<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
  <Name>roof_exit</Name>
  <Components>
    <MeshComponent>
      <Mesh>roof_exit.x</Mesh>
      <Material>PaintMaterial.txt</Material>
      <Texture>roof_exit.png</Texture>
      <Paintable>true</Paintable>
      <Radius value ="52.26" ></Radius>
			<Color alpha="255" red="255" green="255" blue="255"></Color>
      <PaintScale x="1" y="1"></PaintScale>
		</MeshComponent>
    <StdPositionComponent>
    </StdPositionComponent>
    <StdCollisionComponent>
      <CollisionType>ENVIRONMENT</CollisionType>
      <CollidesWith>
        <CollisionType>PLAYER</CollisionType>
        <CollisionType>PROJECTILE</CollisionType>
      </CollidesWith>
      <GhostCollisionEnabled>false</GhostCollisionEnabled>
      <BoundingBundle>
        <Type>VOLUME_BUNDLE</Type>
        <AABB>
          <BoundingID>GROUND</BoundingID>
          <Origin>
            <x value="0.0"></x>
            <y value="0.0"></y>
            <z value="0.0"></z>
          </Origin>
          <HalfWidth value="30.0"></HalfWidth>
          <HalfHeight value="30.5"></HalfHeight>
          <HalfDepth value="30.0"></HalfDepth>
        </AABB>
        <BoundingArray>
          <OBB>
            <BoundingID>GROUND</BoundingID>
            <Origin>
              <x value="0.0"></x>
              <y value="0.0"></y>
              <z value="0.0"></z>
            </Origin>
            <Margin value="0.5"></Margin>
            <XRotation value="0.0"></XRotation>
            <YRotation value="0.0"></YRotation>
            <ZRotation value="0.0"></ZRotation>
            <HalfWidth value="29.5"></HalfWidth>
            <HalfHeight value="29.5"></HalfHeight>
            <HalfDepth value="29.5"></HalfDepth>
          </OBB>
        </BoundingArray>
      </BoundingBundle>
    </StdCollisionComponent>
    <PhysicalProperties>
      <Dimensions>
        <x value="0.0"></x>
        <y value="0.0"></y>
        <z value="0.0"></z>
      </Dimensions>
      <Mass value="0.0"></Mass>
      <StaticFriction value="0.1"></StaticFriction>
      <KineticFriction value="0.1"></KineticFriction>
      <Restitution value="1.0"></Restitution>
    </PhysicalProperties>
  </Components>
</Object>