<?xml version="1.0"?>
<language>
<trans name="[ss_loading]" value="Tribloos 2 Loading"/>
<trans name="[ss_loadingSound]" value="Sounds"/>
<trans name="[ss_loadingImages]" value="Graphics"/>

<trans name="[mm_PlayGame]" value="Play Game"/>
<trans name="[mm_ChangeUser]" value="Change User"/>
<trans name="[mm_Options]" value="Options"/>
<trans name="[mm_ExitGame]" value="Exit Game"/>
<trans name="[mm_WelcomeBack]" value="Welcome Back!"/>
<trans name="[mm_changeName]" value="Change Name"/>
<trans name="[mm_back]" value="Back"/>
<trans name="[mm_new]" value="New User"/>
<trans name="[mm_userName]" value="Name:"/>
<trans name="[mm_userScore]" value="Score:"/>
<trans name="[mm_tick]" value="ü"/>
<trans name="[mm_cross]" value="û"/>
<trans name="[mm_enterNewUserName]" value="Please Enter|Your Name"/>
<trans name="[mm_SoundVolume]" value="Sound Volume"/>
<trans name="[mm_MusicVolume]" value="Music Volume"/>
<trans name="[mm_FullScreen]" value="Fullscreen mode"/>
<trans name="[mm_FullScreenDetails]" value="Changing Screen Mode Requires|the game to be restarted"/>
<trans name="[mm_ScreenWindowed]" value="Windowed Mode"/>
<trans name="[mm_DesktopResolution]" value="FullScreen (virtual)"/>
<trans name="[mm_nativeResoltuion]" value="FullScreen (native)"/>
<trans name="[mm_ShowConversations]" value="Show Conversations"/>

<trans name="[res_wood]" value="Wood"/>
<trans name="[res_stone]" value="Stone"/>
<trans name="[res_tools]" value="Tools"/>
<trans name="[res_flour]" value="Flour"/>
<trans name="[res_bread]" value="Bread"/>
<trans name="[res_rope]" value="Rope"/>
<trans name="[res_cotton]" value="Cotton"/>
<trans name="[res_balloons]" value="Balloons"/>
<trans name="[res_scrapmetal]" value="Scrap Metal"/>
<trans name="[res_sheetmetal]" value="Sheet Metal"/>
<trans name="[res_rubber]" value="Rubber Leaf"/>
<trans name="[res_coral]" value="Coral"/>
<trans name="[res_crystals]" value="Crystals"/>
<trans name="[res_spaceleaf]" value="Alpha Leaf"/>
<trans name="[res_umbrellas]" value="Umbrellas"/>
<trans name="[res_vapour]" value="Water Vapour"/>
<trans name="[res_divingSuits]" value="Diving Suits"/>
<trans name="[res_hardHats]" value="Hard Hats"/>
<trans name="[res_spaceSuits]" value="Space Suits"/>
<trans name="[res_DragonEgg]" value="Dragon Eggs"/>
<trans name="[res_NotEnoughDivingSuis]" value="No Diving Suits Left"/>

<trans name="[timer]" value="Bonus Time"/>
<trans name="[timerPaused]" value="Paused"/>
<trans name="[timerReady]" value="Ready!"/>
<trans name="[target_wood]" value="% wood to collect (# remaining)"/>
<trans name="[target_stone]" value="% stone to collect (# remaining)"/>
<trans name="[target_tools]" value="% tools to collect (# remaining)"/>
<trans name="[target_balloons]" value="% balloons to collect (# remaining)"/>
<trans name="[target_houses]" value="% Houses to build (# remaining)"/>
<trans name="[target_sawmills]" value="% Sawmills to build (# remaining)"/>
<trans name="[target_woodpiles]" value="% Wood piles to clear (# remaining)"/>
<trans name="[target_rockpiles]" value="% Rock piles to clear (# remaining)"/>
<trans name="[target_umbrellas]" value="% Umbrellas placed (# remaining)"/>
<trans name="[target_shelters]" value="% Eggs to be placed in Dragon Egg Shelters (# remaining)"/>
<trans name="[target_windmills]" value="% Windmills to build (# remaining)"/>
<trans name="[target_flour]" value="% bags of flour to collect (# remaining)"/>
<trans name="[target_bakeries]" value="% Bakeries to build (# remaining)"/>
<trans name="[target_bread]" value="% Loafs of Bread to collect (# remaining)"/>
<trans name="[target_weatherStations]" value="% Weather Stations to build (# remaining)"/>
<trans name="[target_vineBushes]" value="% Vine Bushes to clear (# remaining)"/>
<trans name="[target_balloonage]" value="% Balloonage buildings to build (# remaining)"/>
<trans name="[target_balloonHooks]" value="% Hooks to attach balloons to (# remaining)"/>
<trans name="[target_scrapMetal]" value="% Scrap Metal to collect (# remaining)"/>
<trans name="[target_sheetMetal]" value="% Sheet Metal to collect (# remaining)"/>
<trans name="[target_foundries]" value="% Foundries to rebuild (# remaining)"/>
<trans name="[target_scrapPiles]" value="% Scrap Piles to clear (# remaining)"/>
<trans name="[target_pipes]" value="% pipes to repair (# remaining)"/>
<trans name="[target_vapour]" value="% Water Vapour to collect (# remaining)"/>
<trans name="[target_DivingShops]" value="% Diving Shops to build (# remaining)"/>
<trans name="[target_DivingSuits]" value="% Diving Suits to create (# remaining)"/>
<trans name="[target_Rubber]" value="% Rubber Leaves to collect (# remaining)"/>
<trans name="[target_Coral]" value="% Coral to collect (# remaining)"/>
<trans name="[target_bubbleCatchers]" value="% Bubble Catchers to rebuild (# remaining)"/>
<trans name="[target_coralStem]" value="% Coral Stems to clear (# remaining)"/>
<trans name="[target_coralLamps]" value="% Coral Lamps to build (# remaining)"/>
<trans name="[target_dolphins]" value="% Dolphins to free (# remaining)"/>
<trans name="[target_crystalDeposits]" value="% Crystal Deposits to clear (# remaining)"/>
<trans name="[target_hardhats]" value="% hard hats to create (# remaining)"/>
<trans name="[target_helmeteers]" value="% Helmeteer buildings to build (# remaining)"/>
<trans name="[target_crystals]" value="% Crystals to collect (# remaining)"/>
<trans name="[target_gates]" value="% Gates to open (# remaining)"/>
<trans name="[target_bridges]" value="% Bridges to extend (# remaining)"/>
<trans name="[target_spaceSuits]" value="% Space suits to make (# remaining)"/>
<trans name="[target_crystalCutters]" value="% Crystal Cutters to build (# remaining)"/>
<trans name="[target_shields]" value="% Towers to activate (# remaining)"/>
<trans name="[target_toolsheds]" value="% Toolsheds to build (# remaining)"/>
<trans name="[target_rubberPlants]" value="% Rubber Plants to clear (# remaining)"/>

<trans name="[target_wood_short]" value="Wood(#)"/>
<trans name="[target_stone_short]" value="Stone(#)"/>
<trans name="[target_tools_short]" value="Tools(#)"/>
<trans name="[target_balloons_short]" value="Balloons(#)"/>
<trans name="[target_houses_short]" value="Houses(#)"/>
<trans name="[target_sawmills_short]" value="Sawmills(#)"/>
<trans name="[target_woodpiles_short]" value="Wood Piles(#)"/>
<trans name="[target_rockpiles_short]" value="Rock Piles(#)"/>
<trans name="[target_umbrellas_short]" value="Umbrellas(#)"/>
<trans name="[target_shelters_short]" value="Eggs(#)"/>
<trans name="[target_windmills_short]" value="Windmills(#)"/>
<trans name="[target_flour_short]" value="Flour(#)"/>
<trans name="[target_bakeries_short]" value="Bakeries(#)"/>
<trans name="[target_bread_short]" value="Bread(#)"/>
<trans name="[target_weatherStations_short]" value="Weather Stations(#)"/>
<trans name="[target_vineBushes_short]" value="Vine Bushes(#)"/>
<trans name="[target_balloonage_short]" value="Balloonage(#)"/>
<trans name="[target_balloonHooks_short]" value="Hooks(#)"/>
<trans name="[target_scrapMetal_short]" value="Scrap Metal(#)"/>
<trans name="[target_sheetMetal_short]" value="Sheet Metal(#)"/>
<trans name="[target_foundries_short]" value="Foundries(#)"/>
<trans name="[target_scrapPiles_short]" value="Scrap Piles(#)"/>
<trans name="[target_pipes_short]" value="Pipes(#)"/>
<trans name="[target_vapour_short]" value="Water Vapour(#)"/>
<trans name="[target_DivingShops_short]" value="Diving Shops(#)"/>
<trans name="[target_DivingSuits_short]" value="Diving Suits(#)"/>
<trans name="[target_Rubber_short]" value="Rubber Leaves(#)"/>
<trans name="[target_Coral_short]" value="Coral(#)"/>
<trans name="[target_bubbleCatchers_short]" value="Bubble Catchers(#)"/>
<trans name="[target_coralStem_short]" value="Coral Stems(#)"/>
<trans name="[target_coralLamps_short]" value="Coral Lamps(#)"/>
<trans name="[target_dolphins_short]" value="Dolphins(#)"/>
<trans name="[target_crystalDeposits_short]" value="Crystal Deposits(#)"/>
<trans name="[target_hardhats_short]" value="Hard Hats(#)"/>
<trans name="[target_helmeteers_short]" value="Helmeteers(#)"/>
<trans name="[target_crystals_short]" value="Crystals(#)"/>
<trans name="[target_gates_short]" value="Gates(#)"/>
<trans name="[target_bridges_short]" value="Bridges(#)"/>
<trans name="[target_spaceSuits_short]" value="Space Suits(#)"/>
<trans name="[target_crystalCutters_short]" value="Crystal Cutters(#)"/>
<trans name="[target_shields_short]" value="Defense Towers(#)"/>
<trans name="[target_toolsheds_short]" value="Toolsheds(#)"/>
<trans name="[target_rubberPlants_short]" value="Rubber Plants(#)"/>


<trans name="[Level_Menu_Title]" value="Menu"/>
<trans name="[Level_Menu_Continue]" value="Continue"/>
<trans name="[Level_Menu_RestartLevel]" value="Restart Level"/>
<trans name="[Level_Menu_ExitLevel]" value="Exit Level"/>
<trans name="[Level_Menu_ExitGame]" value="Main Menu"/>


<trans name="[panel_endLevel_title]" value="Level % results!"/>
<trans name="[panel_endBonusLevel_title]" value="Bonus Level Results!"/>
<trans name="[panel_endLevel_buildingScore]" value="Buildings Score:"/>
<trans name="[panel_endLevel_resourceScore]" value="Resources Score:"/>
<trans name="[panel_endLevel_timeScore]" value="Time Score:"/>
<trans name="[panel_endLevel_timeRating]" value="Time Rating is:"/>
<trans name="[panel_endLevel_ratingGold]" value="Gold!!"/>
<trans name="[panel_endLevel_ratingSilver]" value="Silver!"/>
<trans name="[panel_endLevel_ratingBronze]" value="Bronze"/>
<trans name="[panel_endLevel_totalScore]" value="Total Score:"/>
<trans name="[panel_endLevel_button_retry]" value="Retry Level"/>
<trans name="[panel_endLevel_button_menu]" value="Back to map"/>
<trans name="[panel_endLevel_button_next]" value="Next Level!"/>
<trans name="[panel_endLevel_button_screenshot]" value="Take Screenshot!"/>
<trans name="[panel_endLevel_text_screenshot]" value="Screenshot saved at:"/>


<trans name="[LevelSelect_worldTitle]" value="Tribloo World"/>
<trans name="[LevelSelect_Instruction]" value="Click on an area of the world to play"/>
<trans name="[LevelSelect_SelectInstruction]" value="Click on a level button to start playing"/>
<trans name="[LevelSelect_IslandTitle]" value="Tribloo Island"/>
<trans name="[LevelSelect_TempleTitle]" value="The Floating City"/>
<trans name="[LevelSelect_SeaTitle]" value="The Great|Triblish Sea"/>
<trans name="[LevelSelect_undergroundTitle]" value="The|Hidden Caves"/>
<trans name="[LevelSelect_spaceTitle]" value="Space Station|15a-22-weath"/>
<trans name="[LevelSelect_BackButtonText]" value="Back"/>
<trans name="[LevelSelect_BonusLevel]" value="Bonus|Level"/>
<trans name="[LevelSelect_ChallengeLevel]" value="Challenge|"/>
<trans name="[LevelSelect_Flag]" value="P"/>
<trans name="[LevelSelect_Tutorial]" value="?"/>
<trans name="[LevelSelect_Movie]" value="Story"/>
<trans name="[LevelSelect_Ending]" value="Ending"/>


<trans name="[Add_Worker]" value="Add a worker"/>
<trans name="[Remove_Worker]" value="Remove a worker"/>
<trans name="[Max]" value="Max"/>
<trans name="[IsUnreachable]" value="Unreachable"/>
<trans name="[Build_house]" value="House"/>
<trans name="[Build_Umbrella]" value="Umbrella"/>
<trans name="[Build_Sawmill]" value="Sawmill"/>
<trans name="[Build_Windmill]" value="Windmill"/>
<trans name="[Build_Shelter]" value="Egg Shelter"/>
<trans name="[Build_WeatherStation]" value="Weather Station"/>
<trans name="[Build_Bakery]" value="Bakery"/>
<trans name="[Build_ToolShed]" value="Tool Shed"/>
<trans name="[Build_Foundry]" value="Foundry"/>
<trans name="[Build_BalloonHook]" value="Balloon Anchor"/>
<trans name="[Build_DivingShop]" value="Diving Shop"/>
<trans name="[Build_BubbleCatcher]" value="Bubble Catcher"/>
<trans name="[Build_pipe]" value="Broken Pipe"/>
<trans name="[Build_CoralLamp]" value="Coral Lamp"/>
<trans name="[Build_dolphin]" value="Trapped Dolphin"/>
<trans name="[Build_powerReceptical]" value="Crystal Receptical"/>
<trans name="[Build_Helmeteers]" value="Helmeteers"/>
<trans name="[Build_AstroOutFitters]" value="Astro Outfitters"/>
<trans name="[Build_CrystalCutter]" value="Crystal Cutter"/>
<trans name="[Build_Balloonage]" value="Balloonage"/>
<trans name="[Build_VapourTrap]" value="Vapour Collector"/>
<trans name="[Build_Shield]" value="Defense Tower"/>

<trans name="[Gather_Sawmill]" value="Gather Wood"/>
<trans name="[Gather_Windmill]" value="Gather Flour"/>
<trans name="[Gather_Bakery]" value="Bake Bread"/>
<trans name="[Gather_Toolshed]" value="Build Tools"/>
<trans name="[Gather_Foundry]" value="Refine Metal"/>
<trans name="[Gather_Vapour]" value="Vapour Filled Balloons"/>
<trans name="[Gather_Bubbles]" value="Air Filled Balloons"/>
<trans name="[Gather_DivingShop]" value="Create Diving Suits"/>
<trans name="[Gather_Helmeteers]" value="Create Hard Hats"/>
<trans name="[Gather_SwitchConveyer]" value="Change Conveyer Direction"/>
<trans name="[Gather_AstroOutfitters]" value="Create Space Suits"/>
<trans name="[Gather_CrystalCutter]" value="Gather Crystals"/>

<trans name="[Clear_WoodPile]" value="Wood Pile"/>
<trans name="[Clear_RockPile]" value="Rock Pile"/>
<trans name="[Clear_VineBush]" value="Vine Bush"/>
<trans name="[Clear_scrapMetal]" value="Scrap Pile"/>
<trans name="[Clear_rubberPlant]" value="Rubber Plant"/>
<trans name="[Clear_crystals]" value="Crystal Deposit"/>
<trans name="[Clear_coral]" value="Coral Stem"/>
<trans name="[Clear_alphaLeaf]" value="Alpha Leaf"/>
<trans name="[Clear_spaceWeed]" value="Space Weed"/>

<trans name="[Collect_Tools]" value="ToolBox"/>
<trans name="[Collect_Umberellas]" value="Umbrella"/>
<trans name="[Collect_DivingSuits]" value="Diving Suits"/>
<trans name="[Collect_Flour]" value="Flour"/>
<trans name="[Collect_HardHats]" value="Hard Hats"/>
<trans name="[Collect_spaceSuits]" value="Space Suits"/>
<trans name="[Collect_Egg]" value="Dragon Egg"/>


<trans name="[Bonus_Airship_Target]" value="# of 20"/>
<trans name="[Bonus_Final_overloadDetected]" value="OVERLOAD DETECTED: CHECKING CIRCUIT"/>
<trans name="[Bonus_Final_byPass]" value="BYPASS COMPLETED: DAMAGE AVOIDED"/>
<trans name="[Bonus_Final_byPassFailed]" value="BYPASS FAILED: CONSOLE DAMAGED!"/>
<trans name="[Bonus_Final_ByeBye]" value="WARNING! WARNING! OVERLOAD! OV--E--ER-LOO-AA---"/>
<trans name="[Bonus_Final_SelfDestruct]" value="--SELF DESTRUCT SEQUENCE ACTIVATED-- 100...99...98..."/>



<trans name="[ach_title]" value="Achievements"/>
<trans name="[ach_newAchievement]" value="New Achievement Unlocked!"/>
<trans name="[ach_exitButton]" value="Exit"/>

<trans name="[ach_type_Umbrellas]" value="Rain Man"/>
<trans name="[ach_type_houses]" value="Community Support"/>
<trans name="[ach_type_bread]" value="Baker's Tribloo"/>
<trans name="[ach_type_Airship]" value="Navigator"/>
<trans name="[ach_type_scrapMetal]" value="Ironmongery"/>
<trans name="[ach_type_pipes]" value="Italian Style"/>
<trans name="[ach_type_vapour]" value="All Hot Air"/>
<trans name="[ach_type_signal]" value="Tribloo Tune"/>
<trans name="[ach_type_Coral]" value="Barrier Reef"/>
<trans name="[ach_type_Lamps]" value="Light The Way"/>
<trans name="[ach_type_Balloons]" value="Oh Two!"/>
<trans name="[ach_type_UnderwaterBonus]" value="Fish Fish"/>
<trans name="[ach_type_CrystalDeposits]" value="Crystaline"/>
<trans name="[ach_type_Gates]" value="Open Sesame"/>
<trans name="[ach_type_Bridges]" value="Tuss Tribloo"/>
<trans name="[ach_type_UnderGroundBonus]" value="I Know Base Two"/>
<trans name="[ach_type_spaceSuits]" value="Air Is Good"/>
<trans name="[ach_type_Asteroids]" value="Tower Defence"/>
<trans name="[ach_type_ConveyerBelts]" value="Quickstep"/>
<trans name="[ach_type_finalBonus]" value="Shorter Circuit"/>
<trans name="[ach_type_campaignCompleted]" value="Campaigner"/>
<trans name="[ach_type_100percent]" value="Super Achiever!"/>

<trans name="[ach_type_Umbrellas_description]" value="Placed 4 umbrellas"/>
<trans name="[ach_type_houses_description]" value="Built 20 houses"/>
<trans name="[ach_type_bread_description]" value="Baked 10 loaves of bread"/>
<trans name="[ach_type_Airship_description]" value="Successfully navigated the airship"/>
<trans name="[ach_type_scrapMetal_description]" value="Cleared 10 piles of scrap metal"/>
<trans name="[ach_type_pipes_description]" value="Repaired 10 broken pipes"/>
<trans name="[ach_type_vapour_description]" value="Collected 10 units of vapour"/>
<trans name="[ach_type_signal_description]" value="Raised the signal towers"/>
<trans name="[ach_type_Coral_description]" value="Cleared 10 pieces of coral"/>
<trans name="[ach_type_Lamps_description]" value="Rebuild 10 lamps"/>
<trans name="[ach_type_Balloons_description]" value="Collected 30 balloons of air"/>
<trans name="[ach_type_UnderwaterBonus_description]" value="Solved the ancient shape puzzle"/>
<trans name="[ach_type_CrystalDeposits_description]" value="Cleared 8 crystal deposits"/>
<trans name="[ach_type_Gates_description]" value="Opened 5 Gates"/>
<trans name="[ach_type_Bridges_description]" value="Extended 4 Bridges"/>
<trans name="[ach_type_UnderGroundBonus_description]" value="Cracked the door code"/>
<trans name="[ach_type_spaceSuits_description]" value="Created 30 space suits"/>
<trans name="[ach_type_Asteroids_description]" value="Destroyed 5 asteroids|with defence towers"/>
<trans name="[ach_type_ConveyerBelts_description]" value="10 Changes in conveyer belt direction"/>
<trans name="[ach_type_finalBonus_description]" value="Shut down the evil AI controlling the station"/>
<trans name="[ach_type_campaignCompleted_description]" value="Completed the Tribloos 2 campaign"/>
<trans name="[ach_type_100percent_description]" value="Completed absolutely everything!"/>


<trans name="[Storyboard_button_next]" value="Next"/>


<trans name="[Tutorial_Question]" value="Would you like to play|the tutorial level?"/>
<trans name="[Tutorial_Title]" value="Tutorial"/>


<trans name="[Challenge_Title]" value="Challenge|Level %"/>
<trans name="[Challenge_SubTitle]" value="Finish all goals as|fast as you can!"/>
<trans name="[Challenge_button]" value="Go For It!"/>
<trans name="[Challenge_topRightText]" value="Challenge %"/>
<trans name="[Challenge_1]" value="Forest Challenge|Levels Complete!"/>
<trans name="[Challenge_2]" value="Floating City|Challenge Levels|Complete!"/>
<trans name="[Challenge_3]" value="Underwater Challenge|Levels Complete!"/>
<trans name="[Challenge_4]" value="Underground Challenge|Levels Complete!"/>
<trans name="[Challenge_5]" value="Space Challenge|Levels Complete!"/>





<trans name="[Conv_Skip]" value="Skip"/>
<trans name="[Conv_Continue]" value="Click to continue"/>

<trans name="[Conv_1_1]" value="Hello! Thanks for coming to help, we really|need someone to take charge in this area of the village."/>
<trans name="[Conv_1_2]" value="The houses on the lower levels are getting|dripped on by the waterfall and the houses have|been damaged as a result!"/>
<trans name="[Conv_1_3]" value="Can you organise the workers in the|Chieftain's Hut to place umbrellas in the stands?"/>
<trans name="[Conv_1_4]" value="That should protect the houses from|the water once they get rebuilt later.|Good Luck!"/>

<trans name="[Conv_2_1]" value="Well done! Now all we need to do is rebuild the houses."/>
<trans name="[Conv_2_2]" value="Tuff here is one of my two best friends.|He also runs the rapid response building crew."/>
<trans name="[Conv_2_3]" value="That's right! We've built a ladder down to the lower level.|You can send workers down there now."/>
<trans name="[Conv_2_4]" value="Unfortunately we're needed elsewhere now.|We've been able to supply some wood but|not enough to build all of the houses."/>
<trans name="[Conv_2_5]" value="These log piles will prevent you from passing|but when they're cleared they also give you 5 pieces of wood.|So it's a good idea to clear them as soon as possible."/>
<trans name="[Conv_2_6]" value="Your resources are shown at the top of the screen.|Hover over a resource to see its name."/>
<trans name="[Conv_2_7]" value="Good luck with the repairs!"/>

<trans name="[Conv_3_1]" value="Hello %PLAYERNAME%, my name is Brainy.|I am very Pleased to meet you!"/>
<trans name="[Conv_3_2]" value="It will be my job to show you new buildings|during our journey together and explain their usage."/>
<trans name="[Conv_3_3]" value="For instance, the new building you see to the left|of the Chieftain's hut is a sawmill.|This is a very useful building."/>
<trans name="[Conv_3_4]" value="Once built you can send workers there to produce|2 pieces of wood each.|However only 5 workers can be in the Sawmill at once."/>
<trans name="[Conv_3_5]" value="I would recommend building this as soon as possible.|Good Luck!"/>

<trans name="[Conv_4_1]" value="Do you remember Matilda?|She's our Dragon friend who is keeping the storms|away from the island at the moment."/>
<trans name="[Conv_4_2]" value="She's so busy helping us that she's left her eggs here.|I think we need to take care of them for her."/>
<trans name="[Conv_4_3]" value="We should move them all to the shelters to protect|them and keep them nice and warm. "/>
<trans name="[Conv_4_4]" value="We'll need to bring each one back to the chieftain's|hut first however to make sure they're not damaged."/>
<trans name="[Conv_4_5]" value="You're getting the hang of this now so I'm sure|you'll have no problems, good Luck!"/>

<trans name="[Conv_5_1]" value="Now we're a little more prepared here we need to start|planning our journey to discover where these storms|are coming from."/>
<trans name="[Conv_5_2]" value="Yes and I have put forward the case for supplies.|We'll need plenty of food and there's nothing quite like|a nice loaf of bread."/>
<trans name="[Conv_5_3]" value="But to have bread we need flour.|And for flour we need windmills!"/>
<trans name="[Conv_5_4]" value="My team have laid out the foundations for|3 Windmills in this area.|Your job is to finish them off!"/>
<trans name="[Conv_5_5]" value="Once you've built a windmill you can send|one worker at a time to collect a bag of flour.|We'll need 5 bags in total."/>
<trans name="[Conv_5_6]" value="Good luck %PLAYERNAME%!"/>

<trans name="[Conv_6_1]" value="We have flour and therefore will make bread!"/>
<trans name="[Conv_6_2]" value="The new bakery building is there, just above|the chieftain's hut."/>
<trans name="[Conv_6_3]" value="If you're not sure what a building is|hover over its build button with the mouse pointer.|This will give you a description of the building."/>
<trans name="[Conv_6_4]" value="One bag of flour will make One loaf.|I believe we need 7 loafs of bread for our journey.|Happy bread making!"/>

<trans name="[Conv_7_1]" value="We have some news!|Brainy has been analysing the storms and has found out|something interesting."/>
<trans name="[Conv_7_2]" value="Indeed I have! I believe that while the|storms appear to come from all directions there is|a high chance they originate from the same locale."/>
<trans name="[Conv_7_3]" value="Unfortunately that suggests something quite worrying."/>
<trans name="[Conv_7_4]" value="Someone might be sending them on pupose!"/>
<trans name="[Conv_7_5]" value="Precisely.|Therefore I believe what we should do now is find|their point of origin and investigate."/>
<trans name="[Conv_7_6]" value="To do this I have redesigned a weather station|building and Tuff has been kind enough to organise the|foundations to be built here."/>
<trans name="[Conv_7_7]" value="I think you know what to do.|The sooner we find out more about these storms the better!"/>

<trans name="[Conv_8_1]" value="Be careful here!"/>
<trans name="[Conv_8_2]" value="In some areas it's possible to use too much wood|and 'paint yourself into a corner'!"/>
<trans name="[Conv_8_3]" value="The timer doesn't start until you've|started an action so plan ahead!"/>

<trans name="[Conv_9_1]" value="Almost all done.|We just need these final weather stations setup and|We'll be able to pinpoint the storm origin."/>
<trans name="[Conv_9_2]" value="Also it looks as if we missed an egg.|We'd better make sure that's kept safe too."/>

<trans name="[Conv_10_1]" value="Success! Thanks to the weather stations|we now know approximately where the storms are|originating from."/>
<trans name="[Conv_10_2]" value="Don't leave us in suspense Brainy!|Where are they coming from?"/>
<trans name="[Conv_10_3]" value="About 30 miles South-West from here.|Um..."/>
<trans name="[Conv_10_4]" value="What? What's the problem?|Can't we just sail there and see what's happening?"/>
<trans name="[Conv_10_5]" value="Well, the problem is that we can also tell|that they originate 3/4 of a mile into the sky!"/>
<trans name="[Conv_10_6]" value="Oh."/>
<trans name="[Conv_10_7]" value="Ah."/>
<trans name="[Conv_10_8]" value="Luckily I did forsee this as a possiblity.|And I of course have a plan."/>
<trans name="[Conv_10_9]" value="Of course, I would expect nothing less!"/>
<trans name="[Conv_10_10]" value="And I have a design laid out for-"/>
<trans name="[Conv_10_11]" value="Not another air balloon!?"/>
<trans name="[Conv_10_12]" value="Haha!"/>
<trans name="[Conv_10_13]" value="Not quite. But let's start gathering materials|for this next project."/>
<trans name="[Conv_10_14]" value="OK, let's just get this done.|What do we need?"/>
<trans name="[Conv_10_15]" value="First we'll need lots of rope.|And the best raw material for rope are vine plants."/>
<trans name="[Conv_10_16]" value="There are lots near the waterfall|However you'll need tools to cut them."/>
<trans name="[Conv_10_17]" value="My team have left a few of their tools nearby.|Once you've picked them up you can cut the vines down."/>
<trans name="[Conv_10_18]" value="Good luck %PLAYERNAME%!"/>

<trans name="[Conv_11_1]" value="Hey Brainy, I don't think we have enough tools|to cut through the rest of the vines."/>
<trans name="[Conv_11_2]" value="We're going to need to make some more for sure."/>
<trans name="[Conv_11_3]" value="Absolutely correct Trey. |That's why I had Tuff place the foundations of a|Tool Shed here."/>
<trans name="[Conv_11_4]" value="Wow, you've thought of everything!"/>
<trans name="[Conv_11_5]" value="Ah, well...I always try to think ahead."/>
<trans name="[Conv_11_6]" value="Anyway, Once it's built you can send workers|to turn 2 pieces of wood into 1 tool."/>
<trans name="[Conv_11_7]" value="Great! Lets get making some tools."/>

<trans name="[Conv_12_1]" value="Oh no! Look at the path to the|Airship construction site!"/>
<trans name="[Conv_12_2]" value="Woah, that's rocky."/>
<trans name="[Conv_12_3]" value="Don't worry Trey, me and the lads|will sort this lot out in no time."/>
<trans name="[Conv_12_4]" value="All we need are a few tools and|There's a Tool Shed right there!"/>
<trans name="[Conv_12_5]" value="We can always count on you Tuff!"/>
<trans name="[Conv_12_6]" value="And you too of course %PLAYERNAME%. Good Luck!"/>

<trans name="[Conv_13_1]" value="Hmph...account for weight...large mast...|cabin pressure...power to mass ratio..."/>
<trans name="[Conv_13_2]" value="Brainy, you look deep in thought. Is everything OK?"/>
<trans name="[Conv_13_3]" value="Circumference of...what?...oh. Yes. Yes, thank you.|I'm just a little concerned."/>
<trans name="[Conv_13_4]" value="By my calculations, I don't think we have|enough Wood to complete the airship."/>
<trans name="[Conv_13_5]" value="I'm almost positive we need about 50 more|pieces of wood to be safe."/>
<trans name="[Conv_13_6]" value="*Huff* *Huff* Don't worry, don't worry!|I'm here now."/>
<trans name="[Conv_13_7]" value="Tuff, where did you come from?"/>
<trans name="[Conv_13_8]" value="We've just finished laying the foundations|for not just one sawmill, but two!"/>
<trans name="[Conv_13_9]" value="Two sawmills? With that we might have a|chance to build the airship on time."/>
<trans name="[Conv_13_10]" value="Great, lets get to work!"/>

<trans name="[Conv_14_1]" value="With all the fuss about getting the Airship|It's easy to forget we still have a job to do."/>
<trans name="[Conv_14_2]" value="Lets get on and repair this section of the|village while everyone else is busy!"/>

<trans name="[Conv_15_1]" value="Good news everyone!|The Airship is ready for take off."/>
<trans name="[Conv_15_2]" value="Woot Woot!"/>
<trans name="[Conv_15_3]" value="That's great to hear, Brainy. But what about|this section of the village? It's a wreck."/>
<trans name="[Conv_15_4]" value="Woooooot!"/>
<trans name="[Conv_15_5]" value="Yes, indeed we need to address this.|But we must be quick! Matilda can't hold out forever."/>
<trans name="[Conv_15_6]" value="Woooty Woot!"/>
<trans name="[Conv_15_7]" value="Right, lets do this as fast as possible.|And, um, Tuff? You can stop saying woot now."/>
<trans name="[Conv_15_8]" value="Woot?"/>

<trans name="[Conv_1000_1]" value="This is it everyone, we're on our way!|We're on our airship, sailing across the ocean."/>
<trans name="[Conv_1000_2]" value="You're right Trey, this is great!|The sea beneath our feet, the wind in our fur..."/>
<trans name="[Conv_1000_3]" value="The localized storms in our path..."/>
<trans name="[Conv_1000_4]" value="Wait, what? They're coming towards us?|Can't we just fly above them?"/>
<trans name="[Conv_1000_5]" value="That certainly is an option, however we'll|need to collect more air to do that.|And as usual I anticipated this possibility."/>
<trans name="[Conv_1000_6]" value="I sent off a number of weighted balloons|before we left. We should be seeing them soon."/>
<trans name="[Conv_1000_7]" value="If we collect enough of them we can fly|Above the storm. Otherwise we'll need to|navigate past all of the storms."/>
<trans name="[Conv_1000_8]" value="But wait, how exactly do we steer the airship?"/>
<trans name="[Conv_1000_9]" value="That's quite easy, just send a worker to|the lever with the left arrow to turn left.|And the right arrow to go right."/>
<trans name="[Conv_1000_10]" value="The Up and Down arrows speed or slow down|the airship."/>
<trans name="[Conv_1000_11]" value="So basically dodge the storms and rocks.|But collect the balloons?|Sounds like fun to me!"/>
<trans name="[Conv_1000_12]" value="Sounds tricky but possible.|Good luck to us all!"/>

<trans name="[Conv_16_1]" value="We've arrived! What an amazing place.|A whole city floating in mid air..."/>
<trans name="[Conv_16_2]" value="Yes it's spectacular.|I wonder what keeps it airborne?"/>
<trans name="[Conv_16_3]" value="Lots of balloons maybe?"/>
<trans name="[Conv_16_4]" value="I really don't think-"/>
<trans name="[Conv_16_5]" value="Hello?"/>
<trans name="[Conv_16_6]" value="Whagh!"/>
<trans name="[Conv_16_7]" value="He got scared!"/>
<trans name="[Conv_16_8]" value="Uh, hello there. I'm Trey, this is Tuff|and that *was* Brainy who just left"/>
<trans name="[Conv_16_9]" value="My name is Sandy. Welcome to my Island."/>
<trans name="[Conv_16_10]" value="Thanks! We like to build stuff!"/>
<trans name="[Conv_16_11]" value="Ah, well while what Tuff says is true that's|not quite why were here."/>
<trans name="[Conv_16_12]" value="You're good at building things? That's great|because I desperately need help rebuilding this island."/>
<trans name="[Conv_16_13]" value="Sure thing! Just point me in the right direction."/>
<trans name="[Conv_16_14]" value="It's just over there but-"/>
<trans name="[Conv_16_15]" value="Ah there's no stopping him sometimes.|We'd love to help Sandy but tell me, what is that|thing over there?"/>
<trans name="[Conv_16_16]" value="That's a zipwire. We use them to travel around|the island quickly. But you can only travel downwards."/>
<trans name="[Conv_16_17]" value="Oh, that sounds like fun. Be right back..."/>
<trans name="[Conv_16_18]" value="Ah...and why are you here did you say?"/>

<trans name="[Conv_17_1]" value="Wow, a criss-cross zip wire!|My turn first!"/>
<trans name="[Conv_17_2]" value="Tuff! Ah, there's no helping it I suppose.|He loves high places and he's spent ages away|from the mountains."/>
<trans name="[Conv_17_3]" value="Trey, I wanted to say thank you for helping|with the repairs. But I still have a question."/>
<trans name="[Conv_17_4]" value="Sure thing Sandy, what do you want to know?"/>
<trans name="[Conv_17_5]" value="You still haven't told me why you're here.|What made you make a giant airship and fly|all the way out here?"/>
<trans name="[Conv_17_6]" value="Storms. Lots of storms keep hitting our island|and they appear to be coming from here."/>
<trans name="[Conv_17_7]" value="Really? But I've not seen any storms here.|All we have are lots and lots of clouds."/>
<trans name="[Conv_17_8]" value="I don't really understand it myself.|I'm sure Brainy can explain it, when he stops hiding."/>
<trans name="[Conv_17_9]" value="In the meantime lets get back to work and|finish repairing your village."/>

<trans name="[Conv_18_1]" value="Brainy! There you are.|Where have you been hiding?"/>
<trans name="[Conv_18_2]" value="I haven't been hiding...at all..."/>
<trans name="[Conv_18_3]" value="OK, if you say so. Hey, actually it's good|you turned up. I need your help with my new building."/>
<trans name="[Conv_18_4]" value="Oh? What new building?"/>
<trans name="[Conv_18_5]" value="It's my Balloonage building, it makes-"/>
<trans name="[Conv_18_6]" value="Ballons, yes I get it. Why do you need my help?"/>
<trans name="[Conv_18_7]" value="You know how to make balloon skins right?"/>
<trans name="[Conv_18_8]" value="Well yes, there's a simple formula where you|take common garden weeds and combine them with|the extract of-"/>
<trans name="[Conv_18_9]" value="Great! So lets make balloons."/>
<trans name="[Conv_18_10]" value="Very well, let's get started."/>

<trans name="[Conv_19_1]" value="That's strange."/>
<trans name="[Conv_19_2]" value="What? What's strange? Is there something wrong|with the balloons?"/>
<trans name="[Conv_19_3]" value="No...no it's to do with the island itself.|I took some measurements when we first got here."/>
<trans name="[Conv_19_4]" value="But I've just taken the same measurements and|it seems as if the island has sunk slightly."/>
<trans name="[Conv_19_5]" value="We need to find Trey and let him know|but it would be best to have more information first."/>
<trans name="[Conv_19_6]" value="Hey, look over there. there are hooks in the ground!"/>
<trans name="[Conv_19_7]" value="So there are. I wonder what their purpose is?"/>
<trans name="[Conv_19_8]" value="Maybe if we tie balloons to them it might help|lift the island up into the air more?"/>
<trans name="[Conv_19_9]" value="..."/>
<trans name="[Conv_19_10]" value="With the lack of any other plan...|I suppose we should give it a go!"/>

<trans name="[Conv_21_1]" value="There you are, guys!|Sandy and I have been looking all over for you."/>
<trans name="[Conv_21_2]" value="Trey, I have some bad news about the island!|I believe it may be sinking."/>
<trans name="[Conv_21_3]" value="Yes, we've suspected as much for a while.|I was just taking Trey to see these machines."/>
<trans name="[Conv_21_4]" value="This is what keeps the island afloat but|We think that too much cloud cover is blocking the|output vents."/>
<trans name="[Conv_21_5]" value="If we could clear some of the clouds around this area|it may increase the power of the machines|lifting the island back into the air."/>
<trans name="[Conv_21_6]" value="Well that seems reasonable enough.|How are we going to do that though?"/>
<trans name="[Conv_21_7]" value="I was hoping you might have an idea for that?"/>
<trans name="[Conv_21_8]" value="No more balloons?"/>
<trans name="[Conv_21_9]" value="Hmm, not necessarily, Tuff, but we may not|have been totally wasting our time with them..."/>
<trans name="[Conv_21_10]" value="Sounds like I'm lucky you turned up!|Let's clean this mess up so we can get|closer to the engines."/>

<trans name="[Conv_22_1]" value="Before we go much further I should show explain|how we normally maintain the machines."/>
<trans name="[Conv_22_2]" value="Sounds interesting and clever.|Brainy, take some notes!"/>
<trans name="[Conv_22_3]" value="I think I'll be able to remember this."/>
<trans name="[Conv_22_4]" value="So we take scrap metal that falls off|old machines and put them into foundries. This|converts them into useful sheet metal."/>
<trans name="[Conv_22_5]" value="This looks like a great place to practice.|Look at all that scrap!|And there's a foundry here too."/>
<trans name="[Conv_22_6]" value="Let's make some sheet metal!"/>

<trans name="[Conv_23_1]" value="Oh no look!|One of the main feed-in pipes is damaged."/>
<trans name="[Conv_23_2]" value="What's that now?"/>
<trans name="[Conv_23_3]" value="It feeds compressed steam into the engines.|They're working so hard that the pressure is|breaking these pipes more and more."/>
<trans name="[Conv_23_4]" value="That's no good. How do we fix them?"/>
<trans name="[Conv_23_5]" value="The sheet metal we create in foundries can|be used to seal up the breakages. However..."/>
<trans name="[Conv_23_6]" value="I guess the hot steam hurts?"/>
<trans name="[Conv_23_7]" value="Yes, if anyone gets burnt they should|return to base immediately for treatment."/>
<trans name="[Conv_23_8]" value="How often does the steam escape from the pipes?"/>
<trans name="[Conv_23_9]" value="I think it's about every 7 seconds or so..."/>
<trans name="[Conv_23_10]" value="Ok, so keep away from the pipes when steam|is pouring out and fix them with sheet metal.|Got it!"/>

<trans name="[Conv_25_1]" value="Wow, look at all these pipes!"/>
<trans name="[Conv_25_2]" value="This is it, we're at the fuel junction.|If we can plug all these leaks we'll be half way to|saving the floating island."/>
<trans name="[Conv_25_3]" value="It seems like it'll be a tough job."/>
<trans name="[Conv_25_4]" value="Actually, I believe this may be easier than the|two pipes we just fixed."/>
<trans name="[Conv_25_5]" value="But look at how many there are!"/>
<trans name="[Conv_25_6]" value="Shh, Tuff. How do you mean, Brainy?"/>
<trans name="[Conv_25_7]" value="Even though there are many pipes here, they're|lined up quite nicely making it easier to|judge our runs."/>
<trans name="[Conv_25_8]" value="Ahh yes. I think we're ready for it, let's go!"/>

<trans name="[Conv_26_1]" value="We did it! All those pipes fixed up nicely.|And now we've found our first vapour collector.|Look, it's just up there."/>
<trans name="[Conv_26_2]" value="So that's a vapour collector.|And, what, it just sucks in clouds?"/>
<trans name="[Conv_26_3]" value="Yes, it sucks them right up and stores the vapour|which we use in the machines at high pressures."/>
<trans name="[Conv_26_4]" value="I can't wait to see this!"/>

<trans name="[Conv_27_1]" value="Ok guys, it's time to get serious about this.|If we're going to save the island we need to|collect a super amount of vapour."/>
<trans name="[Conv_27_2]" value="That should be no problem as we appear to have|no less than 3 vapour collectors at our disposal."/>
<trans name="[Conv_27_3]" value="I wonder what clouds actually taste like?|I'm going to go and ask Sandy."/>
<trans name="[Conv_27_4]" value="Wait, I also would like to ask Sandy that."/>
<trans name="[Conv_27_5]" value="Well...I guess it's up to me after all!"/>

<trans name="[Conv_28_1]" value="Yay, more pipes!"/>
<trans name="[Conv_28_2]" value="Do you really enjoy fixing pipes that much, Tuff?"/>
<trans name="[Conv_28_3]" value="Of course. The island will fly higher if|we fix these, and that just makes it more fun!"/>
<trans name="[Conv_28_4]" value="Hehe, good answer. Let's get to work then."/>

<trans name="[Conv_30_1]" value="This is it, there's the last vapour collector."/>
<trans name="[Conv_30_2]" value="If we can rebuild it we'll be totally setup|to keep the clouds away from the island and|it will continue to float in the sky."/>
<trans name="[Conv_30_3]" value="Great, what are we waiting for?"/>
<trans name="[Conv_30_4]" value="Indeed, let us get to work."/>

<trans name="[Conv_2000_1]" value="What...what is this place?"/>
<trans name="[Conv_2000_2]" value="It looks like a load of bells!"/>
<trans name="[Conv_2000_3]" value="I suspect it may be more than that Tuff.|Am I right, Sandy?"/>
<trans name="[Conv_2000_4]" value="Yes, in fact these simple looking bells are|the control system for the island's engines."/>
<trans name="[Conv_2000_5]" value="We need to raise three control pillars in|order to return full power to the island."/>
<trans name="[Conv_2000_6]" value="Okay, sounds like something we'd want to do.|How do we do it?"/>
<trans name="[Conv_2000_7]" value="I believe the bells will play a melody note by note for us.|It will be our job to play it back."/>
<trans name="[Conv_2000_8]" value="That's exactly it!"/>
<trans name="[Conv_2000_9]" value="Just play back the melody in sequence to raise the pillars."/>
<trans name="[Conv_2000_10]" value="Let's play some music!"/>

<trans name="[Conv_31_1]" value="So we're going underwater?"/>
<trans name="[Conv_31_2]" value="Yes."/>
<trans name="[Conv_31_3]" value="Where fish live and there's no air?"/>
<trans name="[Conv_31_4]" value="Correct."/>
<trans name="[Conv_31_5]" value="And we're going to fix up all of these spooky|looking ruins? What if it gets dark lower down?"/>
<trans name="[Conv_31_6]" value="Calm down Tuff! I know you prefer to be high up|but this won't be for too long."/>
<trans name="[Conv_31_7]" value="Absolutely, we only need to investigate what is|below this structure and then we can come back up."/>
<trans name="[Conv_31_8]" value="OK then.|But how are we going to breathe down here?"/>
<trans name="[Conv_31_9]" value="I've discovered a crate of what appears to be|diving helmets."/>
<trans name="[Conv_31_10]" value="They don't hold much air but they should hold|enough for us to finish each section."/>
<trans name="[Conv_31_11]" value="But what if we need more?|Can we create them ourselves?"/>
<trans name="[Conv_31_12]" value="Yes, I believe there is a building which|will do this. It appears to require the leaf of|a rubber plant to create more suits."/>
<trans name="[Conv_31_13]" value="Right, lets make as many suits as we can|I don't want to be stuck without one!"/>
<trans name="[Conv_31_14]" value="Agreed, no one is to leave without one,|understand? Good luck then."/>

<trans name="[Conv_32_1]" value="There it is, the diving shop.|A building where we can make our own diving suits|from the rubber leaf we can find."/>
<trans name="[Conv_32_2]" value="Glad to finally see it, let's build it as|soon as possible!"/>

<trans name="[Conv_34_1]" value="What...what's all that pink stuff, Brainy?"/>
<trans name="[Conv_34_2]" value="It's called Coral and I suspect we'll see a lot of it underwater."/>
<trans name="[Conv_34_3]" value="Look at its unusual colour though|I'd love to get a closer look at some."/>
<trans name="[Conv_34_4]" value="I bet you would, but it's in our way right now.|Let's collect what we clear for a closer look later."/>
<trans name="[Conv_34_5]" value="It looks tough, we'll definitely need tools for this.|So let's get to work!"/>

<trans name="[Conv_35_1]" value="Oh look! Underwater Pipes!|These must be part of the device that we saw|on the surface of the water."/>
<trans name="[Conv_35_2]" value="And they definitely need repairing, just|look at the damage they've suffered"/>
<trans name="[Conv_35_3]" value="Phew, we've just finished creating bubbles|around the damaged areas."/>
<trans name="[Conv_35_4]" value="Should be straightforward enough to repair|them now."/>
<trans name="[Conv_35_5]" value="Well done, guys."/>
<trans name="[Conv_35_6]" value="It's probably best to concentrate on making|new diving suits first so we have the workers|available to make the repairs."/>
<trans name="[Conv_35_7]" value="Also look out for the steam again from the pipes."/>
<trans name="[Conv_35_8]" value="Got it, let's go!"/>

<trans name="[Conv_36_1]" value="Now that we're travelling deeper into the abyss|I believe we should start conserving our air supply."/>
<trans name="[Conv_36_2]" value="Wait...*Now* you think we should worry about air?"/>
<trans name="[Conv_36_3]" value="It makes sense.|So far we've just gathered what we need from the surface|but it's getting impractical to do that."/>
<trans name="[Conv_36_4]" value="Precisely, and I of course have a plan."/>
<trans name="[Conv_36_5]" value="I have examined a new building here and have|concluded it is a bubble collector."/>
<trans name="[Conv_36_6]" value="It is positioned over an underwater vent|which will expel many air bubbles at once."/>
<trans name="[Conv_36_7]" value="So it collects those and will allow that air|to be used in other buildings? I see!"/>
<trans name="[Conv_36_8]" value="What do you think, Tuff?"/>
<trans name="[Conv_36_9]" value="More air is always welcome down here!"/>

<trans name="[Conv_38_1]" value="W-who turned out the lights?!"/>
<trans name="[Conv_38_2]" value="Keep calm, Sandy, just stay close to us|and don't panic."/>
<trans name="[Conv_38_3]" value="Look at that, a burning coral lamp.|I bet there's others we can reactivate."/>
<trans name="[Conv_38_4]" value="Oh Sandy, try to cheer up.|It'll be light again once these lamps are working."/>
<trans name="[Conv_38_5]" value="Let's get them working sooner rather|than later then."/>
<trans name="[Conv_38_6]" value="Boo!"/>
<trans name="[Conv_38_7]" value="Aieeee!"/>
<trans name="[Conv_38_8]" value="I was only trying to cheer her up!"/>
<trans name="[Conv_38_9]" value="Oh Tuff, really?|The best way to cheer her up will|be to get these lamps running. Come on."/>

<trans name="[Conv_41_1]" value="It's light again!"/>
<trans name="[Conv_41_2]" value="So it is, but it looks like we have other|problems now."/>
<trans name="[Conv_41_3]" value="Are those dolphins down there?|More to the point, are they trapped in nets?"/>
<trans name="[Conv_41_4]" value="Oh thank goodness!|I didn't think we'd meet anyone down here."/>
<trans name="[Conv_41_5]" value="Because it was dark before we couldn't|see where we were going and we swam|right into these nets!"/>
<trans name="[Conv_41_6]" value="Could you help free us?"/>
<trans name="[Conv_41_7]" value="It would be our pleasure.|Tuff? Brainy? You know what to do."/>
<trans name="[Conv_41_8]" value="Indeed."/>
<trans name="[Conv_41_9]" value="Aye!"/>

<trans name="[Conv_42_1]" value="Thank you for helping us. However, still|more of my brothers and sisters are trapped."/>
<trans name="[Conv_42_2]" value="Don't worry we'll help you...um...|what was your name again?"/>
<trans name="[Conv_42_3]" value="My name is Duncan, Miss Sandy."/>
<trans name="[Conv_42_4]" value="Well it's wonderful to meet you, even|if it is under these circumstances."/>
<trans name="[Conv_42_5]" value="Say, Duncan, can you tell me|why you're swimming near here?"/>
<trans name="[Conv_42_6]" value="Of course! Each year we travel here|to visit the magic boxes."/>
<trans name="[Conv_42_7]" value="Magic boxes?"/>
<trans name="[Conv_42_8]" value="Oh yes, if you touch them they light|up with a shape on the front."/>
<trans name="[Conv_42_9]" value="That sounds interesting.|Could you possibly show us where these are?"/>
<trans name="[Conv_42_10]" value="It would be my honour, Miss Sandy."/>
<trans name="[Conv_42_11]" value="Um, just Sandy will be fine, Duncan."/>

<trans name="[Conv_44_1]" value="We're nearly at the bottom of the ocean now.|This is where the magic boxes will be."/>
<trans name="[Conv_44_2]" value="I'm curious about these boxes, Duncan,|what else can you tell us about them?"/>
<trans name="[Conv_44_3]" value="I don't really know that much I'm afraid.|Our parents told us rumours though."/>
<trans name="[Conv_44_4]" value="Rumours will do for now. Please, what did they say?"/>
<trans name="[Conv_44_5]" value="Well...they said that if you touch the|boxes in the right order that a door will open."/>
<trans name="[Conv_44_6]" value="That sounds promising!"/>
<trans name="[Conv_44_7]" value="But Mr Brainy, we've tried pressing them|in many orders, but we have never seen a door."/>
<trans name="[Conv_44_8]" value="You didn't have me here with you before.|I can't wait to get a look at them!"/>

<trans name="[Conv_45_1]" value="*Rumble*"/>
<trans name="[Conv_45_2]" value="Um...Tuff, was that your stomach?"/>
<trans name="[Conv_45_3]" value="*Rumble*"/>
<trans name="[Conv_45_4]" value="Trey? Are you hungry"/>
<trans name="[Conv_45_5]" value="*Rumble* *Rumble*"/>
<trans name="[Conv_45_6]" value="*Rumble*"/>
<trans name="[Conv_45_7]" value="Very well, we'll stop before we get to the|magic boxes and make some bread."/>
<trans name="[Conv_45_8]" value="Ooh yum!"/>
<trans name="[Conv_45_9]" value="Aye!"/>

<trans name="[Conv_3000_1]" value="Are these the magic boxes you were|descibing, Duncan?"/>
<trans name="[Conv_3000_2]" value="Yes, these are them for sure, Mr Brainy."/>
<trans name="[Conv_3000_3]" value="OK, so what do we do here?"/>
<trans name="[Conv_3000_4]" value="It appears that by activating each|box a symbol will appear on it."/>
<trans name="[Conv_3000_5]" value="From the setup I am assuming that only|two boxes can be activated at once."/>
<trans name="[Conv_3000_6]" value="I believe that we must activate each|pair of boxes with the same symbols on."/>
<trans name="[Conv_3000_7]" value="But how will you know which boxes to activate?"/>
<trans name="[Conv_3000_8]" value="Turn them all on!"/>
<trans name="[Conv_3000_9]" value="Um, yes indeed that is what must be done.|They all need trying out to see what their symbol is."/>
<trans name="[Conv_3000_10]" value="So try out the boxes, remember the symbols|and turn them on in their pairs. Got it."/>
<trans name="[Conv_3000_11]" value="Let's go everyone!"/>

<trans name="[Conv_46_1]" value="Where are we now?|It looks like Tribloos have been here before|but it's deserted now."/>
<trans name="[Conv_46_2]" value="It's so dark!"/>
<trans name="[Conv_46_3]" value="It certainly is.|I believe clearing these rocks may let some|light in however..."/>
<trans name="[Conv_46_4]" value="I like it, it's all rocky!"/>
<trans name="[Conv_46_5]" value="That doesn't surprise me in the least, Tuff!"/>

<trans name="[Conv_47_1]" value="It's still so dark.|There just isn't enough light coming in!"/>
<trans name="[Conv_47_2]" value="Wait a minute. What's that down there?|It looks like some kind of...crystal?"/>
<trans name="[Conv_47_3]" value="So shiny. But it's surrounded by so|many rocks, we should clear them."/>
<trans name="[Conv_47_4]" value="Agreed, let's clear the rocks and also|let's grab the crystal at the same time."/>
<trans name="[Conv_47_5]" value="Really Brainy? What are we going to do|with a crystal anyway?"/>
<trans name="[Conv_47_6]" value="I suspect these tunnels were built in|order to mine that crystal and I'd|like to know why."/>
<trans name="[Conv_47_7]" value="That sounds like a good enough reason to me!|Lets go for it."/>

<trans name="[Conv_48_1]" value="Brainy, it's not getting any lighter is it?"/>
<trans name="[Conv_48_2]" value="We're almost there. Just these rocks and|I can guarantee it will be easier to see."/>
<trans name="[Conv_48_3]" value="You've never let us down before."/>
<trans name="[Conv_48_4]" value="Yes even though I've only just met you|I think you know what you're talking about."/>
<trans name="[Conv_48_5]" value="Well...um...that is I..."/>
<trans name="[Conv_48_6]" value="Let's get these cleared before he|suffers too much more embarrassment!"/>

<trans name="[Conv_49_1]" value="Oh dear."/>
<trans name="[Conv_49_2]" value="What's the matter Brainy?|Surely this is good news? There's so much light now."/>
<trans name="[Conv_49_3]" value="The problem is, in removing those rocks|we've slightly destabilised the whole cave!"/>
<trans name="[Conv_49_4]" value="Is that why these rocks are falling down?"/>
<trans name="[Conv_49_5]" value="Yes. It's unlikely to be a serious matter|in that the cave won't collapse but-"/>
<trans name="[Conv_49_6]" value="But those bigger pieces are going to hurt."/>
<trans name="[Conv_49_7]" value="They certainly will.|Any tribloo hit by one should return home|immediately to be checked for injuries."/>
<trans name="[Conv_49_8]" value="We need hats!"/>
<trans name="[Conv_49_9]" value="Yes, hard hats.|And luckily the previous occupants of the|cave thought of that too."/>
<trans name="[Conv_49_10]" value="Let's get those hats as soon as possible then."/>

<trans name="[Conv_50_1]" value="While finding helmets is one thing, it|would be better if we were making them ourselves."/>
<trans name="[Conv_50_2]" value="Funny you should say that.|We've just found this derelict hat buidling."/>
<trans name="[Conv_50_3]" value="We should be able to make plenty of|hard hats in there."/>
<trans name="[Conv_50_4]" value="That's great news, lets do it."/>

<trans name="[Conv_51_1]" value="Hello? What have we here?"/>
<trans name="[Conv_51_2]" value="Hey, Brainy, come and have a look at this!"/>
<trans name="[Conv_51_3]" value="What's the matter Tuff?|Hang on, this looks different. That top bit looks|like a door of some kind."/>
<trans name="[Conv_51_4]" value="But it's connected to something that has|a hole in it."/>
<trans name="[COnv_51_5]" value="Shall we put some wood in there?"/>
<trans name="[Conv_51_6]" value="No, I don't think so. However I believe|we should try putting a crystal in there."/>
<trans name="[Conv_51_7]" value="Really?"/>
<trans name="[Conv_51_8]" value="Yes, I believe the previous tribloos|who were here used crystals as a power source."/>
<trans name="[Conv_51_9]" value="Let's give it a go then!"/>

<trans name="[Conv_53_1]" value="Aw blimey, these caves just go on forever!"/>
<trans name="[Conv_53_2]" value="It does seem that way doesn't it?|Brainy, any idea where we're going?"/>
<trans name="[Conv_53_3]" value="I do, as a matter of fact, have an idea.|I suspect that this cave previously had two functions."/>
<trans name="[Conv_53_4]" value="The first was obviously as a mine to gather|crystals. But the other was quite different."/>
<trans name="[Conv_53_5]" value="And are you going to tell us what that was?"/>
<trans name="[Conv_53_6]" value="I believe it was used as a conduit of|information from the device we saw on the ocean|surface, to the final chamber in this cave."/>
<trans name="[Conv_53_7]" value="A conduit? Of Information?|What information was it...conducing?"/>
<trans name="[Conv_53_8]" value="Well. Um. I don't know."/>
<trans name="[Conv_53_9]" value="Hehe, don't worry Brainy.|We'll find out soon!"/>
<trans name="[Conv_53_10]" value="That's what I'm worried about."/>

<trans name="[Conv_55_1]" value="*Rumble*"/>
<trans name="[Conv_55_2]" value="Oh no, I'm not having this talk again.|Just go and make some bread!"/>
<trans name="[Conv_55_3]" value="Aye sir!"/>

<trans name="[Conv_56_1]" value="Aha, I've been waiting for these to turn up."/>
<trans name="[Conv_56_2]" value="What are we looking at Brainy?"/>
<trans name="[Conv_56_3]" value="These are extendable bridges.|They're fantastic bits of kit."/>
<trans name="[Conv_56_4]" value="We had one of these on the floating island|but we had no idea what was powering it."/>
<trans name="[Conv_56_5]" value="Just one crystal by the looks of things.|What power they must hold!"/>
<trans name="[Conv_56_6]" value="Well don't get carried away now,|lets just get these activated so we can move on."/>

<trans name="[Conv_59_1]" value="Look! A door, a door!"/>
<trans name="[Conv_59_2]" value="Indeed there is. And we're almost there."/>
<trans name="[Conv_59_3]" value="Phew, that's good because I'm certainly fed up|of being underground and all dusty."/>
<trans name="[Conv_59_4]" value="I like it, it's all rocky."/>
<trans name="[Conv_59_5]" value="Yes, we know Tuff, we know."/>

<trans name="[Conv_4000_1]" value="Ah, excellent we're here."/>
<trans name="[Conv_4000_2]" value="Finally! OK then, open the door, Tuff."/>
<trans name="[Conv_4000_3]" value="Sure thing!|Um... Oh..."/>
<trans name="[Conv_4000_4]" value="Guys, can't you see it won't be that easy.|Look at all levers and those grids."/>
<trans name="[Conv_4000_5]" value="I'm betting we have to unlock it somehow first."/>
<trans name="[Conv_4000_6]" value="Ah yes I can see now.|Each lever appears to activate a certain number|of lights on the left grid."/>
<trans name="[Conv_4000_7]" value="To open each lock on the door we'll need|to match the number of lights on the right grid."/>
<trans name="[Conv_4000_8]" value="But which levers do we pull?"/>
<trans name="[Conv_4000_9]" value="We'll need to try the levers out to see|how many lights they each switch on."/>
<trans name="[Conv_4000_10]" value="OK, so use the levers to get the grids|to match so we can unlock the door."/>
<trans name="[Conv_4000_11]" value="Aye, lets go!"/>

<trans name="[Conv_61_1]" value="Spaaaace!"/>
<trans name="[Conv_61_2]" value="Yes yes, we're in space but what I don't|get is this: why in thunder are we here?"/>
<trans name="[Conv_61_3]" value="That rocket had limited seating, but|lots and lots of space available."/>
<trans name="[Conv_61_4]" value="So whoever made it prefered to stand?"/>
<trans name="[Conv_61_5]" value="No, it means they were giants and|needed the room to sit down!"/>
<trans name="[Conv_61_6]" value="Guys, I think it means they were|transporting something. Is that right, Brainy?"/>
<trans name="[Conv_61_7]" value="Indeed they were, Trey.|Vast quantities of the crystals we found|in the caves to be exact."/>
<trans name="[Conv_61_8]" value="Why would they do that?"/>
<trans name="[Conv_61_9]" value="That's what we'll have to find out."/>
<trans name="[Conv_61_10]" value="Let's push on then."/>
<trans name="[Conv_61_11]" value="Wait! That still doesn't explain what any of this|has to do with storms or clouds or underwater cities|or if we're even following the right..."/>
<trans name="[Conv_61_12]" value="Gah...men!"/>

<trans name="[Conv_62_1]" value="*huff* *huff*|How come I'm so out of breath?"/>
<trans name="[Conv_62_2]" value="Did you pick up one of those space suits?"/>
<trans name="[Conv_62_3]" value="Space suits? *huff* no?"/>
<trans name="[Conv_62_4]" value="There's not much air up here so Brainy told me|to put one on! It's much easier to move about."/>
<trans name="[Conv_62_5]" value="Can we *huff* make any more?"/>
<trans name="[Conv_62_6]" value="Sandy reckons it's made out of some kind|of leaf, like the diving suits."/>
<trans name="[Conv_62_7]" value="Good...good...ahhh got my breath back.|Let's keep looking for that building then!"/>

<trans name="[Conv_63_1]" value="I've found it! This is it, this is the plant|they made the space suits out of."/>
<trans name="[Conv_63_2]" value="Excellent work, Sandy. And presumably that building|there is where they made them."/>
<trans name="[Conv_63_3]" value="Yes, unfortunately it is not looking in very|good shape at all."/>
<trans name="[Conv_63_4]" value="Remember who you're with Sandy, I know these|are advanced buildings but with a bit of effort I'm|sure we can rebuild it."/>

<trans name="[Conv_65_1]" value="Woah, the floor is moving!"/>
<trans name="[Conv_65_2]" value="You're right, that's weird isn't it?|Let's try standing on iiiiiittttt-"/>
<trans name="[Conv_65_3]" value="Trey! Are you ok?"/>
<trans name="[Conv_65_4]" value="Yeah, it's fine, it's all fine.|Wow, I certainly moved then didn't I?"/>
<trans name="[Conv_65_5]" value="It looked like fun to me!|Looks like we can move about really fast with it."/>
<trans name="[Conv_65_6]" value="Or too slow if we walk against the flow.|Luckily I think that lever changes the direction it moves in."/>
<trans name="[Conv_65_7]" value="My turn now!"/>
<trans name="[Conv_65_8]" value="Wait for me!"/>

<trans name="[Conv_67_1]" value="So, what's going on Brainy? I think it's time for|you to tell us everything you know."/>
<trans name="[Conv_67_2]" value="Or at least what you suspect?"/>
<trans name="[Conv_67_3]" value="I agree, besides a lot of it is guess work.|I still have plenty of questions myself."/>
<trans name="[Conv_67_4]" value="C'mon Brainy, I bet you've guessed most of it."/>
<trans name="[Conv_67_5]" value="Firstly you should know that it's likely|that this space station was build by Tribloos."/>
<trans name="[Conv_67_6]" value="What? But we don't have this kind of technology!|We make huts out of wood and sometimes stone."/>
<trans name="[Conv_67_7]" value="Obviously not *us* but perhaps our ancestors."/>
<trans name="[Conv_67_8]" value="I don't think my Dad was clever enough for this."/>
<trans name="[Conv_67_9]" value="I think he means a bit further back than that, Tuff.|Carry on Brainy, please."/>
<trans name="[Conv_67_10]" value="Secondly I am sure that this station is causing|the storms that are hitting our island.|Indirectly at least."/>
<trans name="[Conv_67_11]" value="How do you know?"/>
<trans name="[Conv_67_12]" value="This is more of a guess. But I believe the device we saw|on the surface of the sea is controlled from here."/>
<trans name="[Conv_67_13]" value="OK, OK. I think that's enough for now.|Let's continue on for a while until we learn|more about this place."/>

<trans name="[Conv_69_1]" value="I don't really want to worry the others, but|I presume we're heading for the heart of the station?"/>
<trans name="[Conv_69_2]" value="Um, yes."/>
<trans name="[Conv_69_3]" value="And whoever or whatever is causing the storms|is likely to be waiting for us there?"/>
<trans name="[Conv_69_4]" value="Ah, yes I think so."/>
<trans name="[Conv_69_5]" value="But you have no idea whatever or whoever it is?"/>
<trans name="[Conv_69_6]" value="Actually I have whittled it down to 4 possibilities.|But, um, you're broadly correct."/>
<trans name="[Conv_69_7]" value="Is there any good news yet?"/>
<trans name="[Conv_69_8]" value="Actually yes!|I've noticed some old cutting tools laying around."/>
<trans name="[Conv_69_9]" value="How is that good news?"/>
<trans name="[Conv_69_10]" value="I think we can use them to cut crystals more|accurately. All we need is wood to power the laser."/>
<trans name="[Conv_69_11]" value="Wow, that really is good news! Let's build it then."/>

<trans name="[Conv_70_1]" value="*Rumble*"/>
<trans name="[Conv_70_2]" value="Oh no, it's been ages since Tuff has eaten!|Quick let's get him some food."/>
<trans name="[Conv_70_3]" value="Yes, we don't want *that* to happen again, after all."/>
<trans name="[Conv_70_4]" value="*Rumble*"/>
<trans name="[Conv_70_5]" value="What do you mean 'that'?"/>
<trans name="[Conv_70_6]" value="No time to explain, but luckily it seems|we've stumbled onto some kind of store room."/>
<trans name="[Conv_70_7]" value="Great, with the flour here we should be able|to make plenty of bread to stop it happening again."/>
<trans name="[Conv_70_8]" value="*Rumble*"/>
<trans name="[Conv_70_9]" value="Ack, quickly!"/>
<trans name="[Conv_70_10]" value="Wait, tell me what 'it' is!"/>
<trans name="[Conv_70_11]" value="You guys..."/>

<trans name="[Conv_71_1]" value="ALERT! ALERT!"/>
<trans name="[Conv_71_2]" value="What the..."/>
<trans name="[Conv_71_3]" value="ALERT! INTRUDERS DETECTED!|--Repulsion Beam Deactivated--|--Asteroid Field Impact Imminent--"/>
<trans name="[Conv_71_4]" value="That doesn't sound good.|Let me go and check what's happening."/>
<trans name="[Conv_71_5]" value="...um."/>
<trans name="[Conv_71_6]" value="Any luck over there?"/>
<trans name="[Conv_71_7]" value="I've got some very bad news.|We're about to be hit by lots and lots of asteroids."/>
<trans name="[Conv_71_8]" value="That's going to hurt! I mean, everything seems|lighter here, but still, big rocks y'know"/>
<trans name="[Conv_71_9]" value="There is a little bit of good news though.|The main building here has a proximity alert built in."/>
<trans name="[Conv_71_10]" value="Which means that if asteroids are about to fall|it will flash and sound an alarm."/>
<trans name="[Conv_71_11]" value="We can dodge a few rocks moving that slowly though!"/>
<trans name="[Conv_71_12]" value="Yes we can but that's not the problem!|While many of our structures are tough|our houses cannot take such a battering."/>
<trans name="[Conv_71_13]" value="If a house gets hit by an asteroid it will likely|get damaged again and we'll lose the additional|workers it provides."/>
<trans name="[Conv_71_14]" value="Luckily any houses damaged by asteroids won't|need any additional wood to fix."/>
<trans name="[Conv_71_15]" value="It just gets better doesn't it?|Come on, we can do this!"/>

<trans name="[Conv_72_1]" value="Aha, as usual a solution to our latest problem|has presented itself to us."/>
<trans name="[Conv_72_2]" value="Are you talking about these glass tubes?"/>
<trans name="[Conv_72_3]" value="I certainly am. It looks like some strange ropes|usually power these somehow. I believe this is|what has been turned off."/>
<trans name="[Conv_72_4]" value="However we should be able to turn them back on|by connecting up a crystal to each one."/>
<trans name="[Conv_72_5]" value="OK, but what do they do?"/>
<trans name="[Conv_72_6]" value="I'm...not...entirely sure. However I think|they may help protect our houses from harm!"/>
<trans name="[Conv_72_7]" value="It's definitely worth a try at least."/>

<trans name="[Conv_75_1]" value="OK everyone, this is it.|Beyond those gates lie whoever has been sending|storms to our island."/>
<trans name="[Conv_75_2]" value="And I really want to find out how they've|been doing it."/>
<trans name="[Conv_75_3]" value="Well I want to know *why* they've been|sending them. And we'll be asking them to stop."/>
<trans name="[Conv_75_4]" value="We won't take no for an answer!"/>
<trans name="[Conv_75_5]" value="Let's go for it!"/>

<trans name="[Conv_5000_1]" value="ALERT! ALERT!|INTRUDERS DETECTED IN CONTROL CENTRE!"/>
<trans name="[Conv_5000_2]" value="Control centre? What the heck is that thing, Brainy?"/>
<trans name="[Conv_5000_3]" value="I have no idea, I've never seen anything like it."/>
<trans name="[Conv_5000_4]" value="What are all those ropes and shapes and things?"/>
<trans name="[Conv_5000_5]" value="It looks like the panels on the right are related|to the shapes on that board on the left."/>
<trans name="[Conv_5000_6]" value="I think touching one of the panels will have an|effect on the board. Perhaps we should try them out?"/>
<trans name="[Conv_5000_7]" value="What about the lever?"/>
<trans name="[Conv_5000_8]" value="Pull it!"/>
<trans name="[Conv_5000_9]" value="That's not a bad idea actually, Tuff.|We should see what happens when it's activated."/>
<trans name="[Conv_5000_10]" value="OK, we can work this out. Let's go!"/>

<trans name="[Conv_Tutorial_1]" value="Hello! Welcome to Tribloo Island."/>
<trans name="[Conv_Tutorial_2]" value="We need to repair this damaged House."/>
<trans name="[Conv_Tutorial_3]" value="Our workers are all in the Chieftain's Hut here"/>
<trans name="[Conv_Tutorial_4]" value="So this Wood Pile is in the way!"/>
<trans name="[Conv_Tutorial_5]" value="Hovering over the button above the woodpile|shows you what is required to clear it."/>
<trans name="[Conv_Tutorial_6]" value="Click on the button now to send a worker to clear it."/>
<trans name="[Conv_Tutorial_7]" value="Great! Click on it again to send another."/>
<trans name="[Conv_Tutorial_8]" value="The more workers you have assigned to a job|the quicker it gets completed."/>
<trans name="[Conv_Tutorial_9]" value="Lets wait for the Wood Pile to be cleared.||(Add a final worker if you'd like)"/>
<trans name="[Conv_Tutorial_10]" value="By clearing the Wood Pile you receive 5|pieces of wood."/>
<trans name="[Conv_Tutorial_11]" value="The House requries 10 pieces of wood to repair|which you can see by hovering over its button."/>
<trans name="[Conv_Tutorial_12]" value="You start off with 5 pieces of wood already so you|now have enough to repair it."/>
<trans name="[Conv_Tutorial_13]" value="Click on the button to send a worker to repair it."/>
<trans name="[Conv_Tutorial_14]" value="And click on it again to send another worker to it."/>
<trans name="[Conv_Tutorial_15]" value="The number of workers you have available is indicated here."/>
<trans name="[Conv_Tutorial_16]" value="Let's wait for the house to be built.||(Add more workers if you'd like)"/>
<trans name="[Conv_Tutorial_17]" value="Great! Each house repaied gives you 5 more workers.|Now lets move onto production buildings."/>
<trans name="[Conv_Tutorial_18]" value="Let me just make a ladder here..."/>
<trans name="[Conv_Tutorial_19]" value="This building is a sawmill|It produces wood without using up wood piles."/>
<trans name="[Conv_Tutorial_20]" value="Send a worker to this building and see what happens."/>
<trans name="[Conv_Tutorial_21]" value="Well done! Each worker you send will bring back|two pieces of wood."/>
<trans name="[Conv_Tutorial_22]" value="Keep Sending workers to the Sawmill until you|have 10 pieces of wood in total|(Tip) You can send up to 5 workers at once to a Sawmill."/>
<trans name="[Conv_Tutorial_23]" value="Well Done!|You have completed the tutorial of Tribloos 2."/>

<trans name="[Conv_Tutorial_24]" value="Here are some tips that might|help you later on."/>
<trans name="[Conv_Tutorial_25]" value="1. Keep track of your resources.|Make sure you don't run out of wood in the|later levels of the game."/>
<trans name="[Conv_Tutorial_26]" value="2. Re-assign workers for efficiency|Try to keep all your workers busy, especially by|making them clear obstacles."/>
<trans name="[Conv_Tutorial_27]" value="3. Time isn't a big problem|There's no time limit to finish a level, only to|earn bonus points and stars."/>
<trans name="[Conv_Tutorial_28]" value="4. Need to play the tutorial again?|There is a button on the main map for this!"/>
<trans name="[Conv_Tutorial_29]" value="And there we have it.|Thank you so much for playing.|I hope you really enjoy the game!"/>
<trans name="[Conv_Tutorial_30]" value="Good Luck!"/>






<trans name="[Story_1_1_1]" value="Part 1 - Tribloo Island"/>
<trans name="[Story_1_1_2]" value="Tribloo Island is in trouble."/>
<trans name="[Story_1_1_3]" value="Great storms have been arriving|for two weeks now."/>
<trans name="[Story_1_2_1]" value="Trey, the leader of|The Tribloos is|getting very worried"/>
<trans name="[Story_1_3_1]" value="Matilda the dragon can|blow storms far away!"/>
<trans name="[Story_1_3_2]" value="But she's getting very tired."/>
<trans name="[Story_1_4_1]" value="But What can the Tribloos|do to stop a storm?"/>

<trans name="[Story_2_1_1]" value="Part 2 - Floating Island"/>
<trans name="[Story_2_1_2]" value="The Airship was a success!"/>
<trans name="[Story_2_1_3]" value="They arrived at...|wherever they had arrived to!"/>
<trans name="[Story_2_2_1]" value="Brainy could just about see|something through his telescope."/>
<trans name="[Story_2_3_1]" value="Was that an island floating in the sky?"/>
<trans name="[Story_2_3_2]" value="Brainy tried to get a closer look..."/>
<trans name="[Story_2_4_1]" value="...and could see a yellow|Tribloo waving from the walls!"/>

<trans name="[Story_3_1_1]" value="Part 3 - The Descent"/>
<trans name="[Story_3_1_2]" value="The signals led to a single|point over the sea."/>
<trans name="[Story_3_2_1]" value="So they decided to go down|in the old air balloon"/>
<trans name="[Story_3_2_2]" value="And Down.."/>
<trans name="[Story_3_2_3]" value="And further down.."/>
<trans name="[Story_3_2_4]" value="Until they reached a|strange metal device."/>
<trans name="[Story_3_3_1]" value="Tuff found a door|and opened it.."/>
<trans name="[Story_3_3_2]" value="And they didn't believe|what they saw..."/>

<trans name="[Story_4_1_1]" value="Part 4 - Deeper Underground"/>
<trans name="[Story_4_1_2]" value="A strange door appeared."/>
<trans name="[Story_4_1_3]" value="'I'll open it!' said Tuff"/>
<trans name="[Story_4_1_4]" value="'Is that a good idea?' asked Trey"/>
<trans name="[Story_4_2_1]" value="'That's not a good sound!'|Shouted Sandy"/>
<trans name="[Story_4_3_1]" value="And they all got sucked in!"/>
<trans name="[Story_4_4_1]" value="'OK, what now?' asked Sandy"/>
<trans name="[Story_4_5_1]" value="A door opened behind them,|a dim light shining within."/>
<trans name="[Story_4_5_2]" value="'Through there I suppose,'|said Brainy."/>

<trans name="[Story_5_1_1]" value="Part 5 - The Room"/>
<trans name="[Story_5_1_2]" value="Through the large door|was a strange room."/>
<trans name="[Story_5_2_1]" value="'Shall we sit?'|asked Trey."/>
<trans name="[Story_5_3_1]" value="Then the room began to move!"/>
<trans name="[Story_5_4_1]" value="And they realized"/>
<trans name="[Story_5_5_1]" value="They were on a space ship..."/>
<trans name="[Story_5_5_2]" value="Heading out into the unknown!"/>

<trans name="[Story_6_1_1]" value="Part 6 - Escape"/>
<trans name="[Story_6_1_2]" value="'We did it!' said Sandy"/>
<trans name="[Story_6_1_3]" value="'Did it say '100'?'|asked Tuff"/>
<trans name="[Story_6_2_1]" value="'I think we should get|out of here. Now!'|said Brainy, urgently."/>
<trans name="[Story_6_3_1]" value="Tuff got everyone back|onto the space ship."/>
<trans name="[Story_6_4_1]" value="While Brainy tried to figure|out how to make it fly."/>
<trans name="[Story_6_5_1]" value="'Maybe it's this button?'"/>

<trans name="[Story_7_1_1]" value="[PRESS]"/>
<trans name="[Story_7_2_1]" value="...And the rockets fired!"/>
<trans name="[Story_7_3_1]" value="But the ship was|out of control!"/>
<trans name="[Story_7_4_1]" value="Trey Whistled as hard|as he could manage."/>
<trans name="[Story_7_5_1]" value="And on the horizon was|Matilda and her children!"/>
<trans name="[Story_7_6_1]" value="The Tribloos were|saved from the|exploding station"/>
<trans name="[Story_7_6_2]" value="And were on their way back home"/>
<trans name="[Story_7_6_3]" value="There were no more storms|and everyone was safe."/>
<trans name="[Story_7_6_4]" value="For now..."/>
<trans name="[Story_7_6_5]" value="The End"/>

<trans name="[Credits_1_1]" value="You have been playing"/>
<trans name="[Credits_1_2]" value="The Tribloos 2"/>
<trans name="[Credits_1_3]" value="(Thanks!)"/>
<trans name="[Credits_2_1]" value="By"/>
<trans name="[Credits_2_2]" value="Andy Yates"/>
<trans name="[Credits_2_3]" value="Design, Programming, Music"/>
<trans name="[Credits_3_1]" value="John Dunn"/>
<trans name="[Credits_3_2]" value="Artwork"/>
<trans name="[Credits_4_1]" value="Richard Bawden"/>
<trans name="[Credits_4_2]" value="Additional Programming, Testing|(and Moral Support!)"/>
<trans name="[Credits_5_1]" value="Jon Yates"/>
<trans name="[Credits_5_2]" value="Achievement Icons, Testing"/>
<trans name="[Credits_6_1]" value="Sounds From"/>
<trans name="[Credits_6_2]" value="Freesound.org|(Full List In Readme file as|there are too many to list!)"/>
<trans name="[Credits_7_1]" value="Thanks to my testers..."/>
<trans name="[Credits_7_2]" value="Bella|Cyndisa|notabird| |(thank you so much!)"/>
<trans name="[Credits_8_1]" value="I would also like to thank..."/>
<trans name="[Credits_8_2]" value="Simon Kewin - for checking my spelling!"/>
<trans name="[Credits_8_3]" value="Damien Sturdy - for being awesome!"/>
<trans name="[Credits_8_4]" value="The BFG Guys - for believing in my game|and giving such great feedback!"/>
<trans name="[Credits_8_5]" value="The Diving Bell Forums and Challengers Game Club!|You're all brilliant!"/>
<trans name="[Credits_9_1]" value="Finally I'd like to thank"/>
<trans name="[Credits_9_2]" value="Jo Yates"/>
<trans name="[Credits_9_3]" value="For her understanding|as I made this"/>
<trans name="[Credits_10_1]" value="Thanks for Playing!"/>
<trans name="[Credits_10_2]" value="Hope you enjoyed the game.|-Andy"/>

</language>