frontend>
	  <texturez>
      <!--<png name="world_01_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_01_icon.png"/>
      <png name="world_02_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_02_icon.png"/>
      <png name="world_03_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_03_icon.png"/>
      <png name="world_04_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_04_icon.png"/>-->
      <png name="rltfnt"   filter="rtfLINEAR" wrap="rtwCLAMP"  path="/_rltdefault_0.png" />
    </texturez>

    <soundz>
      <wav name="NIL" loop="FALSE" persistent="FALSE" path="wav/pussy_meow_000.wav" />
    </soundz>
	  <fontz>
      <fnt name="rltfont"  bitmap="rltfnt" offset="1" offcar="0"  path="_rltdefault.fnt" />
    </fontz>
    
    <binz>
      <dat name="NIL"          path ="exports/pussy.export"/>
    </binz>
    
    <tunez>
      <mp3 name="menu"           path="music/menu.mp3"/>
      <mp3 name="ingame_room"    path="music/ingame_room.mp3"/>
      <mp3 name="ingame_attic"   path="music/ingame_attic.mp3"/>
      <mp3 name="ingame_lab"     path="music/ingame_lab.mp3"/>
      <mp3 name="ingame_bonus"   path="music/ingame_bonus.mp3"/>
      <mp3 name="ingame_med"     path="music/ingame_medieval.mp3"/>
      <mp3 name="ingame_summary" path="music/ingame_summary.mp3"/>
      
      
    </tunez>
  </frontend>


  <iPussyHD>
    <texturez>
      <png name="ui"            filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/ipwmp_ui.png"/>
      <png name="bg"            filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/bg_title.png"/>
      <png name="bg_misc"       filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/bg_000_misc.png"/>
      <png name="world_00_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_00_icon.png"/>
      <png name="world_01_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_01_icon.png"/>
      <png name="world_02_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_02_icon.png"/>
      <png name="world_03_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_03_icon.png"/>
      <png name="world_04_icon" filter="rtfMIPMAP" wrap="rtwCLAMP"  path="gfxHD/tex/world_04_icon.png"/>
      <png name="tiles"         filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/ipwmp_tiles.png"/>
      <png name="tiles_1"       filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/ipwmp_tiles_1.png"/>
      <png name="world_00_jar"  filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/world_00_icon_cookiesjar.png"/>
      <png name="world_01_jar"  filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/world_01_icon_cookiesjar.png"/>
      <png name="world_02_jar"  filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/world_02_icon_cookiesjar.png"/>
      <png name="world_03_jar"  filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/world_03_icon_cookiesjar.png"/>
      <png name="world_04_jar"  filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/world_04_icon_cookiesjar.png"/>
      <png name="world_floor"   filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/world_icon_floor.png"/>
      <png name="world_arrow"   filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/world_icon_arrow.png"/>
      <png name="story"         filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/story0.png"/>
      <png name="story5"        filter="rtfLINEAR" wrap="rtwCLAMP" path="gfxHD/tex/story5.png"/>
      <png name="hero"          filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/pussy_00.png"/>
      <png name="costume"       filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/pussy_costumes.png"/>
      <png name="powers"        filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/pussy_powers.png"/>
      <png name="star"          filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/star.png"/>
      <png name="fishbone"      filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/star_fish_collected.png"/>
      <png name="cookies"       filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/cookies_in_jar.png"/>
      <png name="loading"       filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/loading_circle.png"/>
      <png name="puss_misc"     filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/puss_misc.png"/>
      <png name="tutorials"     filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/tex/tutorials.png"/>
      
      <png name="fnt_sml"       filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/fnt/fnt_sml.png"/>
      <png name="fnt_med"       filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/fnt/fnt_med.png"/>
      <png name="fnt_big"       filter="rtfLINEAR" wrap="rtwCLAMP"  path="gfxHD/fnt/fnt_big.png"/>
    </texturez>
    
    <soundz>
      <wav name="slash_0" 				                            loop="FALSE" 		 persistent="FALSE" 		 path="wav/slash_0-addit.wav" />
      <wav name="slash_1" 				                            loop="FALSE" 		 persistent="FALSE" 		 path="wav/slash_1-add.wav" />
      <wav name="slash_2" 				                            loop="FALSE" 		 persistent="FALSE" 		 path="wav/slash_0.wav" />
      <wav name="slash_3" 				                            loop="FALSE" 		 persistent="FALSE" 		 path="wav/slash_1.wav" />
      <wav name="button press_0" 				                      loop="FALSE" 		 persistent="FALSE" 		 path="wav/button press_0.wav" />
      <wav name="button press_1" 				                      loop="FALSE" 		 persistent="FALSE" 		 path="wav/button press_1.wav" />
      <wav name="button press_2" 				                      loop="FALSE" 		 persistent="FALSE" 		 path="wav/button press_2.wav" />
      <wav name="button press_3" 				                      loop="FALSE" 		 persistent="FALSE" 		 path="wav/button press_3.wav" />
      <!--<wav name="envirnment ambient - attic_0" 			          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - attic_0.wav" />
      <wav name="envirnment ambient - attic_1" 			          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - attic_1.wav" />
      <wav name="envirnment ambient - attic_2" 			          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - attic_2.wav" />
      <wav name="envirnment ambient - attic_3" 			          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - attic_3.wav" />
      <wav name="envirnment ambient - attic_4" 			          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - attic_4.wav" />
      <wav name="envirnment ambient - attic_5" 			          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - attic_5.wav" />
      <wav name="envirnment ambient - lab_0" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - lab_0.wav" />
      <wav name="envirnment ambient - lab_1" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - lab_1.wav" />
      <wav name="envirnment ambient - lab_2" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - lab_2.wav" />
      <wav name="envirnment ambient - lab_3" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - lab_3.wav" />
      <wav name="envirnment ambient - lab_4" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - lab_4.wav" />
      <wav name="envirnment ambient - lab_5" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - lab_5.wav" />
      <wav name="envirnment ambient - livingroom_0" 	        loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - livingroom_0.wav" />
      <wav name="envirnment ambient - livingroom_1" 	        loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - livingroom_1.wav" />
      <wav name="envirnment ambient - livingroom_2" 	        loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - livingroom_2.wav" />
      <wav name="envirnment ambient - livingroom_3" 	        loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - livingroom_3.wav" />
      <wav name="envirnment ambient - livingroom_4" 	        loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - livingroom_4.wav" />
      <wav name="envirnment ambient - livingroom_5" 	        loop="FALSE" 		 persistent="FALSE" 		 path="wav/envirnment ambient - livingroom_5.wav" />-->
      <wav name="fish collected_0" 				                    loop="FALSE" 		 persistent="FALSE" 		 path="wav/fish collected_0.wav" />
      <wav name="gravity switch on_off_1" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/gravity switch on_off_0-add.wav" />
      <wav name="gravity switch on_off_2" 			              loop="FALSE" 		 persistent="FALSE" 		 path="wav/gravity switch on_off_0-add2.wav" />
      <wav name="gravity switch on_off_0" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/gravity switch on_off_0.wav" />
      <wav name="item interaction ballon collect_0"           loop="FALSE" 		 persistent="FALSE" 		 path="wav/item interaction ballon collect_0.wav" />
      <wav name="item interaction ballon collect_1" 	        loop="FALSE" 		 persistent="FALSE" 		 path="wav/item interaction ballon collect_additional.wav" />
      <wav name="item interaction ballon pop_0" 		          loop="FALSE" 		 persistent="FALSE" 		 path="wav/item interaction ballon pop_0.wav" />
      <wav name="item interaction basket_0" 				          loop="TRUE" 		 persistent="FALSE" 		 path="wav/item interaction basket_0.wav" />
      <wav name="item interaction basket_1"       	          loop="TRUE" 		 persistent="FALSE" 		 path="wav/item interaction basket_00 - add.wav" />
      <wav name="item interaction laser_0" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/item interaction laser_0.wav" />
      <wav name="item interaction magnet_0" 				          loop="TRUE" 		 persistent="FALSE" 		 path="wav/item interaction magnet_0.wav" />
      <wav name="item interaction motor_0" 				            loop="TRUE" 		 persistent="FALSE" 		 path="wav/item interaction motor_0.wav" />
      <wav name="item interaction motor_1"    			          loop="TRUE" 		 persistent="FALSE" 		 path="wav/item interaction motor_0-add.wav" />
      <wav name="item interaction motor_2" 		                loop="TRUE" 		 persistent="FALSE" 		 path="wav/item interaction motor_000002.wav" />
      <wav name="item interaction screw_0" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/item interaction screw_0.wav" />
      <wav name="item interaction screw_1" 		                loop="FALSE" 		 persistent="FALSE" 		 path="wav/item interaction screw_0 - add.wav" />
      <wav name="item interaction teleporter in_0" 	          loop="FALSE" 		 persistent="FALSE" 		 path="wav/item interaction teleporter in_0.wav" />
      <wav name="item interaction teleporter out_0"           loop="FALSE" 		 persistent="FALSE" 		 path="wav/item interaction teleporter out_0.wav" />
      <wav name="menu in_0" 				                          loop="FALSE" 		 persistent="FALSE" 		 path="wav/man menu in_0.wav" />
      <wav name="menu in_1" 				                          loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_032 main menu in - kartonowe kurtyny.wav" />
      <wav name="menu in_2" 				                          loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_032 main menu in - kartonowe kurtyny002.wav" />
      <wav name="pussy ohm nom nom_0" 				                loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy ohm nom nom_0.wav" />
      <wav name="pussy sfx - hit_0" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - hit_0.wav" />
      <wav name="pussy sfx - hit_1" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - hit_1.wav" />
      <wav name="pussy sfx - idle_0" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - idle_0.wav" />
      <wav name="pussy sfx - idle_1" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - idle_1.wav" />
      <wav name="pussy sfx - idle_2" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - idle_2.wav" />
      <wav name="pussy sfx - idle_3" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - idle_3.wav" />
      <wav name="pussy sfx - in the jar_0" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - in the jar_0.wav" />
      <wav name="pussy sfx - jump (bonus)_0" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - jump (bonus)_0.wav" />
      <wav name="pussy sfx - jump (bonus)_1" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - jump (bonus)_1.wav" />
      <wav name="pussy sfx - ouch_0" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - ouch_0 -add.wav" />
      <wav name="pussy sfx - ouch_1" 			                    loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - ouch_1-add.wav" />
      <wav name="pussy sfx - ouch_2" 			                    loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - ouch_2-add.wav" />
      <wav name="pussy sfx - ouch_3" 			                    loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - ouch_3-add.wav" />
      <!--<wav name="pussy sfx - ouch_1" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - ouch_0.wav" />-->
      <!--<wav name="pussy sfx - ouch_3" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - ouch_1.wav" />-->
      <!--<wav name="pussy sfx - ouch_5" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - ouch_2.wav" />-->
      <!--<wav name="pussy sfx - ouch_7" 				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/pussy sfx - ouch_3.wav" />-->
      <wav name="sfx_006-7 - unable to cut_0" 				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_006 - unable to cut001.wav" />
      <wav name="sfx_006-7 - unable to cut_1" 				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_007 - unable to cut002.wav" />
      <wav name="sfx_025 - item interaction basket_0" 		    loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_025 - item interaction basket - kot wpada do koszyka.wav" />
      <wav name="sfx_025 - item interaction basket_1" 	      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_025 - item interaction basket - kot wpada do koszyka002.wav" />
      <wav name="sfx_028 LASER KILLED PUSSY_0"  				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_028 LASER KILLED PUSSY_001.wav" />
      <wav name="sfx_028 LASER KILLED PUSSY_1"  				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_028 LASER KILLED PUSSY_002.wav" />
      <wav name="sfx_028 LASER KILLED PUSSY_2"  				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_028 LASER KILLED PUSSY_003.wav" />
      <!--<wav name="sfx_030 sticker found music" 				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_030 sticker found music.wav" />-->
      <!--<wav name="sfx_031 - fanfare endlevel_1" 				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_031 - fanfare endlevel with MEOWW.wav" />
      <wav name="sfx_031 - fanfare endlevel_0"				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_031 - fanfare endlevel.wav" />-->
      <wav name="sfx_032 main menu in - kartonowe kurtyny_0" 	loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_032 main menu in - kartonowe kurtyny.wav" />
      <wav name="sfx_032 main menu in - kartonowe kurtyny_1" 	loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_032 main menu in - kartonowe kurtyny002.wav" />
      <wav name="sfx_033-6 kartonowy przycisk_0" 				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_033 kartonowy przycisk001.wav" />
      <wav name="sfx_033-6 kartonowy przycisk_1" 				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_034 kartonowy przycisk002.wav" />
      <wav name="sfx_033-6 kartonowy przycisk_2" 				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_035 kartonowy przycisk003.wav" />
      <wav name="sfx_033-6 kartonowy przycisk_3" 				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_036 kartonowy przycisk004.wav" />
      <wav name="sfx_049 - pussy sleeps - snore_0" 				    loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_049 - pussy sleeps - snore002.wav" />
      <wav name="sfx_049 - pussy sleeps - snore_1" 				    loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_049 - pussy sleeps - snore003.wav" />
      <wav name="sfx_049 - pussy sleeps - snore_2" 				    loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_049 - pussy sleeps - snoring001.wav" />
      <wav name="sfx_050 pussy collision001" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_050 pussy collision001.wav" />
      <wav name="sfx_051 - pussy collision002" 				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_051 - pussy collision002.wav" />
      <wav name="sfx_052 - pussy collision003" 				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_052 - pussy collision003.wav" />
      <wav name="sfx_055 - skrzypienie roweru_0"				      loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_055.wav - skrzypienie roweru.wav" />
      <wav name="sfx_056 - ptaszek_0"				                  loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_055.wav - skrzypienie roweru.wav" />
      <wav name="sfx_057-58 - bulb_room_0" 			              loop="TRUE" 		 persistent="FALSE" 		 path="wav/fx_057 bulb001.wav" />
      <wav name="sfx_057-58 - bulb_room_1" 			              loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_057 -  zarowka 001.wav" />
      <wav name="sfx_057-58 - bulb_room_2" 			              loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_058 -  zarowka 002.wav" />
      <wav name="sfx_057-58 - bulb_room_3" 			              loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_058 -  zarowka 003.wav" />
      <wav name="sfx_057-58 - bulb_room_4"			              loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_058 bulb002.wav" />
      <wav name="sfx_059-60 - bulb_attic_0" 	                loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_059 - bulb003.wav" />
      <wav name="sfx_059-60 - bulb_attic_1" 	                loop="TRUE" 		 persistent="FALSE" 		 path="wav/sfx_060 bulb004.wav" />
      <wav name="sfx_061 lab sparx_0" 				                loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_062 lab sparx002.wav" />
      <wav name="sfx_061 lab sparx_1" 				                loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_063 lab sparx003.wav" />
      <wav name="sfx_061 lab sparx_2" 				                loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_061 lab sparx 001.wav" />
      <wav name="sfx_064 skip level_0"			                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_064 skip level.wav" />
      <wav name="sfx_065 - bonus item - soap bubble_0" 				loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_065 - bonus item - soap bubble.wav" />
      <wav name="sfx_065 - bonus item - soap bubble_1" 				loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_065 - bonus item - soap bubble002.wav" />
      <wav name="sfx_066 - bonus item - force field_0"        loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_066 - bonus item appears - force field.wav" />
      <wav name="sfx_069 - bonus item - teleport_0" 				  loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_069 bonus item appears - teleport.wav" />
      <wav name="sfx_072 - bonus item - zero friction_0"      loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_072 bonus item collected - zero friction.wav" />
      <wav name="pussy sfx - blink_0"                         loop="FALSE" persistent="FALSE" path="wav/pussy sfx - blink_0.wav" />
      <wav name="dexblink_0"                      	          loop="FALSE" persistent="FALSE" path="wav/dexblink.wav" />

      <!--<wav name="sfx_070 - bonus item collected- soap bubble" 	loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_070 - bonus item collected- soap bubble.wav" />
      <wav name="sfx_071 bonus item collected - force field" 	loop="FALSE" 		 persistent="FALSE" 		 path="wav/sfx_071 bonus item collected - force field.wav" />-->
      <wav name="tile interaction glass_0" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction glass_0.wav" />
      <wav name="tile interaction glass_1" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction glass_1.wav" />
      <wav name="tile interaction glass_crash_0" 				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction glass_crash_0.wav" />
      <wav name="tile interaction glass_crash_1" 				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction glass_crash_1.wav" />
      <wav name="tile interaction metal_0" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction metal_0.wav" />
      <wav name="tile interaction metal_1" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction metal_1.wav" />
      <wav name="tile interaction metal_2" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction metal_2.wav" />
      <wav name="tile interaction metal_3" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction metal_3.wav" />
      <wav name="tile interaction monolith_0" 				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction monolith_0.wav" />
      <wav name="tile interaction monolith_1" 				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction monolith_1.wav" />
      <wav name="tile interaction sponge_0" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction sponge_0.wav" />
      <wav name="tile interaction sponge_1" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction sponge_1.wav" />
      <wav name="tile interaction uranium_0" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction uranium_0.wav" />
      <wav name="tile interaction uranium_1" 				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction uranium_1.wav" />
      <wav name="tile interaction uranium_explode_0" 				  loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction uranium_explode_0.wav" />
      <wav name="tile interaction uranium_explode_1" 				  loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction uranium_explode_1.wav" />
      <wav name="tile interaction wood_0" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction wood_0.wav" />
      <wav name="tile interaction wood_1" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction wood_1.wav" />
      <wav name="tile interaction wood_2" 				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction wood_1-additional.wav" />
      <wav name="tile interaction wood_slash_0" 				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction wood_slash_0.wav" />
      <wav name="tile interaction wood_slash_1" 				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/tile interaction wood_slash_1.wav" />
      <wav name="magnesON_0"                       				    loop="FALSE" 		 persistent="FALSE" 		 path="wav/magnesON.wav" />
      <wav name="magnesOFF_0"                      				    loop="FALSE" 		 persistent="FALSE" 		 path="wav/magnesOFF.wav" />
      <wav name="magnesLOOP_0"                      				  loop="TRUE" 		 persistent="FALSE" 		 path="wav/magnetLOOP.wav" />
      <wav name="muffin_0"                       				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/muffin0.wav" />
      <wav name="muffin_1"                       				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/muffin1.wav" />
      <wav name="muffin_2"                       				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/muffin2.wav" />
      <wav name="jingle_0"                      				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/jingle_0.wav" />
      <wav name="jingle_1"                      				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/jingle_1.wav" />
      <wav name="jingle_2"                      				      loop="FALSE" 		 persistent="FALSE" 		 path="wav/jingle_2.wav" />
      <wav name="wand_0"                      				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/wand.wav" />

      <wav name="01_sfx - hit spike_0"         				        loop="FALSE" 		 persistent="FALSE" 		 path="wav/01_sfx - hit spike.wav" />
      <wav name="02_sfx - torch_0"         				            loop="TRUE" 		 persistent="FALSE" 		 path="wav/02_sfx - torch.wav" />
      <wav name="03_sfx - catapult_0"      				            loop="FALSE" 		 persistent="FALSE" 		 path="wav/03_sfx - catapult.wav" />
      <wav name="05_sfx - chain_0"    				                loop="TRUE" 		 persistent="FALSE" 		 path="wav/05_sfx - chain001.wav" />
      <wav name="05_sfx - chain_1"      				              loop="TRUE" 		 persistent="FALSE" 		 path="wav/05_sfx - chain002.wav" />
      <wav name="05_sfx - chain_2"      				              loop="TRUE" 		 persistent="FALSE" 		 path="wav/05_sfx - chain003.wav" />
      <wav name="05_sfx - chain_3"      				              loop="TRUE" 		 persistent="FALSE" 		 path="wav/05_sfx - chain004.wav" />
      <wav name="06_sfx - dragon flyby_0"    				          loop="FALSE" 		 persistent="FALSE" 		 path="wav/06_sfx - dragon flyby.wav" />
      <wav name="dragon wings 2flaps_0"    				            loop="TRUE" 		 persistent="FALSE" 		 path="wav/dragon wings 2flaps.wav" />
      <wav name="dragon wings FLAP2_0"    				            loop="TRUE" 		 persistent="FALSE" 		 path="wav/dragon wings FLAP2.wav" />
      <!--<wav name="07_sfx - wind_0"    				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/07_sfx - wind001.wav" />
      <wav name="07_sfx - wind_1"    				                  loop="FALSE" 		 persistent="FALSE" 		 path="wav/07_sfx - wind002.wav" />-->

    </soundz>
    <fontz>
      <fnt name="fnt_sml"  bitmap="fnt_sml" offset="1" offcar="0"   path="gfxHD/fnt/fnt_sml.fnt" />
      <fnt name="fnt_med"  bitmap="fnt_med" offset="1" offcar="0"   path="gfxHD/fnt/fnt_med.fnt" />
      <fnt name="fnt_med0" bitmap="fnt_med" offset="1" offcar="0"   path="gfxHD/fnt/fnt_med.fnt" />
      <fnt name="fnt_med1" bitmap="fnt_med" offset="1" offcar="10"  path="gfxHD/fnt/fnt_med.fnt" />
      <fnt name="fnt_medm1" bitmap="fnt_med" offset="1" offcar="-10"  path="gfxHD/fnt/fnt_med.fnt" />
      <fnt name="fnt_big"  bitmap="fnt_big" offset="1" offcar="0"   path="gfxHD/fnt/fnt_big.fnt" />
    </fontz>
    <binz>
      <dat name="game_coefs"     path ="bin/game_coefs.bin"/>
      
      <dat name="tiles"          path ="exports/tiles.export"/>
      <dat name="tiles_1"        path ="exports/tiles_1.export"/>
      <dat name="pussy"          path ="exports/pussy.export"/>
      <dat name="world_000"      path ="exports/bg_000.export"/>
      <dat name="world_000_misc" path ="exports/bg_000_misc.export"/>
      <dat name="world_001"      path ="exports/bg_001.export"/>
      <dat name="world_001_misc" path ="exports/bg_001_misc.export"/>
      <dat name="world_002"      path ="exports/bg_002.export"/>
      <dat name="world_002_misc" path ="exports/bg_002_misc.export"/>
      <dat name="world_003"      path ="exports/bg_003.export"/>
      <dat name="world_003_misc" path ="exports/bg_003_misc.export"/>
      <dat name="world_004"      path ="exports/bg_004.export"/>
      <dat name="world_004_misc" path ="exports/bg_004_misc.export"/>
      <dat name="menu_ui"        path ="exports/ui.export"/>
      <dat name="story_ui"       path ="exports/story.export"/>
      <dat name="slash"          path ="exports/slash.export"/>
      <dat name="world_00_mesh"  path ="exports/world_00_mesh.export" />
      <dat name="world_01_mesh"  path ="exports/world_01_mesh.export" />
      <dat name="world_02_mesh"  path ="exports/world_02_mesh.export" />
      <dat name="world_03_mesh"  path ="exports/world_03_mesh.export" />
      <dat name="world_04_mesh"  path ="exports/world_04_mesh.export" />
      <dat name="world_arrow"    path ="exports/world_icon_arrow.export" />
      <dat name="puss_misc"      path ="exports/puss_misc.export" />
      <dat name="psi_wave"       path ="exports/fx_psi_wave.export" />
      <dat name="tutorials"      path ="exports/tutorials.export" />
      
      

      <dat name="lvl_000" path="levels/lvl_000.bin"/>
      <dat name="lvl_001" path="levels/lvl_001.bin"/>
      <dat name="lvl_002" path="levels/lvl_002.bin"/>
      <dat name="lvl_003" path="levels/lvl_003.bin"/>
      <dat name="lvl_004" path="levels/lvl_004.bin"/>
      <dat name="lvl_005" path="levels/lvl_005.bin"/>
      <dat name="lvl_006" path="levels/lvl_006.bin"/>
      <dat name="lvl_007" path="levels/lvl_007.bin"/>
      <dat name="lvl_008" path="levels/lvl_008.bin"/>
      <dat name="lvl_009" path="levels/lvl_009.bin"/>
      <dat name="lvl_010" path="levels/lvl_010.bin"/>
      <dat name="lvl_011" path="levels/lvl_011.bin"/>
      <dat name="lvl_012" path="levels/lvl_012.bin"/>
      <dat name="lvl_013" path="levels/lvl_013.bin"/>
      <dat name="lvl_014" path="levels/lvl_014.bin"/>
      <dat name="lvl_015" path="levels/lvl_015.bin"/>
      <dat name="lvl_016" path="levels/lvl_016.bin"/>
      <dat name="lvl_017" path="levels/lvl_017.bin"/>
      <dat name="lvl_018" path="levels/lvl_018.bin"/>
      <dat name="lvl_019" path="levels/lvl_019.bin"/>
      <dat name="lvl_020" path="levels/lvl_020.bin"/>
      <dat name="lvl_021" path="levels/lvl_021.bin"/>
      <dat name="lvl_022" path="levels/lvl_022.bin"/>
      <dat name="lvl_023" path="levels/lvl_023.bin"/>
      
      <dat name="lvl_100" path="levels/lvl_100.bin"/>
      <dat name="lvl_101" path="levels/lvl_101.bin"/>
      <dat name="lvl_102" path="levels/lvl_102.bin"/>
      <dat name="lvl_103" path="levels/lvl_103.bin"/>
      <dat name="lvl_104" path="levels/lvl_104.bin"/>
      <dat name="lvl_105" path="levels/lvl_105.bin"/>
      <dat name="lvl_106" path="levels/lvl_106.bin"/>
      <dat name="lvl_107" path="levels/lvl_107.bin"/>
      <dat name="lvl_108" path="levels/lvl_108.bin"/>
      <dat name="lvl_109" path="levels/lvl_109.bin"/>
      <dat name="lvl_110" path="levels/lvl_110.bin"/>
      <dat name="lvl_111" path="levels/lvl_111.bin"/>
      <dat name="lvl_112" path="levels/lvl_112.bin"/>
      <dat name="lvl_113" path="levels/lvl_113.bin"/>
      <dat name="lvl_114" path="levels/lvl_114.bin"/>
      <dat name="lvl_115" path="levels/lvl_115.bin"/>
      <dat name="lvl_116" path="levels/lvl_116.bin"/>
      <dat name="lvl_117" path="levels/lvl_117.bin"/>
      <dat name="lvl_118" path="levels/lvl_118.bin"/>
      <dat name="lvl_119" path="levels/lvl_119.bin"/>
      <dat name="lvl_120" path="levels/lvl_120.bin"/>
      <dat name="lvl_121" path="levels/lvl_121.bin"/>
      <dat name="lvl_122" path="levels/lvl_122.bin"/>
      <dat name="lvl_123" path="levels/lvl_123.bin"/>
      
      <dat name="lvl_200" path="levels/lvl_200.bin"/>
      <dat name="lvl_201" path="levels/lvl_201.bin"/>
      <dat name="lvl_202" path="levels/lvl_202.bin"/>
      <dat name="lvl_203" path="levels/lvl_203.bin"/>
      <dat name="lvl_204" path="levels/lvl_204.bin"/>
      <dat name="lvl_205" path="levels/lvl_205.bin"/>
      <dat name="lvl_206" path="levels/lvl_206.bin"/>
      <dat name="lvl_207" path="levels/lvl_207.bin"/>
      <dat name="lvl_208" path="levels/lvl_208.bin"/>
      <dat name="lvl_209" path="levels/lvl_209.bin"/>
      <dat name="lvl_210" path="levels/lvl_210.bin"/>
      <dat name="lvl_211" path="levels/lvl_211.bin"/>
      <dat name="lvl_212" path="levels/lvl_212.bin"/>
      <dat name="lvl_213" path="levels/lvl_213.bin"/>
      <dat name="lvl_214" path="levels/lvl_214.bin"/>
      <dat name="lvl_215" path="levels/lvl_215.bin"/>
      <dat name="lvl_216" path="levels/lvl_216.bin"/>
      <dat name="lvl_217" path="levels/lvl_217.bin"/>
      <dat name="lvl_218" path="levels/lvl_218.bin"/>
      <dat name="lvl_219" path="levels/lvl_219.bin"/>
      <dat name="lvl_220" path="levels/lvl_220.bin"/>
      <dat name="lvl_221" path="levels/lvl_221.bin"/>
      <dat name="lvl_222" path="levels/lvl_222.bin"/>
      <dat name="lvl_223" path="levels/lvl_223.bin"/>

      <dat name="lvl_300" path="levels/lvl_300.bin"/>
      <dat name="lvl_301" path="levels/lvl_301.bin"/>
      <dat name="lvl_302" path="levels/lvl_302.bin"/>
      <dat name="lvl_303" path="levels/lvl_303.bin"/>
      <dat name="lvl_304" path="levels/lvl_304.bin"/>
      <dat name="lvl_305" path="levels/lvl_305.bin"/>
      <dat name="lvl_306" path="levels/lvl_306.bin"/>
      <dat name="lvl_307" path="levels/lvl_307.bin"/>
      <dat name="lvl_308" path="levels/lvl_308.bin"/>
      <dat name="lvl_309" path="levels/lvl_309.bin"/>
      <dat name="lvl_310" path="levels/lvl_310.bin"/>
      <dat name="lvl_311" path="levels/lvl_311.bin"/>
      <dat name="lvl_312" path="levels/lvl_312.bin"/>
      <dat name="lvl_313" path="levels/lvl_313.bin"/>
      <dat name="lvl_314" path="levels/lvl_314.bin"/>
      <dat name="lvl_315" path="levels/lvl_315.bin"/>
      <dat name="lvl_316" path="levels/lvl_316.bin"/>
      <dat name="lvl_317" path="levels/lvl_317.bin"/>
      <dat name="lvl_318" path="levels/lvl_318.bin"/>
      <dat name="lvl_319" path="levels/lvl_319.bin"/>
      <dat name="lvl_320" path="levels/lvl_320.bin"/>
      <dat name="lvl_321" path="levels/lvl_321.bin"/>
      <dat name="lvl_322" path="levels/lvl_322.bin"/>
      <dat name="lvl_323" path="levels/lvl_323.bin"/>
      <dat name="lvl_324" path="levels/lvl_324.bin"/>
      <dat name="lvl_325" path="levels/lvl_325.bin"/>
      <dat name="lvl_326" path="levels/lvl_326.bin"/>
      <dat name="lvl_327" path="levels/lvl_327.bin"/>
      <dat name="lvl_328" path="levels/lvl_328.bin"/>
      <dat name="lvl_329" path="levels/lvl_329.bin"/>
      <dat name="lvl_330" path="levels/lvl_330.bin"/>
      <dat name="lvl_331" path="levels/lvl_331.bin"/>
      


      <dat name="lvl_400" path="levels/lvl_400.bin"/>
      <dat name="lvl_401" path="levels/lvl_401.bin"/>
      <dat name="lvl_402" path="levels/lvl_402.bin"/>
      <dat name="lvl_403" path="levels/lvl_403.bin"/>
      <dat name="lvl_404" path="levels/lvl_404.bin"/>
      <dat name="lvl_405" path="levels/lvl_405.bin"/>
      <dat name="lvl_406" path="levels/lvl_406.bin"/>
      <dat name="lvl_407" path="levels/lvl_407.bin"/>
      <dat name="lvl_408" path="levels/lvl_408.bin"/>
      <dat name="lvl_409" path="levels/lvl_409.bin"/>
      <dat name="lvl_410" path="levels/lvl_410.bin"/>
      <dat name="lvl_411" path="levels/lvl_411.bin"/>
      <dat name="lvl_412" path="levels/lvl_412.bin"/>
      <dat name="lvl_413" path="levels/lvl_413.bin"/>
      <dat name="lvl_414" path="levels/lvl_414.bin"/>
      <dat name="lvl_415" path="levels/lvl_415.bin"/>
      <dat name="lvl_416" path="levels/lvl_416.bin"/>
      <dat name="lvl_417" path="levels/lvl_417.bin"/>
      <dat name="lvl_418" path="levels/lvl_418.bin"/>
      <dat name="lvl_419" path="levels/lvl_419.bin"/>
      <dat name="lvl_420" path="levels/lvl_420.bin"/>
      <dat name="lvl_421" path="levels/lvl_421.bin"/>
      <dat name="lvl_422" path="levels/lvl_422.bin"/>
      <dat name="lvl_423" path="levels/lvl_423.bin"/>
    </binz>
    <meshez>
      <pod name="NIL" />
    </meshez>
    <swapz>
      <png name="bg_000"      filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_000.png"/>
      <png name="bg_000_misc" filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_000_misc.png"/>
      <png name="bg_001"      filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_001.png"/>
      <png name="bg_001_misc" filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_001_misc.png"/>
      <png name="bg_002"      filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_002.png"/>
      <png name="bg_002_misc" filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_002_misc.png"/>
      <png name="bg_003"      filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_003.png"/>
      <png name="bg_003_misc" filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_003_misc.png"/>
      <png name="bg_004"      filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_004.png"/>
      <png name="bg_004_misc" filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/bg_004_misc.png"/>

      <png name="hero_00"     filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/pussy_00.png"/>
      <png name="hero_01"     filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/pussy_01.png"/>

      <png name="story_00"    filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/story0.png"/>
      <png name="story_01"    filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/story1.png"/>
      <png name="story_02"    filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/story2.png"/>
      <png name="story_03"    filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/story3.png"/>
      <png name="story_04"    filter="rtfLINEAR"  wrap="rtwCLAMP"  path="gfxHD/tex/story4.png"/>
      
      <!--<png name="NIL" filter="rtfLINEAR" wrap="rtwCLAMP" path="gfxHD/tex/ing_soccer_HD.png"/>-->
      
    </swapz>
    <tunez>
      <mp3 name="NIL" />
    </tunez>
  </iPussyHD>

</rltres>

