Karaski: What Goes Up... ChangeLog

### 1.0.9, 2016/03/10
- [BUG] - Fixed Parachutes occasionally not appearing (removed the PrefabIdentifier component)

### 1.0.8, 2016/03/07
- [BUG] - Fixed Suspect Clues GUI cutting off on 4:3 resolutions

### 1.0.7, 2016/02/26
- [TWEAK] - NPCs approaching player will now pause if player is in conversation and have a timeout when they give up on approaching (15 sec)
- [TWEAK] - rebaked lightmaps for DeckA, DeckB and Crew Deck
- [BUG] - fixed loot leaving leftover shadows by disabling "Lightmap Static" on multiple decks (still needs LM rebake)
- [BUG] - fixed floating tables (curvy legs) on DeckA and B
- [BUG] - fixed conversation camera looking to low when talking to tied guard on Cargo
- [BUG] - fixed multiple floating or clipping meshes across the scenes


### 1.0.6, 2016/02/25
- [BUG] - Fixed bizzare NULL ref exceptions caused by loading the game with Joystick after last update

### 1.0.5, 2016/02/25
- [FEATURE] - Game Load Menu can now be operated with a Joystick
- [TWEAK] - Added new Testers to credits
- [TWEAK] Added black planes below floors to hide potential seams (shows as random white pixels) on all scenes
- [BUG] - NPCs will now properly turn towards player when a conversation is started while moving/jumping
- [BUG] - Fixed multiple wall/model clipping bugs on DeckA and CrewDeck
- [MISC] - Updated Unity Publisher Settings and Certificate (Windows Store)

### 1.0.4, 2016/02/21
- [TWEAK] - Changed Guard/Steward/Wadlow convo to allow new bribing cost script commands  instead of embedding cost in-convo
- [TWEAK] - Adjusted Bribe costs at various points of game to increase difficulty
- [TWEAK] - Decreased Wadlow's Camera reward from 50 to 20
- [TWEAK] - Increased Grigori's suspicion decrease cost (to 2/4/7/10)
- [BUG] - Finale: Added collision box to barman/wadlow
- [BUG] - Finale: Prisoner escape room blocked the doorway better so player can't backtrack and get stuck
- [BUG] - Finale: Added directional light to allow character shadows
- [CONVO] - Steward: changed finale convo to "..."

### 1.0.3, 2016/02/16
- [BUG] Fixed a bug where some GUIs would be scaled wrong on certain resolutions (caused by HUD still present when new GUI was pushing). Delayed their showing so the HUD can properly hide first

### 1.0.2, 2016/02/15
- [BALANCE] Increased Guard Speeds (Cargo fastest)
- [TWEAK] Guards will now immediately chase if player is spotted and within a 2.5 distance (halved on Easy)
- [TWEAK] Disabled 5:4 Resolutions due to scaling issues
- [TWEAK] Changed Sacrifice endgame to now show credits
- [TWEAK] Adjusted Pause GUI to prevent Achievemnts being auto-hilighted by mouse
- [TWEAK] Centered Clues GUI
- [TWEAK] Convo GUI: Decreased Response Font and increased width to account for overflow
- [BUG] Fixed "For Science" Achievement not unlocking
- [BUG] Game Saved GUI now lets you select Close with Controller
- [BUG] CrewDeck: Fixed crate sticking through roof in Storage and wall clipping in several Mech Rooms


### 1.0.1, 2016/02/11
- [TWEAK] Shrunk Wadlow's collider so camera pans down when conversing with him
- [TWEAK] Player gets now uncrouched when caught by guards/passangers and teleported back or outside a room
- [TWEAK] DeckA: Added black planes below floors to hide potential seams (shows as random white pixels)
- [BUG] Fixed EngySmall Gizmo 1 crate not being closable once opened
- [BUG] Fixed CrewDeck crate in back of mess hall having misaligned items inside
- [BUG] Fixed EngySmall first spawn room walls having weird shadows (replaced 2 walls with 1 stretched to prevent seam causing ambient occlusion)
- [BUG] Fixed potplants being see-through and soil showing through their pot


### 1.0, 2016/02/10
- [TWEAK] Removed light shining on Ticket since its confusing
- [BUG] Fixed radio voice telling you to find Gizmo 2 in staff quarters room #3 while it's actually room #4
- [BUG] Fixed floating table in WorkRooms on Deck A 
- [BUG] Fixed 2 doors both labeled #2 in Crew Deck living quarters
- [BUG] HUD vignette override does not touch edges, extended by -5px

### 0.9.9, 2016/02/07
- [UX] If using controller, GUIs hide mouse cursor and convos hilight first choice
- [UX] You can now Scroll Quest Screen and Achievements with Controller (Look or Move binding)
- [GUI] Main Menu: Removed EULA and added nice courtain fade
- [BUG] Fixed a Load Game bug outside of Steam

### 0.9.8, 2016/02/04
- [TWEAK] EULA Text change
- [TWEAK] Added setting to make Sneaking harder (decrease guard spot time and increase view angle)
- [TWEAK] Added tutorial tips for adjusting sneaking difficulty
- [CONVO] Barman: When asking about sabotage, questioning can now lead to increased suspicion

### 0.9.7, 2016/02/02
- [BUG] Fixed floating guard on DeckA if suspicious (lowered Y)
- [TWEAK] Change Convo Localization settings to allow skipping all localization (even .xml in Localization folder) via CFG and skip checking convo.txt by default
- [UX] Made "Invert Y" setting work for controller
- [CONVO] Steward: Added different Steward branches if player supsicious
- [CONVO] Karaski/Barman/Guard/Steward/Borovik/Boyel/Pogromski/QuarterMaster/Karaski/Sinclair/Wadlow: Re-ordered approach nodes so "Suspicion Increased!" shows up before ending convo
- [CONVO] Marcine/Pogromski: Decrease suspicion after drinking
- [CONVO] Borovik: Increase suspicion if player too agreeable in 2nd plot convo
- [CONVO] Wadlow: Increase suspicion if given camera
- [TWEAK] Quest Log: Increased quest info line height and made "n/a" not show up
- [TWEAK] Allow unlocking doors if player has keycard and is holding a tool up

### 0.9.6, 2016/01/24
- [BUG] Splash screen: fixed blue borders
- [BUG] EngyS: Added colliders to signs in corridor after TicketMaster
- [BUG] CrewDeck: Added beams behind Mess Hall to hide mesh overlap
- [BUG] DeckA: Added missing ceiling in staircase to EngyS
- [BUG] Set Convo GUI thread to AutoHeight
- [FEATURE] Added Suspicion indicators to Convo GUI
- [BALANCE] Removed a few bottles of booze for balancing
- Added new Localization strings in gui.txt (Suspicion increased etc.)
- Convo (Grigori): Tweaked order of nodes to show suspicion notifier
