========================================
"Ootake"
   Copyright(C)2006-2013 Kitao Nakamura.
   Copyright(C)2004-2005 Ki.(PC2E code)
========================================

From the author
- I am Japanese. I am not good at English language.

Please see "Readme.txt" (It is expected that "About Ootake" will be clicked
from the "Windows Start Menu") about the start method and attention in use,
etc.
- If your personal computer is not fast, push "Light(Fast)" button on the
  option screen (appear with "Option" button under the left after Ootake
  starts). Afterwards, push "Set" button. Then, operation becomes light(
  fast) set. However, the screen might flicker when scrolling because it
  is not V-Sync(vertical synchronization). Therefore, set only the item of
  "V-Sync" (the 3rd from top) to "V-Sync 59-61Hz (Beauty,Default)" after
  pushing "Light(Fast)" button if it is possible.
- If the noise mixes with the sound, please select "Light PSG" of "Volume"
  menu and increase the amount of buffer by "Setting->Audio" menu.
- If the "ZIP file" of rom-image is opened, "UNZIP32.DLL" is necessary.
  -> http://www.csdinc.co.jp/archiver/lib/main-e.html
- The image file that sucked out "CD-ROM2 SYSTEM CARD" is necessary for the
  start of the CD-ROM games. All almost the games start if the system card of
  ver3.01 is used.

To use it more happily
- Please play connecting with a good speaker, and emphasizing the high pitched
  sound. Then, it is possible to play hot by a wavy sound source of PC-Engine
  sounding in the mind.
- It is possible to play hot by using a high-quality JoyPad (one that it is
  easy to operate and the reaction is good) even in action game & shooting
  game.
* Solution of "Input Lag" -> http://www.ouma.jp/ootake/delay-solution.html
* Solution of "Win7/Vista" -> http://www.ouma.jp/ootake/delay-win7vista.html

The menu comes out when "Esc" key (or "Alt" key or "Mouse Click") is pushed
after the game is started. This is a manual of the menu.

It explains sequentially from the left side of the menu.
"[]" is a mark of the shortcut keyboard.

*File
  Open [O]		"ROM image file" is opened.
  CD Change [F1]	(When CD-game is played) -> Other CD-game is played.
  (CD Play [Ctrl+F1])	(When HuCard-game is played) -> CD-game is played.
  -------------------
  Set Resume		The game that puts the check in this menu starts from
			the last continuation when starting next. (Every time,
			when ending, it saves by the automatic the state.)
			Moreover, states of the "TurboButton" setting and the
			"CPU Speed" setting , etc. return. (The best setting
			at each game can be preserved.)
			- When "reset" or "the state is loaded" in the resume,
			  the resume is automatically released.
  Auto Check		When each game is started, the check is put on
         "Set Resume"	"Set Resume" menu in the automatic operation.
  -------------------
  Save State [S]	Present play is preserved as it is. It is saved to the
			"save" folder in the installed folder. The size of the
			file is normally(Hu-Card game) about 1.5MB. That of
			CD-ROM game is about 2.7MB. In case of the game for
			the "Arcade Card" it is about 4.7MB.
			And, the numerical value at the menu is "the elapsed
			time from the game start" of the present save data.			
  Save State another
      Save State #1-20	It saves with a numbered file from #1 to #20. Use it
			when you want to leave the saving in more parts.
  Save State another II
     Save State #21-50	It saves with a numbered file from #21 to #50.
  Load State [L]	The game is restarted from the saved place. And, the
			numerical value at the menu is "the elapsed time from
			the game start" of the save data.
  Load State & Pause	It loads it while stopped temporarily. Use it when you
			save to other numbers again.
  Load State another
      Load State #1-20	A numbered file from #1 to #20 is loaded and the game
			is restarted.
  Load State another II
     Load State #21-50	A numbered file from #21 to 50 is loaded and the game
			is restarted.
  Configure		The shortcut key for "SaveState & LoadState" is
      Save&Load Button	changed. The allocation to the joypad is also
			possible. Use this menu when you want to use the
			[S][L]key(default) because of other operations, too.
  Open "save" Folder	Use it when you want to back up the saving file.
  -------------------
  Open "bram" Folder	Use it when you want to back up the
			"Battery backup RAM" file.
  Open "mb128" Folder	Use it when you want to back up the
			"Memory Base 128(Preservation device put on the market
			in Japan)" file.
  -------------------
  Exit [Alt+F4]		Ootake is ended.

*Capture
  -------------------
  Start Recording	The record of the pad operation is begun momentarily
		[F5]	at the time of executed this menu. The record is ended
			if this menu is executed again, and the record of the
			pad operation is preserved.
			* At the CD-ROM games, it is likely not to be
			  reproduced correctly because of the CD access time.
  Start Recording another
    Start Recording	The pad operation is recorded with a numbered file
                 #1-10	from #1 to #10. Use it when you want to record the
			operation in two or more parts.
    Attention at	Notes when the operation record is done in the CD-ROM
          CD-ROM Games	games are displayed.
			* At the CD-ROM games, it is likely not to be
			  reproduced correctly because of the CD access time.
			  (I want to improve it in the future.)
  Move "Default Record Data"
    Move "Default	The record data file of default is converted into a
         Record Data"	numbered file of #1-#10. After it records in default (
              to #1-10	F5 key), use it when you want to make it a standing
			matter.
  Play Record [F6]	The game is restarted from the place where the
			recording began. And, the recorded pad operation is
			automatically reproduced. 
			The pad cannot be operated while reproducing.
			The reproduction is released when this menu is
			executed again while reproducing, and it comes to be
			able to operate the pad.
			* The data of an old version might not be correctly
			  reproduced.
  Play Record another
     Play Record #1-10	A numbered file from #1 to #10 is played.
    Attention at	Notes when the operation record is done in the CD-ROM
          CD-ROM Games	games are displayed.
			* At the CD-ROM games, it is likely not to be
			  reproduced correctly because of the CD access time.
			  (I want to improve it in the future.)
  Open "record"
              Folder	Use it when you want to back up the recotding file.
  -------------------
  Output Screenshot	The screenshot (game screen) is preserved with the BMP
	[PrintScreen]	file format. And, it is possible to execute it also
			by [PrintScreen]key of the keyboard.
  Setting of
       Screenshot
    Size x1		It is saved with one time size (299x224).
    Size x2		It is saved with twice size (598x448).
    Size x3		It is saved with three times size (897x672).
    Size x4		It is saved with four times size (1196x896).
    Size		It preserves it with the stretch (enlargement) not
     Non-Stretched(x1)	done. The size is one time (256x224,352x224 etc.
			different at each game).
			* The size changes according to it if the over
			  scanning area is displayed and if the stretch
			  setting has been changed.
    Readme About Size	Notes of the save size of the screenshot are
			displayed. The content is as follows.
			* If this size setting is set more large than "Screen
			  playing present game", it is saved with the size of
			 "Screen playing present game". Please enlarge the
			  play screen by the "Screen" menu when you want to
			  save it with large size. (This is a specification
			  for the speed valuing.)
    ------------------
    Same as		The screenshot is made by using the drawing mode
          Playing Mode	playing now.
    Special Scanlined	The scanning line is put in the screen on lengthwise
			and crosswise. Neither burr (jaggy) nor scumble stands
			out when the screen is expanded. It is easy to see the
			string and the character.
    TV Mode		The horizontal scanning lines are put on the screen.
			And a few shadeing off is put. As a result, the
			atmosphere of a real machine that outputs the video to
			the television is reproduced. - It is likely not to be
			reproduced well according to the kind of the video
			card.
    Horizontal		The horizontal scanning lines are put on the screen.
    	    Scanlined	This might be the most high-quality at the size of x2.
    Non-Scanlined	This is a screen display that doesn't put the scanning
			line.
    ------------------
    Configure		The shortcut key for "Screenshot" is changed. The
     Screenshot Button	allocation to the joypad is also possible. Use this
			menu when you want to use [PrintScreen]key(default)
			because of other operations, too.
    ------------------
    Save to		
       "screenshot"	When here is selected, the screenshot is preserved in
                Folder	"Screenshot" folder in the Ootake folder.
    Show Save Dialog	When here is selected, the save dialog window is
			displayed at screenshot saving.
  Open "screenshot"	The preservation folder of screenshot is opened with
               Folder	MyComputer.
  -------------------
  Output WAV File	PSG (wave memory sound + noise sound) can be output to
	       (PSG)	the WAV file. The recording starts when this menu is
			executed. Afterwards, when paused ("Esc" key or mouse
			click), the recording ends. - Whether the Fade Out is
			processed when the recording is ended is asked.
  Output WAV another	"ADPCM voice" or "CD-DA" can be output to the WAV
			file, too. It is possible to record by higher tone
			quality when recording with few channels ("only PSG"
			or "only ADPCM", etc.).
  Setting of
	  Output WAV
    Output WAV Start Normal	It is a setting that usually starts recording.
				It waits automatically in case of a no sound
				until the sound is generated.
    Start at the Next Tune	It is a setting that records "The Next Tune"
				of the tune playing now. At the "hes file",
				"Execute Output menu -> Play next tune" is
				effective to record beautifully.
    -------------------------
    Add "no sound part"		If the "hes file (PCE sound file)" is opened,
      when going to Next Tune	it automatically becomes this mode.
      			(hes)	When the tune is selected with I-button or
      				II-button, the no sound time of 0.5 seconds is
      				inserted. Combine with "Start at the Next
      				Tune" setting (above-mentioned), and it is
      				effective to record beautifully.
    -------------------------
    Add "no sound part"		The "no sound part" is added to beginning(
	     to begin and end	0.5sec) and ending(2sec) of the tune. When
				continuously listening to the WAV file,
				atmosphere is improved. And it becomes easy to
				listen.

*Recent
 (games played
        recently 1-10)	The game that played recently can be started.
 ----------------------
 (games played
        recently11-20)	The game that played recently can be started.
 ---------------------
  Open [O]		"ROM image file" is opened.
  Play FullInstalled	FullInstalled CD-Game by "CD-ROM->CD FullInstall" menu
       CD-Game... [P]	is started. It is possible to execute it by even
			pushing [P]key while the game is being played.

*CD-ROM
  Play FullInstalled	FullInstalled CD-Game by "CD-ROM->CD FullInstall" menu
       CD-Game... [P]	is started. It is possible to execute it by even
			pushing [P]key while the game is being played.
 ---------------------
  x:(drivea that can	The CD-ROM drive used is selected.
      be used [Max10])	"PC Engine" is reset when selecting it, and the
        		 CD-game is started.
 ---------------------
  CD Change [F1]	(When CD-game is played) -> Other CD-game is played.
  			(When HuCard-game is played) -> CD-game is played.
  CD Change(NoRest)	CD-ROM is replaced without resetting "PC Engine".
  			Use it in "CD Battle Hikari no Yuushatachi".
  F1 for		When "F1" key is pushed, "CD Change(NoRest)" is
   "CD Change(NoRest)"	executed when the check is put in here.
 ---------------------
  CD Install		The data track of "CD-ROM game playing now" is
       (CD speed-up)	installed as a file in the hard disk drive. As a
			result, the CD-access processing is sped up.
			Especially, use it in "Sherlock Holmes" and "Ys IV",
			etc. - "CD FullInstall" menu (the following) is
			recommended when there is room in the capacity of the
			hard disk.
  CD FullInstall	The all(data & audio) track of "CD-ROM game playing
       (Audio also)	now" is installed as a file in the hard disk drive.
			The Installed CD-Game can be started by using "Play
			FullInstalled" menu etc. As a result, there is no time
			when the CD board is replaced.
			- Please use "Image File(CUE+ISO+WAV)" carefully.
			  Because distributing "Image File(CUE+ISO+WAV)" is
			  illegal. Please avoid direct sunshine and moisture,
			  and keep "Mastering CD-ROM" importantly.
  CD UnInstall		The installed files of "CD-ROM game playing now" is
  			uninstalled.
  Open "install"
              Folder	Use it when you want to confirm the installed file.
 ---------------------
  Set SystemCard image	The ROM-image file of "System Card" is changed.
  Set Other		The ROM-image file of "Other(excluding default) System
      SystemCard image	Card" can be set. It is possible to set it up to two.
  "Juuouki (J)" Use	When "Juuouki (J) (CD-ROM version)" is started, the
     "Other SysCard 1"	system card of "Other SystemCard 1" is used.
			* "Juuouki (J)" operates correctly only with the
			  system card of an old version(v1.0-v2.1). Moreover,
			  "Juuouki (J)" of an initial lot operates only with
			  the system card of v1.0(oldest).
 ---------------------
  Play with		If this check is put, the "Other(excluding default)
      Other SystemCard	System Casd" is used. The setting is done by the menu
			above one.
  Play with		If this check is put, it can be operated in the state
       Non ARCADE Card	of "ARCADE Card (mass buffer memory card of Japan)
			none".
  Play with		If this check is put, it can be operated in the state
       Backup-RAM Full	of "Backup-RAM is Full". Use it when you want to see
			the warning screen of each game.
 ---------------------
  Help			The explanation of the method of starting the CD-ROM
			game is displayed.

*CPU
  Write Memory		While executing PCE(TG16) software, the operation test
			can be done by rewriting the content of memory(RAM,
			ROM) of PCE(TG16).
			The input method of command is
			"<address 6 digits[Hex]>:<value1-255[Dec]>".
			Add "+"(positive sign) at the end of the command if
			you want to keep writing the value (Invincibility
			command etc.).
			Add "0x" before the value if you want to input the
			value by the hexadecimal number.
  Attention
    Read Attention	Notes of "Write Memory" menu are displayed.
      of this		The content is as follows.
       "Write Memory"	- This "Write Memory" menu can be used to execute a
                 Menu	  so-called cheat command. For instance, BGM can be
			  appreciated without being obstructed to the sound
			  effect (attack sound and jump sound, etc.) by using
			  the time limitation release and the invincibility
			  command etc. (Within the range of the personal
			  hobby)
			- On the other hand, a cheat command when using it by
			  "Purpose to clear the game easy" is not recommended.
			  Because, it becomes a game balance that the game
			  production person doesn't intend, and the interest
			  of the game is surely lost. Moreover, it becomes
			  impossible to talk about the work with "person who
			  enjoyed it by normal play". Therefore, I think that
			  playing only by normal-play(non-cheat-play) will be
			  consequentially happy (It can deeply enjoy playing
			  the game).
			- "GAME OVER" should be welcome. Even if it cannot be
			  cleared, the game is happy. I think that it is a
			  most wonderful point of games (especially, in the
			  retro games). Personally, if you can use this menu
			  in the purpose of the research and development, I am
			  glad.
  -------------------
  Reset [F1]		PC engine is mechanically reset.
  Run [Esc]		The menu is shut.
  Advance One Frame	The emulator is advanced only by one
		 [F2]	frame (1/60 seconds).
  Configure Pause	The button (or, key) for Pause is set. Set this if do
	       Button	pause with a JoyPad.
  -------------------
  MoreEarly		When this is selected when there is a flicker in the
        RasterTiming	division scroll, it is likely to become beautiful.
  Early RasterTiming	Ditto. It is timing that is a little later than
			"MoreEarly".
  Normal RasterTiming	This is a normal setting. [BackSpace] key is shortcut
  		 [BS]	key of this. * In a part of game, it becomes not
  		        "Normal" but the best set.
  Late RasterTiming	When this is selected when there is a flicker in the
			division scroll, it is likely to become beautiful.
  MoreLate		
        RasterTiming	Ditto. It is timing that is later than "Late".
  -------------------
  Invalidate		This is compulsorily operated with "Real CD-ROM".
        "CD Install"	"CD Installed" file ("CD-ROM->CD (Full)Install" menu)
			is not used. (for operation test)
			- It returns when reset ([F1] key) or other games are
			  started.
  -------------------
  Swap STRIKE & BALL	In Baseball Games, the ball count is displayed in
			order of BSO (BALL, STRIKE, and OUT) when there is a
			check in this. (default. the display positions is
			swapped in real time with Ootake)
			Correspondence Games: "Power League (World Class
			Baseball (U)) Series", "World Studium Series", "The
			Pro Yakyuu Series", "Korega Pro Yakyuu Series",
			"Naxat Studium", "Eikan ha Kimini", "Baseballer",
			and "ROM ROM Stujium".
  -------------------
  Sprite Layer		If the check is removed, the sprite character is made
			non-display. This is a function for soft development.
  BG Layer		If the check is removed, the BG character is made
			non-display.
  Sprite2(forSG) Layer	For SuperGrafx mode. If the check is removed, the
			sprite character of second VDC is made non-display.
  BG2(forSG) Layer	For SuperGrafx mode. If the check is removed, the BG
			character of second VDC is made non-display.
  -------------------
  Super Grafx Mode	It switches to the "SUPER GRAFX" mode by hand power.
  -------------------
  Perform SpriteLimit	"Limitation of the number of sprite" sideways arranged
			is reproduced. 
			Use it when you want to reproduce "Flicker" that
			happens by a real machine.

*Setting
  Screen
    Special Scanlined	The scanning line is put in the screen on lengthwise
			and crosswise. Neither burr (jaggy) nor scumble stands
			out when the screen is expanded. It is easy to see the
			string and the character.
    TV Mode		The horizontal scanning lines are put on the screen.
			And a few shadeing off is put. As a result, the
			atmosphere of a real machine that outputs the video to
			the television is reproduced. - Processing lightens
			more than "Scanlined" and "Non-Scanlined" because
			processing is done with hardware. It is likely not to
			be reproduced well according to the kind of the video
			card.
    Horizontal		
    	    Scanlined	The horizontal scanning lines are put on the screen.
    Non-Scanlined	This is a screen display that doesn't put the scanning
			line.
    ------------------
    Direct3D		"Direct3D" of Windows is used to draw. (default)
			In a lot of personal computer environments, at the
			image quality and speed, it might be best drawing
			method.
    DirectDraw		"DirectDraw" of Windows is used to draw. (for old PC)
			The image quality and the speed fall in Windows Vista
			and recent personal computer when this is used.
			Use it when drawing by Direct3D doesn't go well.
    ------------------
    Setting Direct3D
      TV Use LINEAR	The "LINEAR" filter is used for the drawing processing
                Effect	of "TV mode". The jaggy becomes unremarkable. When
			this filter is used in "TV mode", growing dim might be
			a little strong. And, it might be high-speed in some
			video card.
      TV Use POINT	The "POINT" filter is used for the drawing processing
                Effect	of "TV mode". (default)
			Some jaggy is suppressed though it is sharp.
      TV Use NONE	When drawing processing of "TV mode", the filter is
			not used. The jaggy stands out though it is sharp.
      ----------------
      RGB Use LINEAR	The "LINEAR" filter is used for the drawing processing
                Effect	of "RGB mode". (default)
			The jaggy becomes unremarkable. In "RGB mode", when
			the filter is not used, sharp is strengthening.
			Therefore, this filter is just good. And, it might be
			high-speed in some video card.
      RGB Use POINT	The "POINT" filter is used for the drawing processing
                Effect	of "RGB mode". Some jaggy is suppressed though it is
			sharp.
      RGB Use NONE	When drawing processing of "RGB mode", the filter is
			not used. The jaggy stands out though it is sharp.
      ----------------
      TV<->RGB switch
       is [Ctrl]+[F11]	The explanation of the switch of the TV mode and RGB
                   key	mode is displayed.
    Setting DirectDraw
      Use VideoCard	The memory in the video card is used for the drawing
                Memory	processing. The burr is unremarkable and high-speed.
      Use System	The system memory of the personal computer is used for
                Memory	the drawing processing. The burr stands out a little.
			However, the image is Sharp. *When the screen is
			enlarged, processing becomes heavy. And, V-Sync might
			not work either (Chiefly at full-screen mode).
      Use System Memory	
	   Only Window	The system memory is used only at window mode.
      ----------------
      FullScreen 16bit	16bit color is used at full-screen. Use it with the
                 Color	personal computer that doesn't have power. 
      FullScreen 32bit	
                 Color	32bit color is used at full-screen.
    ------------------
    Start Window mode	When the game starts, it starts in the window mode.
    Start FullScreen	When the game starts, it starts in the full-screen
                  mode	mode.
    ------------------
    Start Overscan	Over scanning area (part not seen in edge usual TV of
             Customize	the cathode-ray tube almost) display setting of
			default (The game starts) is changed. Initialization
			is non-display.
			* When the game is made, the over scanning area
			  assumes the possibility of not seeing it. There is
			  no problem even if it doesn't see it. Therefore, 
			  in some games, the noise image is displayed in the
			  over scanning area.
      Show Overscan	
            Top&Bottom	Top and bottom over scanning area is displayed.
      Show Overscan	
                   Top	Only top over scanning area is displayed.
      Show Overscan	
                Bottom	Only bottom over scanning area is displayed.
      Show Overscan	
                  None	Top and bottom over scanning area is not displayed.
      ----------------
      Overscan Height	The height of top and bottom over scanning area is
             8dot-1dot	set. Use it in the game from which the noise is seen
			in the area.
      ----------------
      Show Overscan	
            Left&Right	Left and right over scanning area is displayed.
      Show Overscan	
                  None	Left and right over scanning area is not displayed.
    Use Black Belt	If this check is put, the size of Ootake-window can be
          when Hide	maintained when the over scanning area is concealed (
              Overscan	"F11" key or "Screen->Show Overscan Area" menu).
              		* At "Start Overscan Customize" menu (above one), if
              		  it is set that the over scanning area is not
              		  displayed, this menu is invalid.
    ------------------
    Un-Pause Window	If the check on this menu is removed, when focus moves
              Inactive	to the window of other applications, Ootake is paused.
			When the personal computer that room is not in the
			speed is used, remove this check.
    ------------------
    Window Always       The window of Ootake is always made to become
             Activated  actively.
    Window Actibated    
     Non-automatically  The window of Ootake is not automatically activated.
    ------------------
    V-Sync (59-61Hz)	The flicker when the screen of Windows is rewritten
         (No Time-Lag) 	doesn't happen. 
    Windows Auto	Select this with a PC environment to which V-Sync
              V-Sync	doesn't function well.
      (Time-Lag exist)	* A little display delay happens when this setting is
			  used. With a PC environment without the problem,
			  please select "V-Sync (59-61Hz)".
			* Only Direct3D-mode(default) is effective.
    Windows Auto	At FullScreen, "Auto V-Sybc (Time-Lag exist)" is used.
       V-Sync only	At Window Mode, "V-Sync (59-61Hz)(default)" is used.
            FullScreen	Select this when there is a problem only at
			FullScreen.
    Non-V-Sync		V-Sync is not done. Select this when power is
    			insufficient with old PC.
    ------------------
    V-Sync Timing	
             Adjust	With old PC etc., if the upper side of the screen
          (for Old PC)	flickers, try this menu.
  Audio
    Buffer1024-3072	The amount of the buffer used when audio (PSG,CDDA,
			ADPCM) is output is decided.
			It becomes noisy when it is too few, and when it is
			too a lot of, the sound is delayed. 
    ------------------
    Auto Stereo		When "Gradius","Salamander" or "Parodius" is started,
			the sound automatically becomes a stereo mode. Tone
			quality is considerably good!
    Mono		Auto Stereo ("Gradius","Salamander" or "Parodius")
    			mode is released.
  CD-ROM
    Start Fast CD	When the game starts, it starts in the "Fast CD" mode.
    Start Real		When the game starts, it starts with the check on
    	   (Slow)CD	"Fast CD" removed. The access wait at the real machine
			level enters.
    Start Previous	The previous setting of "Fast CD" is used.
    -----------------
    Start FastSeek	When the game starts, it starts in the "FastSeek"
			mode. When a fast CD drive is used, the time of the CD
			seek is shortened.
    Start NormalSeek	When the game starts, it starts in the "NormalSeek"
			mode.
    Start Previous	The previous setting of "FastSeek" is used.
  CPU
    Auto Improve	When "Gradius II" is started, it starts in the mode (
      Graphics & Sound	tip that starts while pushing the down-key of JoyPad#2
	  (Gradius II)	with a real machine) to which the laser doesn't
			flicker automatically. Moreover, the sound effect is
			set to the stereo.
			If this setting is changed while playing, the setting
			is reflected after resets([F1]key) Ootake.
			If soft reset (SELECT+RUN button) is done after it
			starts, it becomes a normal start (flicker mode &
			monaural setting).
    Auto Reduce Bug	When "Shin Megami Tensei" is started, the drawing bug
     (Shin Megami	problem(happens with a real machine similarly) is
	       Tensei)	solved(reduced).
    ------------------
    Start Draw		When the game starts, it starts with the check on
	   AllSprites	"Perform SpriteLimit" removed. Sprite doesn't flicker.
    Start Perform	When the game starts, it starts in the "Perform
    	   SpriteLimit	SpriteLimit" mode.
    Start Previous	The previous setting of "Perform SpriteLimit" is used.
  Input
    Check Pad LR (or	When this check is marked, when playing with a
    UD) Simultaneously	keyboard, if Right-Key and Left-Key (Or, Up-Key and
                  Push  Down-Key) is pressed at the same time, only "Direction
			pushed at the end" is input. As a result, the action
			game play with the keyboard became smooth (Especially,
			at right and left turn move etc.). (Default)
  Tool
    Show Debug Window	"Window to debug software" is displayed. It is a
		 [F4]	function for the developer. (About the usage, read
			"Debug.c" of the source file.)
    TG16 ROM-image	"TurboGrafx16's Rom-image" with the sucking out
           Bit Convert	machine for Japan (Data has taken the shape at this
			stage) is output correcting it.
			The corrected file is preserved in "install" folder,
			and move properly.
			- The preserved image-file becomes a breach of the
			  Copyright Act when distributing it to the other.
			  Therefore, please treat carefully.
  --------------------
  Hide Menu		If this check was removed, the menu is always
			displayed while the game is operating.
			- At full-screen, the menu is always automatically
			  hidden.
  Hide Message		When this check is put, the system message is not
			displayed on the screen. - At the window mode, the
			message is displayed in the caption.
  --------------------
  Priority High		Because BGM doesn't fall into disorder easily and
			operation is steady, the operation priority of Ootake
			in the Windows application is raised. This setting is
			recommended usually. (default)
  Priority Low		If you want to give priority to other background
			Windows applications, select this.
  --------------------
  All Default		
    Return to default	All the settings return to the setting of default.
         All Settings	"Ootake" that chooses this menu is closed. Start again
			afterwards.

*Screen
  x1 [Alt+1]		It displays it by one time size
			(display part 299x224).
  x2 [Alt+2]		It displays it by twice size
			(display part 598x448).
  x3 [Alt+3]		It displays it by three times size
			(display part 897x672).
  x4 [Alt+4]		It displays it by four times size
			(display part 1196x896).
			- At full-screen, the resolution changes. The setting
			  is separately memorized at the window and
			  full-screen.
  -------------------
  Disable Aero		With Windows7/Vista, "Windows Aero (desktop that can
  	  (Recommend)	be transparently processed etc.)" is invalidated. As a
			result, the delay of the display disappears.
			This is strongly recommended. Because the reaction
			when the JoyPad is operated is good. (Default)
			- When Ootake is closed, Aero returns to the original
			  condition automatically.
  Use Aero		With Windows7/Vista, "Windows Aero (desktop that can
    (Time-Lag exists)	be transparently processed etc.)" is made effective.
			However, the display delay of some frames happens.
			As a result, the reaction after the joy pad is
			operated is delayed.
			In the Action and Shooting game, it greatly influences
			the interest of the game (and your score). Therefore,
			I recommend play by invaliding Aero.
			- When switching to full-screen, the automatic
			  operation makes aero invalid.
			- This setting is always invalid when using it with
			  WindowsXP and former Windows.
  -------------------
  Mode
    Special Scanlined	The scanning line is put in the screen on lengthwise
			and crosswise. Neither burr (jaggy) nor scumble stands
			out when the screen is expanded. It is easy to see the
			string and the character.
    TV Mode		The horizontal scanning lines are put on the screen.
			And a few shadeing off is put. As a result, the
			atmosphere of a real machine that outputs the video to
			the television is reproduced. - Processing lightens
			more than "Scanlined" and "Non-Scanlined" because
			processing is done with hardware. It is likely not to
			be reproduced well according to the kind of the video
			card.
    Horizontal		
    	    Scanlined	The horizontal scanning lines are put on the screen.
    Non-Scanlined	This is a screen display that doesn't put the scanning
			line.
  TV Mode [Ctrl+F11]	When the check is removed, it temporarily changes into
			RGB-Mode("Special Scanlined"). It returns to former
			setting when start next or other games are opened.
			- Already at "Special Scanlined" or "Horizontal
			  Scanlined" mode, it switches into "TV Mode"
			  oppositely.
  Scanline Density
    Scanline Density	The density in the scanning line part is set. "0%" is
               0%-80%	jet-black scanning lines.
			- When the value of this "Scanline Density" is set
			  small, the gamma value is optimized (bright). This
			  can be set at "TV Mode" or "Horizontal Scanlined".
    -----------------
    Optimize Gamma	
  Gamma
    Gamma 0.94 - 1.44	The tone of the screen is changed by setting the gamma
			value. The larger the value is, the gentler color.
			- If Gamma is set small, please set Brightness
			  greatly. (Because it must not become difficult to
			  see the character of the shade part.)
  Brightness		The slight brightness of the screen is changed. The
    Brightness		larger the value is, the brighter.
	   -1 - +30	- The melody falls in some environments when
			  lightening it too much. And it becomes easy to
			  become tired when the game is played.
  MonoColor Mode	If this check is put, it becomes a monochrome screen
			mode. The processing is heavier than usually. If the
			personal computer not fast is used, select "Screen->
			TV Mode" menu (default), and use "FullScreen Mode".
			(Moreover, it has the extra function. Select with
			 [Ctrl] key is pressed, and the Green Display mode can
			 be used.)
  -------------------
  Minimize & Pause	The window is minimized and Ootake stops temporarily.
		[F9]	If you restart, click the Ootake's icon on the
			taskbar.
  -------------------
  FullScreen [F12]	The full-screen mode and the window mode are switched
			mutually. 
  FullScreen 640x480	It switches to the full-screen mode by the resolution
			of 640x480. Use it when you have selected the
			resolution that cannot be used.
  FullScreen Customize
    Set FullScreen	The resolution at full-screen can be arbitrarily set.
          Resolution	The resolution is added to "Screen" menu when setting
                 <1-3>	it. It is possible to set it up to three kinds.
    ------------------
    FullScreen		When the check is put, "display resolution" can be
     Resolution Auto	automatically switched by "resolution of the game (
                Change	width 256,336,512)". * It is a function to use it on
			the display such as 15kHz cathode-ray tubes.
			 256x224 games -> FullScreen Resolution <1>
			 336x224 games -> FullScreen Resolution <2>
			 512x224 games -> FullScreen Resolution <3>
			It switches like the above-mentioned.
  -------------------
  Non-Stretched		The screen is not enlarged. The aspect ratio of the
			screen becomes a display different from the PC engine
			of a real machine. 
  Real Stretched	The aspect ratio of the screen is matched in the state
			to display TV with a real machine. 
  Full Stretched	At full-screen the stretch is done even as for the
			edge of the screen.
			- The image quality falls a little because of the
			  enlargement. At TV-Mode(switch by [Ctrl]+[F11]key),
			  the scanlined display is automatically released (
			  To maintain the image quality).
			(At window-mode this is similar to "Real Stretched".)
  Vertical Stretched	The aspect ratio of the screen is enlarged to the
			portrait. Use it in the length scroll shooting game
			etc.
  -------------------
  Show Overscan Area	When the check is put, over scanning area (part not
		[F11]	seen in edge usual TV of the cathode-ray tube almost)
			is displayed. The details can be set by
			"Overscan Customize" menu (this menu under).
			* When the game is made, the over scanning area
			  assumes the possibility of not seeing it. There is
			  no problem even if it doesn't see it. Therefore, 
			  in some games, the noise image is displayed in the
			  over scanning area.
  Overscan Customize
    Show Overscan	
           Top&Bottom	Top and bottom over scanning area is displayed.
    Show Overscan Top	Only top over scanning area is displayed.
    Show Overscan
               Bottom	Only bottom over scanning area is displayed.
    Show Overscan None	Top and bottom over scanning area is not displayed.
    ------------------
    Overscan Height	The height of top and bottom over scanning area is
             8dot-1dot	set. Use it in the game from which the noise is seen
			in the area.
    ------------------
    Show Overscan	
           Left&Right	Left and right over scanning area is displayed.
    Show Overscan None	Left and right over scanning area is not displayed.
    ------------------
    Overscan Start	The method of setting the over scanning display of
               Setting	default (The game starts) is displayed. It is possible
			to set it by "Setting->Screen" menu.
  -------------------
  Window TopMost	When the check is removed, the display of the window
			on the foremost side is released.

*Audio
  Adjust CD-DA (for Sync)
    Adjust CD-DA	The timing value of the CD sound (CD-DA and ADPCM) is
            Auto Set	set automatically to match the sound to the picture.
            		The frequency of your display (rewrite frames a second
            		) is measured for that.
            		- The set completion is about 60 seconds. This setting
            		  is OK if it sets it only once first. If you newly
            		  buy a display and a video card of your PC, execute
            		  this menu again.
            		- Set it respectively in the window mode and the
            		  full-screen mode. (The timing value changes by the
            		  display resolution. The setting is individually
            		  preserved.)
			- Ootake also doesn't match to a game to which the
			  sound doesn't match with a real machine.
    -----------------
    Adjust CD-DA	This is a menu that fine-tunes the tempo of CD sound
        V60.2-V59.3Hz	(CD-DA and ADPCM).
			*It is certain to set it automatically by "Adjust
			 CD-DA Auto Set" (above one) menu usually.
			*[Adjusting method]...Please confirm the frequency of
			 the display with Ootake started. The confirm method
			 of the frequency is different each the PC-display.
			 It is thought that there are "Information menu" etc.
			 and select it. Two kinds of frequencies of "H" and
			 "V" are displayed. Select a value that is the closest
			 to the frequency of the "V"(Vertical frequency) at
			 this menu.
			 - The frequency might not be able to be confirmed on
			   the display of the notebook computer. In that case,
			   please look for the best frequency feeling while
			   watching the operation of the game to which the
			   sound shifts (Note that there is a game to which
			   the sound originally shifts with a real machine,
			   too.). Decrease the frequency if the sound is
			   early, and increase the frequency if the sound is
			   delayed.
			 - This setting is separately preserved respectively
			   by the window mode and each resolution of the
			   full-screen mode.
    -----------------
    Adjust CD-DA
          Plus 0.00Hz	This is a setting of default.
    Adjust CD-DA	0.05Hz is added to the frequency set by "Adjust CD-DA"
          Plus 0.05Hz	menu above. Use it when you do a detailed setting.
    -----------------
    V-Sync (59-61Hz)	The flicker at screen scrolling etc. doesn't happen. (
			default, recommendation)
			In the environment to which the CD-DA sound source and
			the screen greatly shift, remove the check.
    -----------------
    CD-DA Delay Frame	Whether how much display delay of the liquid crystal
                 0-4	display of the personal computer exists is set. As a
			result, CD-DA(CD sound source) can be matched to
			graphic timing. (Default = The play timing of CD-DA is
			delayed by two frames.)
			Set it to 0 when you use the cathode-ray tube display
			without the display delay oppositely.
  --------------------
  DirectSound7 Static	DirectSound7 is used to perform the sound. The buffer
			is secured statically. The sound is very good though
			this is the oldest processing method for PC Engine's
			Wave Memory Sound. (Default)
  DirectSound7 Stream	DirectSound7 is used to perform the sound. The buffer
  			is dynamically secured. It becomes a moderate sound a
  			little compared with Static(default).
  DirectSound9 Static	DirectSound9 is used to perform the sound. The buffer
			is secured statically. In this setting, the power of
			sound is large.
  DirectSound9 Stream 	DirectSound9 is used to perform the sound. The buffer
  			is dynamically secured. It becomes a moderate sound a
  			little compared with Static. In this setting, the
  			sound of CD-DA is beautiful. This setting was default
  			before v2.69.
  XAudio2		XAudio2(Xbox360 interchangeability) is used to perform
			the sound. Tone quality is safe feeling. The gloss of
			the sound is inferior feeling compared with
			DirectSound. However, the function is abundant. The
			effect is scheduled to be experimented in the future.
			
			* This is a change only at playing. The WAV data of
			  the capture(Output WAV file) is the same.
  -------------------
  NormalAudioBuffer	The audio buffer of a usual size is used.
  BigAudioBuffer	The amount of the buffer used when audio (PSG,CDDA,
			ADPCM) is output is enlarged, and the tone quality of
			PSG is improved. The sound is delayed about one
			second. Moreover, rewriting the screen is reduced and
			it concentrates on the sound processing. 
  Most BigAudioBuffer	An amount of the buffer that is much bigger than that
			of "BigAudioBuffer" is prepared, and the tone quality
			of PSG is improved. (The sound becomes a little
			quietly.)
  -------------------
  High Quality PSG	The pronunciation timing of the PSG sound (wave memory
			sound) is delimited in detail. As a result, a tone
			near a real machine is reproduced.
  A Little Light PSG	The pronunciation timing is made a little rough. As a
			result, the load to the personal computer is reduced.
  Light PSG		The reproducibility of the sound falls. However, the
			load to the personal computer is reduced. Select this
			for a personal computer environment not fast.

*Volume
  Temporary Volume
    Normal		Usually. It always returns to Normal when starting.
    3Quarters		The volume is lowered to the three quarters.
    Half		The volume is lowered to the half.
    Quarter		The volume is lowered to the quarter.
    Mute [F8]		It muffles it. [F8]key can be used.
			* When this "Temorary Volume" menu is used, tone
			  quality decreases a little. Using "Volume 100-10"
			  menu (that is below soon) recommends it usually.
  -------------------
  Use Window Default	The Windows volume of default is used. Ootake doesn't
			change the volume of Windows.
  Volume 120-10		The volume of Windows is changed. 120 is the maximum
   [PageUp][PageDown]	volume. It is possible to adjust it quickly also with
			[PageUp] and [PageDown]key of the keyboard.
			* If CD-Game is played, then "Volume 101-120" is the
			  volume equal to 100. (To stop saturation of sound)
			Use the resume ("File->Set Resume" menu), and the best
			volume at each game can be set.
  Step Setting 10-1	The accommodation amplitude of the volume control (
			At [PageUp][PageDown] key or Function Button ("Input->
			Configure Function Button" menu)) is set.
  Detail Volume
    Detail Volume Up
	[Ctrl+PageUp]	The volume of Windows is fine-tuned. It is possible to
    Detail Volume Down	adjust it quickly also with [PageUp] and [PageDown]key
      [Ctrl+PageDown]	while pressing the [Ctrl]key.
  Attention
    Read Attention of	It is a disclaimer for the "Windows Volume". Please
     this Volume Menu	read before changing the volume of Windows.
    -----------------
    Start "Windows	"Windows Volume Control" starts. If Ootake terminates
      Volume Control"	abnormally by any chance, the Windows WAVE volume can
			be adjusted by starting this. In that case, it is
			asked whether to shut Ootake. Please close Ootake, and
			adjust the Windows WAVE volume.
  -------------------
  Mute PSG
    Mute PSG		Each channel of the PSG sound source can be muffled.
	  Channe 1-6	At the Output WAV file, use it when you want to cut
			the shot sound or the jump sound, etc.
    -----------------
    Mute PSG		All PSG channels (1-6) are muffled.
	  Channe All	After this, use "Mute PSG Channe 1-6" menu. And what
  			sound the channel plays can be confirmed. 
    Unmute PSG		Muffling all PSG channels (1-6) is released.
	  Channe All	* Muffling each channel is automatically released by
			  changing the game, or resetting it (F1 key).
  -------------------
  Balance Setting	The balance of the volume is set. Master,PSG,ADPCM,
			CD-DA. Each balance can be set. Nearing to 100 falls
			and tone quality doesn't fall.
  Balance Default	The balance of the volume is returned to the default
			setting. 

*Speed
  Normal Video Speed	It is a PC engine real machine and most is the same
	  [BackSpace]	speed of Video.
  Video Speed		The progress speed (Video Speed) of the game can be
  x0.50-1.83   [Home]	adjusted. Use it when you want to play RPG that
	       [End]	walking is slow, and the action game with high
			difficulty, or more. When the "Always VideoSpeedUp"
			menu is selected, the speed is reflected at once.
			When the "Use VSpeedUp Button" menu is selected, the
			speed is reflected only while the button for
			fast-forwarding (set it by "Configure VSpeedUp Button"
			menu.) is being pressed.
			- The music of a built-in sound source might become
			  fast according to the game, too. If CPU power of
			  your personal computer is insufficient, it slows
			  oppositely. (It lightens comparatively when setting
			  to "FullScreen" mode.)
  -------------------
  Always VideoSpeedUp	It operates at the speed always selected by
	     [Insert]	"Video Speed". - If the button for fast-forwarding is
			pressed, it becomes a normal speed.
  Use VSpeedUp Button	The Video speed improves only when the button for
	     [Insert]	fast-forwarding is pressed. - If pressing while
			setting it slowly (less than 1.00 times), it becomes a
			normal speed.
  -------------------
  Configure VSpeedUp
	       Button	The button (or, key) for fast-forwarding is set.
  -------------------
  CPU Speed
    Normal CPU Speed	It is a PC engine real machine and most is the same
	 [BackSpace]	speed of CPU.
    CPU Speed		CPU operation clock of PC engine is raised to each
	 x0.50-3.00	magnification, and the speed improves. 
			The problem such as not suitable for the picture of
			the voice of the visual scene when it is too fast
			might happen.
			In the "Simulation Game" or "Slow Motion happens
			Game", Speed up is effective.
			- With a slow personal computer, the frame drops when
			  the speed is increased too much.
    CPU Speed		The clock doesn't change, and CPU processing of
	   TURBOx1-3	"PC Engine" is speed up. The load that hangs in the
			personal computer is less than the clock improves.
			The problem of the raster scroll might happen.
			The speed, "TURBOx1" is the same as about "x2.00",
			"TURBOx2" is the same as about "x4.00", "TURBOx3" is
			the same as about "x6.00".
    ----------------
    Set Present		The speed often used is set to the [Delete]key.
       Speed to		After sets, the speed and a normal speed can be
         [Delete]key	switched by pushing the [Delete]key.
			Regardless of the setting, the speed can be increased
			with the [Delete]key while pressing the [Shift]key.
			And, can be downed with the [Delete] key while
			pressing the [Ctrl]key.
  ------------------
  Unload Speed		The setting of VideoSpeedUp and CpuSpeedUp is not
        at LoadState	loaded at the time of the LoadState. (Default. This
			prepared for the case to mistake-push the speed change
			shortcut key([Home][End][Delete])).
  Load Speed		The setting of VideoSpeedUp and CpuSpeedUp is loaded(
        at LoadState	reflected) at the time of the LoadState. If the resume
			mode("File->Set Resume" menu) is used, use this to
			preserve the speed setting.
  ------------------
  Fast CD		Waiting time is not put in the access to CD-ROM, and
			it does by an access that is faster than a real
			machine. In the game that uses the access waiting time
			for the time work, remove this check. 
  Fast Seek		When a fast CD drive is used, the time of the CD seek
			is shortened. - When CD drive not fast is used, the
			noise might mix with a built-in sound source at the CD
			seek. In that case, leave the check removed (default).
  ------------------
  Help			The explanation of notes of the speedup (the same
			content as the above-mentioned) and shortcut keys
			(Insert, Home, End, Delete, and BackSpace key) is
			displayed.

*Input
  TurboButton I [1]	The auto fire function of "I" button is set or is
			reset.
			- Everything becomes the same set from JoyPad 1 to 5.
			- It is possible to set it with [1]-[6] key of the
			  keyboard, too.
  TurboButton II [2]	The auto fire function of "II" button is set or is
			reset.
  TurboButton RUN [3]	The auto fire function of "RUN" button is set or is
			reset. In the game with the PAUSE function, it is
			possible to use it as a button for slow motion.
  -------------------
  TurboSpeed High [4]	The speed of the auto fire is made maximum speed.
			(default)
			- It becomes the speed common to all buttons set.
  TurboSpeed
	  Middle [5]	The speed of the auto fire is made middle speed.
  TurboSpeed Low [6]	The speed of the auto fire is made low speed.
  TurboSpeed Off [7]	When you set the button only for the auto fire (
			"Configure TurboButton" menu), the auto fire button
			can be off (it doesn't function as I&II button).
  -------------------
  2-Button Pad		It puts it into the state to connect two button pad.
  3-Button Pad		It puts it into the state to connect three button pad.
			(In Ootake "III[=RUN] button" and "IV[=SELECT] button"
			 are set and used.)
  6-Button Pad		It puts it into the state to connect six button pad.
  Mouse			It puts it into the state to connect
			"PC Engine Mouse".
			When mouse's wheel is rolled up, "SELECT" button is
			input. "RUN" button is input when rolling it below.
  -------------------
  Multi-Tap		It puts it into the state to connect "Multi-tap". 
  MB128			It puts it into the state to connect
			"Memory Base 128(Preservation device put on the market
			in Japan)".
  -------------------
  Swap SEL&RUN [8]	"SELECT" button is replaced with "RUN" button.
			Use it with "Barunba" etc.
  Swap I & II		"I" button is replaced with "II" button.
			Use it with "Lemmings" etc.
  -------------------
  Configure Pad #1-5	The game pad or the keyboard of Windows is allocated
			in the pad of PC Engine. The setting is separately
			preserved with "two button pad", "three button pad",
			and "six button pad".
  Configure TurboButton
    TurboButton		The button only for the auto fire function can be set.
	     Pad #1-#5	- When you set this button and you do a usual auto
			  fire setting ("TurboButton I", "TurboButton II"
			  menu), it is possible to use it oppositely as
			  "Non-TurboButton".
  Initialize Pad #1-#5	The setting of the pad is initialized and returns to
			the state of default. 
  -------------------
  Configure
      Function Button
    Configure		"Function button" is set. "Function Button" is a
      Function Button	button to use a lot of functions with a Joypad. The
			following function can be used.
    -----------------
    FuncButton +	When [UP] or [DOWN] of a Joypad cursor key is pushed
     [U][D][L][R] for	while pressing the Function Button, the volume can be
               Volume	adjusted. Moreover, when [RIGHT] or [LEFT] of a Joypad
			cursor is pushed, the volume can be fine-tuned. (This
			is the same function as time when [PageUp] or
			[PageDown] of a keyboard is pushed.) If you want to
			invalidate this button, remove the check.
    FuncButton +	When [I] or [II] button of a Joypad setting is pushed
       [I][II] for	while pressing the Function Button, "On-off of the
          TurboButton	TurboButton(AutoFire)" can be switched. (This is the
			same function as time when [1] or [2] of a keyboard(
			full-keyborad) is pushed.) If you want to invalidate
			this button, remove the check.
    FuncButton +	When [SELECT] button of a Joypad setting is pushed
       [SEL] for	while pressing the Function Button, "Screenshot" can
           Screenshot	be taken. (This is the same function as time when
			[PrintScreen] of a keyboard is pushed.) If you want to
			invalidate this button, remove the check.
    FuncButton +	When [RUN] button of a Joypad setting is pushed while
       [RUN] for	pressing the Function Button, you can select a game
           RecentGame	from the recent opened games. If you want to
			invalidate this button, remove the check.
    FuncButton +	When "VSpeedUp Button"(set at "Speed->Configure
      [VSpeedUp] for	VSpeedUp Button" menu) is pushed while pressing the
             VSpeedUp	function button, the mode of VSpeedUp(video speed up)
			can be switched. It is possible to use it also for
			"Confirmation of the speed magnification" by pushing
			twice. (This is the same function as time when
			[Insert] of a keyboard is pushed.) If you want to
			invalidate this button, remove the check.
    Configure		"Save&LoadState button for Function Button" is set.
      Function		When this set button is pushed while pressing the
         Save&Load	Function Button, SaveState or LoadState can be done.
              Buttons	(This is the same function as time when [S][L] of a
			keyboard is pushed.) If you want to invalidate this
			button, push the [F1] key at the button setting
    			screen.
  -------------------
  Joypad		If the check is put (default), even when there is
      Background Ok	a focus at other windows application the joypad
			operation is accepted.
  Keyboard		If the check is put, even when there is a focus at
      Background Ok	other windows application the keyboard operation (
			*only key allocated to the controller) is accepted.

*Info
  Show FPS		If the check is put, "Frame Rate (frames displayed per
			one second)" is displayed on the screen(left-bottom).
			When the personal computer is an enough speed, this
			keeps almost 60(occasional 59).
			When this frequently falls below 60, the processing
			speed of the personal computer is insufficient. In
			that case, please lighten the setting(FullScreen[F12]
			or "Volume->Light PSG" menu).
  PC Performance Test	Whether Ootake operates comfortably without the
			processing delay is checked.
			If "<<< Bad Condition [x]! >>>" is displayed, the
			processing delay has occurred. In that case, the
			trouble (in the game) might occur because the disk
			access timing is late when playing "CD-Game".
			- The test result is displayed based on the emulator
			  operation of "5 seconds immediately before the test
			  is executed".
			The weight of processing (test result) is considerably
			different according to the game and the scene. Test
			several times by a different scene.
			I will recommend comfortable play with the personal
			computer that always operates by "Good Condition".
  -------------------
  Manual-English	This manual is opened.
  Manual-Japanese	The manual of a Japanese description is opened.
  Readme.txt		"Readme.txt" is opened.
  -------------------
  Homepage		It goes to the homepage of "Ootake" by starting a
			browser. 
  -------------------
  Version		Version information is seen.

Parameter when starting from Command Line
  ROM image start: Ootake.exe < ROM image file path name >
  CD-ROM startF   Ootake.exe /CD

It is the above.

Copyright(C)2006-2013 Kitao Nakamura.
