Initialize engine version: 5.5.2p1 (9360c5517afe)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   10.18.13.5923
Begin MonoManager ReloadAssembly
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\DynamicText.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\DynamicText.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\IFacebook.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\IFacebook.dll into Unity Child Domain
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\P31RestKit.dll (this message is harmless)
Loading E:\ceshigame\大山模拟\Mountain_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.412 seconds
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\ceshigame\大山模拟\Mountain_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.091317 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Achievements begun SubSynchroniseAttainment
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game Resolution now set to Medium
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Disabling all quality settings.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 886.
Total: 0.297943 ms (FindLiveObjects: 0.058779 ms CreateObjectMapping: 0.052248 ms MarkObjects: 0.181627 ms  DeleteObjects: 0.004665 ms)

Unable to retrieve stat value for stat_things
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unable to retrieve stat value for stat_sings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unable to retrieve stat value for stat_transforms
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 73c -> priority: 1 
  Thread -> id: 1bd0 -> priority: 1 
