##################################################################################################
### Particle System Type Declarations
##################################################################################################
# Syntax:
# System_Name ID: System_Type
#   Variable_Type  Value
#   Variable_Type  Value
#   Variable_Type  Value
#   etc...
# End (To end file)
#
##################################################################################################
# NOTE: System_Name is ONLY for orgainization and clarity.  The ID is how you link your system
#       to the particle effect!
##################################################################################################
# Types of Systems and System specific variables:
#  - CircleSystem (Spawns particles in a circle on a flat plane)
#	Radius      - Float Radius (in meters) or circle to spawn particles on
#	InnerAngle  - Angle from circle plane to new particle dir (play with it and you'll see)
#	EvenSpaced  - (true/false) Are particles evenly spaced around the circle (Default: true)
#  - ConeSystem   (Spawns particles in a cone structure)
#	InnerAngle  - Float Inner angle (in radians) of cone generator
#  - PointSystem  (Spawns particles on a single point)
#  - FieldSystem  (Spawns particles in a field (Line, Square, or Cube)
#	Extent	    - Float Extent (in meters) of spawn field
#	FieldType   - Either Line, Square, or Cube denoting type of spawn field
##################################################################################################
# Variable Types ------ Value ------------------ Description ------------------------------
# -----------------------------------------------------------------------------------------
# NumParticles			unsigned			Total number of particles to spawn
# SpawnRate				float				Number of particles to spawn per second
# SpawnMethod			Once, Continuous,	Once - NumParticles are spawned instantly
#						or Permanent		Continuous - Particles are spawned at spawn
#					 						rate until NumParticles have been spawned
#											Permanent - Particles are spawned at spawn
#											rate forever
# BlendMode				Add or Modulate		Additive or Modulate alpha blending
# Billboarded			true/false			Should particles be billboarded? (face camera)
# PermanentParticles	true or false		Do particles age?  Or are they permanent?
# Center				3 floats			Center of system relative to effect center
# Model					uint				Model's string tag for particle buffer
# Texture				uint				File path to particle texture
# Technique				uint
# Effect				uint				File path to particle shader effect
# Min/MaxAngle			float				Min and max starting rotation angle	
# Min/MaxLife			float				Min and max starting particle life values
# Start/EndScale		2 floats			Starting and ending scale of particles
# Min/Max/EndColor		4 floats			RGBA starting and ending particle colors
# Min/Max/EndSpeed		float				Starting and ending particle speeds
# Min/Max/EndRotSpeed	float				Starting and ending particle rotational speeds	
# FollowSystem			true/false			Do particles follow particle system?
##################################################################################################
# Note: Min/MaxVariable specifies 2 Variables: MinVariable and MaxVariable
# Note: All angles specified in radians
# Note: All distances in meters
# Note: All times in seconds
# Note: Min/Max/Start prefixes specify variable values at particle birth.
# Note: End prefix specifies variable value at particle death
# Note: Initial particle size (at scale 1,1) is 1m by 1m (pretty big...)
# Note: Everything is CASE SENSITIVE!!!
##################################################################################################
# Most Variables are Optional and have default values if not specified.
# Variables not on this list MUST be specified for the system to work.
# Here are all variables' default values:
# ---------------------------------------------------------------------------------------
# SpawnMethod			Once
# BlendMode				Modulate
# PermanentParticles	false
# Center				0 0 0
# Min/MaxAngle			0
# Start/EndScale		1 1
# Min/Max/EndColor		1 1 1 1
# Min/Max/EndSpeed		0
# Min/Max/EndRotSpeed	0
# FollowSystem			true
# Billboarded			true
##################################################################################################
PARTICLE_SYSTEMS_START

DustCircleBlast 0 : CircleSystem
  Radius		0.5
  NumParticles	15
  Texture		1
  Effect		1
  Model			5
  MinLife		0.7
  MinSpeed		1.5
  MaxAngle		6.28
  MinColor		1 1 1 .3
  MaxColor      1 1 1 .3
  EndScale		2 2
  MinRotSpeed	1.0
  MaxRotSpeed	1.0
  Technique		0

DustCirclePerm 1 : CircleSystem
  PermanentParticles 	true
  Radius		0.30
  NumParticles	23
  Texture		2
  Effect		1
  Model			5
  MinColor		1 1 1 .3
  MaxColor      1 1 1 .3
  MaxAngle		6.28
  StartScale	2.5 2.5
  MinRotSpeed	1
  Technique		0

DustCirclePermSmall 2 : CircleSystem
  FollowSystem		false
  EvenSpaced		false
  SpawnMethod		Permanent
  Radius			0.35
  NumParticles		80
  SpawnRate			5
  Texture			2
  Effect			1
  Model				5
  MinColor			1 1 1 .3
  MaxColor      	1 1 1 .3
  MaxAngle			6.28
  MinLife			0.7
  StartScale		2.0 2.0
  EndScale			2.5 2.5
  MinRotSpeed		2
  EndRotSpeed		0
  MinSpeed			0.7
  EndSpeed			0
  Technique			0

DustCirclePermSmallFollow 3 : CircleSystem
  EvenSpaced		false
  SpawnMethod		Permanent
  Radius			0.35
  NumParticles		80
  SpawnRate			5
  Texture			2
  Effect			1
  Model				5
  MinColor			1 1 1 .3
  MaxColor      	1 1 1 .3
  MaxAngle			6.28
  MinLife			0.7
  StartScale		2.0 2.0
  EndScale			2.5 2.5
  MinRotSpeed		2
  EndRotSpeed		0
  MinSpeed			0.7
  EndSpeed			0
  Technique			0
  
HaloPerm 7 : CircleSystem
  BlendMode				Add
  PermanentParticles 	true
  Radius				0.3
  NumParticles			60
  Texture				3
  Effect				1
  Model					5
  MinColor				1 .94 0 .5
  MaxColor      		1 .94 0 .5
  EndColor				1 .94 0 0
  MaxAngle				6.28
  StartScale			0.46 0.40
  MinRotSpeed			1
  Technique				0

HaloPerm2 8 : CircleSystem
  BlendMode				Add
  PermanentParticles 	true
  Radius				0.31
  NumParticles			40
  Texture				4
  Effect				1
  Model					5
  MinColor				1 .94 0 .4
  MaxColor      		1 .94 0 .4
  EndColor				1 .94 0 0
  MaxAngle				6.28
  StartScale			0.47 0.42
  MinRotSpeed			2.2
  Technique				0

DustCircleUp 9 : CircleSystem
  Radius		0.2
  InnerAngle    -1.7
  NumParticles	10
  Texture		5
  Effect		1
  Model			5
  MinLife		0.6
  MinSpeed		0.0
  MaxSpeed		5.0
  MaxAngle		6.28
  StartScale	2 2
  EndScale		.5 .5
  MinRotSpeed	0.0
  Technique		0

CollisionSparks 10 : PointSystem
  BlendMode			Add
  NumParticles		18
  Texture			6
  Effect			1
  Model				5
  MinColor			.5 .5 .2 1
  MaxColor			1 1 .2 1
  EndColor			1 .7 .2 0
  MinLife			1.0
  MinSpeed			2.0
  MaxSpeed			3.0
  EndSpeed			0.0
  MaxAngle			6.28
  EndScale			2.6 2.6
  MinRotSpeed		2.0
  EndRotSpeed		0.0
  Technique			0
 
  
Alert 11 : PointSystem
  NumParticles	1
  Texture		206
  Effect		1
  Model			5
  MinColor		1 1 1 1
  EndColor		1 1 1 0.3
  MinLife		0.4
  MinSpeed		0.2
  MaxSpeed		0.3
  EndSpeed		0.0
  MaxAngle		1.28
  StartScale	7 7
  EndScale		10 10
  MinRotSpeed	0.3
  Technique		0

FlameCirclePerm 12 : CircleSystem
  FollowSystem		false
  EvenSpaced		false
  SpawnMethod		Permanent
  Radius			0.5
  SpawnRate			1.2
  NumParticles		15
  Texture			8
  Effect			1
  Model				5
  MinColor			1 1 1 .35
  MaxColor      	1 1 1 .55
  EndColor      	0 0 0  0
  MinLife			1.5
  InnerAngle		-1.3
  MinSpeed			0.7
  MaxSpeed			1.2
  StartScale		3 3
  EndScale			3 7
  Technique			0

FlameCirclePermSmall 13 : CircleSystem
  FollowSystem		false
  SpawnMethod		Permanent
  Radius			0.5
  NumParticles		75
  SpawnRate			5
  Texture			3
  Effect			1
  Model				5
  MinColor			.8 .1 0 .35
  MaxColor      	 1 .3 .0 .35
  EndColor      	0 0 0  .1
  MinLife			0.5
  MaxLife			0.5
  StartScale		1.2 1.2
  EndScale			1.2 1.2
  Technique			0

ExplosionSparks 14 : PointSystem
  BlendMode	Modulate
  NumParticles	18
  Texture		6
  Effect		1
  Model			5
  MinColor		.5 .5 .2 1
  MaxColor      1 1 .2 1
  EndColor      1 .7 .2 0
  MinLife		0.75
  MinSpeed		7.0
  MaxSpeed		10.0
  EndSpeed		0.0
  MaxAngle		6.28
  EndScale		10.0 10.0
  MinRotSpeed	2.0
  EndRotSpeed	0.0
  Technique		0

ExplosionDust 15 : PointSystem
  BlendMode		Modulate
  NumParticles	30
  Texture		5
  Effect		1
  Model			5
  MinColor		1 1 1 0.2
  MaxColor      1 1 1 0.2
  EndColor      1 .7 .2 0
  MinLife		4.0
  MinSpeed		3.0
  MaxSpeed		4.0
  EndSpeed		0.0
  MaxAngle		6.28
  StartScale	10.0 10.0
  EndScale		45.0 45.0
  MinRotSpeed	2.0
  EndRotSpeed	1.0
  Technique		0
  
FlagStars 16 : ConeSystem
  FollowSystem		false
  SpawnMethod		Permanent
  InnerAngle		0.45
  NumParticles		50
  SpawnRate			2
  Texture			98
  Effect			1
  Model				5
  MinColor			.9 .6 0 .85
  MaxColor      	.9 .85 .0 .95
  EndColor      	1 1 1 0
  MinLife			2.0
  MaxLife			8.0
  StartScale		2.0 2.0
  EndScale			4.0 4.0
  MinSpeed			2.0
  MaxSpeed			3.0
  EndSpeed			1.0
  MaxAngle			6.28
  MinRotSpeed		1.0
  MaxRotSpeed		2.0
  EndRotSpeed		0.0  
  Technique			0
  
DemonFlagArc 17 : CircleSystem
  SpawnMethod		Permanent
  Radius			2.5
  NumParticles		75
  SpawnRate			5
  Texture			1
  Effect			1
  Model				5
  MinColor			.8 .1 .1 .75
  MaxColor      	.8 .1 .1 .75
  EndColor      	0 0 0 0
  MinLife			0.5
  MaxLife			0.5
  StartScale		2.0 2.0
  EndScale			3.0 3.0
  Technique			0
  
AngelFlagArc 18 : CircleSystem
  SpawnMethod		Permanent
  Radius			2.5
  NumParticles		75
  SpawnRate			5
  Texture			99
  Effect			1
  Model				5
  MinColor			.6 .85 .9 .75
  MaxColor      	.6 .85 .9 .75
  EndColor      	1 1 1 0
  MinLife			0.5
  MaxLife			0.5
  StartScale		3.0 3.0
  EndScale			5.0 5.0
  Technique			0
  
SpawnStars 19 : PointSystem
  BlendMode		Add
  NumParticles	18
  Texture		98
  Effect		1
  Model			5
  MinColor		.5 .5 .2 1
  MaxColor      1 1 .2 1
  EndColor      1 .7 .2 0
  MinLife		0.8
  MinSpeed		3.0
  MaxSpeed		4.2
  EndSpeed		8.0
  MaxAngle		6.28
  EndScale		2.6 2.6
  MinRotSpeed	2.5
  EndRotSpeed	0.0
  Technique		0
  
  ScreenTest 20 : CircleSystem
  SpawnMethod		Permanent
  Radius			.3
  NumParticles		75
  SpawnRate			5
  Texture			99
  Effect			1
  Model				5
  MinColor			.9 .3 .35 .75
  MaxColor      	.9 .3 .35 .75
  EndColor      	1 1 1 0
  MinLife			0.5
  MaxLife			0.5
  StartScale		0.5 0.5
  EndScale			0.5 0.5
  Technique			2
  
DeathEffect 21 : PointSystem
  BlendMode		Add
  NumParticles	18
  Texture		98
  Effect		1
  Model			5
  MinColor		.5 .5 .2 1
  MaxColor      1 1 .2 1
  EndColor      1 .7 .2 0
  MinLife		0.8
  MinSpeed		1.0
  MaxSpeed		2.0
  EndSpeed		3.0
  MaxAngle		6.28
  EndScale		2.6 2.6
  MinRotSpeed	2.5
  EndRotSpeed	0.0
  Technique		2
  
PickUpBlockHud 22 : PointSystem
  BlendMode		Add
  NumParticles	18
  Texture		98
  Effect		1
  Model			5
  MinColor		.5 .5 .2 1
  MaxColor      1 1 .2 1
  EndColor      1 1 1 0
  MinLife		0.8
  MinSpeed		0.2
  MaxSpeed		0.3
  EndSpeed		0.3
  MaxAngle		6.28
  StartScale	0.2 0.2
  EndScale		0.2 0.2
  MinRotSpeed	2.5
  EndRotSpeed	0.0
  Technique		2 
  
 BombKinetics 23 : PointSystem
  BlendMode		Modulate
  NumParticles	1
  Texture		200
  Effect		1
  Model			5
  MinColor		1 .6 0 .2
  MaxColor		1 .6 0 .2
  EndColor		1 .6 0 0
  MinLife		1.3
  StartScale	40 40
  EndScale		80 80
  MaxAngle		6.28
  MinRotSpeed	0.5
  EndRotSpeed	0.2
  Technique		0
  
  BombDust 24 : PointSystem
  BlendMode		Modulate
  NumParticles	35
  Texture		5
  Effect		1
  Model			5
  MinColor		.2 .2 .2 0.1
  MaxColor      .4 .4 .4 0.1
  EndColor      0 0 0 0
  MinLife		6.0
  MinSpeed		3.0
  MaxSpeed		4.0
  EndSpeed		0.0
  MaxAngle		6.28
  StartScale	25.0 25.0
  EndScale		65.0 65.0
  MinRotSpeed	1.0
  MaxRotSpeed	1.5
  EndRotSpeed	1.0
  Technique		0
  
  BombBright 25 : PointSystem
  BlendMode		Add
  NumParticles	1
  Texture		200
  Effect		1
  Model			5
  MinColor		1 1 1 .2
  EndColor		1 1 1 0
  MinLife		0.5
  StartScale	120 120
  EndScale		120 120
  Technique		0
  
 CaptureSparkles 26 : ConeSystem
  InnerAngle	.65
  BlendMode		Add
  NumParticles	300
  SpawnMethod	Continuous
  SpawnRate		10
  Texture		201
  Effect		1
  Model			5
  Technique		0
  MinColor		1 1 1 .7
  MaxColor		1 1 1 .9
  EndColor		1 1 1 0
  MinLife		5.0
  MaxLife		6.0
  StartScale	3 3
  EndScale		6 6
  MinSpeed		8.0
  EndSpeed		3.0
  MaxAngle		6.28
  MinRotSpeed	3.0
  EndRotSpeed	0.0
  
 FlagCaptureStars 27 : ConeSystem
  InnerAngle	.01
  BlendMode		Modulate
  NumParticles	1
  SpawnMethod	Once
  Texture		204
  Effect		1
  Model			5
  Technique		0
  MinColor		1 .7 .2 1
  MaxColor		1 .7 .2 1
  EndColor		1 .7 .2 0
  MinLife		5.0
  StartScale	5 5
  EndScale		40 40
  MinSpeed		10.0
  EndSpeed		7.0
  MinRotSpeed	6.0
  EndRotSpeed	0.0
  
 BombKaboom 28 : PointSystem
  BlendMode		Modulate
  NumParticles	1
  Texture		202
  Effect		1
  Model			5
  MinColor		1 1 1 .4
  MaxColor		1 1 1 .4
  EndColor		1 1 1 0
  MinLife		1.0
  StartScale	25 20
  EndScale		50 40
  Technique		0
  
 FlagRecapture 29 : PointSystem
  BlendMode		Modulate
  NumParticles	15
  Texture		5
  Effect		1
  Model			5
  MinColor		1 1 1 0.4
  MaxColor      1 1 1 0.4
  EndColor      1 1 1 0
  MinLife		1.0
  MinSpeed		1.0
  MaxSpeed		2.0
  EndSpeed		0.0
  MaxAngle		6.28
  StartScale	30.0 30.0
  EndScale		45.0 45.0
  MinRotSpeed	2.0
  EndRotSpeed	0.5
  Technique		0
  
 BombPoof 30 : PointSystem
  BlendMode		Modulate
  NumParticles	1
  Texture		203
  Effect		1
  Model			5
  MinColor		1 1 1 .4
  MaxColor		1 1 1 .4
  EndColor		1 1 1 0
  MinLife		1.0
  StartScale	25 20
  EndScale		40 30
  Technique		0
  
 ThrowBlockHud 31 : PointSystem
  BlendMode		Add
  NumParticles	10
  Texture		201
  Effect		1
  Model			5
  MinColor		1 1 1 1
  MaxColor      1 1 1 1
  EndColor      1 1 1 0
  MinLife		0.6
  MinSpeed		0.2
  MaxSpeed		0.2
  EndSpeed		0.2
  StartScale	0.15 0.15
  EndScale		0.15 0.15
  Technique		2 
  
 BlockAppear 32 : PointSystem
  BlendMode		Modulate
  NumParticles	15
  Texture		5
  Effect		1
  Model			5
  MinColor		1 1 1 0.4
  MaxColor      1 1 1 0.4
  EndColor      1 1 1 0
  MinLife		1.2
  MinSpeed		1.0
  MaxSpeed		2.0
  EndSpeed		0.0
  MaxAngle		6.28
  StartScale	15.0 15.0
  EndScale		35.0 35.0
  MinRotSpeed	2.0
  EndRotSpeed	0.5
  Technique		0
  
 AngelTracer 33 : PointSystem
  BlendMode		Modulate
  SpawnMethod	Continuous
  SpawnRate		10
  FollowSystem	false
  NumParticles	400
  Texture		5
  Effect		1
  Model			5
  MinColor		1 1 1 0.2
  EndColor      1 1 1 0
  MinLife		1.0
  StartScale	4.0 4.0
  EndScale		0.5 0.5
  MaxAngle		6.24
  Technique		0
  
 SpawnDust 34 : CircleSystem
  Radius		2.0
  InnerAngle    -1.7
  NumParticles	60
  Texture		5
  Effect		1
  Model			5
  MinLife		1.0
  MaxLife		2.0
  MinSpeed		0.0
  MaxSpeed		7.0
   MinColor		1 1 1 .4
  MaxColor		1 1 1 .7
  EndColor		1 1 1 0
  MaxAngle		6.28
  StartScale	7 7
  EndScale		.2 .2
  MinRotSpeed	0.0
  Technique		0
  
 SpawnStars 35 : CircleSystem
  Radius		2.0
  NumParticles	5
  Texture		204
  Effect		1
  Model			5
  MinLife		2.0
  MinSpeed		1.5
  MaxAngle		6.28
  MinColor		1 .7 .2 1
  MaxColor		1 .7 .2 1
  EndColor		1 .7 .2 0
  StartScale	3 3
  EndScale		7 7
  MinRotSpeed	1.0
  MaxRotSpeed	1.0
  EndRotSpeed   0.0
  Technique		0
  Center				0 0.14 0
  
 DevilTracer 36 : PointSystem
  BlendMode		Modulate
  SpawnMethod	Continuous
  SpawnRate		10
  FollowSystem	false
  NumParticles	400
  Texture		5
  Effect		1
  Model			5
  MinColor		0 0 0 0.8
  MaxColor		0 0 0 0.8
  EndColor      0 0 0 0
  MinLife		1.0
  StartScale	4.0 4.0
  EndScale		0.5 0.5
  MaxAngle		6.24
  Technique		0
  
 JumpWord 37 : PointSystem
  BlendMode		Modulate
  NumParticles	1
  Texture		207
  Effect		1
  Model			5
  MinColor		1 1 1 .4
  MaxColor		1 1 1 .4
  EndColor		1 1 1 0
  MinLife		1.0
  StartScale	15 10
  EndScale		30 20
  Technique		0
  Center		0 0.35 0
  
 AngelTracer 33 : PointSystem
  BlendMode		Modulate
  SpawnMethod	Continuous
  SpawnRate		4
  FollowSystem	false
  NumParticles	400
  Texture		204
  Effect		1
  Model			5
  MinColor		.4 .4 .4 0.75
  MaxColor		.7 .7 .7 0.7
  EndColor      1 1 1 0
  MinLife		1.2
  StartScale	3.2 3.2
  EndScale		0.7 0.7
  MaxAngle		6.24
  Technique		0
  MinSpeed		2.0
  EndSpeed		2.0
  
 DevilTracer 36 : PointSystem
  BlendMode		Modulate
  SpawnMethod	Continuous
  SpawnRate		4
  FollowSystem	false
  NumParticles	400
  Texture		204
  Effect		1
  Model			5
  MinColor		0 0 0 0.75
  MaxColor		.4 .4 .4 0.7
  EndColor      0 0 0 0
  MinLife		1.2
  StartScale	3.2 3.2
  EndScale		0.7 0.7
  MaxAngle		6.24
  Technique		0
  MinSpeed		2.0
  EndSpeed		2.0
  
 HitBlood 38 : ConeSystem
  InnerAngle	.35
  BlendMode		Add
  NumParticles	15
  SpawnMethod	Once
  Texture		208
  Effect		1
  Model			5
  Technique		0
  MinColor		1 .5 .2 .5
  MaxColor		1 .5 .2 .7
  EndColor		1 .5 .2 0
  MinLife		2.0
  StartScale	5 5
  EndScale		3 3
  MinSpeed		9.0
  EndSpeed		2.0
  MaxAngle		6.24
  
 SpiritAngel 39 : ConeSystem
  InnerAngle	.1
  BlendMode		Modulate
  NumParticles	1
  Texture		209
  Effect		1
  Model			5
  MinColor		1 1 1 .4
  MaxColor		1 1 1 .4
  EndColor		1 1 1 0
  MinLife		6.0
  StartScale	15 15
  EndScale		30 30
  MinSpeed		3.0
  EndSpeed		0.0
  Technique		0
  
 CaptureSparkles 41 : PointSystem
  BlendMode		Add
  NumParticles	300
  SpawnMethod	Once
  Texture		201
  Effect		1
  Model			5
  Technique		0
  MinColor		1 1 1 .7
  MaxColor		1 1 1 .9
  EndColor		1 1 1 0
  MinLife		2.0
  MaxLife		2.0
  StartScale	10 10
  EndScale		5 5
  MinSpeed		30.0
  EndSpeed		0.0
  MinRotSpeed	5.0
  EndRotSpeed	0.0

 PickupBlockDust 42 : CircleSystem
  Radius		2.0
  InnerAngle    -1.7
  NumParticles	50
  Texture		5
  Effect		1
  Model			5
  MinLife		1.0
  MaxLife		2.0
  MinSpeed		0.0
  MaxSpeed		7.0
   MinColor		1 1 1 .2
  MaxColor		1 1 1 .6
  EndColor		1 1 1 0
  MaxAngle		6.28
  StartScale	6 6
  EndScale		.1 .1
  MinRotSpeed	0.0
  Technique		0

 FlagRecover 43 : PointSystem
  BlendMode		Modulate
  NumParticles	1
  Texture		258
  Effect		1
  Model			5
  MinColor		1 1 1 .4
  MaxColor		1 1 1 .4
  EndColor		1 1 1 0
  MinLife		1.56
  StartScale	20 15
  EndScale		35 27
  Technique		0

 FlagCapture 44 : PointSystem
  BlendMode		Modulate
  NumParticles	1
  Texture		274
  Effect		1
  Model			5
  MinColor		1 1 1 .4
  MaxColor		1 1 1 .4
  EndColor		1 1 1 0
  MinLife		1.56
  StartScale	15 11
  EndScale		25 19
  Technique		0


 FlagCaptureSmoke 45: PointSystem
  BlendMode		Modulate
  NumParticles	12
  Texture		5
  Effect		1
  Model			5
  MinColor		1 1 1 0.4
  MaxColor      1 1 1 0.4
  EndColor      1 1 1 0
  MinLife		1.0
  MinSpeed		1.0
  MaxSpeed		2.0
  EndSpeed		0.0
  MaxAngle		6.28
  StartScale	25.0 25.0
  EndScale		35.0 35.0
  MinRotSpeed	2.0
  EndRotSpeed	0.5
  Technique		0

End
