


== Version 2.3.3

* Bumped TOC to 40300.


== Version 2.3.2

* Replaced the Register_SuperDuperSoundPackEngine_SoundPack function with the SuperDuperSoundPackEngine.Register function.


== Version 2.3.1

* Updated the formatting of this sound-pack to be more like the template sound-pack.


== Version 2.3

* Added a missing targeted_boss_reached_low_health_play_time variable.


== Version 2.2.2

* Repaired toc file.


== Version 2.2.1

* Bumped TOC to 40200.


== Version 2.2

* Added a full_combo_points_or_rage_repeat_time variable that may be configured in created sound packs.


== Version 2.1

* Added Version argument to the Register_SuperDuperSoundPackEngine_SoundPack function.


== Version 2.0

* Converted this addon into a sound pack that requires the "Super-Duper Sound Pack Engine" addon.


== Version 1.55

* Compensated for the additional parameter added to the COMBAT_LOG_EVENT_UNFILTERED event for the game client version 4.1.


== Version 1.54.1

* Bumped TOC to 40100.


== Version 1.54

* Set the time between the swimming sound effect back to the way it was.


== Version 1.53

* Cleaned up the code to improve performance.
* Changed the gnome jumping sound.
* Increased the time between the swimming sound effect by a tenth of a second.


== Version 1.52

* Added an option to disable the coin sound from playing for XP, honor or rep.
* When selecting music to play when more than one option exists, will now never choose the last song that was played.


== Version 1.51

* Added a Yoshi dismount sound when dismounting.


== Version 1.50

* Will now also play the transformation sound for the Warlock's Metamorphosis and the Shaman's Ghost Wolf forms.
* Removed full power sound for finishing moves. Will now play full power sound at max rage as well as max combo points.


== Version 1.49

* No longer using key press hooks to detect movement when swimming.
** This should allow for all movement when swimming to be detected.


== Version 1.48

* Updated to the 3.2 version of the BigLibTimer library.


== Version 1.47

* Updated to the 3.0 version of the BigLibTimer library.


== Version 1.46

* Increased the amount of health left that a boss requires before playing the fast Overworld music to 25 percent.


== Version 1.45

* Music will no longer reset on zone change.
* Music will now reset every 5 minutes if more than one music file is available.
* Music will now reset if sound settings are changed that disable the currently playing music.


== Version 1.44

* Added German translations thanks to Freydis88.


== Version 1.43

* Removed one of the versions of coin heaven music when flying.


== Version 1.42

* Updated to use the BigLibTimer library.
* Bumped the toc file interface number to 40000.


== Version 1.41

* Updated the timer functions to remove a bug that would mistakenly overlap a function call.


== Version 1.40

* Will no longer reset music when passing through zones if you are mounted, swimming, flying, on a taxi or in a vehicle.


== Version 1.39.1

* Updated timer functions.
* The timer functions will now allow repeating even without a function.


== Version 1.39

* The SetTimer function will now run a function immediately if the timer is set to start after 0 or no seconds.


== Version 1.38

* Updated timer functions to be more precise.


== Version 1.37

* Updated sound files for compatibility with Cataclysm.


== Version 1.36

* Replaced the getglobal function with the _G table.
* Because of UTF-8 encoding, unicode escape sequences are not required.
* Replaced all unicode escape sequences with unicode characters.
* Tutorials for unicode escape sequences have been removed from the localization files.


== Version 1.35.1

* Updated localization functionality.
* Updated configuration functionality.


== Version 1.35

* Updated localization functionality.
* Updated timer code to allow function arguments.


== Version 1.34

* Completely reformatted localization functionality.


== Version 1.33

* Small update to the options frame.


== Version 1.32

* Updated the toc file number for compatibility.


== Version 1.31

* Will now play the Win Game music every level gained instead of just every tenth level.
* Will now make the coin sound when you gain reputation with a faction.
* Will now restart music every time you move to another zone.


== Version 1.30

* Will now only play a sound when an enemy player dies if they had been your last target that you affected in some way.
* Added more range checks for the finishing move full power sound.
* Added additional check to see if target is a boss.


== Version 1.29

* Will now play flying music when on a flight path.


== Version 1.28

* Updated toc file.


== Version 1.27

* Added the option to disable the music and sounds separately.
* Reduced the volume on the druid transform shape sound and the power up sound on buff.
* Will no longer play a buff sound within a second after playing the druid transform shape sound.


== Version 1.26

* Will no longer make the power up or power down sounds more then once per second.
* Lowered the volume of the power up sound a little.


== Version 1.25

* Will now restart the music if music is enabled in the game client's sound options.


== Version 1.24

* Will now play victory music after you have left an arena match that you have won.
* Removed one of the randomly selected songs that plays when resting in a major city or inn, because it was too repetitive.


== Version 1.23

* Now makes a different 1-Up sound when you gain a skill point.
* Now plays music when an Achievement is earned.
* Now plays a max power sound when a finishing move is ready or you have reached 5 combo points.
** This max power sound may be disabled in the options menu.


== Version 1.22

* Now makes a tail swing sound when you do melee swing damage.
* Now makes a kick sound when you do range auto shoot damage.
* Now plays victory or defeat music when you leave an ended battleground.
* Now plays begin stage sound when entering a PVP instance.
* Edited and removed some of the randomly selected music that plays when resting in a major city or inn.
* Replaced the Super Mario Brothers 3 Power Down Sound with the Super Mario World Power Down Sound, because it sounded too much like the Warp Pipe Sound.


== Version 1.21

* Removed "Yoshi Island" music because it was too repetitive.
* Fixed some rare sound crossovers.


== Version 1.20

* Replaced the music that plays when mounted.
* Added "Star Road" and "Yoshi Island" music to the list of randomly selected music to play when resting in a major city or inn.
* Attempted to fix small bug that may cause music to stop playing early.


== Version 1.19

* Added separate jump sound and music for when you are mounted.
* The mounted music will only replace the Overworld music when mounted.


== Version 1.18

* Will now play different music when inside major cities or an inn when resting.
* Increased the volume level on some of the music files a little.
* Cleaned up the timer code some and fixed another rare sound crossover.
* To prevent sound crossovers, will not play the killed player that gives honor sound if the music will be stopped for more then 3 seconds to play another sound.


== Version 1.17

* Fixed possible bug with boss kill victory sound.


== Version 1.16

* To prevent sound crossovers, will not play the player died sound if the music will be stopped for more then 3 seconds to play another sound.


== Version 1.15

* Decreased the volume level a little on some of the music files.
* Updated a few detections and fixed a few rare sound crossovers.


== Version 1.14

* To prevent kill sound crossovers, will no longer allow other players to be detected as a boss if checking is disabled.


== Version 1.13

* Now uses a silent music file instead of stopping the music to play specific sound files.


== Version 1.12

* Will now play the Coin Heaven music when flying and not in combat.
* Will now play Mario Kart music when in a Vehicle and not in combat.


== Version 1.11

* When jumping with a Night Elf or a Blood Elf, will now do a spin jump sound randomly a third of the time if not mounted.
* When jumping with a Gnome, will now use the normal jump sound when mounted.


== Version 1.10

* Fixed the enter\leave instance, mounting and swimming sounds that had been broken in the 1.09 version.
* Added an options menu that will open with slash command:
** /mario
** You may still disable and enable sound with this slash command:
** /mario sound


== Version 1.09

* Should now properly make the transform sound when a druid shifts into a form.


== Version 1.08

* Fixed a few rare sound crossover bugs, such as leveling or wiping your group just after killing a boss.


== Version 1.07

* Fixed a few bugs with the group wipe sound function.
* Added message sound when a slash command is used.


== Version 1.06

* Fixed a few bugs with the boss victory sound function.
* Increased the volume level on some of the music files.


== Version 1.05

* Will now play the Hammer Brothers Music when in combat outside of a PVE instance.
* Fixed a few bugs with the boss victory sound function.
* Added slash command to disable boss and group checking (for testing purposes), to allow for boss kill and group wipe sounds without needing a group or a boss to kill:
** /mariowow checks


== Version 1.04

* Added traditional running out of time music to the music selection for when a boss is at 20% health or less.
* Fixed a few bugs with the music selection function.


== Version 1.03

* Attempted to clean up the code and normalize some of the sounds.
* Will now randomly select music to play every time you get out of combat.


== Version 1.02

* Decreased the volume a little on the power up, power down and jump sound files.
* Will now make the pause sound when you use the escape key to open up the game menu.
* Added slash commands to disable and enable sounds for the current session:
** /supermariowow
** /mariowow
** /mario
** /smw


== Version 1.01

* Will now make the power down sound when you are first afflicted by a debuff instead of when you lose a buff.
* Will now play the 1-Up sound when you gain a level and the win game sound at every tenth level.


== Version 1.0

* Added many many more sounds for triggered events.


== Version 0.1

* First beta release.

