#https://www.shadertoy.com/view/MsVGWz

pixels = W:1024 H:1024

cx = from -1.0 to 1.0 W
cy = from -1.0 to 1.0 H

zx = 0
zy = 0
zminx = 10000
zminy = 10000

[Loop Start: 64
znx = zx * zx - zy * zy + cx
zny = 2.0 * zx * zy + cy
zx = znx
zy = zny
zminx = min(zminx, abs(znx))
zminy = min(zminy, abs(zny))
Loop End]

near = min(zminx, zminy) * 2.0

r = sin(near - 1.0)
g = sin(near + 0.2)
b = sin(near + 0.8)
