Creation Master 14

GUI based Editor for FIFA 14

 

A FIFA Master project www.fifa-master.com

 

WARNING! – Editing FIFA 14 could damage your installation of FIFA 14. It is strongly recommended that you make back-up of your FIFA 14 files before to start editing.

UG Content Import – New feature

 In the main menu you can find “UG Content” with two submenus: “Import DB Only” “Import DB and Kits” and “Import KITS only”. Before to use this feature you have to download from the Creation Center of EA Sports a team or a league. It is saved as a file in your “Document\FIFA 14” folder with a name UG.. something.

Click UG Content – Import DB and KITS, select the UG file and just wait. It takes some time to create all the kits but at the end you will see the content of the UG file importent in your database.

If you want just to take a quick look, select “Import DB only”, it is much faster and you can later “import KITS only” or just exit without saving.

Player Overall Tuning – New Feature

Often UG content are not very well tuned, for example all the players could be overestimated. There is a new feature that allows you to increase or decrease the skills of all the players of a team (in the Team Form) or all the players of a league. (In the League Form)

Switch League Ids – New Feature

According to the current knowledge of FIFA 14 behavour it is possible to play a league in career only if the id of the league is one of the original leagues present in FIFA 14. Instead there is no limitation if you just want to simulate the league or play it in Tournament mode. This new feature allows to switch quicly the ids of two leagues, for example I have created the new Greek League and I want to play it instead of Airtricity League. Select Super League in the League form, in the box “Switch League Id” select Airtricity League and then click the big button with the two arrows.

Tournament Form – New Feature

This is the major news of CM14 and it is quite complex. I will drive you through the main feasture with an example: I supporse to have already created a new league for Greece and now we are going to edit the tournament structure.

Create Greece Country in the tournament structure

First select UEFA and then click “Add Nation” button

Select the Database Country “Greece”

Change the 4 chars name to “GREE”

 

Set weather

Select Portugal and click the “Copy Weather Button”

Select Greece and click the “Paste Weather Button”

 

Add the league trophy

Select “Eredivisie” and click the “Copy Trophy button”

Select back Greece, in the combo Box select “Super League” as the target league then click the the “Paste Trophy Button”

now we have to adjust some data manually:

in the Trophy Structure page entry Short and Long Name

in the Trophy Ranking Table page select the initial teams

 

In the Trophy Graphics page

we can skip this for the moment and load the graphics later. FIFA 14 will provide default graphics instead.

 

Add the National Cup

We can repeat the same steps we did for adding the league trophy for adding the national cup trophy, just select the national cup from Holland and do the same stesps

 

FAQs and Notes

When using Open - FIFA 14 the program crashes or it appears the message “fifa.fat not found”

Probably you do not have a regular installation of FIFA 14, try using Open - Select All

 

Can CM14 open XBOX files ?

CM 14 is for editing PC version, XBOX is not supported.

 

When using CM14 I cannot see players or team previously modified with FIFA 14 internal editor

Editing with CM 14 and in-game editing are incompatible. This is not a bug, it is the way FIFA 14 works. When you start to edit with CM14 you should remove squad files from the folder Document\FIFA 14. You can make in-game editing on a version of FIFA modified with CM14 but, if you use CM14 again, you are going to lose all your in-game editing.

 

Can I import files from previous FIFA versions, like head models or textures ?

No. Rx3 file format in FIFA 14 is different, therefore you cannot import directly any Rx3 file from FIFA 13 like 3D model or textures. You can instead import bitmaps.

I change the order of the bench players and save but, when I reopen, the order is not saved.

In the databsae all the bench players have the same description, there is no way to discriminate the order in the bench.


Some boots and some balls do not have a name but appear as a geneirv Shoes n. X or Ball b. Y.

Those are shoes (or balls) present in the game but not described by a string in the language database. You can add it.


Why can I only work with the default squads and not the updated ones?


CM modifies the default database of FIFA so everytime you create your own squad file or download a squad update from EA, the game will use it instead of the default database and you cannot see your changes in game.

More: everytime you modify the default database all the files created with a previous database become unusable and the game ask you if you want to delete


Which files I need to backup for my edited data to remain?


CM14 works with the files in these folders:

Game\data\db

Game\data\loc

Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata



License

Creation Master 14 (CM14) is freeware and is provided 'as-is', without any expressed or implied warranty. In no event will the author(s) be held liable for any damages arising from the use of this software.

 

Credits

 

History

BETA 5: Fixing

Crash when accessing player skills page

Eye texture not imported correctly


BETA 4: Fixing

Trait "High Club Identification" and "Team Player" don't work

Replaced corner specialist with Outside Foot Shot

CM Crashes when creating new players for a new team

Avoid to remove leading and trailing spaces to names

Crash when playing in a stadium with modified textures

Importing eyes textures or skin textures causes in-game crash


Player Traits list completed

Added Team Traits

Added board outcomes for a league

Improved tournament editing


BETA 3: Fixing

Crash using hair positioning system

When changing the skills using numeric values, sometime stops to update track bars.

Player running and finishing styles values are incorrect

Formation background appears incorrect when using 1080p screen.

Changing boots of players who have default EA boots don't work

When try to change the boot texture it gives an error

Cannot assign a gk glove higher than 63

Name of the formation is not changing

The mini kits don't hold when you change it, the original image always come back

Stadium preview images are not imported.

CM 14 crash when trying to save modified stadium textures

Changing face textures causes game crash

More accurate overall computation considerin international reputation.

__________________________________________________________________

BETA 2: Fixing

Cosmetic: “only” in Import Kits Only is spelled wrong

Cosmetic: replicate button covers the size of logo texture

Workingrate shows incorrect values

Interception attribute doesn't work

Tactical an consistency removed because no longer present in FIFA 14

Banners can't be imported, says size is wrong

"Joining Date" & "Loan End Date" don't show correct values

Cosmetic: autosize of button in kit positions

Added auto-scroll bars to the Tournament Form

In Tournament Form adjusted schedule date for season 2013-2014

Transfers don't work, transferred players go to the free agent list

More accurate overall computation

League id switch doesn't update tournament data correctly.

Some generic and some other hair are not rendered

Windows XP compatibility: program not starting in Windows XP

Commentary names are scrambled due to incorrect saving of playernames table

 Cannot replace original minifaces

cosmetic: untucked spelled wrong

Clone stadium doesn't copy large preview files


BETA 2: New Features

Improved hair positioning system

Review of skill randomization system

When saving, all the balls are unlocked and are available in game.

 Editing of boots name

BETA 1: First beta version

 

KNOWN PROBLEMS: