MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.000
fDecay=0.585
fVideoEchoZoom=1.127
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.005
fWaveScale=0.167
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.817
fWarpScale=0.918
fZoomExponent=0.33077
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.55697
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.950
wave_y=1.000
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=34.560
nMotionVectorsY=28.680
mv_dx=1.000
mv_dy=0.000
mv_l=4.950
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=3
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.00309
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=0.000
wavecode_0_a=0.100
wave_0_init1=t8 = 1;
wave_0_init2=t1 = q5;
wave_0_per_frame1=t2 = q4;
wave_0_per_frame2=t3 = q5;
wave_0_per_frame3=t4 = q6;
wave_0_per_frame4=
wave_0_per_frame5=t8 = -1;
wave_0_per_point1=t8 = t8+1;
wave_0_per_point2=pi = asin(1)*4;
wave_0_per_point3=
wave_0_per_point4=zz = if(equal(t8,0), 1, -0.5);
wave_0_per_point5=yy = if(equal(t8,0), 0, 0.5*sqrt(3)*sin(t8*pi/3) );
wave_0_per_point6=xx = if(equal(t8,0), 0, 0.5*sqrt(3)*cos(t8*pi/3) );
wave_0_per_point7=
wave_0_per_point8=w = 1;
wave_0_per_point9=s1 = sin(t2*w);
wave_0_per_point10=s2 = sin(t3*w);
wave_0_per_point11=s3 = sin(t4*w);
wave_0_per_point12=c1 = cos(t2*w);
wave_0_per_point13=c2 = cos(t3*w);
wave_0_per_point14=c3 = cos(t4*w);
wave_0_per_point15=
wave_0_per_point16=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point17=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point18=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point19=
wave_0_per_point20=
wave_0_per_point21=zoom = 0.5;
wave_0_per_point22=
wave_0_per_point23=x = 0.5 + (x1)*zoom;
wave_0_per_point24=y = 0.5 + (y1)*zoom;
wave_0_per_point25=
wave_0_per_point26=
wave_0_per_point27=
wave_0_per_point28=r = 1;
wave_0_per_point29=g = 1;
wave_0_per_point30=b= 1;
wavecode_1_enabled=0
wavecode_1_samples=3
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.00309
wavecode_1_smoothing=0.00000
wavecode_1_r=0.000
wavecode_1_g=1.000
wavecode_1_b=0.000
wavecode_1_a=0.100
wave_1_init1=t8 = 1;
wave_1_init2=t1 = q5;
wave_1_per_frame1=t2 = q4;
wave_1_per_frame2=t3 = q5;
wave_1_per_frame3=t4 = q6;
wave_1_per_frame4=
wave_1_per_frame5=t8 = -1;
wave_1_per_point1=t8 = t8+1;
wave_1_per_point2=pi = asin(1)*4;
wave_1_per_point3=
wave_1_per_point4=zz = if(equal(t8,0), 1, -0.5);
wave_1_per_point5=yy = if(equal(t8,0), 0, 0.5*sqrt(3)*sin(t8*pi/3 + pi/3) );
wave_1_per_point6=xx = if(equal(t8,0), 0, 0.5*sqrt(3)*cos(t8*pi/3 + pi/3) );
wave_1_per_point7=
wave_1_per_point8=w = 1;
wave_1_per_point9=s1 = sin(t2*w);
wave_1_per_point10=s2 = sin(t3*w);
wave_1_per_point11=s3 = sin(t4*w);
wave_1_per_point12=c1 = cos(t2*w);
wave_1_per_point13=c2 = cos(t3*w);
wave_1_per_point14=c3 = cos(t4*w);
wave_1_per_point15=
wave_1_per_point16=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_1_per_point17=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_1_per_point18=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_1_per_point19=
wave_1_per_point20=
wave_1_per_point21=zoom = 0.5;
wave_1_per_point22=
wave_1_per_point23=x = 0.5 + (x1)*zoom;
wave_1_per_point24=y = 0.5 + (y1)*zoom;
wave_1_per_point25=
wave_1_per_point26=
wave_1_per_point27=
wave_1_per_point28=r = 1;
wave_1_per_point29=g = 1;
wave_1_per_point30=b= 1;
wavecode_2_enabled=0
wavecode_2_samples=3
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=2.00309
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=1.000
wavecode_2_b=0.000
wavecode_2_a=0.100
wave_2_init1=t8 = 1;
wave_2_init2=t1 = q5;
wave_2_per_frame1=t2 = q4;
wave_2_per_frame2=t3 = q5;
wave_2_per_frame3=t4 = q6;
wave_2_per_frame4=
wave_2_per_frame5=t8 = -1;
wave_2_per_point1=t8 = t8+1;
wave_2_per_point2=pi = asin(1)*4;
wave_2_per_point3=
wave_2_per_point4=zz = if(equal(t8,0), 1, -0.5);
wave_2_per_point5=yy = if(equal(t8,0), 0, 0.5*sqrt(3)*sin(t8*pi/3 + 2*pi/3) );
wave_2_per_point6=xx = if(equal(t8,0), 0, 0.5*sqrt(3)*cos(t8*pi/3 + 2*pi/3) );
wave_2_per_point7=
wave_2_per_point8=w = 1;
wave_2_per_point9=s1 = sin(t2*w);
wave_2_per_point10=s2 = sin(t3*w);
wave_2_per_point11=s3 = sin(t4*w);
wave_2_per_point12=c1 = cos(t2*w);
wave_2_per_point13=c2 = cos(t3*w);
wave_2_per_point14=c3 = cos(t4*w);
wave_2_per_point15=
wave_2_per_point16=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_2_per_point17=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_2_per_point18=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_2_per_point19=
wave_2_per_point20=
wave_2_per_point21=zoom = 0.5;
wave_2_per_point22=
wave_2_per_point23=x = 0.5 + (x1)*zoom;
wave_2_per_point24=y = 0.5 + (y1)*zoom;
wave_2_per_point25=
wave_2_per_point26=
wave_2_per_point27=
wave_2_per_point28=r = 1;
wave_2_per_point29=g = 1;
wave_2_per_point30=b= 1;
wavecode_3_enabled=0
wavecode_3_samples=263
wavecode_3_sep=256
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=0.14390
wavecode_3_smoothing=0.40000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=0.970
wave_3_init1=t8 = -1;
wave_3_per_frame1=t1 = q
wave_3_per_point1=t8 = t8+1;
wave_3_per_point2=pi = asin(1)*4;
wave_3_per_point3=
wave_3_per_point4=xx = if(equal(t8,0), 1, -0.5);
wave_3_per_point5=yy = 0.5*sqrt(3)*sin(t8*pi/3);
wave_3_per_point6=zz = 0.5*sqrt(3)*cos(t8*pi/3);
wave_3_per_point7=
wave_3_per_point8=t2 = time*0.11;
wave_3_per_point9=t3 = time*0.1;
wave_3_per_point10=t4 = time*0.15;
wave_3_per_point11=
wave_3_per_point12=w = 1;
wave_3_per_point13=s1 = sin(t2*w);
wave_3_per_point14=s2 = sin(t3*w);
wave_3_per_point15=s3 = sin(t4*w);
wave_3_per_point16=c1 = cos(t2*w);
wave_3_per_point17=c2 = cos(t3*w);
wave_3_per_point18=c3 = cos(t4*w);
wave_3_per_point19=
wave_3_per_point20=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_3_per_point21=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_3_per_point22=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_3_per_point23=
wave_3_per_point24=
wave_3_per_point25=zoom = .25;
wave_3_per_point26=
wave_3_per_point27=x = 0.5 + (x1)*zoom;
wave_3_per_point28=y = 0.5 + (y1)*zoom;
wave_3_per_point29=
wave_3_per_point30=
wave_3_per_point31=
wave_3_per_point32=r = 1;
wave_3_per_point33=g = 1;
wave_3_per_point34=b= 1;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.04983
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.45112
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=1.000
shapecode_1_y=0.500
shapecode_1_rad=1.00591
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.45112
shapecode_1_r=0.000
shapecode_1_g=0.490
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=1.000
shape_1_init1=vx = 0;
shape_1_init2=vy = 0;
shape_1_per_frame1=x = q13;
shape_1_per_frame2=y = q14;
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=1.000
shapecode_2_y=0.500
shapecode_2_rad=1.00591
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.45112
shapecode_2_r=0.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=1.000
shape_2_init1=vx = 0;
shape_2_init2=vy = 0;
shape_2_per_frame1=x = q15;
shape_2_per_frame2=y = q16;
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=1.000
shapecode_3_y=0.500
shapecode_3_rad=1.00591
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.45112
shapecode_3_r=0.000
shapecode_3_g=0.500
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=1.000
shape_3_init1=vx = 0;
shape_3_init2=vy = 0;
shape_3_per_frame1=x = q17;
shape_3_per_frame2=y = q18;
per_frame_1=vvb = max(0,min(1,vvb));
per_frame_2=vvm = max(0,min(1,vvm));
per_frame_3=vvt = max(0,min(1,vvt));
per_frame_4=vb = vb*0.85 + (1-vb)*pow(bass,2)*0.01;
per_frame_5=vvb = vvb*0.95 + (1-vvb)*vb*0.2;
per_frame_6=vm = vm*0.85 + (1-vm)*pow(mid,2)*0.01;
per_frame_7=vvm = vvm*0.95 + (1-vvm)*vm*0.2;
per_frame_8=vt = vt*0.85 + (1-vt)*pow(treb,2)*0.01;
per_frame_9=vvt = vvt*0.95 + (1-vvt)*vt*0.2;
per_frame_10=v=0.03*(60/fps);
per_frame_11=d = 0;//v*0.35;
per_frame_12=bb = bb + vvb*v - d;
per_frame_13=mm = mm + vvm*v - d;
per_frame_14=tt = tt + vvt*v - d;
per_frame_15=zz = -0.5;
per_frame_16=yy = 0;
per_frame_17=xx = 0.5*sqrt(3);
per_frame_18=zom = .5;
per_frame_19=s1 = sin(tt);
per_frame_20=s2 = sin(mm);
per_frame_21=s3 = sin(bb);
per_frame_22=c1 = cos(tt);
per_frame_23=c2 = cos(mm);
per_frame_24=c3 = cos(bb);
per_frame_25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
per_frame_26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
per_frame_27=q11 = 0.5 + (x1)*zom;;
per_frame_28=q12 = 0.5 + (y1)*zom;
per_frame_29=zz = -0.5;
per_frame_30=pi = asin(1)*4;
per_frame_31=yy = 0.5*sqrt(3)*sin(pi/3);
per_frame_32=xx = 0.5*sqrt(3)*cos(pi/3);
per_frame_33=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
per_frame_34=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
per_frame_35=q13 = 0.5 + (x1)*zom;;
per_frame_36=q14 = 0.5 + (y1)*zom;
per_frame_37=zz = 1;
per_frame_38=yy = 0;
per_frame_39=xx = 0;
per_frame_40=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
per_frame_41=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
per_frame_42=q15 = 0.5 + (x1)*zom;;
per_frame_43=q16 = 0.5 + (y1)*zom;
per_frame_44=zz = -0.5;
per_frame_45=pi = -asin(1)*4;
per_frame_46=yy = 0.5*sqrt(3)*sin(pi/3);
per_frame_47=xx = 0.5*sqrt(3)*cos(pi/3);
per_frame_48=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
per_frame_49=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
per_frame_50=q17 = 0.5 + (x1)*zom;;
per_frame_51=q18 = 0.5 + (y1)*zom;
per_frame_52=q1 = (tt-bb)*8;
per_frame_53=zoom = 1;
per_frame_54=warp = 0;
per_frame_55=bbb = bbb*0.94 + (bass-treb)*0.4;
per_frame_56=monitor = bbb;
per_frame_57=q2 = bbb*0.01;
per_frame_58=w = -0.555;
per_frame_59=q3 = sin(w);
per_frame_60=q4 = cos(w);
per_frame_61=w = bb-tt;
per_frame_62=q5 = sin(w);
per_frame_63=q6 = cos(w);
per_frame_64=q7 = (bb-mm);
per_frame_65=q8 = (tt-mm);
per_frame_66=monitor = q7;
warp_1=`shader_body
warp_2=`{
warp_3=`float s = 2;
warp_4=`float2 uv1 = (uv-0.5)*s + float2(q11,q12) + 0.004;
warp_5=`float2 uv2 = (uv-0.5)*s + float2(q13,q14) + 0.004;
warp_6=`float2 uv3 = (uv-0.5)*s + float2(q15,q16) + 0.004;
warp_7=`float2 uv4 = (uv-0.5)*s + float2(q17,q18) + 0.004;
warp_8=`float c1 = tex2D(sampler_fc_main, uv1).x;
warp_9=`float c2 = tex2D(sampler_fc_main, uv2).x;
warp_10=`float c3 = tex2D(sampler_fc_main, uv3).x;
warp_11=`float c4 = tex2D(sampler_fc_main, uv4).x;
warp_12=`
warp_13=`
warp_14=`ret.x = max(max(c1,c2),max(c3,c4))*1.1 - 0.00;
warp_15=`//ret = 0;
warp_16=`
warp_17=`float2 zoom =1.68 + q2;
warp_18=`float2 c = float2(0.36,0.72);
warp_19=`
warp_20=` float2 my_uv = (uv_orig-0.5)*zoom;
warp_21=` my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c; // u -> u^2 + c
warp_22=`
warp_23=`ret.y = tex2D(sampler_fc_main, my_uv).y + tex2D(sampler_fc_main, 0.5+ (uv-0.5)*4).z;
warp_24=`
warp_25=`ret.z = tex2D(sampler_fc_main, (uv-0.5)*3 + float2(1.4,0)).y*1.2;
warp_26=`
warp_27=`float si = q3; // sin(w)
warp_28=`float co = q4; // cos(w)
warp_29=`float2 scale = 1.05;
warp_30=`float2 uv5 = (uv-0.5)*aspect.xy;
warp_31=`       uv5 = scale*float2( co*uv5.x - si*uv5.y, si*uv5.x + co*uv5.y); // rotation
warp_32=`       uv5 = 0.5 + uv5*aspect.zw + float2(-0.03,0.03);
warp_33=`
warp_34=`ret.z += tex2D(sampler_fc_main, uv5).z*1.01 - 0.004;
warp_35=`
warp_36=`}
comp_1=`float2 uvs, uvb, uv_i,uv_ii;
comp_2=`float c;
comp_3=`shader_body
comp_4=`{
comp_5=`uvs = (uv-0.5)*2 + float2(q11,q12);
comp_6=`uvb = (uv-0.5)*0.5 + 0.5 - (float2(q11,q12)-0.5)*0.5;
comp_7=`
comp_8=`c = pow(frac(q1),0.5);
comp_9=`uv_i = lerp(uvs,uv,c);
comp_10=`uv_ii = lerp(uv,uvb,c);
comp_11=`
comp_12=`float p = tex2D(sampler_fc_main,uv_i).x*c+tex2D(sampler_fc_main,uv_ii).x*(1-c);
comp_13=`
comp_14=`float1 si = q5; // sin(w)
comp_15=`float1 co = q6; // cos(w)
comp_16=`float2 scale = 0.5;
comp_17=`
comp_18=`float2 uv6 = (uv-0.5)*aspect.xy*2;
comp_19=`       uv6 = scale*float2( co*uv6.x - si*uv6.y, si*uv6.x + co*uv6.y); // rotation
comp_20=`       uv6 = 0.5 + uv6*aspect.zw + float2(q7,q8);
comp_21=`
comp_22=`       uv6 = frac(uv6);
comp_23=`
comp_24=`ret.y = tex2D(sampler_fc_main,uv6).y;
comp_25=`
comp_26=`float2 zoom =1.68 + q2;
comp_27=`float2 c = float2(0.36,0.72);
comp_28=`
comp_29=` float2 my_uv = (uv_orig-0.5)*zoom;
comp_30=` my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c; // u -> u^2 + c
comp_31=`
comp_32=`
comp_33=`    float2 d = texsize.zw*4;
comp_34=`    float2 uv_z = frac(0.5+(my_uv-0.5)*0.7);
comp_35=`
comp_36=`    float3 dx = ( GetBlur1(uv_z+float2(1,0)*d)-GetBlur1(uv_z-float2(1,0)*d) );
comp_37=`    float3 dy = ( GetBlur1(uv_z+float2(0,1)*d)-GetBlur1(uv_z-float2(0,1)*d) );
comp_38=`
comp_39=`float3 c1 = lerp(0,float3(0,0.5,0.8),tex2D(sampler_fc_main,uv6).y);
comp_40=`float3 c2 = lerp(float3(0.4,0,0.1),float3(1,1,0),GetBlur1(uv6 + float2(dx.z,dy.z)*0.1).y);
comp_41=`ret = lerp(lerp(c1,c2,tex2D(sampler_fc_main,uv_z).z),1,p);
comp_42=`}
