<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
	<Name>MenuFullScreen</Name>
	<Components>
		<MeshComponent>
			<Mesh>menu_capsule.x</Mesh>
			<Material>EnemyMaterial.txt</Material>
			<Texture>white_256.png</Texture>
			<Paintable>true</Paintable>
			<Radius value ="38" ></Radius>
			<Color alpha="255" red="255" green="0" blue="255"></Color>
			<PaintScale x="1.4" y="1.4"></PaintScale>
			<TextureAnimation>
				<TextureAnimationName>Idle</TextureAnimationName>
				<Frame>
					<Texture>Menu_FullScreen_Idle.png</Texture>
					<Duration time="0.5"></Duration>
				</Frame>
			</TextureAnimation>
			<TextureAnimation>
				<TextureAnimationName>MouseOver</TextureAnimationName>
				<Frame>
					<Texture>Menu_FullScreen_MouseOver.png</Texture>
					<Duration time="0.5"></Duration>
				</Frame>
			</TextureAnimation>
		</MeshComponent>
		<StdPositionComponent>
		</StdPositionComponent>
		<StdCollisionComponent>
			<CollisionType>ENVIRONMENT</CollisionType>
			<CollidesWith>
				<CollisionType>PROJECTILE</CollisionType>
			</CollidesWith>
      <GhostCollisionEnabled>false</GhostCollisionEnabled>
      <BoundingBundle>
				<Type>VOLUME_BUNDLE</Type>
				<AABB>
					<BoundingID>MENU_OBJECT</BoundingID>
					<Origin>
						<x value="0.0"></x>
						<y value="0.0"></y>
						<z value="0.0"></z>
					</Origin>
					<HalfWidth value="35.0"></HalfWidth>
					<HalfHeight value="10.0"></HalfHeight>
					<HalfDepth value="7.0"></HalfDepth>
				</AABB>
				<BoundingArray>
					<OBB>
						<BoundingID>GROUND</BoundingID>
						<Origin>
							<x value="0.0"></x>
							<y value="0.0"></y>
							<z value="0.0"></z>
						</Origin>
						<XRotation value="0.0"></XRotation>
						<YRotation value="0.0"></YRotation>
						<ZRotation value="0.0"></ZRotation>
						<HalfWidth value="34.5"></HalfWidth>
						<HalfHeight value="9.5"></HalfHeight>
						<HalfDepth value="6.0"></HalfDepth>
						<Margin value="0.5"></Margin>
					</OBB>
				</BoundingArray>
			</BoundingBundle>
		</StdCollisionComponent>
    <PhysicalProperties>
      <Dimensions>
        <x value="0.0"></x>
        <y value="0.0"></y>
        <z value="0.0"></z>
      </Dimensions>
      <Mass value="0.0"></Mass>
      <StaticFriction value="2.5"></StaticFriction>
      <KineticFriction value="1.5"></KineticFriction>
      <Restitution value="0.9"></Restitution>
    </PhysicalProperties>
		<BasicHealth>
			<Health value="1"></Health>
		</BasicHealth>
	</Components>
</Object>
