//ȂłB

@Initialize
{
	TEnemy();
}

@MainLoop
{
	yield;
}

@Finalize
{
}

task TEnemy
{
	let path = GetMainStgScriptPath();
	let obj = ObjEnemyBossScene_Create();
	ObjEnemyBossScene_Add(obj, 0, path);
	ObjEnemyBossScene_LoadInThread(obj);
	ObjEnemyBossScene_Regist(obj);

	while(!Obj_IsDeleted(obj) && GetPlayerState() != STATE_END)
	{
		yield;
	}

	loop(300){yield;}

	CloseStgScene();
}


