[size=4][b][color=#00FF00]Release 19.12.2014, Version 1.1.1:[/color][/size][/b]

- added experimental 'reward' feature for processing corpses
- added a MCM option to adjust Grabbing Force

[size=4][b][color=#00FF00]Release 28.9.2014, Version 1.1:[/color][/size][/b]

- the polearm option no longer uses the vanilla woodcutters axe to improve compatibility with other Mods, the new tool is now crafted on a forge with the vanilla axe
- you can now customize text on almost all burial options (tombstones, mummys, deterrence)
- default text on said burial options only states name and date of death
- there's now 6 different variants of deterrences (including head on spike), you can change deterrence appearance after placement
- animals/creatures are now allowed to have a tombstone placed
- heap of earth is no longer a static object, but an activator which you can interact with, you can place a tombstone or your enemys last equipped weapon near the heap
- tombstones are now allowed to have the last equipped weapon of your enemy placed near them
- heap of earth is now placeable in real time
- fixed bug with burial interaction whilst placement, you can no longer interact with burial options whilst placement

[size=4][b][color=#00FF00]Release 6.9.2014, Version 1.0:[/color][/size][/b]

- cleaned the plugin
- various typo fixes
- added price option for replacement tombstone variants inside MCM menu
- when processing corpse with shovel, axe or scalpel, you will be able to poistion the corpse in real tme where ever you want
- removed left over edit to vanilla cell
- all dialogue topics are voiced now

[size=4][b][color=#00FF00]Release 10.8.2014, Version 0.9.9.6:[/color][/size][/b]

- fixed installer version
- removed SKSE maintenance code
- fixed information in MCM menu

[size=4][b][color=#00FF00]Release 10.8.2014, Version 0.9.9.5:[/color][/size][/b]

- fixed another very persistent null error related to OnItemRemoved, hope this was the last
- fixed tools disenchantable on enchanting stations

[size=4][b][color=#00FF00]Release 21.6.2014, Version 0.9.9.4:[/color][/size][/b]

- fixed more scriptlog stack reports related to 'none' errors making the fuzzy guys go all fuzzy
- added option to bury human NPC's under a heap of earth, place clay in their inventory to do it
- fixed cheat to put items inside corpses and then carry them, all items get removed now before grabbing them with the hook
- added MCM option to unclutter the crafting menus, the clutter is inside your head and named pedantism
- MCM option to turn off burial pyres in cities (they are now turned off by default)
- fixed various typos
- added hint for default settings inside the MCM descriptions
- fixed mummyfiyng tool craftable inside iron menu, it's now in the steel menu

[size=4][b][color=#00FF00]Release 18.2.2014, Version 0.9.9.3:[/color][/size][/b]

- fixed various scriptlog stack reports causing 'none' errors, which do nothing but make the fuzzy guys go all fuzzy^^
- fixed hotkey needing to save and reload before working
- fixed fire spells not creating ash piles but burned bodys on human corpses

[size=4][b][color=#00FF00]Release 11.2.2014, Version 0.9.9.2:[/color][/size][/b]

- Fixed Hammer tool not working like supposed to
- Fixed 4 tombstone varaints not correctly working when trying to replace
- Fixed time discrepancy when using flame based spells or staffs, let corpses stop to burn too earlie
- Added correct name to grappling hook (previously Body Hook)
- Fixed grappling hook not being affected by the no weight feature

[size=4][b][color=#00FF00]Release 11.2.2014, Version 0.9.9:[/color][/size][/b]

- Fixed bug with corpses/carcasses being placeable in containers
- corpses/carcasses can no longer be placed in containers
- Vampire resurrection now optional in MCM menu
- You can no longer sell any of the CUYC tools
- Add MCM otpion to toggle weight on CUYC tools, so they won't weight anything
- Fixed tombstones getting placed at players feet instead of corpse/carcass
- Flame based staffs will now burn corpses/carcasses
- Fixed corpse/carcass name not staying persistent in savegames
- Added feature to nail someone to a wall, respectively nail it anywhere, even in mid air
- Added feature to let Vampire die in agony when burned
- Added missing shovel sound when burrying animals
- Added option to buy 4 tombstone variants at any Priest of Arkay, you'll get a license for deliverence, activate regular tombstone with scroll in inventory to fire context menu
- Fixed various CUYC tool speeds
- Added burial option for the honorable dead, placed in every major town and village. Activate the Burial Pyre with a corpse/carcass in your inventory to fire context menu
- Fixed various smaller typos, thanks to a user's name I forgot
- Added option to dress someone who'S dead and stripped naked
- Added .bsl file for translators/localizators

[size=4][b][color=#00FF00]Release 12.1.2014, Version 0.9.1:[/color][/size][/b]

- fixed NMM installer showing wrong version number
- fixed various recipes to not work like supposed to

[size=4][b][color=#00FF00]Release 12.1.2014, Version 0.9:[/color][/size][/b]

- Entirely removed any automatisms, mod completely works now through interaction in real time
- Length of burn time is now dependent on the quantity of brand accelerator placed into the victims body
- Flame Atronach and Automatons are now immune against burning, you can only melt, take or bury them
- Brand Accelerator is now a prerequisite in order to burn bodies...no brand accelerator = no burning
- burning is now only possible via torch, spell flames and wall of flames, new immersion made this inevitable, due to how other fire based spells applied force to dead bodies, which ruined the whole shaders
- New tool: "All purpose Broom", available as reward when completing the Dark Brotherhood questline...this broom is capable of removing anything...immidiately
- New tool: Fleshsaw, available at the cannibal quest line by killing one of the main protagonists, using this tool on NPCs will remove them and grant you 1 human heart and 4 human flesh
- Added toggle option to MCM menu to turn on/off messages
- New tool: Grabbling hook, which is needed to take bodies, completely animated like a weapon
- New tool: Shovel, needed for burrying humans (tombstone) and creatures (heap), completely animated like a weapon
- Placing polearms is now done via using axes on corpse/carcass, hold a torch as well to get a burning polearm
- Added sound to all available options
- Vanilla Wood Cutters Axe does no longer cause damage on actors, it'S a tool, not a weapon, this is to prevent bugs
- Leach and Brand Accelerator are poisons again

[size=4][b][color=#00FF00]Release 5.1.2014, Version 0.8:[/color][/size][/b]

- Complete recoding of all main features processed 
- Removed all menu based functions, mod is now highly immersive
- Bonemeal when burning bodies is now dependend on the size of the creature
- All options are now more or less animated, you can turn the animations on and off in MCM menu
- Death Hounds now spawn vampire dust when burned
- To bury corpses with tombstone you'll need to place quarried stone from Hearthfire into their dead body
- Mod now needs all three DLCs
- Fixed ominous light bug once and for all (hopefully :D )
- Fixed ominous error log message spam, that did never happen for me in the first place (so I'm not really aware if I fixed it and if there ever was something to fix^^ )
- Functions like this now: To bury you'll need pickaxe equipped in right hand, to burn you'll need torch equipped or fire magic equipped in both hands, to melt you'll need to place the leach in your victims inventory when dead, to prolong burn time, you'll need to place brand accelerator in your victims inventory when dead, to take a dead body, you'll need to equip your fists only, if you have non of either true, you will open their inventory like regular, the events will always fire true, so beware what you have in your hands before touching a body
- Fixed giant races takeable
- Brand Accelerator is now an ingredient and made less expensive
- Fixed respawning corpse containers
- Fixed barbecue corpses coliding with Nav Mesh
- You can no longer burn automatons or flame atronachs
- Fixed critical bug with occasionally freezing NPCs (enable they AI back idiot!!!)
- Removed standalone remove feature
- No more interior restrictions (this might be changed in future again, dependent on user) feedback

[size=4][b][color=#00FF00]Release 13.12.2013, Version 0.7.3:[/color][/size][/b]

- If you have garlic in your inventory, it will be automatically placed on Vampire corpses, on ALL options, to prevent them from resurrecting
- Fixed various smaller bugs with Vampire checks in scripts not firing certain options
- Vampires will now be resurrected if you grab them
- Fixed bug being able to activate Vampires again, when they resurrect, melt or burn
- If you melt or burn NPCs/Vampires now, all their items will automatically placed in yourinventory 

[size=4][b][color=#00FF00]Release 7.12.2013, Version 0.7.2:[/color][/size][/b]

- Fixed heat source/illumination staying persistent on heavily modded games, or with high script latency
- Added missing extra damage on carcasses when burned with brand accelerator
- Added missing bonemeal spawn for creatures/animal when burning them

[size=4][b][color=#00FF00]Release 29.11.2013, Version 0.7.1:[/color][/size][/b]

- Changed code to raise compatibility with Take Notes journal mod

[size=4][b][color=#00FF00]Release 30.11.2013, Version 0.7:[/color][/size][/b]

- New bury option "Mummy" preserving corpses, you'll need any embalming tool plus 5 linen wraps to mumify a corpse
- Added a digging sound for all bury options
- Finally and effectively fixed the vampire dust ingredient still present in vampire corpses after killing them, it's now done via special perk
- Vampire resurrection after disturbing their sleep now has a animation, shader effect and sound applied to it, looks much more better now
- Warning when disturbing sleep of a vampire is now a messagebox
- Vampire resurrection feature now also works when not activating vampire corpse in sneak stance
- Fixed leach not getting removed from player inventory when corpse is molden
- Fixed typo in warning option "fade" to "fate"

[size=4][b][color=#00FF00]Release 2.02.2013, Version 0.6:[/color][/size][/b]

- Hotkey is no longer O, it's unbound, so you'll need to rebind it when starting/updating the mod
- You're no longer allowed to sell carcasses at vendors. Reason: destroys respawn of leveled actors/creatures
- When using the Ahses to Ashes burning function either Bonemeal or Vampire Dust gets placed inside the Ash Pile
- Vampires will no longer drop Vampire Dust as death item, you'll need to burn them to get the ingredient
- Fixed the leach description so you'll actually know what it does
- The Fire Shout is no longer in the list of fire sources to burn bodies, reason: bugs, bugs, bugs
- Added new burial option: Stone Cairns
- Added new burial option: Polearm Deterrence
- Added new burn option: Burning Polearm Deterrence (made specially for interiors)
- Added new function to increase burning time on corpses/carcasses. You'll now need brand accelerator to increase burning time. Brand accelerator can be crafted from various ingredients at cookpots.
- New feature: Vampires resurrect if you disturb their sleep. How does it work? If you killed a Vampire and you do not choose to bury, burn, melt or just leave him alone, he will rise again. You will get a notification when distrubing his sleep. This will happen if you search his inventory, try to melt, burn or bury him with the fitting prerequisite in your inventory, or when you try to take the vampire corpse

[size=4][b][color=#00FF00]Release 26.01.2013, Version 0.5.1:[/color][/size][/b]

- Fixed NMM installer showing wrong version number
- Fixed not being able to take carcasses, except Dragons, Mammoth and Giants

[size=4][b][color=#00FF00]Release 26.01.2013, Version 0.5:[/color][/size][/b]

- Improved ReadMe for user convenience
- Cleaned the plugin removing 44 identical to master entries
- Fixed bug with carcasses having enormous prizes
- Fixed MCM menu not showing up when starting a new game
- Changed feature: Removing corpses/carcasses is now only possible with leach in your inventory (nice melting effect added). Craft leach at regular cooking stations from salt, spider poison and bonemeal
- Removed accidentaly leftover Debug.Notification from previous version
- Added a standalone 'remove only' option in the mcm menu. Doesn't have any prerequisites. Can be used with or without the original features
- You can no longer sell humanoid corpses at regular vendors. Selling human corpses is preserved for future versions
- Taking corpses now adds a corpse dummy with the corpse/carcass name. Dropping the dummy out of your inventory will put the corpse/carcass at your feet and remove the dummy. So yes, this means you're now able to carry around corpses in your inventory. Only one corpse/carcass allowed
- Corpse/Carcass dummys now reflect their counterparts real weight
- Corpse/Carcass dummys now reflect their counterparts real name
- Corpse/Carcass dummys now reflect their counterparts real value depending on NPC/Creaure weight. Needs to be finetuned in future versions, but should be much more convenient then past versions
- You're no longer allowed to carry around Dragon, Giant or Mammoth carcasses. Future updates might contain even more limitations, like horses for example
- Partially restored the old fire effect, but it's a hazard now. This means entering any burning corpse/carcas will burn you and damage health. Be very carefull when using the Bonfire option!!!
- Fixed tombstones not showing the correct DoD. It's still not 100% correct, but should be clother to the exact Dod +- 1 (or 2 in rare cases)
- Siginificantly raised health damage to bonfire option when entering the burn radius to close

[size=4][b][color=#00FF00]Release 19.01.2013, Version 0.4:[/color][/size][/b]

- Fixed bug with 'FuneralDummys' appearing in Karthwasten, Dragon Bridge and College of Winterhold
- Support for Frostfall added: Burning corpses now keeps you from getting colder. Burning Corpses work like campfires, in order to make complete use of them, you'll need to have a tent build or wear warm clothes. Additionally the amount of exposure rate reduction is dependend on how close to the heat source you are. Burning corpses to grilled body or ash pile will last 30 seconds, burning them to 'Bonfire' will last 60 seconds, have higher exposure rate reduction, but needs dwarven oil.
- Changed 'let them burn' to 'bonfire'.
- Once a corpse is ignited you can no longer touch it aka modifie it in any way. Touching it will ignite you and damage your health. Additionally you'll now need to keep your distance when ignite a body or you get burned. Fire hurts now!!! If you chose the bonfire option a puddle of oil will be placed at the corpse, entering it'S radius will ignite you damage you.
- Fixed corpses being burnable again once ignited.
- Once ignited the corpse can no longer be moved.
- Added MCM support to turn the mod off and on at will.
- Added hotkey (default:o like onion, not null) to switch between turned off and on. Can be redefined inside the MCM menu.

[size=4][b][color=#00FF00]Release 11.01.2013, Version 0.3:[/color][/size][/b]

- Fixed SKSE check not properly showing on init and loading game
- Fixed FOMM Installer showing wrong mod version for people that are all high on correct numbers
- Fixed critical bug when transfering to Solitude to bury a corpse where you ended somewhere in nowhere
- Changed feature: Bury corpses at home will now transfer you and the corpse to the cemetry without automatically placing a tombstone, instead you'll now need to place the corpse how you want it and then again activating the corpse while sneaking and choose 'Right here!'
- Fixed bug when taking a corpse/carcass and removing it from your inventory it showed the 'You can't carry anymore corpses/charcasses' message. It will now only show this message when actually there's a corpse/charcass inside your inventory
- New feature: Bury any unique corpse in one of the major cities. Supported cities are: Whiterun, Riften, Windhelm, Solitude, Markarth, Dawnstar, Falkreath, Morthal
- You can now burn corpses if you have either a torch equipped, a fire related spell equipped, or a fire related shout equipped
- Removed equipping your torch when burning corpses
- Added a message so that you can no longer bury corpses/charcasses inside interiors (buildings)...which effectively means, you're no longer allowed to bury corpses in interior cells
- You'll now need a shovel in your inventory to bury corpses/charcasses
- Rearranged the message priorization like this: Search Corpse, Remove Corpse, Take Corpse, Burn Corpse, Bury Corpse...same if for charcasses
- Added two more tombstone variants, including a huge graveplate
- Added 'Bury at home' support to Dragon Bridge, Karthwasten and Winterhold College

[size=4][b][color=#00FF00]Release 6.01.2013, Version 0.2:[/color][/size][/b]

- Added feature: Bury Human Corpses. Comes in two versions, bury them right where they are, or, if unique actor, bury them at their hometwons. Supported places so far: Dawnstar, Ivarstead, Morthal, Riverwood, Rorikstead, Whiterun, Solitude, Windhelm, Winterhold, Riften, Markarth, Falkreath. The place where you bury the dead will then have a tombstone set. This applies to unique as well as leveled actors. Leveled actors can only be burried right in place as they usually have no name or hometown to determine. When burying the corpse their inventory will be burried with them, so make sure to get the inventory before you bury the bodies.
- Added feature: Bury Carcass. You're able to bury carcasess where you layed them down. A rubbel of dirt with a stone on top will hen placed where you burried the carcass.
 This applies to ALL creatures. 
- Added feature: Burn corpses three variants. Barbecue -> corpse will be burned and leaves a grilled body behind. Ashes to Ashes -> corpse will be burned and leaves an ash pile behind. Just burn them -> burns the corpse forever or until you decide to do something else with the corpse. When bunring the corpse their inventory will be burned with them, so make sure to get the inventory before you burn the bodies.
- Added feature: Burn carcass. Has only one flavor. Burn the carcass to an ash pile. Inventory will be burned with them so get it before you'll burn them.
- To burn corpses or charcasess you'll need a torch in your inventory.
- Completely removed disable/delete from the master perk script. This will effectively fix the bug of no returning leveled spawns.
- You can now take human corpses and sell them for a very high prize...well I guess you know where...not at vendors.

[size=4][b][color=#00FF00]Release 4.01.2013, Version 0.1:[/color][/size][/b]

- added feature to remove corpses or take them into your inventory to be sold at vendors
- human corpses can only be removed, not be sold
- corpses inventory weight when taken gets determined ony the creatures height / 10
- corpses gold value is determined on creatures height: height < 35 = 10 gold, height < 90 = 100 gold, height > 90 = 200 gold