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  Changelog for "Rainbeau's Configurable Maps" (originally "Fewer Ruins")
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- 03/19/2017
	- Initial release.

- 04/23/2017
	- The mod now uses the Harmony library instead of detouring core methods.

- 05/06/2017
	- Updated to RimWorld alpha 17.

- 05/25/2017
	- Config settings now allow customization of ruin and shrine density.

- 05/27/2017
	- The mod now also allows customization of ore and geyser density on new
	  maps.

- 06/03/2017
	- The mod's name has been changed from "Fewer Ruins" to "Configurable Maps,"
	  to reflect its expanding utility.
	- Added the ability to customize the "water level" on new maps, which will
	  affect the number and size of lakes, marshes, etc.

- 06/04/2017
	- Added "[RF]" prefix tag to the mod's name for easier mod list sorting.

- 06/10/2017
	- Added the ability to define whether ruins and shrines should be constructed
	  from random stone types (as in vanilla) or only from "local" stone types.

- 06/11/2017
	- River sizes, as well as lakes and marshes, are now affected by the "water
	  level" setting.
	- Added a new "ocean level on coastal maps" setting, which allows control of
	  the amount of water on maps with coasts, from vanilla-style maps with just
	  a small strip of water and sand on one edge, all the way to maps that are
	  almost fully submerged.

- 06/27/2017
	- Added a "biodensity" slider to adjust the density of animal and plant life
	  on maps (relative to the base values for the biome).
	- Each settings slider now includes a "random" option.
	- Larger rivers will now tend to have more deep water, with fewer fordable
	  spots. This is affected by the "water level" setting; rivers on maps with
	  high water levels will be less easily forded than those on maps with low
	  water levels.

- 07/29/2017
	- Split the settings into two separate configuration screens, one for terrain
	  options and one for "things" options, in order to allow more to fit.
	- Split the "biodensity" setting into two separate settings, one for animal
	  density and one for plant density.
	- Added a "mountain level" option that works similarly to the "water level"
	  option.

- 08/24/2017
	- The "mountain level" slider now produces much more obvious differences in
	  generated maps.
	- Added an option to alter the quantity of stone chunks scattered on maps.

- 09/16/2017
	- Added an option to disallow rock outcroppings in water. This will prevent
	  the appearance of odd solid rock "islands" in oceans, lakes and marshes.
	- Low water options now produce somewhat dryer maps than before.
	- Added a German language translation file courtesy of Ludeon forums user
	  Maculator.

- 09/17/2017
	- The impact of the "mountain level" slider is now dependent upon the type
	  of map being generated. It will have a significant impact on how mountain
	  maps look, but very little impact on how flat maps look. So setting the
	  mountain level to "very high" will no longer make every map look like a
	  mountain map.
	- Made some adjustments to ensure compatibility with my new "Archipelagos"
	  mod.

- 09/19/2017
	- Fixed a small glitch in the "Archipelagos" compatibility.

- 09/23/2017
	- Added a "soil fertility" slider to adjust the relative amount of rich
	  soil as opposed to basic soil on a map. (The slider does nothing on maps
	  for biomes that don't have any rich soil to begin with.)
	- Added the ability to designate the minimum and maximum number of stone
	  types that can appear in a world map tile.
	- Added the ability to designate the relative commonality of various stone
	  types on the world map.
	- Updated a few things to match today's "Archipelagos" update.

- 11/07/2017
	- Updated to RimWorld a18 release.
	- Fixed animal and plant density settings so they actually apply to 
	  archipelago maps as well as to vanilla biome maps.

- 11/12/2017
	- Added Japanese language translation file by Proxyer.

- 11/17/2017
	- Fixed river generation.
