 b18ѵϲMOD

      qTTTTTTTTTTTTTTTr
U       3DMGAMEϷ      U
qTTTTTT  http://www.3dMgame.com  TTTTTTr
UUhttp://bbs.3dmgame.com  UU
UUU            U
UtTTTTTTTTTTTTTTTsU
UU
UU
U վṩĸϷ߼£ֻоѧϰվʹ U
U ЩϷߣµһкеκΡ U
UU 
UU
UU
UU
UqrU
tTTȡ  3DMGAME http://www.3dmgame.com  TTs
ts 





Դ˵

 b18ѵϲMODɡFluffyô豸໯һȼĹ䳵ǣϲĿ棬ڲͬĿϲ,վṩѵϲMOD,ҪҲҪŶ

  

Դ飺

Make your haulers understand that a tidy stockpile is an efficient stockpile. <size=24>Features</size> Adds a low-priority hauling job that makes your haulers merge stacks in your stockpiles. Works per stockpile, so if items are in different stockpiles they will not be merged. <size=24>Issues</size> As each storage building (e.g. vanilla racks, extended storage, deep storage, etc) count as a single stockpile (or technically, have their own SlotGroup - which for this mod is equivalent), stacks in different storage units will not be merged. <size=24>Notes</size> When I was playtesting this, Stockpile Efficiency was brought to my attention. These mods do pretty much exactly the same thing (in fact we both use the same vanilla methods for the actual hauling). The main difference is in how we keep track of what can be merged. Stockpile Efficiency searches for stacks that can potentially be merged whenever a pawn is looking for something to merge. Stack Merger keeps a permanent cache of stacks that can be merged. I havent run any benchmarks, but I expect my mod to have a mostly constant, relatively low cpu load. Stockpile Efficiency will have no load as long as pawns dont have time to do the hauling jobs, but when they search for things to merge the cpu load will most likely be considerably larger.

ףһĴһЧĴ< 24 >ߴ= < /С>һȼĹ䳵ǣϲĿ档ÿˣĿڲͬĿ棬ǽϲ< 24 >С= < /С>Ϊÿ洢(ݼܡչ洢洢)ΪһһĿ(ϣԼslotgroup -modǵЧ)ڲͬĴ洢Ԫѵϲ< 24 >ʼ<<ߴ>ҲԣЧҵע⡣Щļȫͬ(ʵǶʹͬݷʵʵҷ)ҪθٿԺϲݡЧջкϲʱһѰҶϲջϲֿԺϲĶջû档ûκλ׼ϣҵmodһҪǺ㶨ģԽϵ͵CPUءЧʾûиֻҪûʱǣǵѰҵĶCPUĸؽп൱ġ

  

ʹ˵

ҵϷĿ¼µġMODSļУغõMODѹŽȥ

ϷϷ˵MODѡѡԼҪMODؼɡ