 _____________________________________________________________________________
 
   Version 0.18.2
 _____________________________________________________________________________

 - Capitalized incapable of work type labels.
 - Removed left behind colonists from parent-child relationship dialog.

 _____________________________________________________________________________
 
   Version 0.18.1
 _____________________________________________________________________________

 - Added support for Beta 18.

 _____________________________________________________________________________
 
   Version 0.17.1.7
 _____________________________________________________________________________

 - Bug fixes and mod compatibility fixes.

 _____________________________________________________________________________
 
   Version 0.17.1.6
 _____________________________________________________________________________

 - New UI for managing implants and bionics.
 - Trait tooltips now display conflicting traits.
 - Changed how the Prepare Carefully button is added to the character
   customization page.  Now using Harmony patches to display the button
   instead of replacing the page with a scenario part.
 - Bug fix: Previous/next buttons for traits now skip over conflicting traits.
 - Bug fix: No longer treating all implants as replaced parts, which was
   causing implant locations to be disabled in some cases when they should not
   have been.
 - Bug fix: Characters are no longer saved with implants that don't match
   their race when using one of the alien races mods.

 _____________________________________________________________________________
 
   Version 0.17.1.5
 _____________________________________________________________________________

 - Can now choose from both player and non-player factions when creating a
   new faction pawn.
 - Bug fix: Hidden pawns are not killed if they have already been added into
   the world.
 - Bug fix: Apparel generated for faction pawns is now also set to normal
   quality with no damage.
 - Bug fix: Fixed skill name labels so that they are localized properly.

 _____________________________________________________________________________
 
   Version 0.17.1.4
 _____________________________________________________________________________

 - Bug fix: Better filtering of invalid factions and pawn kinds to avoid
   errors when adding a character from a different faction.
 - Bug fix: The randomize options now take into account a character's faction.
 - Bug fix: Updated preset file format so that sibling-only parent/child
   groups are no longer lost when saving a preset.
 - Bug fix: Removed the save-game dependency created by customized scenario
   parts.
   Bug fix: Fixed the "Review Scenario" button in the gameplay menu.
   Bug fix: Sibling and some other relationships are no longer lost when
   saving a game.

 _____________________________________________________________________________
 
   Version 0.17.1.3
 _____________________________________________________________________________

 - Bug fix: Presets that include Alpha 16-saved characters that have had
   relationships added will now save and load properly.
 - Mod compatibility fixes.

 _____________________________________________________________________________
 
   Version 0.17.1.2
 _____________________________________________________________________________

 - Bug fix: No longer adding random health conditions when loading a
   character.
 - Bug fix: Now correctly clearing out health conditions when randomizing a
   character.

 _____________________________________________________________________________
 
   Version 0.17.1.1
 _____________________________________________________________________________

 - Added support for Alpha 17
 - New tabbed interface.  The character list moves from being a list of tabs
   across the top to being a scrolling list on the left.  The tabs across
   the top are now used to navigate between the mod pages.
 - Re-arranged interface for the character customization page.
 - New relationships page with a new interface for creating parent/child and
   other relationships in a more predictable way.
 - Added support for a fourth trait.
 - Added support for more than 10 colonists.
 - You can now directly type values into numeric fields for age and equipment
   counts.
 - Reworked how the mod integrates with scenarios and map generation (it no
   longer overwrites the vanilla Genstep_ScenParts class).
 - Added warnings for when no colonists are capable of work types that are
   considered required.
 - Added the ability to add pawns from other factions to your list of
   starting colonists.

 _____________________________________________________________________________
 
   Version 0.16.1.4
 _____________________________________________________________________________
     
 - Fix for modded items that cannot be assigned custom colors.

 _____________________________________________________________________________
 
   Version 0.16.1.3
 _____________________________________________________________________________
     
 - Fixed the way that the option list for bionics/implants is built.

 _____________________________________________________________________________
 
   Version 0.16.1.2
 _____________________________________________________________________________
     
 - Compatibility fixes to avoid some errors when running with other mods.

  _____________________________________________________________________________
 
   Version 0.16.1.1
 _____________________________________________________________________________
     
 - Added support for Alpha 16.
 - Added the ability to customize the pawn body type (now that it's supported
   in vanilla).
 - Tweaked the UI for adolescent pawns to remove adult backstory selection.
 - Removed the backstory warning for backstories that do not have replaceable
   names and gender pronouns.

 _____________________________________________________________________________
 
   Version 0.15.1.3
 _____________________________________________________________________________
     
 - Attempt to fix mod corruption issues.

 _____________________________________________________________________________
 
   Version 0.15.1.2
 _____________________________________________________________________________
     
 - Added support for Alpha 15c.
 - Fixed item spawn bug (#65).

 _____________________________________________________________________________
 
   Version 0.15.1.1
 _____________________________________________________________________________
     
 - Added support for Alpha 15.
 - Re-labeled the "Implants" tab to "Medical" on the Equipment page.

 _____________________________________________________________________________
 
   Version 0.14.2.1
 _____________________________________________________________________________
     
 - Re-introduced the point system (without the old "fixed points" option).
 - Various bug fixes.

 _____________________________________________________________________________
 
   Version 0.14.1.1 (2016-07-31) 
 _____________________________________________________________________________
     
 - Added support for Alpha 14.
 - Removed the point system.
 - Added support for the Accessory layer in the apparel selection UI.

 _____________________________________________________________________________
 
   Version 0.13.1.1 (2016-06-13) 
 _____________________________________________________________________________
     
 - Switched versioning scheme.
 - Added support for Alpha 13.
 - Added "Relations" tab to the colonist portrait section.
 - Redesigned the "Health" tab.  You can now add injuries to your colonists.
 - Added "Implants" and "Furniture" sections to the "Equipment/Resources" page.
 - Re-labeled the alternate points option to "Fixed Points".  Fixed points
   is no longer the default.
 - Starting points value is now saved with presets to avoid inconsistent
   point values when loading a preset.

 _____________________________________________________________________________
 
   Version 1.10.1 (2015-08-22) 
 _____________________________________________________________________________
   
 - Added support for Alpha 12.
 - Added an Animals tab on the Equipment page.
 - Added "No Extra Points" option.
 - Rebalanced point costs.

 _____________________________________________________________________________
 
   Version 1.9.4 (2015-07-04) 
 _____________________________________________________________________________
   
 - Added support for Alpha 11b.
 - Added community-provided Ukrainian translation.
 - Added community-provided French translation.

 _____________________________________________________________________________
 
   Version 1.9.3 (2015-06-13) 
 _____________________________________________________________________________
   
 - Removed unnecessary initialization when loading a game, cleaning up some
   warnings that were being logged.

 _____________________________________________________________________________
 
   Version 1.9.2 (2015-06-10) 
 _____________________________________________________________________________
   
 - Fixed errors when saving presets.

 _____________________________________________________________________________
 
   Version 1.9.1 (2015-06-10) 
 _____________________________________________________________________________
   
 - Added support for Alpha 11.

 _____________________________________________________________________________
 
   Version 1.8.3 (2015-04-19) 
 _____________________________________________________________________________
   
 - Changed the way that weapons are categorized so that they don't appear in
   the Resources tab under certain conditions.
 - More error-checking for the Accessory layer to avoid errors with mods.
 - Re-ordered the GUI elements to avoid text field focus problems.

 _____________________________________________________________________________
 
   Version 1.8.2 (2015-04-18) 
 _____________________________________________________________________________
   
 - BUGFIX: Added better error-handling when trying to figure out in which
   layer apparel should be displayed.  Should avoid issues with mods that add
   non-standard apparel layers.
 - BUGFIX: Fixed the delete confirmation dialogs in the colonist and preset
   save/load dialogs.
 - BUGFIX: Fixed head type selection.

 _____________________________________________________________________________

   Version 1.8.1 (2015-04-18) 
 _____________________________________________________________________________
   
 - Added support for Alpha 10.
 - Tweaked the way that points are calculated again.

 _____________________________________________________________________________
 
   Version 1.7.3 (2015-04-01) 
 _____________________________________________________________________________
   
 - Added back in the button to clear skills and passions by setting everything
   to zero.
 - BUGFIX: Adjusted the positioning of the passion buttons/indicators to take
   into account translated text so that they don't overlap the skill names.

 _____________________________________________________________________________
 
   Version 1.7.2 (2015-02-22) 
 _____________________________________________________________________________
   
 - Added a Korean-language translation.  Credit to Latta for providing this.
 - BUGFIX: Fixed problem with thing definitions that don't define any
   categories.

 _____________________________________________________________________________
 
   Version 1.7.1 (2015-02-20) 
 _____________________________________________________________________________
   
 - Added support for Alpha 9.
 - Rearranged the UI elements on the first page.
 - Split the age field into separate biological and chronological fields.
 - Added Randomize All button.
 - Added sorting buttons on the equipment page to allow you to sort by name
   or by cost.
 - Changed the "clear skills" button to behave like a "reset skills" button.
   It now resets skill values and passions to their original values, instead
   of setting everything to zero.  Changed the button icon to reflect the
   change in behavior.
 - Adjusted point balancing to make passions more expensive and synthread
   clothing added to your colonists less expensive.
 - BUGFIX: The next button on the equipment page is now labeled "Start".

 _____________________________________________________________________________
 
   Version 1.6.4 (2015-01-23) 
 _____________________________________________________________________________
   
 - BUGFIX: Removed RGB sliders from head type.
 - BUGFIX: Better error-checking around invalid thing/stuff combinations.
   This should better handle cases where you load a preset that was created
   with a mod that is not currently enabled.

 _____________________________________________________________________________
 
   Version 1.6.3 (2015-01-14)
 _____________________________________________________________________________
   
 - Error-checking fix/compatibility fix for The Metal Age mod.

 _____________________________________________________________________________
 
   Version 1.6.2 (2015-01-11) 
 _____________________________________________________________________________
   
 - Made sure that Prepare Carefully resets itself properly when going back to
   the CharMaker page and after map generation.
 - Tweaked the sensitivity of the resource drag sliders.

 _____________________________________________________________________________
 
   Version 1.6.1 (2015-01-04) 
 _____________________________________________________________________________
   
 - Customize a colonist's date of birth by right-clicking on their age.
 - Resources are no longer added in fixed increments.  Clicking to increase
   or decrease quantities will always modify the count by one.  Click and
   drag the number to change the values more quickly.  Shift-click the
   buttons or shift-click and drag to increase the rate further.
 - Click and drag to change the age value.  Shift-click the arrows to change
   the age by increments of ten.
 - The cost of resources is now computed using fractional values.  The total
   cost remains a whole number, rounded up.
 - The default number of resources is now randomized to match the vanilla
   game.
 - Added Polish-language translation.  Credit to malejpl for providing this.
 - Significant reworking behind the scenes to add support for the new
   EdB Scenarios mod.

 _____________________________________________________________________________
 
   Version 1.5.2 (2014-12-19) 
 _____________________________________________________________________________

 - BUGFIX: Fixed a dumb math error that made silver cost zero points and
   other things just not add up correctly.

 _____________________________________________________________________________
 
   Version 1.5.1 (2014-12-19) 
 _____________________________________________________________________________

 - BUGFIX: Added non-cloth materials back to the character customization
   options.
 - BUGFIX: Apparel without a color generator no longer crashes the character
   customization screen.
 - Tweaked the way that your color selections are remembered as you browse
   through apparel and accompanying material selections.
 - Hover over the point total number to see a simple breakdown of the point
   costs by category.
 - Right-click on an item in the equipment and resources screen to open the
   info dialog for it.
 - Rebalanced point calculations.

  _____________________________________________________________________________
 
   Version 1.4.1 (2014-12-13) 
 _____________________________________________________________________________

 - Added alpha 8 compatibility.
    - Changed the point value and added a handful of point balancing math to
      try to deal with the changes to various market values in the vanilla
      game.
    - Melee weapons now reflect the materials from which they are built.
    - Options for bionics now respect the body part hierarchy, i.e. if you
      replace a right arm with a bionic arm, you can't replace the
      corresponding right hand.
    - Reworked the colonist and preset save/load screens to match the new
      look-feel.
 - Changed the way the mod checks to see if it's active.  You can now rename
   the mod folder without affecting this check.

  _____________________________________________________________________________
 
   Version 1.3.1 (2014-11-08) 
 _____________________________________________________________________________

 - Added a "Body Parts" option above the colonist portrait.  Use it to:
    - Add bionics to your colonists.
    - Disable old injury generation on your colonists.
 - Save and load individual colonists.
 - You can now click on the skill bar to set your skill level.
 - Traits and backstories are now sorted alphabetically when you open the
   dialog to view the full list. 
 - BUGFIX: Initial work priorities are now correctly assigned based on chosen
   skill levels
 - BUGFIX: Selecting a backstory that has duplicate names (like "Assassin")
   now chooses the correct one in the Backstory selection dialog.

 _____________________________________________________________________________
 
   Version 1.2.3 (2014-10-19) 
 _____________________________________________________________________________

 - Changed the multipliers for resources so that you can add smaller stacks
   and therefore have less expensive options.
 - BUGFIX: Traits are now correctly loaded from presets.  This should fix the
   random changes to the total point value when loading a preset.
 - BUGFIX: Old injuries are now correctly generated based on age.

 _____________________________________________________________________________
 
   Version 1.2.2 (2014-10-08) 
 _____________________________________________________________________________

 - BUGFIX: Resized and repositioned the preset buttons to match the other
   buttons in the bottom button row.
 - BUGFIX: The randomize apparel button should no longer break the mod.

  _____________________________________________________________________________
 
   Version 1.2.1 (2014-10-06) 
 _____________________________________________________________________________

 - The apparel customization UI now lets you select a material for apparel
   that can be crafted using "stuff."  For this type of apparel, the color
   that you select blends with the default color of the material to determine
   the final apparel color.
 - Apparel in the equipment screen is now listed separately by material.
 - Added a third trait slot.
 - Tweaked the maximum number of points and the colonist point costs.
 - Right-clicking the passion indicator lowers the passion level instead of
   increasing it.
 - Added some additional error handling so that the mod gives up when there's
   a fatal error instead of continuing to log an error every frame.  May not
   cover every scenario, but it should be better.
 - Skills no longer go below zero (since negative numbers no longer impact a
   colonist's "market value").
 - Removed the neurotrainer.  It wasn't working correctly, and it doesn't
   really make sense to add it when you can just increase your colonists
   skill on the character screen--for far fewer points.
 - Changed the preset file format so that it is now more forgiving when you
   enable and disable mods.  You'll see an error message telling you that
   some definitions failed to load.  To see which definitions, look at the
   console.  Old preset files should still work, but no promises.  I
   recommend re-saving them so that they are stored in the new file format.
 - BUGFIX: No longer tries to create apparel out of synthread if that apparel
   cannot be "made of stuff."

 _____________________________________________________________________________
 
   Version 1.1.0 (2014-10-02) 
 _____________________________________________________________________________

 - Added Russian-language translation (credit to Kvarfax for putting this
   together).
 - BUGFIX: Made the "Age" label localized and a little wider to better fit
   localized text.
 - Added support for Alpha 7.
 - Added a "Pants" layer to custom apparel interface.
 - Changed the cost calculations to use the new base market value numbers.
   Items that do not have these values are not available to add to your
   starting equipment.
 - Click on a trait or on a backstory to open a dialog with a list of all
   options available for selection.
 - You can now start with up to ten colonists.

 _____________________________________________________________________________
 
   Version 1.0.6 (2014-09-27) 
 _____________________________________________________________________________

 - BUGFIX: The Incapable Of section now correctly resets to "None" when you
   change backstories.

 _____________________________________________________________________________
 
   Version 1.0.5 (2014-09-27) 
 _____________________________________________________________________________

 - Added all backstories.  A backstory will now show a warning if its
   description may not match the name or gender of the colonist that you
   selected.
 - Added a checkbox option to the lower-left corner of the window that allows
   you disable the point system.  This replaces the option you used to see
   when right-clicking the points label.
 - The Load/Save Preset dialogs do a better job of remembering where you
   were when you close them.
 - BUGFIX: Skill levels are now correctly saved to presets and are correctly
   reflected when the game starts.
 - BUGFIX: Head type color and age are now correctly applied to colonists when
   the game begins.
 - BUGFIX: Skill point tooltips now immediately reflect changes.
 - BUGFIX: Some fixes to the way that body type is selected as you change
   your backstory and gender.  The body type applied to your colonists when
   the game begins should now match the one shown in the mod UI.
 
 _____________________________________________________________________________
 
   Version 1.0.4 (2014-09-22) 
 _____________________________________________________________________________

 - You can now disable the point system.  Right-click the points label and
   select the option to toggle between using points and not using points.
 - BUGFIX: Names in backstory tooltips are updated when a colonist's name or
   gender is changed.
 - BUGFIX: Changing backstories now correctly updates the "Incapable Of"
   section.
 
 _____________________________________________________________________________
 
   Version 1.0.3 (2014-09-21) 
 _____________________________________________________________________________

 - BUGFIX: You can now delete colonists beyond the third one.

 _____________________________________________________________________________
 
   Version 1.0.2 (2014-09-21) 
 _____________________________________________________________________________

 - Changed the mod controller so that it does not replace the RootMap if
   the mod is disabled.
 - BUGFIX: Passions and traits are now set correctly on colonists.

 _____________________________________________________________________________
 
   Version 1.0.1 (2014-09-21) 
 _____________________________________________________________________________

 - Initial release
 - Added a "Prepare Carefully" button to the Colonist selection screen.
   Clicking it takes you into the Colonist Customization and Equipment
   selection screens.
 _____________________________________________________________________________

 