[Engine]
windowed 	 = 0 #### RELEASE
width    	 = 1024 # DEFAULT Width of adapter
height   	 = 768 # DEFAULT Height of adapter
fsaa_samples = 0	  # DEFAULT Number of FSAA samples to use (0,2,4,8...)

[VIEW]
HudEnable=1 ### RELEASE

DeadPlayerDelayFadeTime=3500
DeadPlayerFadeTime=1500
InvincibleFlickerTime=190 #This is the max (ms) to go before the flicker between opaque and transparent
InvincibleTransparency=0.5 #How transparent the character is when flickering

HudBatteryUpdateRepeatTime=5000
HudBlockMoveTime=0.3
HudBlockStartScale=0.199
HudBlockEndScale=0.019
HudBlockStartAlpha=1.5
HudBlockEndAlpha=-1.4
HudBlockRotationSpeed=0.45
HudBlockMovingRotationSpeed=10.45
HudBlockPts=(-0.75,1.20)(-.50,1.80)(1.3,1.90) #spline of point2d's

CollisionEffectIgnoreTime=1800
CollisionEffectIgnoreRadius=20

EndScreenDisplayTime = 20000

ScoreFlagPulseTime = 500 # Time in ms it takes to blink

[MISC]
opscreen=1 #### RELEASE
AllowButtonDrag=0 #### RELEASE
mouseDepth=-10000 # to make sure mouse is top ui element drawn
disableSpeechBubbles=0 ### RELEASE

[LOGIC]
NetworkingFramerate=50

PlayerSpeed=15.9
JumpSpeed=13.5
DoubleJumpSpeed=12.5
JumpDoubleJumpDelay=320
JumpSpeedHelpedByVelocityFactor=13.5
# ^^ for every x m/s that the player is moving, 1 m/s is added the jump velocity.
JumpYSpeedLessThanZeroDivisor=12
JumpYSpeedGreaterThanZeroDivisor=18
JumpAllowResetDelay=20 # in milliseconds -- prevent triple jumps
JumpResetDelay=4000 # in milliseconds
JumpMovementDelay=200
JumpMovementEnableAfterHitDelay=160
JumpBounceBackVelocity=25

CollisSpeedForKill=0.2
BlockKillImpulse=100000
RespawnDelay=6000
Invincible=2000 # time invincible after respawn

ThrowImpulse=440.0
ThrowSpeed=53.0
ThrowAngle=7.5 # in degrees
LockTimeAfterThrow=100

PouchSize=15
SpawnInPouch=10
DefaultAngelBlockMaterial=2
DefaultDemonBlockMaterial=4

UnitBlockFadeTime=1250
MaxFreeUnitBlocks=30

BombEffectRadius=12.5
BombKillRadius=12.0
BombImpulse=820000
BombVelocityAdd=125
BombMinVelAdd=35.5
BombDeathVelFactor=0.3
BombDistToChain=8.25 # bombs this close to an explosion also explode
BombChainExplodeDelay=310

BlockCollisionImpulse=3500.0
BlockCollisionSpeedFactor=0.3
BlockFreeTime=750 #The time a block is active once it collides with another block (millisec)
BlockFatalTime=20 #The time a block has to kill a player once it collides with another block (millisec)

GameOverDelayTime = 7000 # The time (ms) from when a game is over til when the player gets booted to the game over menu

[CONSOLE]
showperfmon=0
ShowPhysicsStats=0
EnableConsole=0 #### RELEASE

[FLAGMAN]
CaptureDistance = 20
RespawnDistance = 300

RespawnTime = 25000
RespawnDispTime = 10000

PickUpDistance = 20
NumFlags = 3

[BlockPicker]
Distance = 5
zOffset = 0.6
LowPicker = 1
SphereIncrease = 1 # This will increase the size of the bounding sphere by this much for each sphere
LockTimeAfterPickup = 100

[AudioSettings]
Resources=Sfx\Resources.ini
Effects=Sfx\Effects.ini
DisableAudio=0 #### RELEASE
MaxSources=32
DopplerFactor=0.75
MusicFadeInTime=1000
MusicFadeOutTime=3500

[Optimization]
lod_levels	= 5	 # How many levels of detail should be set?
dist_lod1	= 0	 # First level of detail (value -> next)
dist_lod2	= 30	 # Second level of detail (value -> next)
dist_lod3	= 80	 # Third level of detail (value -> next)
dist_lod4	= 120	 # Fourth level of detail (value -> next)
dist_lod5	= 150	 # Fourth level of detail (value -> next)

[ParticleSystem]
particle_scale_lod1  = 1 # Particle level of detail scale
particle_scale_lod2  = 1 # Particle level of detail scale
particle_scale_lod3  = 2 # Particle level of detail scale
particle_scale_lod4  = 2 # Particle level of detail scale
particle_scale_lod5  = 3 # Particle level of detail scale
particle_drawct_lod1 = 1 # Particle level of detail drawCt
particle_drawct_lod2 = 2 # Particle level of detail drawCt
particle_drawct_lod3 = 4 # Particle level of detail drawCt
particle_drawct_lod4 = 8 # Particle level of detail drawCt
particle_drawct_lod5 = 15 # Particle level of detail drawCt

[Bombs] # respawn times in seconds
157 = 10
158 = 20
159 = 120 # block bunkers bomb point
160 = 30 # toblo towers bomb point
override = 5 #menus
MaxBombs = 3

[MenuOptions]
level = 1
mode = 1
team = 1
net = 1
