Mono path[0] = 'D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Managed'
Mono path[1] = 'D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono'
Mono config path = 'D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/etc'
PlayerConnection initialized from D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55189
Multi-casting "[IP] 192.168.1.103 [Port] 55189 [Flags] 2 [Guid] 686203141 [EditorId] 2450327166 [Version] 1048832 [Id] WindowsPlayer(HNSM-20160625JA) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55189]
PlayerConnection already initialized - listening to [0.0.0.0:55189]
Player data archive not found at `D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7653
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\TextMeshPro-1.0.55.56.0b10.dll (this message is harmless)
Loading D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\TextMeshPro-1.0.55.56.0b10.dll into Unity Child Domain
- Completed reload, in  0.025 seconds
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\game\szjryx\7.20\Tangledeep\Tangledeep_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.894136 ms
Setting up 4 worker threads for Enlighten.
  Thread -> id: 267c -> priority: 1 
  Thread -> id: 13b0 -> priority: 1 
  Thread -> id: 24f0 -> priority: 1 
  Thread -> id: 18f8 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.380933 ms
Non platform assembly: data-140F4FD0 (this message is harmless)
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/data-140F4FD0.dll
Non platform assembly: data-14171058 (this message is harmless)
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/data-14171058.dll
Non platform assembly: data-14F20020 (this message is harmless)
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/data-14F20020.dll
Rewired: Searching for compatible XInput library...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rewired.Logger:Log(Object, Boolean)
IHdgSOKJwlPEBNzuWujYcHbDDeX:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
ZLvWzLmsLFwIVfBqEnxaneGMffK:zLBjbYrWZRnjSfvtckWipclQhDk(ConfigVars, Boolean)
ZLvWzLmsLFwIVfBqEnxaneGMffK:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
EDTssUmHeHTBnVSIuvlJwcMEsAd:hgaAXIMMtNFaELEyvdBcbzZwhDY(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:YmMuehWewOzEPkKljyDguXVKglQ(Func`2)
Rewired.ReInput:hgaAXIMMtNFaELEyvdBcbzZwhDY(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/libxinput1_4.dll
Rewired: Found Xinput1_3.dll.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rewired.Logger:Log(Object, Boolean)
IHdgSOKJwlPEBNzuWujYcHbDDeX:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
ZLvWzLmsLFwIVfBqEnxaneGMffK:zLBjbYrWZRnjSfvtckWipclQhDk(ConfigVars, Boolean)
ZLvWzLmsLFwIVfBqEnxaneGMffK:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
EDTssUmHeHTBnVSIuvlJwcMEsAd:hgaAXIMMtNFaELEyvdBcbzZwhDY(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:YmMuehWewOzEPkKljyDguXVKglQ(Func`2)
Rewired.ReInput:hgaAXIMMtNFaELEyvdBcbzZwhDY(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/xinput1_4
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library D:/game/szjryx/7.20/Tangledeep/Tangledeep_Data/Mono/libxinput1_4.dll
System memory in use before: 38.8 MB.
System memory in use after: 30.2 MB.

Unloading 977 unused Assets to reduce memory usage. Loaded Objects now: 2343.
Total: 31.520863 ms (FindLiveObjects: 0.098711 ms CreateObjectMapping: 0.097503 ms MarkObjects: 11.869490 ms  DeleteObjects: 19.453949 ms)

Build: ALPHA VERSION
As this is a ALPHA release, there may be bugs, missing animations, and placeholder content. More content & story to come!
Impact Gameworks - Build: 7/19/2017 b.050a
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TitleScreenScript:Start() (at F:\ImpactRL\Impact7dayRL\Assets\TitleScreenScript.cs:100)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/TitleScreenScript.cs Line: 100)

Length 0 text. Exiting
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIManagerScript:BeginTypewriterText(String, Text) (at F:\ImpactRL\Impact7dayRL\Assets\UIManagerScript.cs:20987)
UIManagerScript:DialogBoxWrite(String) (at F:\ImpactRL\Impact7dayRL\Assets\UIManagerScript.cs:13756)
TitleScreenScript:InitializeTitleScreen(Boolean) (at F:\ImpactRL\Impact7dayRL\Assets\TitleScreenScript.cs:167)
TitleScreenScript:FinishTitleScroll() (at F:\ImpactRL\Impact7dayRL\Assets\TitleScreenScript.cs:272)
TitleScreenScript:Update() (at F:\ImpactRL\Impact7dayRL\Assets\TitleScreenScript.cs:369)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/UIManagerScript.cs Line: 20987)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.108463 ms
WARNING: Shelves preloaded as null.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameMasterScript:TryPreloadResource(String, GameObject) (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:5412)
GameMasterScript:LoadAllMapObjects() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:4667)
GameMasterScript:Awake() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:977)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/GameMasterScript.cs Line: 5412)

System memory in use before: 70.0 MB.
System memory in use after: 57.7 MB.

Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 12049.
Total: 28.912714 ms (FindLiveObjects: 0.602832 ms CreateObjectMapping: 0.549099 ms MarkObjects: 26.271961 ms  DeleteObjects: 1.487308 ms)

GMS started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameMasterScript:Start() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:5434)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/GameMasterScript.cs Line: 5434)

Start UI for main game
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameMasterScript:Start() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:5679)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/GameMasterScript.cs Line: 5679)

Begin loading meta progress. C:/Users/Administrator/AppData/LocalLow/ImpactGameworks/Tangledeep/metaprogress0.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MetaProgressScript:LoadMetaProgress() (at F:\ImpactRL\Impact7dayRL\Assets\MetaProgressScript.cs:706)
GameMasterScript:Start() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:5684)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MetaProgressScript.cs Line: 706)

There is no meta file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MetaProgressScript:LoadMetaProgress() (at F:\ImpactRL\Impact7dayRL\Assets\MetaProgressScript.cs:876)
GameMasterScript:Start() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:5684)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MetaProgressScript.cs Line: 876)

Start map for main game
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameMasterScript:Start() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:5686)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/GameMasterScript.cs Line: 5686)

Creating hero PC...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameMasterScript:Update() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:5887)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/GameMasterScript.cs Line: 5887)

Tried to make rooms over 2500 times for floor 2 cur rooms 11 attempts 1 min rooms 12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Map:BuildAndPlaceRoomsStandard() (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:2046)
Map:BuildRandomMap(ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:5313)
MapMasterScript:CreateNewMap(Boolean, Int32, Int32, Single, DungeonLevel, ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1878)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1656)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MapStuff.cs Line: 2046)

Adding stairs UP...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Map:BuildRoomTiles(Room) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:10137)
Map:BuildRandomMap(ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:5142)
MapMasterScript:CreateNewMap(Boolean, Int32, Int32, Single, DungeonLevel, ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1878)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1656)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MapStuff.cs Line: 10137)

Adding stairs DOWN...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Map:BuildRoomTiles(Room) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:10125)
Map:BuildRandomMap(ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:5142)
MapMasterScript:CreateNewMap(Boolean, Int32, Int32, Single, DungeonLevel, ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1878)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1656)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MapStuff.cs Line: 10125)

Received stats and achievements from Steam

UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamStatsAndAchievements:OnUserStatsReceived(UserStatsReceived_t) (at F:\ImpactRL\Impact7dayRL\Assets\SteamStatsAndAchievements.cs:104)
Steamworks.Callback`1:OnRunCallback(IntPtr) (at F:\ImpactRL\Impact7dayRL\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:155)
Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Steamworks.SteamAPI:RunCallbacks() (at F:\ImpactRL\Impact7dayRL\Assets\Plugins\Steamworks.NET\Steam.cs:97)
SteamManager:Update() (at F:\ImpactRL\Impact7dayRL\Assets\Scripts\Steamworks.NET\SteamManager.cs:156)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/SteamStatsAndAchievements.cs Line: 104)

Tried to make rooms over 2500 times for floor 108 cur rooms 13 attempts 1 min rooms 15
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Map:BuildAndPlaceRoomsStandard() (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:2046)
Map:BuildRandomMap(ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:5112)
MapMasterScript:CreateNewMap(Boolean, Int32, Int32, Single, DungeonLevel, ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1878)
MapMasterScript:MapStart(Boolean) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:4222)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1704)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MapStuff.cs Line: 2046)

Tried to make rooms over 2500 times for floor 108 cur rooms 12 attempts 1 min rooms 15
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Map:BuildAndPlaceRoomsStandard() (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:2046)
Map:BuildRandomMap(ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:5112)
MapMasterScript:CreateNewMap(Boolean, Int32, Int32, Single, DungeonLevel, ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1898)
MapMasterScript:MapStart(Boolean) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:4222)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1704)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MapStuff.cs Line: 2046)

Tried to make rooms over 2500 times for floor 108 cur rooms 14 attempts 1 min rooms 15
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Map:BuildAndPlaceRoomsStandard() (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:2046)
Map:BuildRandomMap(ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:5112)
MapMasterScript:CreateNewMap(Boolean, Int32, Int32, Single, DungeonLevel, ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1898)
MapMasterScript:MapStart(Boolean) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:4222)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1704)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MapStuff.cs Line: 2046)

npc_casino1 does not appear to be a merchant; no inventory to restock.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NPC:RefreshShopInventory(Int32) (at F:\ImpactRL\Impact7dayRL\Assets\DataStructures.cs:2405)
Map:BuildRoomTiles(Room) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:9195)
Map:BuildRandomMap(ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapStuff.cs:5142)
MapMasterScript:CreateNewMap(Boolean, Int32, Int32, Single, DungeonLevel, ItemWorldMetaData) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1878)
MapMasterScript:MapStart(Boolean) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:4222)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1704)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/DataStructures.cs Line: 2405)

Couldn't find a good option for 144
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MapMasterScript:MapStart(Boolean) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:4461)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1704)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/MapMasterScript.cs Line: 4461)

Map creation finished!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameMasterScript:MapCreationFinished() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:6001)
MapMasterScript:MapStart(Boolean) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:4768)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1704)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/GameMasterScript.cs Line: 6001)

Meta banker is null?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameMasterScript:MapCreationFinished() (at F:\ImpactRL\Impact7dayRL\Assets\GameMasterScript.cs:6059)
MapMasterScript:MapStart(Boolean) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:4768)
MapMasterScript:CreateNewDungeon(Int32, Single, Single, Boolean, Int32) (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1704)
<MapLoadingWaiter>c__Iterator0:MoveNext() (at F:\ImpactRL\Impact7dayRL\Assets\MapMasterScript.cs:1640)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
 
(Filename: F:/ImpactRL/Impact7dayRL/Assets/GameMasterScript.cs Line: 6059)

