<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
  <Name>GreenGunPickup</Name>
  <Components>
    <MeshComponent>
      <Mesh>obj_spraycan_5x5x13.x</Mesh>
      <Material>PaintMaterial.txt</Material>
      <Texture>obj_can_jump.png</Texture>
      <Paintable>true</Paintable>
			<PostProcess>false</PostProcess>
      <Radius value ="8" ></Radius>
      <Color alpha="255" red="255" green="255" blue="255"></Color>
      <PaintScale x="7" y="7"></PaintScale>
    </MeshComponent>
    <StdPositionComponent>
    </StdPositionComponent>
    <StdCollisionComponent>
      <CollisionType>TRIGGER</CollisionType>
      <CollidesWith>
        <CollisionType>PLAYER</CollisionType>
      </CollidesWith>
      <GhostCollisionEnabled>true</GhostCollisionEnabled>
      <BoundingBundle>
        <Type>VOLUME_BUNDLE</Type>
        <AABB>
          <BoundingID>GREEN_PICKUP</BoundingID>
          <Origin>
            <x value="0.0"></x>
            <y value="0.0"></y>
            <z value="0.0"></z>
          </Origin>
          <HalfWidth value="8.0"></HalfWidth>
          <HalfHeight value="8.0"></HalfHeight>
          <HalfDepth value="8.0"></HalfDepth>
          <Margin value="0.0"></Margin>
        </AABB>
        <BoundingArray>
          <Sphere>
            <BoundingID>GREEN_PICKUP</BoundingID>
            <Origin>
              <x value="0.0"></x>
              <y value="0.0"></y>
              <z value="0.0"></z>
            </Origin>
            <Radius value="8.0"></Radius>
          </Sphere>
        </BoundingArray>
      </BoundingBundle>
      <BoundingTransformProperties>
        <ForceUpdate>true</ForceUpdate>
      </BoundingTransformProperties>
    </StdCollisionComponent>
    <AIComponent>
      <Behavior>
        <Type>StateMachineBehavior</Type>
        <StateMachine>
          <Name>HoverFSM</Name>
          <StartingState>Init</StartingState>
        </StateMachine>
        <StateMachine>
          <Name>ConstantRotatorFSM</Name>
          <StartingState>ConstantRotate</StartingState>
        </StateMachine>
      </Behavior>
    </AIComponent>
  </Components>
</Object>
