<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
	<Name>Goal</Name>
	<Components>
		<MeshComponent>
			<Mesh>blob.X</Mesh>
			<Material>BlobShaderColor.txt</Material>
			<Texture>NONE</Texture>
			<Paintable>false</Paintable>
			<Radius value ="17.33" ></Radius>
			<Color alpha="255" red="255" green="0" blue="128"></Color>
		</MeshComponent>
		<StdPositionComponent>
		</StdPositionComponent>
		<AIComponent>
			<Behavior>
				<Type>StateMachineBehavior</Type>
				<StateMachine>
					<Name>RandomColorFSM</Name>
					<StartingState>Init</StartingState>
				</StateMachine>
				<StateMachine>
					<Name>GoalBlobFSM</Name>
					<StartingState>Goal</StartingState>
				</StateMachine>
				<StateMachine>
					<Name>HoverFSM</Name>
					<StartingState>Init</StartingState>
				</StateMachine>
			</Behavior>
		</AIComponent>
		<StdCollisionComponent>
			<CollisionType>TRIGGER</CollisionType>
			<CollidesWith>
				<CollisionType>PLAYER</CollisionType>
			</CollidesWith>
			<GhostCollisionEnabled>true</GhostCollisionEnabled>
			<BoundingBundle>
				<Type>VOLUME_BUNDLE</Type>
				<AABB>
					<BoundingID>LEVEL_GOAL</BoundingID>
					<Origin>
					<x value="0.0"></x>
					<y value="0.0"></y>
					<z value="0.0"></z>
					</Origin>
					<HalfWidth value="10.0"></HalfWidth>
					<HalfHeight value="10.0"></HalfHeight>
					<HalfDepth value="10.0"></HalfDepth>
					<Margin value="0.0"></Margin>
				</AABB>
				<BoundingArray>
					<OBB>
						<BoundingID>LEVEL_GOAL</BoundingID>
						<Origin>
						  <x value="0.0"></x>
						  <y value="0.0"></y>
						  <z value="0.0"></z>
						</Origin>
						<XRotation value="0.0"></XRotation>
						<YRotation value="0.0"></YRotation>
						<ZRotation value="0.0"></ZRotation>
						<HalfWidth value="10.0"></HalfWidth>
						<HalfHeight value="10.0"></HalfHeight>
						<HalfDepth value="10.0"></HalfDepth>
						<Margin value="0.2"></Margin>
					</OBB>
				</BoundingArray>
			</BoundingBundle>
		</StdCollisionComponent>
		<SoundComponent>
			<Ambient volume="0.3">Goal_Atmospheric.mp3</Ambient>
		</SoundComponent>
	</Components>
</Object>
