[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_5 S9ObjectiveKismet]
Descriptions[0]=(Instigator="守住登陆区")

[TheWorld:PersistentLevel.Main_Sequence.Gameplay_Manager.ClearLZ.TGSeqAct_ActorFactory_17.TGActorFactoryAI_1 TGActorFactoryAI]
BotNameOverride=副官

[TheWorld:PersistentLevel.Main_Sequence.Gameplay_Manager.ToBlackburn.TGSeqAct_ActorFactory_3.TGActorFactoryAI_0 TGActorFactoryAI]
BotNameOverride=副官

[TheWorld:PersistentLevel.Main_Sequence.Gameplay_Manager.ToCrashSite.TGSeqAct_ActorFactory_51.TGActorFactoryAI_0 TGActorFactoryAI]
BotNameOverride=布莱克本

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_6 S9ObjectiveKismet]
Descriptions[0]=(Instigator="前往坠机地点")

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_8 S9ObjectiveKismet]
Descriptions[0]=(Instigator="清理发射台")

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_2 S9ObjectiveKismet]
Descriptions[0]=(Instigator="前往发射台")

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_10 S9ObjectiveKismet]
Descriptions[0]=(Instigator="与幸存者会合")

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_0 S9ObjectiveKismet]
Descriptions[0]=(Instigator="与布莱克本会合")

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_4 S9ObjectiveKismet]
Descriptions[0]=(Instigator="清理登陆区")

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0 S9DCMCustomized]
DisplayName="关于“长矛”的提示"
Description="第8步兵师遭到人数众多、装备精良的可怕新敌人突袭，不得不采用他们并不熟悉的军事战略：全面撤退。"

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_3 S9ObjectiveKismet]
Descriptions[0]=(Instigator="前往登陆区")

[TheWorld:PersistentLevel.Main_Sequence.Gameplay_Manager.ToBlackburn.TGSeqAct_ActorFactoryEx_0.TGActorFactoryAI_0 TGActorFactoryAI]
BotNameOverride="副官"

[TheWorld:PersistentLevel.Main_Sequence.Gameplay_Manager.ToBlackburn.TGSeqAct_ActorFactory_4.TGActorFactoryAI_0 TGActorFactoryAI]
BotNameOverride="副官"

[TheWorld:PersistentLevel.S9Activatable_2 S9Activatable]
DisplayName=爆炸目标

[TheWorld:PersistentLevel.S9Activatable_2.TGUsableComponent_2 TGBUsableComponent]
UseActionString=放置炸药

[TheWorld:PersistentLevel.Main_Sequence.Gameplay_Manager.ToBlackburn.TGSeqAct_ActorFactory_2.TGActorFactoryAI_0 TGActorFactoryAI]
BotNameOverride="队长"

[TheWorld:PersistentLevel.Main_Sequence.Gameplay_Manager.ToBlackburn.TGSeqAct_ActorFactory_0.TGActorFactoryAI_0 TGActorFactoryAI]
BotNameOverride="副官"

[TheWorld:PersistentLevel.Main_Sequence.Init.TGSeqEvent_CreateMission_1.S9DCMCustomized_0.S9ObjectiveKismet_9 S9ObjectiveKismet]
Descriptions[0]=(Instigator="放置炸药")

[TheWorld:PersistentLevel.Main_Sequence.Gameplay_Manager.AAGun.TGSeqAct_ActorFactory_34.TGActorFactoryAI_0 TGActorFactoryAI]
BotNameOverride="副官"

[TheWorld:PersistentLevel.S9Activatable_0 S9Activatable]
DisplayName="爆炸目标"

[TheWorld:PersistentLevel.S9Activatable_0.TGBUsableComponent_0 TGBUsableComponent]
UseActionString="放置炸药"
UsingString="正在放置..."

